﻿
talos_god = {
	inherit_chance = 0
	birth = 0
	random_creation = 0
	shown_in_ruler_designer = no
	alinor_opinion = -100
	aldmeri_religion_opinion = -100

	ai_zeal = very_high_positive_ai_value
}

thuum_mastery = {
	category = lifestyle
	icon = thuum_mastery.dds
	
	negate_health_penalty_add = 0.05
	stress_gain_mult = -0.05
	learning = 2
	
	track = {
		20 = {
			prowess = 2
			learning = 2
			stress_gain_mult = -0.05
			negate_health_penalty_add = 0.05
			monthly_lifestyle_xp_gain_mult = 0.05
			culture_modifier = {
				parameter = thuum_mastery_culture_modifier
				monthly_prestige_gain_mult = 0.05
				general_opinion = 5
				prowess = 2
			}
			faith_modifier = {
				parameter = thuum_mastery_faith_modifier
				monthly_piety_gain_mult = 0.05
				zealot_opinion = 5
				clergy_opinion = 5
				learning = 2
			}
			ai_zeal = 5
		}
		40 = {
			prowess = 2
			learning = 2
			siege_phase_time = -0.05
			stress_gain_mult = -0.05
			negate_health_penalty_add = 0.05
			counter_efficiency = 0.01
			advantage = 1
			ai_zeal = 5
		}
		60 = {
			prowess = 4
			learning = 2
			siege_phase_time = -0.1
			stress_gain_mult = -0.05
			negate_health_penalty_add = 0.1
			counter_efficiency = 0.01
			advantage = 1
			ai_zeal = 10
		}
		80 = {
			prowess = 6
			learning = 2
			siege_phase_time = -0.1
			stress_gain_mult = -0.1
			monthly_lifestyle_xp_gain_mult = 0.05
			counter_efficiency = 0.01
			advantage = 1
			ai_zeal = 10
		}
		100 = {
			prowess = 10
			siege_phase_time = -0.2
			stress_gain_mult = -0.1
			counter_efficiency = 0.02
			advantage = 2
			ai_zeal = 10
		}
	}

	# Loc
	name = {
		first_valid = {
			triggered_desc = {
				trigger = {
					exists = this
					has_trait_xp = {
						trait = thuum_mastery
						value >= 100
					}
				}
				desc = thuum_mastery_5
			}
			triggered_desc = {
				trigger = {
					exists = this
					has_trait_xp = {
						trait = thuum_mastery
						value >= 80
					}
				}
				desc = thuum_mastery_4
			}
			triggered_desc = {
				trigger = {
					exists = this
					has_trait_xp = {
						trait = thuum_mastery
						value >= 60
					}
				}
				desc = thuum_mastery_3
			}
			triggered_desc = {
				trigger = {
					exists = this
					has_trait_xp = {
						trait = thuum_mastery
						value >= 40
					}
				}
				desc = thuum_mastery_2
			}
			triggered_desc = {
				trigger = { 
					exists = this
					has_trait_xp = {
						trait = thuum_mastery
						value >= 20
					}
				}
				desc = thuum_mastery_1
			}
			desc = thuum_mastery_1
		}
	}

	# Loc
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { 
					NOT = { exists = this } 
				}
				desc = thuum_mastery_1_desc
			}
			triggered_desc = {
				trigger = { 
					has_trait_xp = {
						trait = thuum_mastery
						value >= 100
					}
				}
				desc = thuum_mastery_5_character_desc
			}
			triggered_desc = {
				trigger = { 
					has_trait_xp = {
						trait = thuum_mastery
						value >= 80
					}
				}
				desc = thuum_mastery_4_character_desc
			}
			triggered_desc = {
				trigger = { 
					has_trait_xp = {
						trait = thuum_mastery
						value >= 60
					}
				}
				desc = thuum_mastery_3_character_desc
			}
			triggered_desc = {
				trigger = { 
					has_trait_xp = {
						trait = thuum_mastery
						value >= 40
					}
				}
				desc = thuum_mastery_2_character_desc
			}
			desc = thuum_mastery_1_character_desc
		}
	}

	ai_zeal = 5
}

greybeard = {
	category = fame
	monthly_piety = 0.1
	monthly_piety_gain_mult = 0.1
	life_expectancy = 30
	prowess = 4
	learning = 4
	
	can_have_children = no
	
	same_faith_opinion = 5
	
	culture_modifier = {
		parameter = prowess_from_religious_traits
		prowess = 3
	}

	culture_modifier = {
		parameter = devoted_trait_bonuses
		learning = 3
	}
	
	flag = can_not_marry
	flag = lifespan_1_flag
	
	shown_in_ruler_designer = no

	ai_sociability = very_low_negative_ai_value
}