﻿namespace = rk_go_for_ride

#Go for a Ride Events - Adds Events when deciding to go for a ride on horseback as ruler of King's Landing

############ One offs ############
#0001 A Royal Ride: The Edge of the World
#0002 A Royal Ride: The Gallop
#0005 A Royal Ride: The Voice of the Road
#0006 A Royal Ride: The Shepherd’s Peace
#0007 A Royal Ride: The Broken Cart
#0008 A Royal Ride: The Unwanted Child
#0009 A Royal Ride: The Charred Ground
#0010 A Royal Ride: The Storm
#0011 A Royal Ride: The Pale Tree
#0014 A Royal Ride: A Boar in the Kingswood.
#0015 A Royal Ride: A Royal Ride: A Word with the White Cloak
#0021 A Royal Ride: The Hidden Hamlet
#0022 A Royal Ride: Raised Voices
#0030 A Royal Ride: A Royal Ride: A Good King
#0031 A Royal Ride: The Poachers Camp

############ Short Ones ##########
#0003-0004 A Royal Ride: A Doll in the Woods
#0012-0013 A Royal Ride: A Warm Invitation
#0016-0020 A Royal Ride: Lost in the Woods
#0023-0025 A Royal Ride: The Hunt
#0026-0029 A Royal Ride: A Swift Diversion
#0032-0039 A Royal Ride: The Whispering Cave



rk_go_for_ride.0001 = { ### The Edge of the World
	type = character_event
	title = rk_go_for_ride.0001.t
	desc = rk_go_for_ride.0001.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_cliffs
	}
	left_portrait = {
		character = root
		animation = survey
	}		
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		hidden_effect = {
			set_variable = {
				name = rk_ride_01_fired
				years = 50
			}
		}	
	}

	option = {  #This world is mine, and I shall not falter.
		name = rk_go_for_ride.0001.a
		custom_tooltip = rk_go_for_ride.0001.a_tt			
		stress_impact = {	
			ambitious = minor_stress_loss	
		}
		trigger = {
			has_trait = ambitious
		}
		add_prestige = 25
	}	
	option = {  #If I vanished here... would they even understand why?
		name = rk_go_for_ride.0001.b
		custom_tooltip = rk_go_for_ride.0001.b_tt	
		trigger = {
			OR = {
				has_trait = depressed_1	
				has_trait = depressed_genetic				
			}
		}
		death = {
			death_reason = death_disappearance
		}	
		dynasty = {
			add_dynasty_prestige = -5
		}		
	}
	option = {  #The gods are quiet… but not absent.  ### **RETOUCH GODS NAME**
		name = rk_go_for_ride.0001.c
		custom_tooltip = rk_go_for_ride.0001.c_tt		
		stress_impact = {	
            zealous = minor_stress_loss		
		}
		trigger = {
			has_trait = zealous
		}
		add_piety = 50
	}
	option = {  #A perfect spot for Cliff Jumping!
		name = rk_go_for_ride.0001.d
		custom_tooltip = rk_go_for_ride.0001.d_tt		
		stress_impact = {	
            brave = minor_stress_loss		
		}		
		trigger = {
			has_trait = brave
		}
		random_list = {
			75 = {
				send_interface_toast = {
					title = rk_go_for_ride.0001.d_toast_1
					add_prowess_skill = 1
					add_stress = minor_stress_loss
				}
			}
			20 = {
				send_interface_toast = {
					title = rk_go_for_ride.0001.d_toast_2
					add_trait = wounded_1
				}
			}
			5 = {
				send_interface_toast = {
					title = rk_go_for_ride.0001.d_toast_3
					death = {
						death_reason = death_disappearance
					}
				}
			}			
		}			
	}
	option = {  #No more fear.
		name = rk_go_for_ride.0001.e
		flavor = rk_go_for_ride.0001.e_tt		
		stress_impact = {	
            craven = medium_stress_gain		
		}		
		trigger = {
			has_trait = craven
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_go_for_ride.0001.e_toast_1
				remove_trait = craven
				add_trait = brave
				add_prowess_skill = 1
			}	
		}
	}	
	option = {  #What a view!
		name = rk_go_for_ride.0001.f
		custom_tooltip = rk_go_for_ride.0001.f_tt		
		add_stress = -20
	}	
}



rk_go_for_ride.0002 = { #The Gallop  
	type = character_event
	title = rk_go_for_ride.0002.t
	desc = rk_go_for_ride.0002.desc
	theme = rk_red_keep
	override_background = {
		reference = plains
	}
	immediate = {
		hidden_effect = {
			set_variable = {
				name = rk_ride_02_fired
				years = 50
			}
		}	
	}	
	left_portrait = {
		character = root
		camera = camera_event_horse_right
		animation = jockey_gallop
	}		
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #Faster!
		name = rk_go_for_ride.0002.a
		custom_tooltip = rk_go_for_ride.0002.a_tt	
		random_list = {
			75 = {
				desc = rk_go_for_ride.0002.a_1
				send_interface_toast = {
					title = rk_go_for_ride.0002.a_toast_1
					add_prowess_skill = 1
					add_stress = -20
				}
			}
			25 = {
				desc = rk_go_for_ride.0002.a_2			
				send_interface_toast = {
					title = rk_go_for_ride.0002.a_toast_2
					add_trait = wounded_1
					add_stress = 5
				}
			}
		}
	}
	option = {  #Faster boy, faster!
		name = rk_go_for_ride.0002.b
		custom_tooltip = rk_go_for_ride.0002.b_tt	
		add_stress = -10
	}	
}

rk_go_for_ride.0003 = { ### A Doll in the Woods
	type = character_event
	title = rk_go_for_ride.0003.t
	desc = rk_go_for_ride.0003.desc
	theme = rk_red_keep
	override_background = {
		reference = wilderness_forest
	}
	left_portrait = {
		character = root
		animation = jockey_idle
		camera = camera_event_horse_left		
	}
	right_portrait = {
		character = scope:rk_lost_girl
		animation = clutching_doll		
	}		
	immediate = {
		add_stress = 5
		create_character = {
			location = root.capital_province
			template = rk_lost_girl
			save_scope_as = rk_lost_girl
			intrigue = 20
			learning = 20
		}
		hidden_effect = {
			set_variable = {
				name = rk_ride_03_fired
				years = 75
			}
        }		
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #I need to get out of here!
		name = rk_go_for_ride.0003.a
		custom_tooltip = rk_go_for_ride.0003.a_tt
		flavor = rk_go_for_ride.0003.a_f
		stress_impact = {
			compassionate = minor_stress_gain
			generous = minor_stress_gain			
			craven = minor_stress_loss
			paranoid = minor_stress_loss
		}	
	}	
	option = {  #You will be safe at court.
		name = rk_go_for_ride.0003.b
		flavor = rk_go_for_ride.0003.b_tt	
		stress_impact = {
			compassionate = minor_stress_loss
			generous = minor_stress_loss			
			craven = minor_stress_gain
			paranoid = minor_stress_gain
		}
		send_interface_toast = {
			title = rk_go_for_ride.0003.a_toast
			left_icon = root
			right_icon = scope:rk_lost_girl
			add_courtier = scope:rk_lost_girl
			scope:rk_lost_girl = {
				add_opinion = {
					modifier = kindness_opinion
					opinion = 40				
					target = root
				}
			}
		}
		trigger_event = {
			id = rk_go_for_ride.0004
			years = 1
		}	
		every_courtier = {
			if = {
				limit = {
					has_trait = compassionate					
				}
				add_opinion = {
					modifier = kindness_opinion
					opinion = 5				
					target = root
				}				
			}
			if = {
				limit = {
					has_trait = paranoid					
				}
				add_opinion = {
					modifier = irritated_opinion
					opinion = -5				
					target = root
				}				
			}						
		}		
	}	
	option = {  #Just another filthy peasant.
		name = rk_go_for_ride.0003.c
		custom_tooltip = rk_go_for_ride.0003.c_tt	
		stress_impact = {
			callous = minor_stress_loss
			arrogant = minor_stress_loss
			compassionate = minor_stress_gain
			humble = minor_stress_gain
			craven = minor_stress_gain
		}
		
	}	
}

rk_go_for_ride.0004 = { #A Royal Ride: A Little Secret
	type = character_event
	title = rk_go_for_ride.0004.t
	desc = rk_go_for_ride.0004.desc
	theme = rk_red_keep
	override_background = {
		reference = ce1_catacombs
	}
	left_portrait = {
		character = root
		animation = idle			
	}
	right_portrait = {
		character = scope:rk_lost_girl
		animation = idle			
	}		
	immediate = {
		scope:rk_lost_girl = {
			add_trait = witch
			add_trait = lifestyle_herbalist
		}
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		scope:rk_lost_girl = {
			is_courtier_of = root
		}	
	}	
	option = {  #This will be our little secret.
		name = rk_go_for_ride.0004.a
		custom_tooltip = rk_go_for_ride.0004.a_tt
		stress_impact = {
			compassionate = minor_stress_loss
			cynical = minor_stress_loss			
			craven = minor_stress_gain
			paranoid = minor_stress_gain
		}	
		root = {
			add_hook = {
				type = loyalty_hook
				target = scope:rk_lost_girl
			}
		}
		scope:rk_lost_girl = {
			add_opinion = {
				modifier = grateful_opinion
				opinion = 40				
				target = root
			}
			add_trait = loyal
		}
		every_courtier = {
			if = {
				limit = {
					OR = {
						has_trait = paranoid	
						has_trait = zealous		
					}
				}
				add_opinion = {
					modifier = annoyed_opinion
					opinion = -10				
					target = root
				}				
			}						
		}
	}	
	option = {  #You will rot in a cell witch!
		name = rk_go_for_ride.0004.b	
		stress_impact = {
			zealous = minor_stress_loss
			paranoid = minor_stress_loss			
			cynical = minor_stress_gain
			compassionate = minor_stress_gain
		}		
		imprison = {
			target = scope:rk_lost_girl
			type = dungeon
		}
		scope:rk_lost_girl = {
			add_opinion = {
				modifier = imprisoned_me
				opinion = -30				
				target = root
			}
		}		
		add_dread = 5
		every_courtier = {
			if = {
				limit = {
					OR = {
						has_trait = paranoid	
						has_trait = zealous		
					}
				}
				add_opinion = {
					modifier = pleased_opinion
					opinion = 5				
					target = root
				}				
			}						
		}		
	}	
	option = {  #You must leave the Red Keep.
		name = rk_go_for_ride.0004.c
		custom_tooltip = rk_go_for_ride.0004.c_tt	
		stress_impact = {
			paranoid = minor_stress_loss			
			cynical = minor_stress_gain
			compassionate = minor_stress_gain
		}
		#hidden_effect= {
		#	scope:merchant_prince = {
		#		death = {
		#			death_reason = death_disappearance
		#		}
		#	}
        #}
		every_courtier = {
			if = {
				limit = {
					OR = {
						has_trait = paranoid	
						has_trait = zealous		
					}				
				}
				add_opinion = {
					modifier = pleased_opinion
					opinion = 5				
					target = root
				}				
			}						
		}
		
	}	
}

rk_go_for_ride.0005 = { #A Royal Ride: The Voice of the Road
	type = character_event
	title = rk_go_for_ride.0005.t
	desc = rk_go_for_ride.0005.desc
	theme = rk_red_keep
	override_background = {
		reference = plains
	}
	right_portrait = {
		character = root
		animation = jockey_idle
		camera = camera_event_horse_right
	}
	left_portrait = {
		character = scope:rk_troubadour
		animation = lute_active
	}
	immediate = {
		create_character = {
				location = root.capital_province
				template = rk_troubadour
				save_scope_as = rk_troubadour
				diplomacy = 10
		}
		hidden_effect = {
			set_variable = {
				name = rk_ride_05_fired
				years = 50
			}
        }	
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #Sing in my name.
		name = rk_go_for_ride.0005.a
		flavor = rk_go_for_ride.0005.a_tt
		send_interface_toast = {
			title = rk_go_for_ride.0005.a_toast
			left_icon = root
			dynasty = {
				add_dynasty_prestige = 10
			}
			add_prestige = 150
			remove_short_term_gold = 25			
		}		
		stress_impact = {
			arrogant = minor_stress_loss
			greedy = minor_stress_gain
			humble = minor_stress_gain			
		}
		hidden_effect = {
			scope:rk_troubadour = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
	}	
	option = {  #We could use for a voice like that at court.
		name = rk_go_for_ride.0005.b
		flavor = rk_go_for_ride.0005.b_tt
		send_interface_toast = {
			title = rk_go_for_ride.0005.b_toast
			left_icon = scope:rk_troubadour
			add_courtier = scope:rk_troubadour				
			remove_short_term_gold = 5		
		}
		stress_impact = {
			gregarious = minor_stress_loss			
		}
		every_courtier = {
			if = {
				limit = {
					has_trait = gregarious					
				}
				add_opinion = {
					modifier = pleased_opinion
					opinion = 5				
					target = root
				}				
			}						
		}
	}	
	option = {  #Move along. This road is for riders, not singers.
		name = rk_go_for_ride.0005.c
		custom_tooltip = rk_go_for_ride.0005.c_tt	
		add_dread = 1
		stress_impact = {
			callous = minor_stress_loss
		}
		hidden_effect = {
			scope:rk_troubadour = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
	}		
}

rk_go_for_ride.0006 = { #The Shepherd’s Peace
	type = character_event
	title = rk_go_for_ride.0006.t
	desc = rk_go_for_ride.0006.desc
	theme = rk_red_keep
	override_background = {
		reference = ep2_travel_settlement_farm
	}
	right_portrait = {
		character = root
		animation = standing_horse
		camera = camera_event_standing_with_horse_right
	}
	left_portrait = {
		character = scope:rk_shepherd
		animation = holding_staff
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	immediate = {
		create_character = {
				location = root.capital_province
				template = rk_shepherd
				save_scope_as = rk_shepherd
		}
		hidden_effect = {
			set_variable = {
				name = rk_ride_06_fired
				years = 50
			}
        }	
	}	
	option = {  #Move aside!
		name = rk_go_for_ride.0006.a
		custom_tooltip = rk_go_for_ride.0006.a_tt	
		stress_impact = {
			compassionate = minor_stress_gain
			shy = minor_stress_gain
			wrathful = minor_stress_loss
			arrogant = minor_stress_loss			
		}
		hidden_effect = {
			scope:rk_shepherd = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
	}	
	option = {  #Tell me… what do your kind think of the crown?
		name = rk_go_for_ride.0006.b
		custom_tooltip = rk_go_for_ride.0006.b_tt	
		trigger = {
			OR = {
				has_trait = inquisitive
				has_trait = humble
				has_trait = curious
				has_trait = gregarious
				has_trait = honest
			}
		}
		random_list = {
			40 = {
				send_interface_toast = { #You improve your diplomacy.
					title = rk_go_for_ride.0006.b_tt.b
					add_diplomacy_skill = 1
					left_icon = root
				}
			}
			60 = { #You learn nothing useful.
				custom_tooltip = rk_go_for_ride.0006.b_tt.a
				send_interface_toast = {
					title = rk_go_for_ride.0006.b_tt.a	
					add_stress = 5
					left_icon = root
				}				
			}
		}
		hidden_effect = {
			scope:rk_shepherd = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
	}	
	option = {  #Here. A gift for your trouble.
		name = rk_go_for_ride.0006.c
		custom_tooltip = rk_go_for_ride.0006.c_tt	
		trigger = {
			has_trait = generous
		}
		remove_short_term_gold = 1
		add_prestige = 15
		hidden_effect = {
			scope:rk_shepherd = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
		
	}
	option = {  #The world can slow down for a moment.
		name = rk_go_for_ride.0006.d
		custom_tooltip = rk_go_for_ride.0006.d_tt	
		stress_impact = {
			impatient = minor_stress_gain
			arrogant = minor_stress_gain
			patient = minor_stress_loss
			humble = minor_stress_loss
		}	
		hidden_effect = {
			scope:rk_shepherd = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
		
	}	
	option = {  #I will have your head!
		name = rk_go_for_ride.0006.e
		custom_tooltip = rk_go_for_ride.0006.e_tt	
		trigger = {
			OR = {
				has_trait = callous
				has_trait = sadistic
			}
		}
       	execute_prisoner_effect = {
			VICTIM = scope:rk_shepherd
			EXECUTIONER = ROOT
		}			
	}
	option = {  #Teach me about sheep herding.
		name = rk_go_for_ride.0006.f
		custom_tooltip = rk_go_for_ride.0006.f_tt	
		trigger = {
			learning >= 15
		}
		random_list = {
			40 = {
				send_interface_toast = { #You improve your learning.
					title = rk_go_for_ride.0006.b_tt.f
					add_learning_skill = 1
					left_icon = root
				}
			}
			60 = { #You learn nothing useful.
				custom_tooltip = rk_go_for_ride.0006.b_tt.a
				send_interface_toast = {
					title = rk_go_for_ride.0006.b_tt.a	
					add_stress = 5
					left_icon = root
				}				
			}
		}
		add_stress = -5
		hidden_effect = {
			scope:rk_shepherd = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
	}	
}

rk_go_for_ride.0007 = { #The Broken Cart
	type = character_event
	title = rk_go_for_ride.0007.t
	desc = rk_go_for_ride.0007.desc
	theme = rk_red_keep
	override_background = {
		reference = plains
	}
	right_portrait = {
		character = root
		animation = jockey_walk
		camera = camera_event_horse_right
	}
	left_portrait = {
		character = scope:rk_broken_cart
		animation = beg
		camera = camera_event_left_away_3_4
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	immediate = {
		create_character = {
				location = root.capital_province
				template = rk_crownlander_farmer_character
				gender_female_chance = 0
				age = 32
				save_scope_as = rk_broken_cart
		}
		hidden_effect = {
			set_variable = {
				name = rk_ride_07_fired
				years = 50
			}	
        }	
	}	
	option = {  #My men will fix it.
		name = rk_go_for_ride.0007.a
		custom_tooltip = rk_go_for_ride.0007.a_tt	
		stress_impact = {
			compassionate = minor_stress_loss
			sadistic = minor_stress_gain	
			arrogant = minor_stress_gain
		}
		add_prestige = 15
		add_character_modifier = {
			modifier = rk_royal_benevolence
			years = 2
		}
		hidden_effect = {
			scope:rk_broken_cart = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
	}	
	option = {  #Take this and buy a new cart.
		name = rk_go_for_ride.0007.b
		custom_tooltip = rk_go_for_ride.0007.b_tt	
		remove_short_term_gold = 2
		add_prestige = 25
		add_character_modifier = {
			modifier = rk_royal_benevolence
			years = 2
		}
		stress_impact = {
			generous = minor_stress_loss
			compassionate = minor_stress_loss
			greedy = minor_stress_gain
			arrogant = minor_stress_gain
		}
		hidden_effect = {
			scope:rk_broken_cart = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
	}	
	option = {  #Out of the way!
		name = rk_go_for_ride.0007.c
		custom_tooltip = rk_go_for_ride.0007.c_tt	
		stress_impact = {
			arrogant = minor_stress_loss
			compassionate = minor_stress_gain
		}
		hidden_effect = {
			scope:rk_broken_cart = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
		
	}
	option = {  #You’ve slowed the King’s road. That is punishable.
		name = rk_go_for_ride.0007.d
		custom_tooltip = rk_go_for_ride.0007.d_tt	
		stress_impact = {
			callous = minor_stress_loss
			sadistic = minor_stress_loss
		}
		imprison = {
			target = scope:rk_broken_cart
			type = dungeon
		}			
	}		
}

rk_go_for_ride.0008 = { #The Unwanted Child
	type = character_event
	title = rk_go_for_ride.0008.t
	desc = rk_go_for_ride.0008.desc
	theme = rk_red_keep
	override_background = {
		reference = terrain_settlement
	}
	right_portrait = {
		character = root
		animation = jockey_idle
		camera = camera_event_horse_right
	}	
	lower_center_portrait = {
		character = scope:rk_dwarf_baby	
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		create_character = {
				location = root.capital_province
				template = rk_dwarf_baby
				save_scope_as = rk_dwarf_baby
		}
		hidden_effect = {
			set_variable = {
				name = rk_ride_08_fired
				years = 50
			}
        }	
	}	
	option = {  #Leave him. The gods can decide. ####REDO WITH LOC GODS###
		name = rk_go_for_ride.0008.a
		custom_tooltip = rk_go_for_ride.0008.a_tt
		hidden_effect = {
			scope:rk_broken_cart = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}
		stress_impact = {
			compassionate = minor_stress_gain			
			callous = minor_stress_loss
			zealous = minor_stress_loss				
		}		
	}	
	option = {  #Take the child. He will be raised at court.
		name = rk_go_for_ride.0008.b
		custom_tooltip = rk_go_for_ride.0008.b_tt	
		send_interface_toast = {
			title = rk_go_for_ride.0008.b_toast
			left_icon = root
			right_icon = scope:rk_dwarf_baby
			add_courtier = scope:rk_dwarf_baby
			add_prestige = 10
			stress_impact = {
				compassionate = minor_stress_loss
				generous = minor_stress_loss			
				callous = minor_stress_gain
			}
		}		
		every_courtier = {
			if = {
				limit = {
					has_trait = compassionate					
				}
				add_opinion = {
					modifier = kindness_opinion
					opinion = 5				
					target = root
				}				
			}
			if = {
				limit = {
					has_trait = paranoid					
				}
				add_opinion = {
					modifier = irritated_opinion
					opinion = -5				
					target = root
				}				
			}						
		}		
	}	
	option = {  #Send him to a sept. The Faith may take him in.
		name = rk_go_for_ride.0008.c
		custom_tooltip = rk_go_for_ride.0008.c_tt
		stress_impact = {
			compassionate = minor_stress_loss
			forgiving = minor_stress_loss
			zealous = minor_stress_loss				
			callous = minor_stress_gain
		}	
		add_piety = 10
		hidden_effect = {
			scope:rk_broken_cart = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
	}		
}

rk_go_for_ride.0009 = { #The Charred Ground
	type = character_event
	title = rk_go_for_ride.0009.t
	desc = rk_go_for_ride.0009.desc
	theme = rk_red_keep
	override_background = {
		reference = AGOT_ruins_forest
	}
	right_portrait = {
		character = root
		animation = standing_horse
		camera = camera_event_standing_with_horse_right
	}		
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	immediate = {
		hidden_effect = {
			set_variable = {
				name = rk_ride_09_fired
				years = 50
			}
		}
		add_stress = 5
	}
	option = {  #Nonsense. Ride On.
		name = rk_go_for_ride.0009.a
		custom_tooltip = rk_go_for_ride.0009.a_tt		
		stress_impact = {
			paranoid = minor_stress_gain
			craven = minor_stress_gain
			cynical = minor_stress_loss
			lazy = minor_stress_loss
		}
	}	
	option = {  #Scour the land. I want every answer.
		name = rk_go_for_ride.0009.b
		custom_tooltip = rk_go_for_ride.0009.b_tt	
		send_interface_toast = { #Your men fail to find any clues...
			title = rk_go_for_ride.0009.b_n
			custom_tooltip = rk_go_for_ride.0009.b_n_tt
		}		
	}	
	option = {  #My dragon did not do this…
		name = rk_go_for_ride.0009.c
		custom_tooltip = rk_go_for_ride.0009.c_tt	
		trigger = {
			has_trait = dragonrider
		}
		add_prestige = 5
		add_stress = -5
	}		
}


rk_go_for_ride.0010 = { #The Storm
	type = character_event
	title = rk_go_for_ride.0010.t
	desc = rk_go_for_ride.0010.desc
	theme = rk_red_keep
	override_background = {
		reference = ep2_travel_settlement_farm
	}
	left_portrait = {
		character = root
		animation = jockey_gallop
		camera = camera_event_horse_very_left
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		hidden_effect = {
			set_variable = {
				name = rk_ride_10_fired
				years = 50
			}
		}
	}
	option = {  #I'm drenched...
		name = rk_go_for_ride.0010.a
		custom_tooltip = rk_go_for_ride.0010.a_tt
		add_character_modifier = {
			modifier = rk_drenched_modifier
			months = 2
		}
	}
}

rk_go_for_ride.0011 = { #A Royal Ride: The Pale Tree
	type = character_event
	title = rk_go_for_ride.0011.t
	desc = rk_go_for_ride.0011.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_weirwood
	}
	left_portrait = {
		character = root
		animation = jockey_idle
		camera = camera_event_left_away_3_4
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		hidden_effect = {
			set_variable = {
				name = rk_ride_11_fired
				years = 50
			}
		}
	}
	option = {  #Offer a quiet prayer.
		name = rk_go_for_ride.0011.a
		flavor = rk_go_for_ride.0011.a_tt
		if = {	
			limit = {
				ROOT = {
					NOT = {
						OR = {
							has_faith = faith:old_gods_wnw	
							has_faith =	faith:old_gods_rnh
							has_faith = faith:fots_oldnew
						}
					}
				}			
			}
			stress_impact = {
				cynical = minor_stress_gain
				zealous = minor_stress_gain
				paranoid = minor_stress_loss
			}
		add_piety = -5	
		}
		else_if = {
			limit = {
				ROOT = {
					OR = {
						has_faith = faith:old_gods_wnw	
						has_faith =	faith:old_gods_rnh
						has_faith = faith:fots_oldnew
					}
				}			
			}
			stress_impact = {
				cynical = minor_stress_gain
				zealous = minor_stress_loss
			}
			add_piety = 25			
		}
	}
	option = {  #Best to keep riding.
		name = rk_go_for_ride.0011.b
		custom_tooltip = rk_go_for_ride.0011.b_tt		
	}
		
	option = {  #Sit a while under its shadow.
		name = rk_go_for_ride.0011.c
		flavor = rk_go_for_ride.0011.c_tt
		if = {
			limit = {
				ROOT = {
					NOT = {
						OR = {
							has_faith = faith:fots_seven
							has_faith = faith:old_gods_wnw	
							has_faith =	faith:old_gods_rnh
							has_faith = faith:fots_oldnew
						}
					}
				}			
			}
			stress_impact = {
				cynical = minor_stress_gain
				zealous = major_stress_gain
			}
			random_list = {
				50 = {
					send_interface_toast = { #You never felt this close to the gods.
						title = rk_go_for_ride.0011.c_a
						set_character_faith = faith:old_gods_wnw
					}					
				}
				50 = {
					send_interface_toast = { #You now worship the Old Gods
						title = rk_go_for_ride.0011.c_toast
						add_piety = -100
					}
				}
			}			
		}
		else_if = {
			limit = {
				ROOT = {
					NOT = {
						OR = {
							has_faith = faith:old_gods_wnw	
							has_faith =	faith:old_gods_rnh
							has_faith = faith:fots_oldnew
						}
					}
				}			
			}
			stress_impact = {
				cynical = minor_stress_gain
				zealous = major_stress_gain
			}
			random_list = {
				50 = {
					send_interface_toast = { #You now worship the Old Gods and the New.
						title = rk_go_for_ride.0011.c_b
						set_character_faith = faith:fots_oldnew
					}					
				}
				50 = {
					send_interface_toast = { #You fail to feel anything
						title = rk_go_for_ride.0011.c_toast
						add_piety = -100
					}
				}
			}			
		}
		else_if = {
			limit = {
				ROOT = {
					OR = {
						has_faith = faith:old_gods_wnw	
						has_faith =	faith:old_gods_rnh
						has_faith = faith:fots_oldnew
					}
				}			
			}
			stress_impact = {
				cynical = minor_stress_gain
				zealous = major_stress_loss
			}
			add_piety = 50
			add_stress = -25		
		}		

	}
	option = {  #Have it cut down.
		name = rk_go_for_ride.0011.d
		custom_tooltip = rk_go_for_ride.0011.d_tt
		trigger = {
			NOT = {
				OR = {
					has_faith = faith:old_gods_wnw	
					has_faith =	faith:old_gods_rnh
					has_faith = faith:fots_oldnew
				}				
			}
		}
		if = {
			limit = {
				ROOT = {
					NOT = {
						OR = {
							has_faith = faith:old_gods_wnw	
							has_faith =	faith:old_gods_rnh
							has_faith = faith:fots_oldnew
						}
					}
				}			
			}
			add_piety = 100				
		}
	}	
}

rk_go_for_ride.0012 = { #A Warm Invitation
	type = character_event
	title = rk_go_for_ride.0012.t
	desc = rk_go_for_ride.0012.desc
	theme = rk_red_keep
	override_background = {
		reference = ep2_travel_settlement_farm
	}
	immediate = {
		random_list = {
			10 = {
				trigger = {
					title:b_hayford.holder = {
						age >= 13
						is_vassal_of = ROOT
					}
					ROOT = {
						NOT = {
							has_title = title:b_hayford
						}
					}					
				}
				title:b_hayford.holder = {
					save_scope_as = rk_inviting_noble 
				}			
			}
			10 = {
				trigger = {
					title:b_shinebridge_hall.holder = {
						age >= 13
						is_vassal_of = ROOT
					}
					ROOT = {
						NOT = {
							has_title = title:b_shinebridge_hall
						}
					}					
				}			
				title:b_shinebridge_hall.holder = {
				save_scope_as = rk_inviting_noble 
			  }			
			}
			10 = {
				trigger = {
					title:b_bramsfort.holder = {
						age >= 13
						is_vassal_of = ROOT
					}
					ROOT = {
						NOT = {
							has_title = title:b_bramsfort
						}
					}					
				}			
				title:b_bramsfort.holder = {
					save_scope_as = rk_inviting_noble 
			  }			
			}
			10 = {
				trigger = {
					title:b_rosby.holder = {
						age >= 13
						is_vassal_of = ROOT
					}
					ROOT = {
						NOT = {
							has_title = title:b_rosby
						}
					}					
				}			
			  title:b_rosby.holder = {
				save_scope_as = rk_inviting_noble 
			  }			
			}			
			10 = {
				trigger = {
					title:b_wings_pass.holder = {
						age >= 13
						is_vassal_of = ROOT
					}
					ROOT = {
						NOT = {
							has_title = title:b_wings_pass
						}
					}					
				}			
			  title:b_wings_pass.holder = {
				save_scope_as = rk_inviting_noble 
			  }			
			}
			10 = {
				trigger = {
					title:b_the_gauntlet.holder = {
						age >= 13
						is_vassal_of = ROOT
					}
					ROOT = {
						NOT = {
							has_title = title:b_the_gauntlet
						}
					}					
				}			
			  title:b_the_gauntlet.holder = {
				save_scope_as = rk_inviting_noble 
			  }			
			}
			10 = {
				trigger = {
					title:b_briarcrest.holder = {
						age >= 13
						is_vassal_of = ROOT
					}
					ROOT = {
						NOT = {
							has_title = title:b_briarcrest
						}
					}					
				}			
			  title:b_briarcrest.holder = {
				save_scope_as = rk_inviting_noble 
			  }	
			}
			10 = {
				trigger = {
					title:b_blackstripe_keep.holder = {
						age >= 13
						is_vassal_of = ROOT
					}
					ROOT = {
						NOT = {
							has_title = title:b_blackstripe_keep
						}
					}					
				}			
			  title:b_blackstripe_keep.holder = {
				save_scope_as = rk_inviting_noble 
			  }	
			}				
		}		
		create_character = {
				location = root.capital_province
				template = rk_inviting_castle_rider
				save_scope_as = rk_inviting_castle_rider

		}		
		hidden_effect = {
			set_variable = {
				name = rk_ride_12_fired
				years = 50
			}
			scope:rk_inviting_castle_rider = {
				add_character_flag = {
                    flag = need_military_outfit
                    years = 1
                }
			}
        }		
	}	
	left_portrait = {
		character = root
		animation = jockey_idle
		camera = camera_event_horse_left
	}
	right_portrait = {
		character = scope:rk_inviting_castle_rider
		animation = horse_conversing_left
		camera = camera_event_horse_right		
	}	
	lower_center_portrait = {
		character = scope:rk_inviting_noble	
	}		
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		is_at_war = no
		has_title = title:c_kings_landing
		NOT = {
			OR = {
				has_title = title:b_hayford
				has_title = title:b_shinebridge_hall	
				has_title = title:b_bramsfort	
				has_title = title:b_rosby	
				has_title = title:b_wings_pass	
				has_title = title:b_the_gauntlet	
				has_title = title:b_briarcrest					
			}
		}
	}
	option = {  #Tell your Lord that I accept his invitation.
		name = rk_go_for_ride.0012.a
		custom_tooltip = rk_go_for_ride.0012.a_tt
	    scope:rk_inviting_noble = {
			add_opinion = {
				modifier = pleased_opinion
				opinion = 10				
				target = root
			}
		}		
		stress_impact = {
			shy = minor_stress_gain
			gregarious = minor_stress_loss
			gluttonous = minor_stress_loss
			paranoid = minor_stress_gain
		}
		hidden_effect = {
			scope:rk_inviting_noble = {
			add_courtier = scope:rk_inviting_castle_rider				
			}
			trigger_event = rk_go_for_ride.13		
		}
		if = {
			limit = {
				NOT = {
					has_trait = gregarious
				}
			}
			random_list = {
				95 = {
				}
				4 = {
					add_trait = gregarious					
				}
				1 = {
					add_trait = lifestyle_reveler					
				}				
			}
		}
	}
	option = {  #I have important matters to attend to.
		name = rk_go_for_ride.0012.b
		custom_tooltip = rk_go_for_ride.0012.b_tt
	    scope:rk_inviting_noble = {
			add_opinion = {
				modifier = disrespect_opinion
				opinion = -10				
				target = root
			}
		}
		stress_impact = {
			shy = minor_stress_loss
			gregarious = minor_stress_gain
			gluttonous = minor_stress_gain
		}
		hidden_effect = {
			scope:rk_inviting_noble = {
			add_courtier = scope:rk_inviting_castle_rider				
			}
		}		
	}
	option = {  #I am afraid we must return, but send my regards to Lord X.
		name = rk_go_for_ride.0012.c
		custom_tooltip = rk_go_for_ride.0012.c_tt
	    scope:rk_inviting_noble = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}
		}
		trigger = {
			diplomacy >= 20
		}
		stress_impact = {
			shy = minor_stress_loss
			gregarious = minor_stress_gain
			gluttonous = minor_stress_gain
		}
		hidden_effect = {
			scope:rk_inviting_noble = {
			add_courtier = scope:rk_inviting_castle_rider				
			}
		}		
	}	
	option = {  #Excellent! I feel quite hungry."
		name = rk_go_for_ride.0012.d
		custom_tooltip = rk_go_for_ride.0012.d_tt
	    scope:rk_inviting_noble = {
			add_opinion = {
				modifier = pleased_opinion
				opinion = 10				
				target = root
			}
		}
		stress_impact = {
			gluttonous = minor_stress_loss
		}
		trigger = {
			has_trait = gluttonous
		}
		hidden_effect = {
			scope:rk_inviting_noble = {
			add_courtier = scope:rk_inviting_castle_rider				
			}
			trigger_event = rk_go_for_ride.13
		}		
	}
	option = {  #I will grace his hall. For a price.
		name = rk_go_for_ride.0012.e
		custom_tooltip = rk_go_for_ride.0012.e_tt
	    scope:rk_inviting_noble = {
			add_opinion = {
				modifier = annoyed_opinion
				opinion = -10				
				target = root
			}
		}
		stress_impact = {
			arbitrary = minor_stress_loss
		}
		ROOT = {
			add_hook = {
				type = manipulation_hook
				target = scope:rk_inviting_noble
			}
		}			
		trigger = {
			intrigue >= 15
		}
		hidden_effect = {
			scope:rk_inviting_noble = {
			add_courtier = scope:rk_inviting_castle_rider				
			}
			trigger_event = rk_go_for_ride.13
		}		
	}	
}

rk_go_for_ride.0013 = { #A Royal Ride: Lord X's Dinner
	type = character_event
	title = rk_go_for_ride.0013.t
	desc = rk_go_for_ride.0013.desc
	theme = rk_red_keep
	override_background = {
		reference = feast
	}
	left_portrait = {
		character = root
		animation = idle
		triggered_animation = {
			trigger = {
				has_trait = drunkard
				}
			animation = drink_goblet
		}
		animation = idle
	}
	right_portrait = {
		character = scope:rk_inviting_noble
		animation = toast_goblet
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		scope:rk_inviting_noble = {
			age >= 13
		}
	}
	option = {  #Engage in Courtly Conversation.
		name = rk_go_for_ride.0013.a
		flavor = rk_go_for_ride.0013.a_tt
		add_prestige = 25
		scope:rk_inviting_noble = {
			add_opinion = {
				modifier = friendly_interaction
				opinion = 10				
				target = root
			}
		}
		random_list = {
			20 = {
				desc = rk_go_for_ride.0013.a_toast_1
				send_interface_toast = {
					title = rk_go_for_ride.0013.a_toast_1
					add_diplomacy_skill = 1					
				}
			}
			80 = {
				send_interface_toast = {
					title = rk_go_for_ride.0013.a_toast_2
					add_stress = 5
				}
				desc = rk_go_for_ride.0013.a_toast_2
			}
		}
		stress_impact = {
			gregarious = minor_stress_loss
			shy = minor_stress_gain
		}		
	}
	option = {  #Observe the Gathered Nobility.
		name = rk_go_for_ride.0013.b
		flavor = rk_go_for_ride.0013.b_tt
		stress_impact = {
			shy = minor_stress_loss
		}
        random_list = {
			30 = {
				desc = rk_go_for_ride.0013.b_tt_a
				send_interface_toast = {
					title = rk_go_for_ride.0013.b_tt_a
					add_intrigue_skill = 1
				}
			}
			10 = {
				desc = rk_go_for_ride.0013.b_tt_b
				send_interface_toast = {
					title = rk_go_for_ride.0013.b_tt_b
					add_diplomacy_skill = 1
				}
			}
			60 = {
				desc = rk_go_for_ride.0013.b_tt_c
				send_interface_toast = {
					title = rk_go_for_ride.0013.b_tt_c
					add_prestige = -50
					scope:rk_inviting_noble = {
						add_opinion = {
							modifier = unfriendly_opinion
							opinion = -10				
							target = root
						}
					}
				}
			}
		}
	}
	option = {  #Savor Lord X's culinary Delights
		name = rk_go_for_ride.0013.c
		flavor = rk_go_for_ride.0013.c_tt
		trigger = {
			has_trait = gluttonous
		}
		stress_impact = {
			gluttonous = major_stress_loss
		}
	}
	option = {  #Drinking time!
		name = rk_go_for_ride.0013.d
		flavor = rk_go_for_ride.0013.d_tt
		trigger = {
			OR = {
				has_trait = drunkard
				has_trait = lifestyle_reveler
			}
		}
		stress_impact = {
			drunkard = major_stress_loss
			lifestyle_reveler = major_stress_loss
		}
		scope:rk_inviting_noble = {
			every_courtier = {
				if = {
					limit = {
						OR = {
							has_trait = drunkard
							has_trait = lifestyle_reveler
							has_trait = gregarious					
						}
					}
					add_opinion = {
						modifier = charmed_opinion
						opinion = 10				
						target = root
					}				
				}
				else = {
					add_opinion = {
						modifier = disrespect_opinion
						opinion = -10				
						target = root
					}				
				}
			}
		}		
	}
	option = {  #Charm the court.
		name = rk_go_for_ride.0013.e
		custom_tooltip = rk_go_for_ride.0013.e_tt
		trigger = {
			diplomacy >= 18
		}
		stress_impact = {
			gregarious = minor_stress_loss
			shy = minor_stress_gain
		}
		add_prestige = 50
		scope:rk_inviting_noble = {
			add_opinion = {
				modifier = charmed_opinion
				opinion = 10				
				target = root
			}
			every_courtier = {
				if = {
					limit = {
						OR = {
							has_trait = education_diplomacy_1
							has_trait = education_diplomacy_2
							has_trait = education_diplomacy_3
							has_trait = education_diplomacy_4						
						}
					}
					add_opinion = {
						modifier = charmed_opinion
						opinion = 10				
						target = root
					}				
				}			
			}
		}
	}
	option = {  #Debate philosophy.
		name = rk_go_for_ride.0013.f
		flavor = rk_go_for_ride.0013.f_tt
		stress_impact = {
			wrathful = minor_stress_gain
			inquisitive = minor_stress_gain
		}
		trigger = {
			learning >= 15
		}
        random_list = {
			40 = {
				modifier = {
					learning >= 20
					add = 100
				}
				modifier = {
					learning >= 30
					add = 999
				}			
				desc = rk_go_for_ride.0013.f_tt.a
				send_interface_toast = {
					title = rk_go_for_ride.0013.f_tt_toast_a
					add_learning_skill = 1
					scope:rk_inviting_noble = {
						add_opinion = {
							modifier = respect_opinion
							opinion = 10				
							target = root
						}
						every_courtier = {
							if = {
								limit = {
									OR = {
										has_trait = education_learning_1
										has_trait = education_learning_2
										has_trait = education_learning_3
										has_trait = education_learning_4						
									}
								}
								add_opinion = {
									modifier = respect_opinion
									opinion = 10				
									target = root
								}				
							}			
						}
					}
				}
			}
			60 = {
				desc = rk_go_for_ride.0013.f_tt_toast_b
				send_interface_toast = {
					title = rk_go_for_ride.0013.b_tt_c
					add_prestige = -50
					add_stress = 10
					scope:rk_inviting_noble = {
						add_opinion = {
							modifier = respect_opinion
							opinion = 10				
							target = root
						}
						every_courtier = {
							if = {
								limit = {
									OR = {
										has_trait = education_learning_1
										has_trait = education_learning_2
										has_trait = education_learning_3
										has_trait = education_learning_4						
									}
								}
								add_opinion = {
									modifier = failure_opinion
									opinion = -10				
									target = root
								}				
							}			
						}
					}
				}
			}
		}
	}
}

rk_go_for_ride.0014 = { #A Boar in the Kingswood.
	type = character_event
	title = rk_go_for_ride.0014.t
	desc = rk_go_for_ride.0014.desc
	theme = rk_red_keep
	override_background = {
		reference = ep2_forest_managed
	}
	left_portrait = {
		character = root
		animation = jockey_idle
		camera = camera_event_horse_left
	}
	right_portrait = {
		character = scope:rk_lord_commander
		animation = horse_conversing_left
		camera = camera_event_horse_right
	}
	immediate = {
		cp:kingsguard_lord_commander = {
			save_scope_as = rk_lord_commander
		}
		hidden_effect = {
			set_variable = {
				name = rk_ride_14_fired
				years = 50
			}
		}
	}
	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		exists = cp:kingsguard_lord_commander		
	}
	option = {  #A worthy quarry! To the hunt!
		name = rk_go_for_ride.0014.a
		custom_tooltip = rk_go_for_ride.0014.a_tt
		stress_impact = {
			brave = minor_stress_loss
			lifestyle_hunter = minor_stress_loss
			craven = minor_stress_gain
		}
		random_list = {
			65 = {
				desc =  rk_go_for_ride.0014.a_tt_a				
				modifier = {
					has_trait = lifestyle_hunter
					add = 20
				}
				send_interface_toast = {
					title = rk_go_for_ride.0014.a_tt_a
					add_trait = lifestyle_hunter
					add_prestige = 75
				}
			}
			5 = {
				desc =  rk_go_for_ride.0014.a_tt_a
				modifier = {
					has_trait = lifestyle_hunter
					add = 20
				}
				send_interface_toast = {
					title = rk_go_for_ride.0014.a_tt_a
					add_trait = lifestyle_hunter
					add_prowess_skill = 1
					add_prestige = 75
				}
			}
			30 = {
				desc =  rk_go_for_ride.0014.a_tt_b
				send_interface_toast = {
					title = rk_go_for_ride.0014.a_tt_b
					add_trait = wounded_1
					add_stress = 5					
				}
			}
		}
	}
	option = {  #Hold! Let the creature pass.
		name = rk_go_for_ride.0014.b
		custom_tooltip = rk_go_for_ride.0014.b_tt
		stress_impact = {
			brave = minor_stress_gain
			lifestyle_hunter = minor_stress_gain
			craven = minor_stress_loss
			compassionate = minor_stress_loss
		}
			send_interface_toast = {
				title = rk_go_for_ride.0014.a_tt_b
			}
	}
	option = {  #Lord commander, you seem eager. Deal with this beast!
		name = rk_go_for_ride.0014.c
		custom_tooltip = rk_go_for_ride.0014.c_tt
		scope:rk_lord_commander = {
			add_opinion = {
				modifier = pleased_opinion
				opinion = 10				
				target = root
			}	
		}
		stress_impact = {
			craven = minor_stress_loss			
		}
		random_list = {
			70 = {
				desc = rk_go_for_ride.0014.c_tt_a
				send_interface_toast = {
					title = rk_go_for_ride.0014.c_tt_a
					left_icon = scope:rk_lord_commander
					scope:rk_lord_commander = {
						add_prestige = 150
					}					
				}
			}
			30 = {
				desc = rk_go_for_ride.0014.c_tt_b
				send_interface_toast = {
					left_icon = scope:rk_lord_commander
					title = rk_go_for_ride.0014.c_tt_b
					scope:rk_lord_commander = {
						add_trait = wounded_1
					}					
				}
			}
		}
	}
	option = {  #Quick! Barristan, hand me a spear!
		name = rk_go_for_ride.0014.d
		custom_tooltip = rk_go_for_ride.0014.d_tt
		trigger = {
			OR = {
				has_trait = brave
				has_trait = lifestyle_hunter
			}
		}
		random_list = {
			60 = {
				desc = rk_go_for_ride.0014.a_tt_a
				modifier = {
					has_trait = lifestyle_hunter
					add = 20
				}
				send_interface_toast = {
					title = rk_go_for_ride.0014.a_tt_a
					add_trait = lifestyle_hunter	
					add_prestige = 75
					add_prowess_skill = 1					
				}
			}
			40 = {
				desc = rk_go_for_ride.0014.a_tt_b
				send_interface_toast = {
					title = rk_go_for_ride.0014.a_tt_b
					add_stress = 6					
				}
			}
		}
		stress_impact = {
			brave = minor_stress_loss
			craven = minor_stress_gain		
			lifestyle_hunter = minor_stress_loss
		}
	}
}

rk_go_for_ride.0015 = { #A Word with the White Cloak
	type = character_event
	title = rk_go_for_ride.0015.t
	desc = rk_go_for_ride.0015.desc
	theme = rk_red_keep
	override_background = {
		reference = AGOT_ruins_forest
	}
	left_portrait = {
		character = root
		animation = horse_conversing_right
		camera = camera_event_horse_left
	}
	right_portrait = {
		character = scope:rk_lord_commander
		animation = horse_conversing_left
		camera = camera_event_horse_right
	}
	immediate = {
		cp:kingsguard_lord_commander = {
			save_scope_as = rk_lord_commander
		}
		hidden_effect = {
			set_variable = {
				name = rk_ride_15_fired
				years = 50
			}
		}		
	}
	trigger = {
		exists = cp:kingsguard_lord_commander	
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	option = {  #And what measure do you take, Lord Commander?
		name = rk_go_for_ride.0015.a
		flavor = rk_go_for_ride.0015.a_tt
		add_character_modifier = {
			modifier = rk_commander_insights
			years = 10
		}
	}
	option = {  #Indeed Lord Commander. The fresh air does clear the mind.
		name = rk_go_for_ride.0015.b
		flavor = rk_go_for_ride.0015.b_tt
		scope:rk_lord_commander = {
			add_opinion = {
				modifier = spirits_lifted_opinion
				opinion = 5				
				target = root
			}
			add_stress = -50
		}		
		add_stress = -50
	}
	option = {  #Duties are ever-present, Lord Commander. Even here.
		name = rk_go_for_ride.0015.c
		flavor = rk_go_for_ride.0015.c_tt
		add_dread = 5
	}
	option = {  #Barristan, tell me of your childhood...
		name = rk_go_for_ride.0015.d
		custom_tooltip = rk_go_for_ride.0015.d_tt
		scope:rk_lord_commander = {
			add_opinion = {
				modifier = friendly_interaction
				opinion = 30				
				target = root
			}
		}
	}
}

rk_go_for_ride.0016 = { #Lost in the Woods
	type = character_event
	title = rk_go_for_ride.0016.t
	desc = rk_go_for_ride.0016.desc
	theme = rk_red_keep
	override_background = {
        reference = wilderness_forest	
	}
	left_portrait = {
		character = root
		animation = stayback
		camera = camera_event_left_away_3_4	
	}
	right_portrait = {
		character = scope:rk_forest_bandit
		scripted_animation = bow_drawn	
		camera = camera_event_very_right_fov35
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
		}		
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes				
	} 
	immediate = {	
		create_character = {
			gender = male
			save_scope_as = rk_forest_bandit
			age = 26
			location = root.location
			random_traits_list = {
			count = 2
			beauty_good_2 = {}
			scarred = {} 
			}
			random_traits_list = {
			count = 1
			education_martial_3 = {}
			}
			random_traits_list = {
			count = 5
			brave = {}
			just = {}
			shrewd = {}
			generous = {}
			lifestyle_hunter = {}			
			lifestyle_traveler = {}			
			}
			dynasty = none
			faith = faith:fots_seven
			culture = culture:stormlander
			stewardship = { 8 12 }
			prowess = { 18 24 }
			martial = { 10 14 }
			diplomacy = { 8 14 }
			learning = { 8 14 }	
			intrigue = { 8 14 }
		}
		hidden_effect = {
				set_variable = {
					name = rk_ride_16_fired
					years = 50
				}		
			scope:rk_forest_bandit = {
				remove_trait = giant
				remove_trait = scaly
				remove_trait = clubfooted
				remove_trait = septon
				remove_trait = hunchbacked
				remove_trait = spindly
				remove_trait = infertile
				remove_trait = wheezing
				remove_trait = bleeder
				remove_trait = depressed_genetic
				remove_trait = depressed_1
				remove_trait = lunatic_genetic
				remove_trait = lunatic_1
				remove_trait = possessed_genetic
				remove_trait = possessed_1
				add_character_flag = {
                    flag = need_military_outfit
                     years = 1
                }
		    }
			if = {
				limit = {
					exists = cp:kingsguard_lord_commander
				}
				cp:kingsguard_lord_commander = {
					save_scope_as = lord_commander
				}
			}	
        }		
    }
	option = {  ###Option 1
		name = rk_go_for_ride.0016.a
		custom_tooltip = rk_go_for_ride.0016.a_tt
		hidden_effect = {
			random_list = {
				50 = {
					trigger_event = rk_go_for_ride.0017
				}
				50 = {
					trigger_event = rk_go_for_ride.0018
				}
			}
		}	
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0016.b
		custom_tooltip = rk_go_for_ride.0016.b_tt
		hidden_effect = {
			random_list = {
				75 = {
					trigger_event = rk_go_for_ride.0020
				}
				25 = {
					hidden_effect = {
						unknown_murder_effect = {
							VICTIM = root
							MURDERER = scope:rk_forest_bandit
							REASON = death_murder
						}
						scope:rk_forest_bandit = {
							death = {
								death_reason = death_disappearance
							}
						}			
					}
				}
			}
		}	
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0016.c
		custom_tooltip = rk_go_for_ride.0016.c_tt
		hidden_effect = {
			random_list = {
				75 = {
					trigger_event = rk_go_for_ride.0020
				}
				25 = {
					hidden_effect = {
						unknown_murder_effect = {
							VICTIM = root
							MURDERER = scope:rk_forest_bandit
							REASON = death_murder
						}
						scope:rk_forest_bandit = {
							death = {
								death_reason = death_disappearance
							}
						}			
					}
				}
			}
		}	
	}
	option = {  ###Option 4
		name = rk_go_for_ride.0016.d
		custom_tooltip = rk_go_for_ride.0016.d_tt
		trigger = {
			OR = {
				has_trait = depressed_1
				has_trait = depressed_genetic
			}
		}
		hidden_effect = {
			unknown_murder_effect = {
				VICTIM = root
				MURDERER = scope:rk_forest_bandit
				REASON = death_murder
			}
			scope:rk_forest_bandit = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
	}
	option = {  ###Option 5
		name = rk_go_for_ride.0016.e
		custom_tooltip = rk_go_for_ride.0016.e_tt
		hidden_effect = {
			random_list = {
				90 = {
					trigger_event = rk_go_for_ride.0019
				}
				10 = {
					hidden_effect = {
						unknown_murder_effect = {
							VICTIM = root
							MURDERER = scope:rk_forest_bandit
							REASON = death_murder
						}
						scope:rk_forest_bandit = {
							death = {
								death_reason = death_disappearance
							}
						}			
					}
				}
			}
		}
	}
}

rk_go_for_ride.0017 = { ### Ride Event #17
	type = character_event
	title = rk_go_for_ride.0017.t
	desc = rk_go_for_ride.0017.desc
	theme = rk_red_keep
	override_background = {
        reference = wilderness_forest	
	}
	left_portrait = {
		character = root
		animation = idle
		camera = camera_event_left_away_3_4	
	}
	right_portrait = {
		character = scope:rk_forest_bandit
		animation = throne_room_kneel_2	
		camera = camera_event_very_right_fov35
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
		}		
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0017.a
		custom_tooltip = rk_go_for_ride.0017.a_tt
		stress_impact = {	
            compassionate = minor_stress_loss
            humble = minor_stress_loss	
			vengeful = minor_stress_gain			
		}
		hidden_effect= {
			scope:rk_forest_bandit = {
				show_as_tooltip = {
					death = {
						death_reason = death_disappearance
					}
				}
			}	
        }

	}
	option = {  ###Option 2
		name = rk_go_for_ride.0017.b
		custom_tooltip = rk_go_for_ride.0017.b_tt
		stress_impact = {	
            wrathful = minor_stress_loss	
            callous = minor_stress_loss			
            compassionate = minor_stress_gain	
			vengeful = minor_stress_loss
		}
		add_dread = 5
		imprison = {
			target = scope:rk_forest_bandit
			type = dungeon
		}
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0017.c
		custom_tooltip = rk_go_for_ride.0017.c_tt
		add_courtier = scope:rk_forest_bandit
		stress_impact = {	
            compassionate = minor_stress_loss
            humble = minor_stress_loss
			arrogant = minor_stress_gain
			vengeful = minor_stress_gain
		}

	}
}

rk_go_for_ride.0018 = { ### Ride Event #18
	type = character_event
	title = rk_go_for_ride.0018.t
	desc = rk_go_for_ride.0018.desc
	theme = rk_red_keep
	override_background = {
        reference = wilderness_forest	
	}
	left_portrait = {
		character = root
		animation = idle
		camera = camera_event_left_away_3_4	
	}
	right_portrait = {
		character = scope:rk_forest_bandit
		scripted_animation = bow_drawn	
		camera = camera_event_very_right_fov35
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
		}		
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0018.a
		custom_tooltip = rk_go_for_ride.0018.a_tt
		stress_impact = {
			craven = minor_stress_gain
			brave = minor_stress_loss
			arrogant = minor_stress_loss
		}
		hidden_effect = {
			unknown_murder_effect = {
				VICTIM = root
				MURDERER = scope:rk_forest_bandit
				REASON = death_murder
			}
			scope:rk_forest_bandit = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0018.b
		custom_tooltip = rk_go_for_ride.0018.b_tt
		hidden_effect = {
			unknown_murder_effect = {
				VICTIM = root
				MURDERER = scope:rk_forest_bandit
				REASON = death_murder
			}
			scope:rk_forest_bandit = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0018.c
		custom_tooltip = rk_go_for_ride.0018.c_tt
		hidden_effect = {
			random_list = {
				75 = {
					trigger_event = rk_go_for_ride.0019
				}
				25 = {
					hidden_effect = {
						unknown_murder_effect = {
							VICTIM = root
							MURDERER = scope:rk_forest_bandit
							REASON = death_murder
						}
						scope:rk_forest_bandit = {
							death = {
								death_reason = death_disappearance
							}
						}			
					}
				}	
			}
		}		
	}
	option = {  ###Option 4
		name = rk_go_for_ride.0018.d
		custom_tooltip = rk_go_for_ride.0018.d_tt
		stress_impact = {
			craven = minor_stress_gain
			brave = minor_stress_loss
		}
		hidden_effect = {
			random_list = {
				75 = {
					trigger_event = rk_go_for_ride.0020
				}
				25 = {
					hidden_effect = {
						unknown_murder_effect = {
							VICTIM = root
							MURDERER = scope:rk_forest_bandit
							REASON = death_murder
						}
						scope:rk_forest_bandit = {
							death = {
								death_reason = death_disappearance
							}
						}			
					}
				}
			}
		}			
	}
}

rk_go_for_ride.0019 = { ### Ride Event #19
	type = character_event
	theme = rk_red_keep
	title = rk_go_for_ride.0019.t
	desc = rk_go_for_ride.0019.desc
	override_background = {
		reference = ep2_travel_settlement_farm
	}
	left_portrait = {
		character = root
		animation = horse_exhausted
		camera = camera_event_horse_very_left
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}			
	option = {  ###Option 1
		name = rk_go_for_ride.0019.a
		custom_tooltip = rk_go_for_ride.0019.a_tt
		add_trait = wounded_1
	}
}

rk_go_for_ride.0020 = { ### Ride Event #20
	type = character_event
	title = rk_go_for_ride.0020.t
	desc = rk_go_for_ride.0020.desc
	theme = rk_red_keep
	override_background = {
		reference = wilderness_forest
	}
	left_portrait = {
		character = root
		animation = severelywounded
	}
	right_portrait = {
		character = scope:rk_lord_commander
		animation = marshal
	}	
	immediate = {
		cp:kingsguard_lord_commander = {
			save_scope_as = rk_lord_commander
		}		
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0020.a
		custom_tooltip = rk_go_for_ride.0020.a_tt
		scope:rk_lord_commander = {
			add_hook = {
				type = saved_my_life_hook
				target = root
			}
		}		
	}
}

rk_go_for_ride.0021 = { #The Hidden Hamlet
	type = character_event
	title = rk_go_for_ride.0021.t
	desc = rk_go_for_ride.0021.desc
	theme = rk_red_keep
	override_background = {
		reference = ep2_hunt_forest_hut
	}
	left_portrait = {
		character = root
		animation = horse_surveying
		camera = camera_event_right
	}
	right_portrait = {
		character = scope:rk_lord_hayford
		animation = jockey_walk
		camera = camera_event_horse_right
	}	
	immediate = {
		cp:kingsguard_lord_commander = {
			save_scope_as = rk_lord_commander
		}		
	    title:b_hayford.holder = {
		    save_scope_as = rk_lord_hayford 
			add_character_flag = {
				flag = need_military_outfit
				 years = 1
			}		
		}
		ROOT = {
			add_character_flag = {
				flag = need_military_outfit
				 days = 1
			}		
		}
		hidden_effect = {
			set_variable = {
				name = rk_ride_21_fired
				years = 50
			}
		}
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0021.a
		custom_tooltip = rk_go_for_ride.0021.a_tt
		add_dread = 10
		add_prestige = 25
		stress_impact = {
			just = minor_stress_loss
			callous = minor_stress_loss
			wrathful = minor_stress_loss
			vengeful = minor_stress_loss
			compassionate = minor_stress_gain
		}
		scope:rk_lord_hayford = {
			add_opinion = {
				modifier = pleased_opinion
				opinion = 10				
				target = root
			}			
		}
		title:c_hayford = {
			add_county_modifier = {
				modifier = rk_razed_hamlet
				years = 20
			}
		}		
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0021.b
		flavor = rk_go_for_ride.0021.b_tt
		stress_impact = {
			compassionate = minor_stress_loss
			greedy = minor_stress_loss
			diligent = minor_stress_loss
		}
		random_list = {
			40 = {
				desc = rk_go_for_ride.0021.b_tt.a
				modifier = {
					diplomacy >= 20
					add = 200
				}
				modifier = {
					diplomacy >= 15
					add = 100
				}
				send_interface_toast = {
					title = rk_go_for_ride.0021.b_tt.a
					add_diplomacy_skill = 1
					add_prestige = 50
					scope:rk_lord_hayford = {
						add_opinion = {
							modifier = pleased_opinion
							opinion = 20				
							target = root
						}			
					}
					title:c_hayford = {
						add_county_modifier = {
							modifier = rk_new_hamlet
							years = 20
						}
					}
				}
			}
			60 = {
				desc = rk_go_for_ride.0021.b_tt.b
				send_interface_toast = {
					title = rk_go_for_ride.0021.b_tt.b
					add_prestige = -50
					title:c_hayford = {
						add_county_modifier = {
							modifier = rk_abandoned_hamlet
							years = 20
						}
					}
					scope:rk_lord_hayford = {
						add_opinion = {
							modifier = disappointed_opinion
							opinion = -20				
							target = root
						}			
					}
				}
			}
		}
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0021.c
		flavor = rk_go_for_ride.0021.c_tt
		stress_impact = {
			compassionate = minor_stress_gain
			lazy = minor_stress_loss
		}
		scope:rk_lord_hayford = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 30				
				target = root
			}			
		}
		title:c_hayford = {
			add_county_modifier = {
				modifier = rk_abandoned_hamlet
				years = 20
			}
		}
	}
	option = {  ###Option 4
		name = rk_go_for_ride.0021.d
		custom_tooltip = rk_go_for_ride.0021.d_tt
		stress_impact = {
			compassionate = minor_stress_loss
			generous = minor_stress_loss
			humble = minor_stress_loss
			vengeful = minor_stress_gain
			greedy = minor_stress_gain
			wrathful = minor_stress_gain
			lazy = minor_stress_loss
		}
		scope:rk_lord_hayford = {
			add_opinion = {
				modifier = outraged_opinion
				opinion = -40				
				target = root
			}			
		}
	}
}

rk_go_for_ride.0022 = { ### Ride Event #22
	type = character_event
	title = rk_go_for_ride.0022.t
	desc = rk_go_for_ride.0022.desc
	theme = rk_red_keep
	override_background = {
		reference = plains
	}
	left_portrait = {
		character = scope:rk_shepherd_1
		animation = shepherd_with_sheep
		camera = camera_event_center
	}
	right_portrait = {
		character = scope:rk_farmer_1
		animation = anger
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		create_character = {
				location = root.capital_province
				template = rk_crownlander_farmer_character
				gender_female_chance = 0
				save_scope_as = rk_farmer_1
		}
		create_character = {
				location = root.capital_province
				template = rk_crownlander_shepherd_character
				gender_female_chance = 0
				save_scope_as = rk_shepherd_1
		}
		hidden_effect = {
			set_variable = {
				name = rk_ride_22_fired
				years = 50
			}
		}
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0022.a
		flavor = rk_go_for_ride.0022.a_tt
		add_character_modifier = {
			modifier = rk_farmer_ruling
			years = 20
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0022.b
		flavor = rk_go_for_ride.0022.b_tt
		add_character_modifier = {
			modifier = rk_shepherd_ruling
			years = 20
		}
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0022.c
		flavor = rk_go_for_ride.0022.c_tt
		trigger = {
			diplomacy >= 15
		}	
		add_character_modifier = {
			modifier = rk_compromise_ruling
			years = 20
		}		
		add_prestige = 100
		stress_impact = {
			just = minor_stress_loss
		}
	}
	option = {  ###Option 4
		name = rk_go_for_ride.0022.d
		flavor = rk_go_for_ride.0022.d_tt
		add_prestige = -25
		add_dread = 3
		add_gold = 10
		stress_impact = {
			just = minor_stress_gain
			lazy = minor_stress_loss
			arrogant = minor_stress_loss
			humble = minor_stress_gain
		}
	}
	option = {  ###Option 4
		name = rk_go_for_ride.0022.e
		flavor = rk_go_for_ride.0022.e_tt
		add_prestige = 25
		stress_impact = {
			just = minor_stress_gain
			greedy = minor_stress_loss
			wrathful = minor_stress_loss
			generous = minor_stress_gain
		}
	}
}

rk_go_for_ride.0023 = { ### INVITATION
	type = character_event
	title = rk_go_for_ride.0023.t
	desc = rk_go_for_ride.0023.desc
	theme = rk_red_keep
	override_background = {
		reference = plains
	}
	left_portrait = {
		character = scope:rk_hunting_noble
		animation = horse_conversing_right
		camera = camera_event_horse_left
	}
	right_portrait = {
		character = root
		animation = horse_conversing_left
		camera = camera_event_horse_right				
	}		
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		is_at_war = no
		has_title = title:c_kings_landing
		NOT = {
			OR = {
				has_title = title:b_hayford
				has_title = title:b_shinebridge_hall	
				has_title = title:b_bramsfort	
				has_title = title:b_rosby	
				has_title = title:b_wings_pass	
				has_title = title:b_the_gauntlet	
				has_title = title:b_briarcrest					
			}
		}
	}	
	immediate = {
		hidden_effect = {	
			#scope:rk_hunting_noble = {
			#	add_character_flag = {
			#		flag = portrait_ep2_cloak_western_travel_trigger
			#		 days = 1
			#	}
			#}
			random_list = {
				1 = {
					trigger = {
						title:b_hayford.holder = {
							age >= 13
							is_vassal_of = ROOT
							is_male = yes
							NOT = {
								has_trait = incapable
							}
						}
						ROOT = {
							NOT = {
								has_title = title:b_hayford
								has_relation_rival = title:b_hayford.holder 
							}
						}					
					}
					modifier = {

							title:b_hayford.holder = {
								has_trait = lifestyle_hunter
																		
						}
						add = 200	
					}
					title:b_hayford.holder = {
						save_scope_as = rk_hunting_noble 
					}			
				}
				1 = {
					trigger = {
						title:b_shinebridge_hall.holder = {
							age >= 13
							is_vassal_of = ROOT
							is_male = yes
							NOT = {
								has_trait = incapable
							}
						}
						ROOT = {
							NOT = {
								has_title = title:b_shinebridge_hall
								has_relation_rival = title:b_shinebridge_hall.holder 
							}
						}					
					}	
					modifier = {

							title:b_shinebridge_hall.holder = {
								has_trait = lifestyle_hunter
																		
						}
						add = 200	
					}				
					title:b_shinebridge_hall.holder = {
					save_scope_as = rk_hunting_noble 
				  }			
				}
				1 = {
					trigger = {
						title:b_bramsfort.holder = {
							age >= 13
							is_vassal_of = ROOT
							is_male = yes
							NOT = {
								has_trait = incapable
							}
						}
						ROOT = {
							NOT = {
								has_title = title:b_bramsfort
								has_relation_rival = title:b_bramsfort.holder 
							}
						}					
					}	
					modifier = {
							title:b_bramsfort.holder = {
								has_trait = lifestyle_hunter											
						}
						add = 200	
					}				
					title:b_bramsfort.holder = {
						save_scope_as = rk_hunting_noble 
				  }			
				}
				1 = {
					trigger = {
						title:b_rosby.holder = {
							age >= 13
							is_vassal_of = ROOT
							is_male = yes
							NOT = {
								has_trait = incapable
							}
						}
						ROOT = {
							NOT = {
								has_title = title:b_rosby
								has_relation_rival = title:b_rosby.holder 
							}
						}					
					}	
					modifier = {

							title:b_rosby.holder = {
								has_trait = lifestyle_hunter
																	
						}
						add = 200	
					}			
				  title:b_rosby.holder = {
					save_scope_as = rk_hunting_noble 
				  }			
				}			
				1 = {
					trigger = {
						title:b_wings_pass.holder = {
							age >= 13
							is_vassal_of = ROOT
							is_male = yes
							NOT = {
								has_trait = incapable
							}
						}
						ROOT = {
							NOT = {
								has_title = title:b_wings_pass
								has_relation_rival = title:b_wings_pass.holder 
							}
						}					
					}	
					modifier = {
						
							title:b_wings_pass.holder = {
								has_trait = lifestyle_hunter
																	
						}
						add = 200	
					}				
				  title:b_wings_pass.holder = {
					save_scope_as = rk_hunting_noble 
				  }			
				}
				1 = {
					trigger = {
						title:b_the_gauntlet.holder = {
							age >= 13
							is_vassal_of = ROOT
							is_male = yes
							NOT = {
								has_trait = incapable
							}
						}
						ROOT = {
							NOT = {
								has_title = title:b_the_gauntlet
								has_relation_rival = title:b_the_gauntlet.holder 
							}
						}					
					}
					modifier = {
						
							title:b_the_gauntlet.holder = {
								has_trait = lifestyle_hunter
							}											
						
						add = 200	
					}			
				  title:b_the_gauntlet.holder = {
					save_scope_as = rk_hunting_noble 
				  }			
				}
				1 = {
					trigger = {
						title:b_briarcrest.holder = {
							age >= 13
							is_vassal_of = ROOT
							is_male = yes
						}
						ROOT = {
							NOT = {
								has_title = title:b_briarcrest
								has_relation_rival = title:b_briarcrest.holder 
							}
						}					
					}
					modifier = {
					
							title:b_briarcrest.holder = {
								has_trait = lifestyle_hunter
							}											
						
						add = 200	
					}
				  title:b_briarcrest.holder = {
					save_scope_as = rk_hunting_noble 
				  }	
				}
				1 = {
					trigger = {
						title:b_blackstripe_keep.holder = {
							age >= 13
							is_vassal_of = ROOT
							is_male = yes
						}
						ROOT = {
							NOT = {
								has_title = title:b_blackstripe_keep
								has_relation_rival = title:b_blackstripe_keep.holder 
							}
						}					
					}
					modifier = {
						
							title:b_blackstripe_keep.holder = {
								has_trait = lifestyle_hunter
							}											
						
						add = 200	
					}				
				  title:b_blackstripe_keep.holder = {
					save_scope_as = rk_hunting_noble 
				  }	
				}				
			}
			set_variable = {
				name = rk_ride_23_fired
				years = 50
			}
		}
	}	
	option = {  ###Option 1
		name = rk_go_for_ride.0023.a
		custom_tooltip = rk_go_for_ride.0023.a_tt	
		stress_impact = {
			lifestyle_hunter = minor_stress_loss
			gregarious = minor_stress_loss
			brave = minor_stress_loss
			shy = minor_stress_gain
		}
		add_prestige = 5
		hidden_effect = {
			scope:rk_hunting_noble = {
				add_opinion = {
					modifier = respect_opinion
					opinion = 10				
					target = root
				}
			}
			trigger_event = rk_go_for_ride.24			
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0023.b
		custom_tooltip = rk_go_for_ride.0023.b_tt
	    scope:rk_hunting_noble = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}
		}
		trigger_event = rk_go_for_ride.24
		stress_impact = {
			lifestyle_hunter = minor_stress_gain
			shy = minor_stress_loss
		}		
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0023.c
		custom_tooltip = rk_go_for_ride.0023.c_tt
		stress_impact = {
			shy = minor_stress_loss
			lifestyle_hunter = minor_stress_gain
			gregarious = minor_stress_gain
		}
		add_prestige = -5	
	}		
}

rk_go_for_ride.0024 = { ### Ride Event #0024
	type = character_event
	title = rk_go_for_ride.0024.t
	desc = rk_go_for_ride.0024.desc
	theme = rk_red_keep
	override_background = {
		reference = ep2_forest_managed
	}
	left_portrait = {
		character = scope:rk_hunting_noble
		animation = hunting_falcon
	}
	right_portrait = {
		character = root
		animation = standing_horse
		camera = camera_event_standing_with_horse_right		
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0024.a
		custom_tooltip = rk_go_for_ride.0024.a_tt
		hidden_effect = {
			trigger_event = rk_go_for_ride.0025
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0024.b
		custom_tooltip = rk_go_for_ride.0024.b_tt
		hidden_effect = {
				trigger_event = rk_go_for_ride.0025
			set_variable = {
				name = rk_hare_wager
				years = 1
			}
		}
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0024.c
		custom_tooltip = rk_go_for_ride.0024.c_tt
	    scope:rk_hunting_noble = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}
		}
		stress_impact = {
			lifestyle_hunter = minor_stress_gain
			gregarious = minor_stress_gain
			shy = minor_stress_loss
		}
	}
}

rk_go_for_ride.0025 = { ### Ride Event #0025
	type = character_event
	title = rk_go_for_ride.0025.t
	desc = rk_go_for_ride.0025.desc
	theme = rk_red_keep
	override_background = {
		reference = ep2_hunt_poachers_camp
	}
	left_portrait = {
		character = scope:rk_hunting_noble
		animation = idle
	}
	right_portrait = {
		character = root
		animation = hunting_carcass_start
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0025.a
		custom_tooltip = rk_go_for_ride.0025.a_tt
		if = {
			limit = {
				has_variable = rk_hare_wager
			}
			add_gold = 25
		}
		add_prestige = 100
		add_trait = lifestyle_hunter
		scope:rk_hunting_noble = {
			add_opinion = {
				modifier = humiliated_opinion
				opinion = -40				
				target = root
			}			
		}	
        set_relation_rival = scope:rk_hunting_noble			
		stress_impact = {
			arrogant = minor_stress_loss
			vengeful = minor_stress_loss
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0025.b
		custom_tooltip = rk_go_for_ride.0025.b_tt
		if = {
			limit = {
				has_variable = rk_hare_wager
			}
			add_gold = 25
		}
		add_prestige = 50
		add_trait = lifestyle_hunter
		scope:rk_hunting_noble = {
			add_opinion = {
				modifier = friendly_interaction
				opinion = 20				
				target = root
			}			
		}
        set_relation_friend = scope:rk_hunting_noble
		stress_impact = {
			gregarious = minor_stress_loss
			humble = minor_stress_loss
		}
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0025.c
		custom_tooltip = rk_go_for_ride.0025.c_tt
		if = {
			limit = {
				has_variable = rk_hare_wager
			}
			add_gold = 25
		}
		add_prestige = 50
		add_trait = lifestyle_hunter
		scope:rk_hunting_noble = {
			add_opinion = {
				modifier = friendly_interaction
				opinion = 5				
				target = root
			}			
		}
	}
}

rk_go_for_ride.0026 = { ### Ride Event #0026
	type = character_event
	title = rk_go_for_ride.0026.t
	desc = rk_go_for_ride.0026.desc
	override_background = {
		reference = plains
	}
	theme = rk_red_keep
	left_portrait = {
		character = scope:rk_race_friend
		animation = jockey_walk
		camera = camera_event_horse_very_left
	}
	right_portrait = {
		character = root
		animation = horse_surveying
		camera = camera_event_horse_very_left		
	}
	immediate = {
		hidden_effect = {
			set_variable = {
				name = rk_ride_26_fired
				years = 25
			}		
		}
		every_relation = {
			type = friend
			save_scope_as = rk_race_friend	
		}

	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0026.a
		custom_tooltip = rk_go_for_ride.0026.a_tt
		stress_impact = {
			craven = minor_stress_gain
			brave = minor_stress_loss
		}
		hidden_effect = {
			trigger_event = rk_go_for_ride.027
		}
		scope:rk_race_friend = {
			add_opinion = {
				modifier = friendly_interaction
				opinion = 10				
				target = root
			}
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0026.b
		custom_tooltip = rk_go_for_ride.0026.b_tt
		stress_impact = {
			craven = minor_stress_gain
			brave = minor_stress_loss
			greedy = minor_stress_loss
		}
		hidden_effect = {
			trigger_event = rk_go_for_ride.027
			set_variable = {
				name = rk_race_wager
				years = 1
			}
		}
		scope:rk_race_friend = {
			add_opinion = {
				modifier = friendly_interaction
				opinion = 10				
				target = root
			}
		}
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0026.c
		custom_tooltip = rk_go_for_ride.0026.c_tt
		stress_impact = {
			craven = minor_stress_loss
		}
	}	
}


rk_go_for_ride.0027 = { ### Ride Event #0027
	type = character_event
	title = rk_go_for_ride.0027.t
	desc = rk_go_for_ride.0027.desc
	theme = rk_red_keep
	override_background = {
		reference = plains
	}
	left_portrait = {
		character = root
		animation = jockey_gallop
		camera = camera_torso		
	}
	right_portrait = {
		character = scope:rk_race_friend
		animation = jockey_gallop
		camera = camera_body_right		
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0027.a
		custom_tooltip = rk_go_for_ride.0027.a_tt
		stress_impact = {
			arrogant = minor_stress_loss
			callous = minor_stress_loss
			temperate = minor_stress_gain
			patient = minor_stress_gain
			impatient = minor_stress_loss
			wrathful = minor_stress_loss
		}
		hidden_effect = {
			trigger_event = rk_go_for_ride.0028
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0027.b
		custom_tooltip = rk_go_for_ride.0027.b_tt
		stress_impact = {
			gregarious = minor_stress_loss
			arrogant = minor_stress_loss
		}
		scope:rk_race_friend = {
			add_opinion = {
				modifier = friendly_interaction
				opinion = 5				
				target = root
			}
		}
		hidden_effect = {
			trigger_event = rk_go_for_ride.0029
		}
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0027.c
		custom_tooltip = rk_go_for_ride.0027.c_tt
		stress_impact = {
			diligent = minor_stress_loss
			arrogant = minor_stress_loss
			arrogant = minor_stress_loss
			arrogant = minor_stress_loss
		}
		hidden_effect = {
			trigger_event = rk_go_for_ride.0029
		}
	}
}

rk_go_for_ride.0028 = { ###stumble
	type = character_event
	title = rk_go_for_ride.0028.t
	desc = rk_go_for_ride.0028.desc
	theme = rk_red_keep
	override_background = {
		reference = plains
	}
	left_portrait = {
		character = scope:rk_race_friend
		animation = jockey_idle
		camera = camera_event_horse_left
	}
	right_portrait = {
		character = root
		animation = severelywounded		
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		add_trait = wounded_1
		add_stress = 10
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0028.a
		custom_tooltip = rk_go_for_ride.0028.a_tt
		add_prestige = -25
		stress_impact = {
			wrathful = minor_stress_gain
			arrogant = minor_stress_gain
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0028.b
		custom_tooltip = rk_go_for_ride.0028.b_tt
		add_prestige = -25
		stress_impact = {
			wrathful = minor_stress_gain
			arrogant = minor_stress_gain
			just = minor_stress_loss
			brave = minor_stress_loss
		}
		if = {
			limit = {
				has_variable = rk_race_wager
			}
			remove_short_term_gold = 25
			scope:rk_race_friend = {
				add_gold = 25
				add_opinion = {
					modifier = respect_opinion
					opinion = 5				
					target = root
				}
			}

		}
	}
}


rk_go_for_ride.0029 = { ###victory
	type = character_event
	title = rk_go_for_ride.0029.t
	desc = rk_go_for_ride.0029.desc
	theme = rk_red_keep
	override_background = {
		reference = plains
	}
	right_portrait = {
		character = scope:rk_race_friend
		animation = jockey_walk
		camera = camera_event_horse_right
	}
	left_portrait = {
		character = root
		animation = jockey_idle
		camera = camera_event_left_away_3_4
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		add_stress = -10
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0029.a
		custom_tooltip = rk_go_for_ride.0029.a_tt
		add_prestige = 25
		stress_impact = {
			gregarious = minor_stress_loss
		}
		if = {
			limit = {
				has_variable = rk_race_wager
			}
			add_gold = 25
		}
		scope:rk_race_friend = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 10				
				target = root
			}
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0029.b
		custom_tooltip = rk_go_for_ride.0029.b_tt
		add_prestige = 25
		stress_impact = {
			humble = minor_stress_loss
		}
		if = {
			limit = {
				has_variable = rk_race_wager
			}
			add_gold = 25
		}
		scope:rk_race_friend = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}
		}		
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0029.c
		custom_tooltip = rk_go_for_ride.0029.c_tt
		add_prestige = 25
		stress_impact = {
			arrogant = minor_stress_gain
		}
		if = {
			limit = {
				has_variable = rk_race_wager
			}
			add_gold = 25
		}
		scope:rk_race_friend = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}
		}		
	}
}


rk_go_for_ride.0030 = { #A Royal Ride: A Good King
	type = character_event
	title = rk_go_for_ride.0030.t
	desc = rk_go_for_ride.0030.desc
	theme = rk_red_keep
	override_background = {
		reference = plains
	}
	left_portrait = {
		character = root
		animation = horse_surveying
		camera = camera_event_right
	}
	right_portrait = {
		character = scope:rk_friend_question
		animation = jockey_walk
		camera = camera_event_horse_right
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		hidden_effect = {
			set_variable = {
				name = rk_ride_30_fired
				years = 30
			}		
		}
		random_relation = {
			type = friend
			limit = {
				is_courtier = yes
				is_imprisoned = no
				is_incapable = no
			}
			save_scope_as = rk_friend_question
		}	
	}
	option = {  #Strength is paramount. All else follows.
		name = rk_go_for_ride.0030.a
		flavor = rk_go_for_ride.0030.a_tt
		random_list = {
			95 = {
				desc = rk_go_for_ride.0030.a_desc.a
				send_interface_toast = {
				title = rk_go_for_ride.0030.a_toast_a
				add_dread = 1
				}			
			}
			5 = {
				desc = rk_go_for_ride.0030.a_desc.b
				send_interface_toast = {
				title = rk_go_for_ride.0030.a_toast_b
				add_martial_skill = 1
				}
			}
		}
		stress_impact = {
			wrathful = minor_stress_loss
			brave = minor_stress_loss
		}
		trigger = {
			OR = {
				has_trait = wrathful
				martial >= 15
				has_trait = brave
			}
		}
		if = {
			limit = {
				scope:rk_race_friend = {
					OR = {
						has_trait = just
						has_trait = brave
						has_trait = wrathful
					}
				}
			}
			scope:rk_race_friend = {
				add_opinion = {
					modifier = respect_opinion
					opinion = 10				
					target = root
				}
			}
		}
	}
	option = {  #Justice and fairness are the bedrock.
		name = rk_go_for_ride.0030.b
		flavor = rk_go_for_ride.0030.b_tt
		random_list = {
			95 = {
				desc = rk_go_for_ride.0030.b_desc.a
				send_interface_toast = {
					title = rk_go_for_ride.0030.b_toast_a
					add_prestige = 50
				}			
			}
			5 = {
				desc = rk_go_for_ride.0030.b_desc.b
				send_interface_toast = {
				title = rk_go_for_ride.0030.b_toast_b
				add_diplomacy_skill = 1
				}
			}
		}
		stress_impact = {
			just = minor_stress_loss
		}
		trigger = {
			OR = {
				has_trait = just
			}
		}
		if = {
			limit = {
				scope:rk_race_friend = {
					has_trait = just
				}
			}
			scope:rk_race_friend = {
				add_opinion = {
					modifier = respect_opinion
					opinion = 10				
					target = root
				}
			}
		}
	}
	option = {  #A King must be guided by wisdom.
		name = rk_go_for_ride.0030.c
		flavor = rk_go_for_ride.0030.c_tt
		random_list = {
			95 = {
				desc = rk_go_for_ride.0030.c_desc
				send_interface_toast = {
				title = rk_go_for_ride.0030.c_toast_a
				add_prestige = 50
				}			
			}
			5 = {
				desc = rk_go_for_ride.0030.c_desc
				send_interface_toast = {
				title = rk_go_for_ride.0030.c_toast_a
				add_learning_skill = 1
				}
			}
		}
		stress_impact = {
			patient = minor_stress_loss
			scholar = minor_stress_loss
		}
		trigger = {
			OR = {
				has_trait = scholar
				learning >= 15
				has_trait = lifestyle_poet
			}
		}
		if = {
			limit = {
				scope:rk_race_friend = {
					learning >= 15
				}
			}
			scope:rk_race_friend = {
				add_opinion = {
					modifier = respect_opinion
					opinion = 10				
					target = root
				}
			}
		}
	}
	option = {  #Piety and devotion to the Gods above all.
		name = rk_go_for_ride.0030.d
		flavor = rk_go_for_ride.0030.d_tt
		random_list = {
			95 = {
				desc = rk_go_for_ride.0030.d_desc
				send_interface_toast = {
				title = rk_go_for_ride.0030.d_toast_a
				add_piety = 50
				}			
			}
			5 = {
				desc = rk_go_for_ride.0030.d_desc
				send_interface_toast = {
				title = rk_go_for_ride.0030.d_toast_a
				add_learning_skill = 1
				}
			}
		}
		stress_impact = {
			zealous = minor_stress_loss
			theologian = minor_stress_loss
			cynical = minor_stress_gain
		}
		trigger = {
			OR = {
				has_trait = theologian
				has_trait = zealous
			}
		}
		if = {
			limit = {
				scope:rk_race_friend = {
					has_trait = zealous
				}
			}
			scope:rk_race_friend = {
				add_opinion = {
					modifier = respect_opinion
					opinion = 10				
					target = root
				}
			}
		}
	}
	option = {  #Prosperity is the ultimate measure.
		name = rk_go_for_ride.0030.e
		flavor = rk_go_for_ride.0030.e_tt
		random_list = {
			75 = {
				desc = rk_go_for_ride.0030.e_desc
				send_interface_toast = {
					title = rk_go_for_ride.0030.e_toast_a
					add_character_modifier = {
						modifier = rk_reflecting_on_wealth
						years = 2
					}
				}
			}
			25 = {
				desc = rk_go_for_ride.0030.e_desc
				send_interface_toast = {
				title = rk_go_for_ride.0030.e_toast_a
				add_stewardship_skill = 1
				}
			}
		}
		stress_impact = {
			generous = minor_stress_loss
		}
		trigger = {
			stewardship >= 18
		}
		if = {
			limit = {
				scope:rk_race_friend = {
					has_trait = generous
					has_trait = greedy
				}
			}
			scope:rk_race_friend = {
				add_opinion = {
					modifier = respect_opinion
					opinion = 10				
					target = root
				}
			}
		}
	}
	option = {  #Staying alive and on the throne.
		name = rk_go_for_ride.0030.f
		flavor = rk_go_for_ride.0030.f_tt
		
		stress_impact = {
			cynical = minor_stress_loss
			arrogant = minor_stress_loss
			zealous = minor_stress_gain
			just = minor_stress_gain
			paranoid = minor_stress_loss
		}
		if = {
			limit = {
				scope:rk_race_friend = {
					has_trait = cynical
				}
			}
			scope:rk_race_friend = {
				add_opinion = {
					modifier = respect_opinion
					opinion = 10				
					target = root
				}
			}
		}
	}
	option = {  #Knowing his enemies.
		name = rk_go_for_ride.0030.g
		flavor = rk_go_for_ride.0030.g_tt
		random_list = {
			95 = {
				desc = rk_go_for_ride.0030.g_desc
				send_interface_toast = {
					title = rk_go_for_ride.0030.g_toast_a
					add_dread = 1	
				}
			}
			5 = {
				desc = rk_go_for_ride.0030.g_desc
				send_interface_toast = {
					title = rk_go_for_ride.0030.g_toast_a
					add_intrigue_skill = 1
				}
			}
		}
		stress_impact = {
			paranoid = minor_stress_loss
			deceitful = minor_stress_loss
			callous = minor_stress_loss
			vengeful = minor_stress_loss
		}
		trigger = {
			OR = {
				intrigue >= 16
			}
		}
		if = {
			limit = {
				scope:rk_race_friend = {
					has_trait = paranoid
					has_trait = deceitful
					has_trait = callous
					has_trait = vengeful
				}
			}
			scope:rk_race_friend = {
				add_opinion = {
					modifier = respect_opinion
					opinion = 10				
					target = root
				}
			}
		}
	}
	option = {  #Securing a lasting legacy.
		name = rk_go_for_ride.0030.h
		flavor = rk_go_for_ride.0030.h_tt
		random_list = {
			75 = {
				desc = rk_go_for_ride.0030.h_desc
				send_interface_toast = {
					title = rk_go_for_ride.0030.h_toast_a
					add_prestige = 50
				}
			}
			25 = {
				desc = rk_go_for_ride.0030.h_desc
				send_interface_toast = {
					title = rk_go_for_ride.0030.h_toast_a
					dynasty = {
						add_dynasty_prestige = 25
					}
				}
			}
		}
		stress_impact = {
			ambitious = minor_stress_loss
			arrogant = minor_stress_loss
			humble = minor_stress_gain
			cynical = minor_stress_gain
		}
		if = {
			limit = {
				scope:rk_race_friend = {
					has_trait = ambitious
					has_trait = arrogant
				}
			}
			scope:rk_race_friend = {
				add_opinion = {
					modifier = respect_opinion
					opinion = 10				
					target = root
				}
			}
		}
	}
}

#A Royal Ride: The Poachers Camp

rk_go_for_ride.0031 = { #A Royal Ride: The Poachers Camp
	type = character_event
	title = rk_go_for_ride.0031.t
	desc = rk_go_for_ride.0031.desc
	theme = rk_red_keep
	override_background = {
		reference = ep2_hunt_poachers_camp
	}
	left_portrait = {
		character = root
		animation = jockey_idle
		camera = camera_event_left_away_3_4
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		hidden_effect = {
			add_character_flag = {
				flag = need_military_outfit
				 days = 1
			}
			set_variable = {
				name = rk_ride_31_fired
				years = 50
			}			
		}
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0031.a
		custom_tooltip = rk_go_for_ride.0031.a_tt
		stress_impact = {
			patient = minor_stress_gain
			just = minor_stress_loss
			impatient = minor_stress_loss
			brave = minor_stress_loss
			craven = minor_stress_gain
			vengeful = minor_stress_loss
			wrathful = minor_stress_loss
		}
		random_list = {
			75 = {
				desc = rk_go_for_ride.0031.a_desc
				send_interface_toast = {
					title = rk_go_for_ride.0031.a_toast_a
					add_prestige = 50
					add_gold = 10
				    add_prowess_skill = 1
				}
			}
			20 = {
				desc = rk_go_for_ride.0031.a_desc_b
				send_interface_toast = {
					title = rk_go_for_ride.0031.a_toast_b
					add_trait = wounded_1
					add_prestige = 150
					add_gold = 10
				}
			}
			5 = {
				desc = rk_go_for_ride.0031.a_desc_c
				send_interface_toast = {
					title = rk_go_for_ride.0031.a_toast_c
					death = {
						death_reason = death_shot_by_arrows
					}
					dynasty = {
						add_dynasty_prestige = 10
					}
				}
			}
		}		
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0031.b
		custom_tooltip = rk_go_for_ride.0031.b_tt
		stress_impact = {
			patient = minor_stress_loss
			just = minor_stress_loss
			temperate = minor_stress_loss
			wrathful = minor_stress_gain
			lazy = minor_stress_gain
		}
		random_list = {
			60 = {
				desc = rk_go_for_ride.0031.b_desc_a			
				send_interface_toast = {
					title = rk_go_for_ride.0031.b_toast_a
					add_prestige = 50
					add_gold = 10
				}				
			}
			40 = {
				desc = rk_go_for_ride.0031.b_desc_b
				send_interface_toast = {
					title = rk_go_for_ride.0031.b_toast_b
					add_character_modifier = {
						modifier = rk_kingswood_poachers
						years = 5
					}
					add_prestige = -50
					add_stress = 10
				}
			}
		}
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0031.c
		custom_tooltip = rk_go_for_ride.0031.c_tt
		stress_impact = {
			arrogant = minor_stress_gain
			just = minor_stress_gain
			craven = minor_stress_loss
			wrathful = minor_stress_gain
			lazy = minor_stress_loss
		}	
		add_character_modifier = {
			modifier = rk_kingswood_poachers
			years = 5
		}		
	}
}

rk_go_for_ride.0032 = { #NEW
	type = character_event
	title = rk_go_for_ride.0032.t
	desc = rk_go_for_ride.0032.desc
	theme = rk_red_keep
	override_background = {
		reference = ep2_hunt_forest_cave
	}
	right_portrait = {
		character = root
		animation = standing_horse
		camera = camera_event_left_away_3_4_far
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		cp:kingsguard_lord_commander = {
			save_scope_as = rk_lord_commander
		}
		hidden_effect = {
			set_variable = {
				name = rk_ride_32_fired
				years = 50
			}
		}
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0032.a
		custom_tooltip = rk_go_for_ride.0032.a_tt
		stress_impact = {
			inquisitive = minor_stress_loss
			brave = minor_stress_loss
			lunatic_1 = minor_stress_loss
			craven = minor_stress_gain
		}
		scope:rk_lord_commander = {
			add_opinion = {
				modifier = irritated_opinion
				opinion = -5				
				target = root
			}
		}
		hidden_effect = {
			random_list = {
				75 = {
					trigger_event = rk_go_for_ride.0033
					modifier = {
						has_trait = lunatic_1
						add = 100
					}
				}
				25 = {
					send_interface_toast = {
						title = rk_go_for_ride.0032.a_toast_a
						custom_tooltip = rk_go_for_ride.0032.a_toast_a_tt
							add_gold = 100
							add_prestige = 50
					}
				}
			}
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0032.b
		custom_tooltip = rk_go_for_ride.0032.b_tt
		stress_impact = {
			inquisitive = minor_stress_loss
			brave = minor_stress_gain
			lunatic_1 = minor_stress_loss
		}
		hidden_effect = {
			random_list = {
				75 = {
					trigger_event = rk_go_for_ride.0037
				}
				25 = {
					send_interface_toast = {
						title = rk_go_for_ride.0032.b_toast_a
						custom_tooltip = rk_go_for_ride.0032.b_toast_a_tt
							add_gold = 100
							add_prestige = 50
					}
				}
			}
		}		
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0032.c
		custom_tooltip = rk_go_for_ride.0032.c_tt
		stress_impact = {
			inquisitive = major_stress_gain
			brave = minor_stress_gain
			craven = minor_stress_loss
		}		
	}
}


rk_go_for_ride.0033 = { #Deeper into the Dark
	type = character_event
	title = rk_go_for_ride.0033.t
	desc = rk_go_for_ride.0033.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_cave_1
	}
	left_portrait = {
		character = root
		animation = lantern
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		add_stress = 20
		cp:kingsguard_lord_commander = {
			save_scope_as = rk_lord_commander
		}
		hidden_effect = {
			add_character_flag = {
				flag = need_military_outfit
				 days = 1
			}
		}
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0033.a
		custom_tooltip = rk_go_for_ride.0033.a_tt
		hidden_effect = {
			random_list = {
				75 = {
					trigger_event = rk_go_for_ride.0034
				}
				25 = {
					send_interface_toast = {
						title = rk_go_for_ride.0033.a_toast_a
						custom_tooltip = rk_go_for_ride.0033.a_toast_a_tt
						add_stress = -20
					}
				}
			}
		}
		if = {
			limit = { 
				has_variable = rk_commander_cave
			}
			scope:rk_lord_commander = {
				death = {
					death_reason = death_disappearance
				}
			}	
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0033.b
		custom_tooltip = rk_go_for_ride.0033.b_tt
		stress_impact = {
			craven = minor_stress_gain
			brave = minor_stress_loss
		}
		hidden_effect = {
			trigger_event = rk_go_for_ride.0038
		}		
	}
}



rk_go_for_ride.0034 = { #Turn Right
	type = character_event
	title = rk_go_for_ride.0034.t
	desc = rk_go_for_ride.0034.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_cave_1
	}
	left_portrait = {
		character = root
		animation = lantern
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		add_stress = 20
		hidden_effect = {
			add_character_flag = {
				flag = need_military_outfit
				 days = 1
			}
		}
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0034.a
		custom_tooltip = rk_go_for_ride.0034.a_tt
		hidden_effect = {
			trigger_event = rk_go_for_ride.0035
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0034.b
		custom_tooltip = rk_go_for_ride.0034.b_tt
		hidden_effect = {
			trigger_event = rk_go_for_ride.0036
		}	
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0034.c
		custom_tooltip = rk_go_for_ride.0034.c_tt
		stress_impact = {
			craven = minor_stress_gain
			brave = minor_stress_loss
		}
		death = {
			death_reason = death_disappearance
		}			
	}
}


rk_go_for_ride.0035 = { #Turn Left
	type = character_event
	title = rk_go_for_ride.0035.t
	desc = rk_go_for_ride.0035.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_cave_1
	}
	left_portrait = {
		character = root
		animation = lantern
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		add_stress = 20
		hidden_effect = {
			add_character_flag = {
				flag = need_military_outfit
				 days = 1
			}
		}
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0035.a
		custom_tooltip = rk_go_for_ride.0035.a_tt
		hidden_effect = {
			trigger_event = rk_go_for_ride.0036
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0035.b
		custom_tooltip = rk_go_for_ride.0035.b_tt
		hidden_effect = {
			trigger_event = rk_go_for_ride.0034
		}	
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0035.c
		custom_tooltip = rk_go_for_ride.0035.c_tt
		stress_impact = {
			craven = minor_stress_gain
			brave = minor_stress_loss
		}
		death = {
			death_reason = death_disappearance
		}			
	}
}


rk_go_for_ride.0036 = { #NEW
	type = character_event
	title = rk_go_for_ride.0036.t
	desc = rk_go_for_ride.0036.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_cave_1
	}
	left_portrait = {
		character = root
		animation = lantern
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		add_stress = 20
		hidden_effect = {
			add_character_flag = {
				flag = need_military_outfit
				 days = 1
			}
		}
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0036.a
		custom_tooltip = rk_go_for_ride.0036.a_tt
		hidden_effect = {
			trigger_event = rk_go_for_ride.0035
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0036.b
		custom_tooltip = rk_go_for_ride.0036.b_tt
		hidden_effect = {
			trigger_event = rk_go_for_ride.0034
		}	
	}
	option = {  ###Option 3
		name = rk_go_for_ride.0036.c
		custom_tooltip = rk_go_for_ride.0036.c_tt
		stress_impact = {
			craven = minor_stress_gain
			brave = minor_stress_loss
		}
		death = {
			death_reason = death_disappearance
		}			
	}
}

rk_go_for_ride.0037 = { #SAVE LORD COMMANDER OR NOT
	type = character_event
	title = rk_go_for_ride.0037.t
	desc = rk_go_for_ride.0037.desc
	theme = rk_red_keep
	override_background = {
		reference = ep2_hunt_forest_cave
	}
	right_portrait = {
		character = root
		animation = worry	
		camera = camera_event_left
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		cp:kingsguard_lord_commander = {
			save_scope_as = rk_lord_commander
		}
		hidden_effect = {
			set_variable = {
				name = rk_commander_cave
				years = 1
			}
		}
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0037.a
		flavor = rk_go_for_ride.0037.a_f
		custom_tooltip = rk_go_for_ride.0037.a_tt
		stress_impact = {
			inquisitive = minor_stress_loss
			brave = minor_stress_loss
			lunatic_1 = minor_stress_loss
			craven = minor_stress_gain
			compassionate = minor_stress_loss
		}
		hidden_effect = {
			trigger_event = rk_go_for_ride.0033
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0037.b
		custom_tooltip = rk_go_for_ride.0037.b_tt
		flavor = rk_go_for_ride.0037.b_f
		stress_impact = {
			inquisitive = minor_stress_loss
			brave = minor_stress_gain
			lunatic_1 = minor_stress_loss
			callous = minor_stress_loss
			sadistic = minor_stress_loss
			compassionate = minor_stress_gain
		}
		scope:rk_lord_commander = {
			death = {
				death_reason = death_disappearance
			}
		}		
		hidden_effect = {
			trigger_event = rk_go_for_ride.0033
		}		
	}
}

rk_go_for_ride.0038 = { #Deeper and deeper the Dark
	type = character_event
	title = rk_go_for_ride.0038.t
	desc = rk_go_for_ride.0038.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_cave_1
	}
	left_portrait = {
		character = root
		animation = aggressive_sword
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		add_stress = 20
		cp:kingsguard_lord_commander = {
			save_scope_as = rk_lord_commander
		}
		hidden_effect = {
			add_character_flag = {
				flag = need_military_outfit
				 days = 1
			}
		}
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0038.a
		custom_tooltip = rk_go_for_ride.0038.a_tt
		hidden_effect = {
			random_list = {
				75 = {
					trigger_event = rk_go_for_ride.0034
				}
				25 = {
					send_interface_toast = {
						title = rk_go_for_ride.0038.a_toast_a
						custom_tooltip = rk_go_for_ride.0038.a_toast_a_tt
						add_stress = -20
					}
				}
			}
		}
		if = {
			limit = { 
				has_variable = rk_commander_cave
			}
			scope:rk_lord_commander = {
				death = {
					death_reason = death_disappearance
				}
			}	
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0038.b
		custom_tooltip = rk_go_for_ride.0038.b_tt
		stress_impact = {
			craven = minor_stress_gain
			brave = minor_stress_loss
		}
		hidden_effect = {
			trigger_event = rk_go_for_ride.0039
		}		
	}
}




rk_go_for_ride.0039 = { #magela
	type = character_event
	title = rk_go_for_ride.0039.t
	desc = rk_go_for_ride.0039.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_cave_3
	}
	right_portrait = {
		character = root
		animation = aggressive_sword
	}
	left_portrait = {
		character = scope:rk_witch
		animation = ecstasy
	}
	lower_center_portrait = {
		character = scope:rk_lord_commander	
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		create_character = {
				location = root.capital_province
				template = rk_witch
				save_scope_as = rk_witch
				age = 309
				learning = 30
				intrigue = 30
				gender = female
		}
		cp:kingsguard_lord_commander = {
			save_scope_as = rk_lord_commander
		}
		hidden_effect = {
			add_character_flag = {
				flag = need_military_outfit
				 days = 1
			}
		}
	}
	option = {  ###Option 1
		name = rk_go_for_ride.0039.a
		custom_tooltip = rk_go_for_ride.0039.a_tt
		flavor = rk_go_for_ride.0039.a_f
		stress_impact = {
			compassionate = major_stress_gain
			just = major_stress_gain
			ambitious = major_stress_loss
			callous = minor_stress_loss
			greedy = minor_stress_loss
			zealous = major_stress_gain
		}
		hidden_effect = {
			scope:rk_witch = {
				death = {
					death_reason = death_disappearance
				}
			}
		}
		send_interface_toast = {
			title = rk_go_for_ride.0039.a_toast_a
				add_character_modifier = {
					modifier = rk_maeglas_drink
					years = 100
				}
			scope:rk_lord_commander = {
				death = {
					death_reason = death_disappearance
				}
			}
			if = {
				limit = {
					has_trait = just
				}
				remove_trait = just
				add_trait = arbitrary
			}
			if = {
				limit = {
					has_trait = compassionate
				}
				remove_trait = compassionate
				add_trait = callous
			}
			if = {
				limit = {
					has_trait = zealous
				}
				remove_trait = zealous
				add_trait = callous
			}
		}
	}
	option = {  ###Option 2
		name = rk_go_for_ride.0039.b
		custom_tooltip = rk_go_for_ride.0039.b_tt
		flavor = rk_go_for_ride.0039.b_f
		stress_impact = {
			compassionate = minor_stress_loss
			craven = major_stress_gain
			just = minor_stress_loss
			wrathful = minor_stress_loss
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_go_for_ride.0039.b_toast_a
				custom_tooltip = rk_go_for_ride.0039.b_toast_a_tt
				root = {
					add_hook = {
						type = saved_my_life_hook
						target = scope:rk_lord_commander
					}
				}
				scope:rk_lord_commander = {
					add_opinion = {
						modifier = saved_my_life_opinion
						opinion = 50				
						target = root
					}
				}
			}
			scope:rk_witch = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}
	}
}