﻿# standard costs
@maa_buy_cost = 150
@maa_low_maintenance_cost = 1.0
@maa_high_maintenance_cost = 5.0
@high_maint_mult = 3
@cultural_maa_extra_ai_score = 80 # Equivalent to having 8 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT)

# Must be synced between files with the values located at "# Provisions Costs #".
@provisions_cost_infantry_cheap = 3
@provisions_cost_infantry_moderate = 7
@provisions_cost_infantry_expensive = 12
@provisions_cost_infantry_bankrupting = 15

@provisions_cost_cavalry_cheap = 7
@provisions_cost_cavalry_moderate = 15
@provisions_cost_cavalry_expensive = 21
@provisions_cost_cavalry_bankrupting = 30

@provisions_cost_special_cheap = 6
@provisions_cost_special_moderate = 12
@provisions_cost_special_expensive = 18
@provisions_cost_special_bankrupting = 24

blades_regiment = {
	type = heavy_infantry
	
	damage = 90
	toughness = 80
	pursuit = 0
	screen = 40
	
	counters = {
		skirmishers = 1
		archers = 1
		dragon_maa = 1
	}

	terrain_bonus = {
		mountains = { damage = 10 toughness = 10 }
		desert_mountains = { damage = 10 toughness = 10 }
	}
	
	can_recruit = {
		exists = dynasty
		dynasty = {
			has_dynasty_modifier = blades_modifier
		}
	}
		
	buy_cost = { gold = heavy_cavalry_maa_recruitment_cost }
	low_maintenance_cost = { gold = heavy_cavalry_maa_high_maint_cost}
	high_maintenance_cost = { gold = heavy_cavalry_maa_low_maint_cost }
	provision_cost = @provisions_cost_special_expensive
	
	max_sub_regiments = 10
	
	max_regiments = 1
	
	fallback_in_hired_troops_if_unlocked = yes	
		
	stack = 50
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = blades_regiment
}


penitus_oculatus = {
	type = heavy_infantry
	
	damage = 90
	toughness = 80
	pursuit = 0
	screen = 40
	
	counters = {
		skirmishers = 1
		archers = 1
		dragon_maa = 1
	}

	terrain_bonus = {
		mountains = { damage = 10 toughness = 10 }
		desert_mountains = { damage = 10 toughness = 10 }
	}
	
	can_recruit = {
		exists = dynasty
		dynasty = {
			has_dynasty_modifier = penitus_oculatus_modifier
		}
	}
		
	buy_cost = { gold = heavy_cavalry_maa_recruitment_cost }
	low_maintenance_cost = { gold = heavy_cavalry_maa_high_maint_cost}
	high_maintenance_cost = { gold = heavy_cavalry_maa_low_maint_cost }
	provision_cost = @provisions_cost_special_expensive
	
	max_sub_regiments = 10
	
	max_regiments = 1
	
	fallback_in_hired_troops_if_unlocked = yes	
		
	stack = 50
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = penitusoculatus
}




