# Grand Remembrance - AGOT Submod
# Story/Situations panel: ENABLED.
#
# This file used to force gr_story_supported = no, on the assumption that
# AGOT "may not support the story_cycles system". That assumption was never
# tested and it is wrong. Verified 2026-07-26 against AGOT 0.4.39:
#   - AGOT ships 42 of its own story cycles and calls create_story over
#     1200 times, so the engine subsystem is demonstrably live.
#   - AGOT's descriptor.mod has no replace_path for common/story_cycles, so
#     base's story_cycle_grand_remembrance.txt loads with no collision.
#   - AGOT does not override gui/window_situation_list.gui, and its
#     gui/hud.gui override keeps the Situations tab, its shortcut and the
#     new-story counter badge.
#
# The override was inert before v1.8.0: it sorted ahead of base's
# gr_scripted_triggers.txt, so base's "yes" won the last-definition-wins
# merge and AGOT players had the panel. Audit fix H9 renamed the file to
# zz_ so it would sort last, which switched on a disable that had never
# been in effect and silently removed a working panel from AGOT games.
# Restored here.
#
# Kept as an explicit seam rather than deleted, so the decision and the
# evidence behind it stay greppable.
gr_story_supported = {
	always = yes
}
