﻿
tutor_low_character_template = {
	age = { 20 40 }
	faith = root.faith
	gender_female_chance = 25
	dynasty = none
	random_traits = yes
	random_traits_list = {
		education_learning_1 = {
		}
		education_learning_2 = {
		}
	}
	diplomacy = {
		min_template_average_skill
		max_template_medium_skill
	}
	learning = {
		min_template_average_skill
		max_template_medium_skill
	}
	stewardship = {
		min_template_average_skill
		max_template_medium_skill
	}
	martial = {
		min_template_average_skill
		max_template_medium_skill
	}
	intrigue = {
		min_template_average_skill
		max_template_medium_skill
	}
}

tutor_mid_character_template = {
	age = { 25 50 }
	faith = root.faith
	gender_female_chance = 25
	random_traits = yes
	random_traits_list = {
		education_learning_3 = {}
		education_learning_4 = {}
	}
	diplomacy = {
		min_template_medium_skill
		max_template_decent_skill
	}
	learning = {
		min_template_medium_skill
		max_template_decent_skill
	}
	stewardship = {
		min_template_medium_skill
		max_template_decent_skill
	}
	martial = {
		min_template_medium_skill
		max_template_decent_skill
	}
	intrigue = {
		min_template_medium_skill
		max_template_decent_skill
	}
	after_creation = {
		random = {
			chance = 30
			add_trait = intellect_good_1
		}
		set_interesting_traits_and_modifiers_effect = yes
	}
}

tutor_high_character_template = {
	age = {
		30
		55
	}
	random_traits_list = {
		education_learning_4 = {}
		education_learning_5 = {}
	}
	faith = root.faith
	gender_female_chance = 50
	trait = calm
	trait = patient
	diplomacy = {
		min_template_high_skill
		max_template_high_skill
	}
	learning = {
		min_template_high_skill
		max_template_high_skill
	}
	stewardship = {
		min_template_high_skill
		max_template_high_skill
	}
	martial = {
		min_template_high_skill
		max_template_high_skill
	}
	intrigue = {
		min_template_high_skill
		max_template_high_skill
	}
	random_traits = yes
	after_creation = {
		random = {
			chance = 25
			add_trait = intellect_good_2
		}
		random = {
			chance = 15
			add_trait = intellect_good_3
		}
		random = {
			chance = 15
			add_trait = shrewd
		}
		if = {
			limit = {
				religion = religion:christianity_religion
			}
			random = {
				chance = 10
				add_trait = devoted
			}
		}
		if = {
			limit = {
				culture = {
					has_cultural_tradition = tradition_court_eunuchs
				}
				is_male = yes
			}
			random = {
				chance = 10
				add_trait = eunuch
			}
		}
		set_interesting_traits_and_modifiers_effect = yes
	}
}
