﻿rk_harlot_outfit_1 = {
    usage = game
    priority = 50
    rk_harlot_outfit_1 = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = clothes
                template = agot_all_clothes
                value = 0.25
            }
		   morph = {
				mode = add
				gene = cosmetics_eyeliner
				template = iranian_1
				value = 0.25			
			}
		   morph = {
				mode = add
				gene = cosmetics_lipcolor
				template = iranian_1
				value = 0.25				
			}	
		   morph = {
				mode = add
				gene = cosmetics_eyeshadow
				template = iranian_1
				value = 0.25			
			}
		   morph = {
				mode = add
				gene = cosmetics_foundation
				template = iranian_1
				value = 0.25		
			}					
        }
        outfit_tags = { rk_harlot_outfit_1 }
        weight = {
            base = 0
            modifier = {
                add = 100
                has_character_flag = rk_harlot_outfit_1			
			}
		}	
	}
}

rk_bravo_outfit_1 = {
    usage = game
    priority = 50
    rk_bravo_outfit_1 = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = clothes
                template = free_cities_braavos_high_clothes
                value = 0.25
            }
            accessory = {
                mode = add
                gene = headgear
                template = agot_most_headgears
                value = 0.1
            }			
		   morph = {
				mode = add
				gene = cosmetics_eyeliner
				template = iranian_1
				value = 0.25			
			}
		   morph = {
				mode = add
				gene = cosmetics_lipcolor
				template = iranian_1
				value = 0.25				
			}	
		   morph = {
				mode = add
				gene = cosmetics_eyeshadow
				template = iranian_1
				value = 0.25			
			}
		   morph = {
				mode = add
				gene = cosmetics_foundation
				template = iranian_1
				value = 0.25		
			}					
        }
        outfit_tags = { rk_bravo_outfit_1 }
        weight = {
            base = 0
            modifier = {
                add = 100
                has_character_flag = rk_bravo_outfit_1			
			}
		}	
	}
}


rk_goldcloak_outfit_1 = {
    usage = game
    priority = 50
    rk_goldcloak_outfit_1 = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
				template = agot_historic_capes
				value = 0.3
            }
            accessory = {
                mode = add
                gene = headgear
                template = ep2_western_era4_war_nobility
				value = 0.1
            }
            accessory = {
                mode = add
                gene = clothes
                template = agot_all_armors
                value = 0.69
            }
            accessory = {
                mode = add
                gene = legwear
                template = no_legwear
                value = 0
            }				
        }
        outfit_tags = { rk_goldcloak_outfit_1 }
        weight = {
            base = 0
            modifier = {
                add = 100
                has_character_flag = rk_goldcloak_outfit_1			
			}
		}	
	}
}

rk_rich_merchant_1 = {
    usage = game
    priority = 50
    rk_rich_merchant_1 = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = monarchs_journey_high
				value = 0.05
            }
            accessory = {
                mode = add
                gene = clothes
                template = free_cities_braavos_high_clothes
                value = 0.25
            }		
        }
        outfit_tags = { rk_rich_merchant_1 }
        weight = {
            base = 0
            modifier = {
                add = 100
                has_character_flag = rk_rich_merchant_1			
			}
		}	
	}
}

rk_fighter_outfit_1 = {
    usage = game
    priority = 50
    rk_fighter_outfit_1 = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = no_headgear
				value = 0
            }
            accessory = {
                mode = add
                gene = clothes
                template = no_clothes
                value = 0
            }		
        }
        outfit_tags = { rk_fighter_outfit_1 }
        weight = {
            base = 0
            modifier = {
                add = 100
                has_character_flag = rk_fighter_outfit_1			
			}
		}	
	}
}

rk_pyromancer_outfit_01 = {
    usage = game
    priority = 50
    rk_pyromancer_outfit_01 = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = western_common
				value = 0.1
            }
            accessory = {
                mode = add
                gene = clothes
                template = free_cities_braavos_high_clothes
                value = 0.25
            }		
        }
        outfit_tags = { rk_pyromancer_outfit_01 }
        weight = {
            base = 0
            modifier = {
                add = 100
                has_character_flag = rk_pyromancer_outfit_01			
			}
		}	
	}
}


rk_rich_merchant_2 = {
    usage = game
    priority = 50
    rk_rich_merchant_2 = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = monarchs_journey_high
				value = 0.05
            }		
        }
        outfit_tags = { rk_rich_merchant_2 }
        weight = {
            base = 0
            modifier = {
                add = 100
                has_character_flag = rk_rich_merchant_2			
			}
		}	
	}
}

rk_winter_clothing = {
    usage = game
    priority = 50
    rk_winter_clothing = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = nw_fur_01
				value = 1
            }		
        }
        outfit_tags = { rk_winter_clothing }
        weight = {
            base = 0
            modifier = {
                add = 100
                has_character_flag = rk_winter_clothing			
			}
		}	
	}
}


#rk_harlot_outfit_2 = {
#    usage = game
#    priority = 100
#    rk_harlot_outfit_2 = {
#		dna_modifiers = {
#			accessory = {
#				mode = add
#				gene = hairstyles
#				template = all_hairstyles
#				accessory = female_hair_fp2_iberian_christian_03
#				type = female
#			}
#		}
#        outfit_tags = { rk_harlot_outfit_2 }
#        weight = {
#            base = 0
#            modifier = {
#                add = 100
#                has_character_flag = rk_harlot_outfit_2			
#			}
#		}	
#	}	
#}


rk_facemask = {
    usage = game
    priority = 50
    rk_facemask = {
        dna_modifiers = {
			accessory = {
				mode = add
				gene = special_headgear_face_mask
				template = fp3_iranian_face_mask
				value = 0.5
			}				
			accessory = {
				mode = add
				gene = beards
				template = no_beard
				value = { 0 1 }
			}       
	   }

        outfit_tags = { rk_facemask }
        weight = {
            base = 0
            modifier = {
                add = 100
                has_character_flag = rk_facemask			
			}
		}	
	}
}


rk_gc_commander_outfit = {
    usage = game
    priority = 50
    rk_gc_commander_outfit = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
				template = agot_historic_capes
				value = 0.3
            }				
        }
        outfit_tags = { rk_gc_commander_outfit }
        weight = {
            base = 0
            modifier = {
                add = 100
                has_character_flag = rk_gc_commander_outfit			
			}
		}	
	}
}