﻿namespace = succession_crisis_ruler_event

# ============================================================
# EVENT 0001: RULER NOTIFIED OF HEIR'S INSTABILITY
# ============================================================
succession_crisis_ruler_event.0001 = {
	type = character_event
	theme = realm
	title = succession_crisis_ruler_event.0001.t
	desc = succession_crisis_ruler_event.0001.desc
	window = big_event_window

	immediate = {
		primary_heir = {
			save_scope_as = crisis_heir
		}
		save_scope_as = crisis_ruler
		primary_title = {
			save_scope_as = crisis_title
		}
	}

	left_portrait = {
		character = root
		animation = disbelief
	}
	
	right_portrait = {
		character = scope:crisis_heir
		animation = shame
	}

	option = {
		name = succession_crisis_ruler_event.0001.a
		custom_tooltip = succession_crisis_ruler_event.0001.a.tt
	}
}

# ============================================================
# EVENT 0002: RULER NOTIFIED OF HEIR'S STABILITY
# ============================================================
succession_crisis_ruler_event.0002 = {
	type = character_event
	theme = realm
	title = succession_crisis_ruler_event.0002.t
	desc = succession_crisis_ruler_event.0002.desc
	window = big_event_window

	immediate = {
		primary_heir = {
			save_scope_as = crisis_heir
		}
		save_scope_as = crisis_ruler
		primary_title = {
			save_scope_as = crisis_title
		}
	}

	left_portrait = {
		character = root
		animation = admiration
	}
	
	right_portrait = {
		character = scope:crisis_heir
		animation = marshal
	}

	option = {
		name = succession_crisis_ruler_event.0002.a
		custom_tooltip = succession_crisis_ruler_event.0002.a.tt
	}
}

# ============================================================
# EVENT 0003: RULER NOTIFIED OF HEIR COMING OF AGE
# ============================================================
succession_crisis_ruler_event.0003 = {
	type = character_event
	theme = realm
	title = succession_crisis_ruler_event.0003.t
	desc = succession_crisis_ruler_event.0003.desc
	window = big_event_window

	immediate = {
		primary_heir = {
			save_scope_as = crisis_heir
		}
		save_scope_as = crisis_ruler
		primary_title = {
			save_scope_as = crisis_title
		}
	}

	left_portrait = {
		character = root
		animation = schadenfreude
	}
	
	right_portrait = {
		character = scope:crisis_heir
		animation = eyeroll
	}

	option = {
		name = succession_crisis_ruler_event.0003.a
	}
}