﻿namespace = rk_kingsguard
namespace = rk_kg




####### Kingsguard Quest Events #########

rk_kingsguard.0001 = { #
	type = court_event
	title = rk_kingsguard.0001.t
	desc = rk_kingsguard.0001.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	court_scene = {
		button_position_character = scope:rk_adventuring_knight
		court_event_force_open = yes
		show_timeout_info = no
		should_pause_time = yes
		roles = {
			scope:rk_adventuring_knight = {
				group = petitioners_group
				animation = throne_room_kneel_1
			}
		}
	}		
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
	}
	immediate = {	
		hidden_effect = {
		}
	}	
	option = {  #Slay Monstruous Creatures
		name = rk_kingsguard.0001.a
		custom_tooltip = rk_kingsguard.0001.a_tt	
        flavor = rk_kingsguard.0001.a_f 
		hidden_effect = {
			random_list = {
				15 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_pinemill.title_province				
							destination = title:b_felwood_castle.title_province					
							on_arrival_event = rk_kingsguard.0002
							return_trip = no			
						}
					}					
				}
				15 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_crakeport.title_province				
							destination = title:b_crakehall.title_province					
							on_arrival_event = rk_kingsguard.0006
							return_trip = no			
						}
					}					
				}
				15 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_bluewater_hold.title_province				
							destination = title:b_vearnon_keep.title_province					
							on_arrival_event = rk_kingsguard.0010
							return_trip = no			
						}
					}					
				}	
				10 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_shallowseek.title_province				
							destination = title:b_croakcrann.title_province					
							on_arrival_event = rk_kingsguard.0014
							return_trip = no			
						}
					}					
				}	
				10 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_ferrens_keep.title_province				
							destination = title:b_brockryn.title_province					
							on_arrival_event = rk_kingsguard.0018
							return_trip = no			
						}
					}					
				}	
				25 = {
					scope:rk_adventuring_knight = { ###NOTHING
						start_travel_plan = {
							destination = title:b_sunspear.title_province				
							destination = title:b_oldtown.title_province
							destination = title:b_riverrun.title_province
							destination = title:b_winterfell.title_province							
							on_arrival_event = rk_kingsguard.0022
							on_arrival_destinations = last
							return_trip = no			
						}
					}					
				}
				10 = {
					scope:rk_adventuring_knight = { #Wolf
						start_travel_plan = {
							destination = title:b_grey_prince.title_province				
							destination = title:b_brookfoot.title_province						
							on_arrival_event = rk_kingsguard.0024
							return_trip = no			
						}
					}					
				}
				5 = {
					scope:rk_adventuring_knight = { #Giant
						start_travel_plan = {
							destination = title:b_dogwood.title_province				
							destination = title:b_goutweed_hall.title_province						
							on_arrival_event = rk_kingsguard.0028
							return_trip = no			
						}
					}					
				}
				10 = {
					scope:rk_adventuring_knight = { #Sea Monster
						start_travel_plan = {
							destination = title:b_lonely_light.title_province				
							destination = title:b_hammerhorn.title_province						
							on_arrival_event = rk_kingsguard.0032
							return_trip = no			
						}
					}					
				}	
				5 = {
					scope:rk_adventuring_knight = { #Skagos
						start_travel_plan = {
							destination = title:b_kingshouse.title_province				
							destination = title:b_dreggangluh.title_province						
							on_arrival_event = rk_kingsguard.0036
							return_trip = no			
						}
					}					
				}				
			}
		}
	}	
}

### SLAY DANGEROUS BEASTS

rk_kingsguard.0002 = { #Event that triggers when Knight arrives at the Kingswood
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0003
			}
		}
	}		
}

rk_kingsguard.0003 = { #Kingswood Bear
	type = letter_event
	desc = rk_kingsguard.0003.desc
	opening = {
		desc = rk_kingsguard.0003.opening
	}	
	sender = {
		character = scope:rk_adventuring_knight
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #
		name = rk_kingsguard.0003.a
		custom_tooltip = rk_kingsguard.0003.a_tt	
        flavor = rk_kingsguard.0003.a_f 
		hidden_effect = {
			random_list = {
				55 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province														
							on_arrival_event = rk_kingsguard.0004
							return_trip = no			
						}
					}				
				}
				30 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province							
							on_arrival_event = rk_kingsguard.0004
							return_trip = no			
						}
						add_trait = wounded_1
					}				
				}
				15 = {
					send_interface_toast = {
						title = rk_kingsguard.0003.a_toast_a
						left_icon = scope:rk_adventuring_knight
						type = event_toast_effect_bad	
						add_prestige = -50
						scope:rk_adventuring_knight = {
							death = {
								death_reason = death_killed_by_monstrous_bear
							}
						}
					}					
				}			
			}
		}		
	}	
	option = {  #
		name = rk_kingsguard.0003.b
		custom_tooltip = rk_kingsguard.0003.b_tt	
        flavor = rk_kingsguard.0003.b_f
		scope:rk_adventuring_knight = {
			start_travel_plan = {
				destination = title:b_hookmarket.title_province				
				destination = title:b_the_red_keep.title_province								
				return_trip = no			
			}
		}		
	}	
}

rk_kingsguard.0004 = { #Event that triggers when Knight arrives at back at the Red Keep
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0005
			}
		}
	}		
}

rk_kingsguard.0005 = { #Kingswood Bear End
	type = character_event
	title = rk_kingsguard.0005.t
	desc = rk_kingsguard.0005.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = root
		animation = idle	
	}
	left_portrait = {
		character = scope:rk_adventuring_knight
		animation = marshal	
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		scope:rk_adventuring_knight = {
			add_prowess_skill = 2
		}
	}
	option = { #
		name = rk_kingsguard.0005.a
		custom_tooltip = rk_kingsguard.0005.a_tt	
		flavor = rk_kingsguard.0005.a_f 
		scope:rk_adventuring_knight = {
			add_prestige = 150
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}				
		}
		add_prestige = 150
		remove_short_term_gold = 50	
		add_legitimacy = 5		
	}
	option = {
		name = rk_kingsguard.0005.b
		custom_tooltip = rk_kingsguard.0005.b_tt
		flavor = rk_kingsguard.0005.b_f 
		scope:rk_adventuring_knight = {
			add_opinion = {
				modifier = disrespect_opinion
				opinion = -10				
				target = root
			}
		}		
	}			
}


rk_kingsguard.0006 = { #Event that triggers when Knight arrives at the Kingswood
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0007
			}
		}
	}		
}

rk_kingsguard.0007 = { #Vale Cat
	type = letter_event
	desc = rk_kingsguard.0007.desc
	opening = {
		desc = rk_kingsguard.0007.opening
	}	
	sender = {
		character = scope:rk_adventuring_knight
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #
		name = rk_kingsguard.0007.a
		custom_tooltip = rk_kingsguard.0007.a_tt	
        flavor = rk_kingsguard.0007.a_f 
		hidden_effect = {
			random_list = {
				55 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province														
							on_arrival_event = rk_kingsguard.0008
							return_trip = no			
						}
					}				
				}
				30 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province							
							on_arrival_event = rk_kingsguard.0008
							return_trip = no			
						}
						add_trait = wounded_1
					}				
				}
				15 = {
					send_interface_toast = {
						title = rk_kingsguard.0007.a_toast_a
						left_icon = scope:rk_adventuring_knight
						type = event_toast_effect_bad	
						add_prestige = -50
						scope:rk_adventuring_knight = {
							death = {
								death_reason = death_maimed_by_wild_beast
							}
						}
					}					
				}			
			}
		}		
	}		
}

rk_kingsguard.0008 = { #Event that triggers when Knight arrives at back at the Red Keep
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0009
			}
		}
	}		
}

rk_kingsguard.0009 = { #Vale Beast End
	type = character_event
	title = rk_kingsguard.0009.t
	desc = rk_kingsguard.0009.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = root
		animation = idle	
	}
	left_portrait = {
		character = scope:rk_adventuring_knight
		animation = marshal	
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		scope:rk_adventuring_knight = {
			add_prowess_skill = 2
		}
	}
	option = { #
		name = rk_kingsguard.0009.a
		custom_tooltip = rk_kingsguard.0009.a_tt	
		flavor = rk_kingsguard.0005.a_f 
		scope:rk_adventuring_knight = {
			add_prestige = 150
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}				
		}
		add_prestige = 75
		remove_short_term_gold = 50	
		add_legitimacy = 5		
	}
	option = {
		name = rk_kingsguard.0009.b
		custom_tooltip = rk_kingsguard.0009.b_tt
		flavor = rk_kingsguard.0009.b_f 
		scope:rk_adventuring_knight = {
			add_opinion = {
				modifier = disrespect_opinion
				opinion = -10				
				target = root
			}
		}		
	}			
}

rk_kingsguard.0010 = { #Arrival Crakehall
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0011
			}
		}
	}		
}

rk_kingsguard.0011 = { #boar
	type = letter_event
	desc = rk_kingsguard.0011.desc
	opening = {
		desc = rk_kingsguard.0011.opening
	}	
	sender = {
		character = scope:rk_adventuring_knight
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #
		name = rk_kingsguard.0011.a
		custom_tooltip = rk_kingsguard.0011.a_tt	
        flavor = rk_kingsguard.0011.a_f 
		hidden_effect = {
			random_list = {
				55 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province														
							on_arrival_event = rk_kingsguard.0012
							return_trip = no			
						}
					}				
				}
				30 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province							
							on_arrival_event = rk_kingsguard.0012
							return_trip = no			
						}
						add_trait = wounded_1
					}				
				}
				15 = {
					send_interface_toast = {
						title = rk_kingsguard.0007.a_toast_a
						left_icon = scope:rk_adventuring_knight
						type = event_toast_effect_bad	
						add_prestige = -50
						scope:rk_adventuring_knight = {
							death = {
								death_reason = death_boar
							}
						}
					}					
				}			
			}
		}		
	}		
}

rk_kingsguard.0012 = { #Boar Arrival
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0013
			}
		}
	}		
}

rk_kingsguard.0013 = { #Boar Beast End
	type = character_event
	title = rk_kingsguard.0013.t
	desc = rk_kingsguard.0013.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = root
		animation = idle	
	}
	left_portrait = {
		character = scope:rk_adventuring_knight
		animation = marshal	
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		scope:rk_adventuring_knight = {
			add_prowess_skill = 2
		}
	}
	option = { #
		name = rk_kingsguard.0013.a
		custom_tooltip = rk_kingsguard.0013.a_tt	
		flavor = rk_kingsguard.0005.a_f 
		scope:rk_adventuring_knight = {
			add_prestige = 150
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}				
		}
		add_prestige = 75
		remove_short_term_gold = 50		
		add_legitimacy = 5
	}
	option = {
		name = rk_kingsguard.0013.b
		custom_tooltip = rk_kingsguard.0013.b_tt
		flavor = rk_kingsguard.0013.b_f 
		scope:rk_adventuring_knight = {
			add_opinion = {
				modifier = disrespect_opinion
				opinion = -10				
				target = root
			}
		}		
	}			
}

rk_kingsguard.0014 = { #lizard Arrival
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0015
			}
		}
	}		
}

rk_kingsguard.0015 = { #Vale Cat
	type = letter_event
	desc = rk_kingsguard.0015.desc
	opening = {
		desc = rk_kingsguard.0015.opening
	}	
	sender = {
		character = scope:rk_adventuring_knight
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #
		name = rk_kingsguard.0015.a
		custom_tooltip = rk_kingsguard.0015.a_tt	
        flavor = rk_kingsguard.0015.a_f 
		hidden_effect = {
			random_list = {
				55 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province														
							on_arrival_event = rk_kingsguard.0016
							return_trip = no			
						}
					}				
				}
				30 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province							
							on_arrival_event = rk_kingsguard.0016
							return_trip = no			
						}
						add_trait = wounded_1
					}				
				}
				15 = {
					send_interface_toast = {
						title = rk_kingsguard.0007.a_toast_a
						left_icon = scope:rk_adventuring_knight
						type = event_toast_effect_bad	
						add_prestige = -50
						scope:rk_adventuring_knight = {
							death = {
								death_reason = death_ripped_to_death_by_lizard_lion
							}
						}
					}					
				}			
			}
		}		
	}		
}

rk_kingsguard.0016 = { #lizard Arrival
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0017
			}
		}
	}		
}

rk_kingsguard.0017= { #Lizar end
	type = character_event
	title = rk_kingsguard.0017.t
	desc = rk_kingsguard.0017.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = root
		animation = idle	
	}
	left_portrait = {
		character = scope:rk_adventuring_knight
		animation = marshal	
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		scope:rk_adventuring_knight = {
			add_prowess_skill = 2
		}
	}
	option = { #
		name = rk_kingsguard.0017.a
		custom_tooltip = rk_kingsguard.0017.a_tt	
		flavor = rk_kingsguard.0005.a_f 
		scope:rk_adventuring_knight = {
			add_prestige = 150
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}				
		}
		add_prestige = 75
		remove_short_term_gold = 50		
		add_legitimacy = 5		
	}
	option = {
		name = rk_kingsguard.0017.b
		custom_tooltip = rk_kingsguard.0017.b_tt
		flavor = rk_kingsguard.0017.b_f 
		scope:rk_adventuring_knight = {
			add_opinion = {
				modifier = disrespect_opinion
				opinion = -10				
				target = root
			}
		}		
	}			
}

rk_kingsguard.0018 = { #Lion Arrival
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0019
			}
		}
	}		
}

rk_kingsguard.0019 = { #lion
	type = letter_event
	desc = rk_kingsguard.0019.desc
	opening = {
		desc = rk_kingsguard.0019.opening
	}	
	sender = {
		character = scope:rk_adventuring_knight
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #
		name = rk_kingsguard.0019.a
		custom_tooltip = rk_kingsguard.0019.a_tt	
        flavor = rk_kingsguard.0019.a_f 
		hidden_effect = {
			random_list = {
				55 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province														
							on_arrival_event = rk_kingsguard.0020
							return_trip = no			
						}
					}				
				}
				30 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province							
							on_arrival_event = rk_kingsguard.0020
							return_trip = no			
						}
						add_trait = wounded_1
					}				
				}
				15 = {
					send_interface_toast = {
						title = rk_kingsguard.0007.a_toast_a
						left_icon = scope:rk_adventuring_knight
						type = event_toast_effect_bad	
						add_prestige = -50
						scope:rk_adventuring_knight = {
							death = {
								death_reason = death_lion
							}
						}
					}					
				}			
			}
		}		
	}		
}

rk_kingsguard.0020 = { #Lion Arrival
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0021
			}
		}
	}		
}


rk_kingsguard.0021 = { #Lion end
	type = character_event
	title = rk_kingsguard.0021.t
	desc = rk_kingsguard.0021.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = root
		animation = idle	
	}
	left_portrait = {
		character = scope:rk_adventuring_knight
		animation = marshal	
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		scope:rk_adventuring_knight = {
			add_prowess_skill = 2
		}
	}
	option = { #
		name = rk_kingsguard.0021.a
		custom_tooltip = rk_kingsguard.0021.a_tt	
		flavor = rk_kingsguard.0005.a_f 
		scope:rk_adventuring_knight = {
			add_prestige = 150
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}				
		}
		add_prestige = 75
		remove_short_term_gold = 50
		add_legitimacy = 5		
	}
	option = {
		name = rk_kingsguard.0021.b
		custom_tooltip = rk_kingsguard.0021.b_tt
		flavor = rk_kingsguard.0021.b_f 
		scope:rk_adventuring_knight = {
			add_opinion = {
				modifier = disrespect_opinion
				opinion = -10				
				target = root
			}
		}		
	}			
}

rk_kingsguard.0022 = { #Nothing
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0023
			}
		}
	}		
}

rk_kingsguard.0023 = { #Nothing
	type = letter_event
	desc = rk_kingsguard.0023.desc
	opening = {
		desc = rk_kingsguard.0023.opening
	}	
	sender = {
		character = scope:rk_adventuring_knight
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #
		name = rk_kingsguard.0023.a
		custom_tooltip = rk_kingsguard.0023.a_tt	
        flavor = rk_kingsguard.0023.a_f 
		scope:rk_adventuring_knight = {
			add_prestige = -50
			add_stress = 50
			start_travel_plan = {
				destination = title:b_hookmarket.title_province				
				destination = title:b_the_red_keep.title_province							
				return_trip = no			
			}			
		}
	}		
}

rk_kingsguard.0024 = { #Direwolf Arrival
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0025
			}
		}
	}		
}

rk_kingsguard.0025 = { #Direwolf
	type = letter_event
	desc = rk_kingsguard.0025.desc
	opening = {
		desc = rk_kingsguard.0025.opening
	}	
	sender = {
		character = scope:rk_adventuring_knight
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #
		name = rk_kingsguard.0025.a
		custom_tooltip = rk_kingsguard.0025.a_tt	
        flavor = rk_kingsguard.0025.a_f 
		hidden_effect = {
			random_list = {
				55 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province														
							on_arrival_event = rk_kingsguard.0026
							return_trip = no			
						}
					}				
				}
				30 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province							
							on_arrival_event = rk_kingsguard.0026
							return_trip = no			
						}
						add_trait = wounded_1
					}				
				}
				15 = {
					send_interface_toast = {
						title = rk_kingsguard.0007.a_toast_a
						left_icon = scope:rk_adventuring_knight
						type = event_toast_effect_bad	
						add_prestige = -50
						scope:rk_adventuring_knight = {
							death = {
								death_reason = death_killed_by_monstrous_wolf
							}
						}
					}					
				}			
			}
		}		
	}		
}

rk_kingsguard.0026 = { #Direwolf Arrival
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0027
			}
		}
	}		
}


rk_kingsguard.0027 = { #Direwolf end
	type = character_event
	title = rk_kingsguard.0027.t
	desc = rk_kingsguard.0027.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = root
		animation = idle	
	}
	left_portrait = {
		character = scope:rk_adventuring_knight
		animation = marshal	
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		scope:rk_adventuring_knight = {
			add_prowess_skill = 2
		}
	}
	option = { #
		name = rk_kingsguard.0027.a
		custom_tooltip = rk_kingsguard.0027.a_tt	
		flavor = rk_kingsguard.0005.a_f 
		scope:rk_adventuring_knight = {
			add_prestige = 150
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}				
		}
		add_prestige = 75
		remove_short_term_gold = 50	
		add_legitimacy = 5		
	}
	option = {
		name = rk_kingsguard.0027.b
		custom_tooltip = rk_kingsguard.0027.b_tt
		flavor = rk_kingsguard.0027.b_f 
		scope:rk_adventuring_knight = {
			add_opinion = {
				modifier = disrespect_opinion
				opinion = -10				
				target = root
			}
		}		
	}			
}

rk_kingsguard.0028 = { #Giant Arrival
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0029
			}
		}
	}		
}

rk_kingsguard.0029 = { #Giant
	type = letter_event
	desc = rk_kingsguard.0029.desc
	opening = {
		desc = rk_kingsguard.0029.opening
	}	
	sender = {
		character = scope:rk_adventuring_knight
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #
		name = rk_kingsguard.0029.a
		custom_tooltip = rk_kingsguard.0029.a_tt	
        flavor = rk_kingsguard.0029.a_f 
		hidden_effect = {
			random_list = {
				55 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province														
							on_arrival_event = rk_kingsguard.0030
							return_trip = no			
						}
					}				
				}
				30 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province							
							on_arrival_event = rk_kingsguard.0030
							return_trip = no			
						}
						add_trait = wounded_1
					}				
				}
				15 = {
					send_interface_toast = {
						title = rk_kingsguard.0007.a_toast_a
						left_icon = scope:rk_adventuring_knight
						type = event_toast_effect_bad	
						add_prestige = -50
						scope:rk_adventuring_knight = {
							death = {
								death_reason = death_wildlings
							}
						}
					}					
				}			
			}
		}		
	}		
}

rk_kingsguard.0030 = { #Giant Arrival
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0031
			}
		}
	}		
}


rk_kingsguard.0031 = { #Giant end
	type = character_event
	title = rk_kingsguard.0031.t
	desc = rk_kingsguard.0031.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = root
		animation = idle	
	}
	left_portrait = {
		character = scope:rk_adventuring_knight
		animation = marshal	
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		scope:rk_adventuring_knight = {
			add_prowess_skill = 2
		}
	}
	option = { #
		name = rk_kingsguard.0031.a
		custom_tooltip = rk_kingsguard.0031.a_tt	
		flavor = rk_kingsguard.0005.a_f 
		scope:rk_adventuring_knight = {
			add_prestige = 150
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}				
		}
		add_prestige = 75
		remove_short_term_gold = 50	
		add_legitimacy = 5		
	}
	option = {
		name = rk_kingsguard.0031.b
		custom_tooltip = rk_kingsguard.0031.b_tt
		flavor = rk_kingsguard.0031.b_f 
		scope:rk_adventuring_knight = {
			add_opinion = {
				modifier = disrespect_opinion
				opinion = -10				
				target = root
			}
		}		
	}			
}

rk_kingsguard.0032 = { #Seamonster
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0033
			}
		}
	}		
}

rk_kingsguard.0033 = { #Seamonster
	type = letter_event
	desc = rk_kingsguard.0033.desc
	opening = {
		desc = rk_kingsguard.0033.opening
	}	
	sender = {
		character = scope:rk_adventuring_knight
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #
		name = rk_kingsguard.0033.a
		custom_tooltip = rk_kingsguard.0033.a_tt	
        flavor = rk_kingsguard.0033.a_f 
		hidden_effect = {
			random_list = {
				55 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province														
							on_arrival_event = rk_kingsguard.0034
							return_trip = no			
						}
					}				
				}
				30 = {
					scope:rk_adventuring_knight = {
						start_travel_plan = {
							destination = title:b_hookmarket.title_province				
							destination = title:b_the_red_keep.title_province							
							on_arrival_event = rk_kingsguard.0034
							return_trip = no			
						}
						add_trait = wounded_1
					}				
				}
				15 = {
					send_interface_toast = {
						title = rk_kingsguard.0007.a_toast_a
						left_icon = scope:rk_adventuring_knight
						type = event_toast_effect_bad	
						add_prestige = -50
						scope:rk_adventuring_knight = {
							death = {
								death_reason = death_lost_at_sea
							}
						}
					}					
				}			
			}
		}		
	}		
}

rk_kingsguard.0034 = { #Seamonster Arrival
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0035
			}
		}
	}		
}


rk_kingsguard.0035 = { #Seamonster end
	type = character_event
	title = rk_kingsguard.0035.t
	desc = rk_kingsguard.0035.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = root
		animation = idle	
	}
	left_portrait = {
		character = scope:rk_adventuring_knight
		animation = marshal	
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		scope:rk_adventuring_knight = {
			add_prowess_skill = 2
		}
	}
	option = { #
		name = rk_kingsguard.0035.a
		custom_tooltip = rk_kingsguard.0035.a_tt	
		flavor = rk_kingsguard.0005.a_f 
		scope:rk_adventuring_knight = {
			add_prestige = 150
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}				
		}
		add_prestige = 75
		remove_short_term_gold = 50		
		add_legitimacy = 5		
	}
	option = {
		name = rk_kingsguard.0035.b
		custom_tooltip = rk_kingsguard.0035.b_tt
		flavor = rk_kingsguard.0035.b_f 
		scope:rk_adventuring_knight = {
			add_opinion = {
				modifier = disrespect_opinion
				opinion = -10				
				target = root
			}
		}		
	}			
}

rk_kingsguard.0036 = { #Skagos Monster
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0037
			}
		}
	}		
}


rk_kingsguard.0037 = { #Skagos
	type = letter_event
	desc = rk_kingsguard.0037.desc
	opening = {
		desc = rk_kingsguard.0037.opening
	}	
	sender = {
		character = scope:rk_adventuring_knight
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #
		name = rk_kingsguard.0037.a
		custom_tooltip = rk_kingsguard.0037.a_tt	
        flavor = rk_kingsguard.0037.a_f 
		trigger_event = {
			id = rk_kingsguard.0038
			days = 15
		}
	}		
}

rk_kingsguard.0038 = { #Skagos
	type = letter_event
	desc = rk_kingsguard.0038.desc
	opening = {
		desc = rk_kingsguard.0038.opening
	}	
	sender = {
		character = scope:rk_adventuring_knight
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}	
	option = {  #
		name = rk_kingsguard.0038.a
		custom_tooltip = rk_kingsguard.0038.a_tt	
        flavor = rk_kingsguard.0038.a_f 
		scope:rk_adventuring_knight = {
			start_travel_plan = {
				destination = title:b_hookmarket.title_province				
				destination = title:b_the_red_keep.title_province														
				on_arrival_event = rk_kingsguard.0039
				return_trip = no			
			}
		}		
	}		
}

rk_kingsguard.0039 = { #Skagos arrival
	hidden = yes	
	immediate = {
		hidden_effect = {
			liege = {
				trigger_event = rk_kingsguard.0040
			}
		}
	}		
}

rk_kingsguard.0040 = { #Skagos End
	type = character_event
	title = rk_kingsguard.0040.t
	desc = rk_kingsguard.0040.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_skagosi_hero
		animation = marshal	
	}
	left_portrait = {
		character = scope:rk_adventuring_knight
		animation = idle	
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
	}
	immediate = {
		create_character = {
				location = root.capital_province
				template = rk_skagosi_hero
				save_scope_as = rk_skagosi_hero
		}		
		hidden_effect = {
			scope:rk_skagosi_hero = {
				add_prowess_skill = 10
			}
		}
	}
	option = { #
		name = rk_kingsguard.0040.a
		custom_tooltip = rk_kingsguard.0040.a_tt	
		flavor = rk_kingsguard.0005.a_f 
		scope:rk_adventuring_knight = {
			add_prestige = 150
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}				
		}
		remove_short_term_gold = 10	
		add_courtier = scope:rk_skagosi_hero		
	}
	option = {
		name = rk_kingsguard.0040.b
		custom_tooltip = rk_kingsguard.0040.b_tt
		flavor = rk_kingsguard.0040.b_f 
		scope:rk_adventuring_knight = {
			add_opinion = {
				modifier = disrespect_opinion
				opinion = -5				
				target = root
			}				
		}	
	}			
}






#### Kingsguard Traits Matter Events 
#######################################

rk_kg.0001 = { #Kingsguard Lustful
	type = character_event
	title = rk_kg.0001.t
	desc = rk_kg.0001.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_alley_pros
	}
	right_portrait = {
		character = scope:rk_knight
		animation = flirtation
		camera = camera_torso
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = lustful	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = lustful
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes		
	}
	option = { #
		name = rk_kg.0001.a
		custom_tooltip = rk_kg.0001.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = lustful
					add_trait = chaste
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0001.b
		custom_tooltip = rk_kg.0001.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = lustful
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0001.c
		custom_tooltip = rk_kg.0001.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = lustful
				}
			}
			90 = {}
		}			
	}	
}
rk_kg.0002 = { #Kingsguard Greedy
	type = character_event
	title = rk_kg.0002.t
	desc = rk_kg.0002.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_hands_room
	}
	right_portrait = {
		character = scope:rk_knight
		animation = bribing	
		camera = camera_torso
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = greedy	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = greedy
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0002.a
		custom_tooltip = rk_kg.0002.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = greedy
					add_trait = generous
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0002.b
		custom_tooltip = rk_kg.0002.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = greedy
					add_trait = generous
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0002.c
		custom_tooltip = rk_kg.0002.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = greedy
					add_trait = generous
				}
			}
			90 = {}
		}			
	}	
}
rk_kg.0003 = { #Kingsguard Lazy
	type = character_event
	title = rk_kg.0003.t
	desc = rk_kg.0003.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_hands_room
	}
	right_portrait = {
		character = root
		animation = disapproval		
		camera = camera_torso
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = lazy	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = lazy
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0003.a
		custom_tooltip = rk_kg.0003.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = lazy
					add_trait = diligent
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0003.b
		custom_tooltip = rk_kg.0003.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = lazy
					add_trait = diligent
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0003.c
		custom_tooltip = rk_kg.0003.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = lazy
					add_trait = diligent
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0004 = { #Kingsguard Lazy
	type = character_event
	title = rk_kg.0004.t
	desc = rk_kg.0004.desc
	theme = rk_red_keep
	override_background = {
		reference = courtyard
	}
	right_portrait = {
		character = scope:rk_knight
		animation = shame		
		camera = camera_torso
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = lazy	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = lazy
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0004.a
		custom_tooltip = rk_kg.0004.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = lazy
					add_trait = diligent
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0004.b
		custom_tooltip = rk_kg.0004.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = lazy
					add_trait = diligent
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0004.c
		custom_tooltip = rk_kg.0004.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = lazy
					add_trait = diligent
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0005 = { #Kingsguard wrathful
	type = character_event
	title = rk_kg.0005.t
	desc = rk_kg.0005.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_knight
		animation = rage		
		camera = camera_torso
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = wrathful	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = wrathful
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0005.a
		custom_tooltip = rk_kg.0005.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = wrathful
					add_trait = calm
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0005.b
		custom_tooltip = rk_kg.0005.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = wrathful
					add_trait = calm
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0005.c
		custom_tooltip = rk_kg.0005.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = wrathful
					add_trait = calm
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0006 = { #Kingsguard wrathful
	type = character_event
	title = rk_kg.0006.t
	desc = rk_kg.0006.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	right_portrait = {
		character = scope:rk_knight
		animation = aggressive_sword		
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = wrathful	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = wrathful
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0006.a
		custom_tooltip = rk_kg.0006.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = wrathful
					add_trait = calm
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0006.b
		custom_tooltip = rk_kg.0006.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = wrathful
					add_trait = calm
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0006.c
		custom_tooltip = rk_kg.0006.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = wrathful
					add_trait = calm
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0007 = { #Kingsguard wrathful
	type = character_event
	title = rk_kg.0007.t
	desc = rk_kg.0007.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = aggressive_sword	
	}
	right_portrait = {
		character = root
		animation = shock	
	}		
	lower_center_portrait = {
		character = scope:rk_killed
		animation = shock		
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = wrathful	
		}
		any_courtier = {
			NOT = {
				has_trait = kingsguard
				is_player_heir_of = root
				has_trait = dragon
				is_close_family_of = root
			}
			age >= 16				
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = wrathful
			}
			save_scope_as = rk_knight	
		}
		random_courtier = {
			limit = {
				NOT = {
					has_trait = kingsguard
					is_player_heir_of = root
					has_trait = dragon
					is_close_family_of = root
				}
					age >= 16				
			}
			save_scope_as = rk_killed		
		}		
		unknown_murder_effect = {
			VICTIM = scope:rk_killed
			MURDERER = scope:rk_knight
			REASON = death_murder
		}
		#scope:facelessman_iron = {
		#	death = {
		#]		death_reason = death_disappearance
		#	}
		#}			
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0007.a
		custom_tooltip = rk_kg.0007.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = wrathful
					add_trait = calm
				}
			}
			95 = {}
		}
		add_prestige = -150
		add_tyranny = 5
	}
	option = {
		name = rk_kg.0007.b
		custom_tooltip = rk_kg.0007.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = wrathful
					add_trait = calm
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0007.c
		custom_tooltip = rk_kg.0007.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = wrathful
					add_trait = calm
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0008 = { #Kingsguard arrogant
	type = character_event
	title = rk_kg.0008.t
	desc = rk_kg.0008.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_hands_room
	}
	right_portrait = {
		character = scope:rk_knight
		animation = disapproval		
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = arrogant	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = arrogant
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0008.a
		custom_tooltip = rk_kg.0008.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = arrogant
					add_trait = humble
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0008.b
		custom_tooltip = rk_kg.0008.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = arrogant
					add_trait = humble
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0008.c
		custom_tooltip = rk_kg.0008.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = arrogant
					add_trait = humble
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0009 = { #Kingsguard arrogant
	type = character_event
	title = rk_kg.0009.t
	desc = rk_kg.0009.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = marshal		
	}	
	right_portrait = {
		character = scope:rk_offended_lord
		animation = rage		
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = arrogant	
		}		
		NOT = {
			has_title = title:c_rosby
		}
	}
	immediate = {
		title:c_rosby.holder = {
			add_opinion = {
				modifier = disrespect_opinion
				opinion = -25
				target = root
			}		
		}
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = arrogant
			}
			save_scope_as = rk_knight	
		}
		title:c_rosby.holder = {
			save_scope_as = rk_offended_lord
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0009.a
		custom_tooltip = rk_kg.0009.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = arrogant
					add_trait = humble
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0009.b
		custom_tooltip = rk_kg.0009.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = arrogant
					add_trait = humble
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0009.c
		custom_tooltip = rk_kg.0009.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = arrogant
					add_trait = humble
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0010 = { #Kingsguard arrogant
	type = character_event
	title = rk_kg.0010.t
	desc = rk_kg.0010.desc
	theme = rk_red_keep
	override_background = {
		reference = courtyard
	}
	right_portrait = {
		character = scope:rk_knight
		animation = disapproval		
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = arrogant	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = arrogant
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0010.a
		custom_tooltip = rk_kg.0010.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = arrogant
					add_trait = humble
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0010.b
		custom_tooltip = rk_kg.0010.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = arrogant
					add_trait = humble
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0010.c
		custom_tooltip = rk_kg.0010.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = arrogant
					add_trait = humble
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0011 = { #Kingsguard arrogant
	type = character_event
	title = rk_kg.0011.t
	desc = rk_kg.0011.desc
	theme = rk_red_keep
	override_background = {
		reference = red_keep_hall
	}
	right_portrait = {
		character = scope:rk_knight
		animation = personality_bold		
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = arrogant	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = arrogant
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0011.a
		custom_tooltip = rk_kg.0011.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = arrogant
					add_trait = humble
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0011.b
		custom_tooltip = rk_kg.0011.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = arrogant
					add_trait = humble
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0011.c
		custom_tooltip = rk_kg.0011.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = arrogant
					add_trait = humble
				}
			}
			90 = {}
		}			
	}	
}



rk_kg.0012 = { #Kingsguard sadistic
	type = character_event
	title = rk_kg.0012.t
	desc = rk_kg.0012.desc
	theme = rk_red_keep
	override_background = {
		reference = dungeon
	}
	right_portrait = {
		character = scope:rk_knight
		animation = spymaster		
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = sadistic	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = sadistic
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0012.a
		custom_tooltip = rk_kg.0012.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = sadistic
					add_trait = compassionate
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0012.b
		custom_tooltip = rk_kg.0012.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = sadistic
					add_trait = compassionate
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0012.c
		custom_tooltip = rk_kg.0012.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = sadistic
					add_trait = compassionate
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0013 = { #Kingsguard sadistic
	type = character_event
	title = rk_kg.0013.t
	desc = rk_kg.0013.desc
	theme = rk_red_keep
	override_background = {
		reference = red_keep_hall
	}
	right_portrait = {
		character = scope:rk_knight
		animation = menacing		
		camera = camera_torso
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = sadistic	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = sadistic
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0013.a
		custom_tooltip = rk_kg.0013.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = sadistic
					add_trait = compassionate
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0013.b
		custom_tooltip = rk_kg.0013.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = sadistic
					add_trait = compassionate
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0013.c
		custom_tooltip = rk_kg.0013.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = sadistic
					add_trait = compassionate
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0014 = { #Kingsguard sadistic
	type = character_event
	title = rk_kg.0014.t
	desc = rk_kg.0014.desc
	theme = rk_red_keep
	override_background = {
		reference = dungeon
	}
	right_portrait = {
		character = scope:rk_knight
		animation = spymaster		
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = sadistic	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = sadistic
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0014.a
		custom_tooltip = rk_kg.0014.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = sadistic
					add_trait = compassionate
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0014.b
		custom_tooltip = rk_kg.0014.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = sadistic
					add_trait = compassionate
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0014.c
		custom_tooltip = rk_kg.0014.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = sadistic
					add_trait = compassionate
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0015 = { #Kingsguard sadistic
	type = character_event
	title = rk_kg.0015.t
	desc = rk_kg.0015.desc
	theme = rk_red_keep
	override_background = {
		reference = dungeon
	}
	right_portrait = {
		character = scope:rk_knight
		animation = spymaster		
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = sadistic	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = sadistic
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0015.a
		custom_tooltip = rk_kg.0015.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = sadistic
					add_trait = compassionate
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0015.b
		custom_tooltip = rk_kg.0015.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = sadistic
					add_trait = compassionate
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0015.c
		custom_tooltip = rk_kg.0015.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = sadistic
					add_trait = compassionate
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0016 = { #Kingsguard wrathful
	type = character_event
	title = rk_kg.0016.t
	desc = rk_kg.0016.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_hand
		animation = disapproval		
	}
	left_portrait = {
		character = scope:rk_knight
		animation = rage		
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = wrathful	
		}	
		exists = cp:councillor_castellan			
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = wrathful
			}
			save_scope_as = rk_knight	
		}
		cp:councillor_castellan = {
			save_scope_as = rk_hand
		}		
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0016.a
		custom_tooltip = rk_kg.0016.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = wrathful
					add_trait = calm
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0016.b
		custom_tooltip = rk_kg.0016.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = wrathful
					add_trait = calm
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0016.c
		custom_tooltip = rk_kg.0016.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = wrathful
					add_trait = calm
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0017 = { #Kingsguard Lazy
	type = character_event
	title = rk_kg.0017.t
	desc = rk_kg.0017.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_hands_room
	}
	right_portrait = {
		character = root
		animation = disapproval		
		camera = camera_torso
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = lazy	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = lazy
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0017.a
		custom_tooltip = rk_kg.0017.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = lazy
					add_trait = diligent
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0017.b
		custom_tooltip = rk_kg.0017.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = lazy
					add_trait = diligent
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0017.c
		custom_tooltip = rk_kg.0017.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = lazy
					add_trait = diligent
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0018 = { #Kingsguard Lazy
	type = character_event
	title = rk_kg.0018.t
	desc = rk_kg.0018.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_knight
		animation = marshal_shield		
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = lazy	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = lazy
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0018.a
		custom_tooltip = rk_kg.0018.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = lazy
					add_trait = diligent
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0018.b
		custom_tooltip = rk_kg.0018.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = lazy
					add_trait = diligent
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0018.c
		custom_tooltip = rk_kg.0018.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = lazy
					add_trait = diligent
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0019 = { #Kingsguard Greedy
	type = character_event
	title = rk_kg.0019.t
	desc = rk_kg.0019.desc
	theme = rk_red_keep
	override_background = {
		reference = garden
	}
	right_portrait = {
		character = scope:rk_knight
		animation = steward	
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = greedy	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = greedy
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0019.a
		custom_tooltip = rk_kg.0019.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = greedy
					add_trait = generous
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0019.b
		custom_tooltip = rk_kg.0019.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = greedy
					add_trait = generous
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0019.c
		custom_tooltip = rk_kg.0019.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = greedy
					add_trait = generous
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0020 = { #Kingsguard Greedy
	type = character_event
	title = rk_kg.0020.t
	desc = rk_kg.0020.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_knight
		animation = steward	
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = greedy	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = greedy
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0020.a
		custom_tooltip = rk_kg.0020.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = greedy
					add_trait = generous
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0020.b
		custom_tooltip = rk_kg.0020.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = greedy
					add_trait = generous
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0020.c
		custom_tooltip = rk_kg.0020.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = greedy
					add_trait = generous
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0021 = { #Kingsguard Greedy
	type = character_event
	title = rk_kg.0021.t
	desc = rk_kg.0021.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_knight
		animation = steward	
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = greedy	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = greedy
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0021.a
		custom_tooltip = rk_kg.0021.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = greedy
					add_trait = generous
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0021.b
		custom_tooltip = rk_kg.0021.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = greedy
					add_trait = generous
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0021.c
		custom_tooltip = rk_kg.0021.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = greedy
					add_trait = generous
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0022 = { #Kingsguard Lustful
	type = character_event
	title = rk_kg.0022.t
	desc = rk_kg.0022.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_knight
		animation = flirtation	
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = lustful	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = lustful
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0022.a
		custom_tooltip = rk_kg.0022.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = lustful
					add_trait = chaste
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0022.b
		custom_tooltip = rk_kg.0022.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = lustful
					add_trait = chaste
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0022.c
		custom_tooltip = rk_kg.0022.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = lustful
					add_trait = chaste
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0023 = { #Kingsguard Lustful
	type = character_event
	title = rk_kg.0023.t
	desc = rk_kg.0023.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_knight
		animation = flirtation	
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = lustful	
		}	
		any_courtier = {
			is_close_family_of = root
		}
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = lustful
			}
			save_scope_as = rk_knight	
		}
		random_courtier = {
			limit = {
				is_close_family_of = root
			}
			save_scope_as = rk_wife	
		}		
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0023.a
		custom_tooltip = rk_kg.0023.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = lustful
					add_trait = chaste
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0023.b
		custom_tooltip = rk_kg.0023.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = lustful
					add_trait = chaste
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0023.c
		custom_tooltip = rk_kg.0023.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = lustful
					add_trait = chaste
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0024 = { #Kingsguard Lustful
	type = character_event
	title = rk_kg.0024.t
	desc = rk_kg.0024.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_knight
		animation = flirtation	
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = lustful	
		}	
		any_vassal = {
			is_married = yes
			is_male = yes
		}
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = lustful
			}
			save_scope_as = rk_knight	
		}
		random_vassal = {
			limit = {
				is_married = yes
				is_male = yes
			}			
			save_scope_as = rk_cucked_lord				
		}		
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0024.a
		custom_tooltip = rk_kg.0024.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = lustful
					add_trait = chaste
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0024.b
		custom_tooltip = rk_kg.0024.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = lustful
					add_trait = chaste
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0024.c
		custom_tooltip = rk_kg.0024.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = lustful
					add_trait = chaste
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0025 = { #Kingsguard gluttonous
	type = character_event
	title = rk_kg.0025.t
	desc = rk_kg.0025.desc
	theme = rk_red_keep
	override_background = {
		reference = feast
	}
	right_portrait = {
		character = scope:rk_knight
		animation = toast_goblet	
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = gluttonous	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = gluttonous
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0025.a
		custom_tooltip = rk_kg.0025.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = gluttonous
					add_trait = temperate
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0025.b
		custom_tooltip = rk_kg.0025.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = gluttonous
					add_trait = temperate
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0025.c
		custom_tooltip = rk_kg.0025.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = gluttonous
					add_trait = temperate
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0026 = { #Kingsguard gluttonous
	type = character_event
	title = rk_kg.0026.t
	desc = rk_kg.0026.desc
	theme = rk_red_keep
	override_background = {
		reference = feast
	}
	right_portrait = {
		character = scope:rk_knight
		animation = toast_goblet	
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = gluttonous	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = gluttonous
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0026.a
		custom_tooltip = rk_kg.0026.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = gluttonous
					add_trait = temperate
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0026.b
		custom_tooltip = rk_kg.0026.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = gluttonous
					add_trait = temperate
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0026.c
		custom_tooltip = rk_kg.0026.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = gluttonous
					add_trait = temperate
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0027 = { #Kingsguard gluttonous
	type = character_event
	title = rk_kg.0027.t
	desc = rk_kg.0027.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_red_keep_alley
	}
	right_portrait = {
		character = scope:rk_knight
		animation = boredom	
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = gluttonous	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = gluttonous
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0027.a
		custom_tooltip = rk_kg.0027.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = gluttonous
					add_trait = temperate
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0027.b
		custom_tooltip = rk_kg.0027.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = gluttonous
					add_trait = temperate
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0027.c
		custom_tooltip = rk_kg.0027.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = gluttonous
					add_trait = temperate
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0028 = { #Kingsguard gluttonous
	type = character_event
	title = rk_kg.0028.t
	desc = rk_kg.0028.desc
	theme = rk_red_keep
	override_background = {
		reference = bp1_kitchen_western
	}
	right_portrait = {
		character = scope:rk_knight
		animation = shame	
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = gluttonous	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = gluttonous
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0028.a
		custom_tooltip = rk_kg.0028.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = gluttonous
					add_trait = temperate
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0028.b
		custom_tooltip = rk_kg.0028.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = gluttonous
					add_trait = temperate
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0028.c
		custom_tooltip = rk_kg.0028.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = gluttonous
					add_trait = temperate
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0029 = { #Kingsguard drunkard
	type = character_event
	title = rk_kg.0029.t
	desc = rk_kg.0029.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_hands_room
	}
	right_portrait = {
		character = scope:rk_knight
		animation = wedding_drunk	
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = drunkard	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = drunkard
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes		
	}
	option = { #
		name = rk_kg.0029.a
		custom_tooltip = rk_kg.0029.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = drunkard
					add_trait = temperate
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0029.b
		custom_tooltip = rk_kg.0029.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = drunkard
					add_trait = temperate
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0029.c
		custom_tooltip = rk_kg.0029.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = drunkard
					add_trait = temperate
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0030 = { #Kingsguard drunkard
	type = character_event
	title = rk_kg.0030.t
	desc = rk_kg.0030.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	right_portrait = {
		character = scope:rk_knight
		animation = wedding_drunk	
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = drunkard	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = drunkard
			}
			save_scope_as = rk_knight	
		}
		scope:rk_knight = {
			add_trait = wounded_1
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0030.a
		custom_tooltip = rk_kg.0030.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = drunkard
					add_trait = temperate
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0030.b
		custom_tooltip = rk_kg.0030.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = drunkard
					add_trait = temperate
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0030.c
		custom_tooltip = rk_kg.0030.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = drunkard
					add_trait = temperate
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0031 = { #Kingsguard drunkard
	type = character_event
	title = rk_kg.0031.t
	desc = rk_kg.0031.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	right_portrait = {
		character = scope:rk_knight
		animation = wedding_drunk	
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = drunkard	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = drunkard
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0031.a
		custom_tooltip = rk_kg.0031.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = drunkard
					add_trait = temperate
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0031.b
		custom_tooltip = rk_kg.0031.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = drunkard
					add_trait = temperate
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0031.c
		custom_tooltip = rk_kg.0031.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = drunkard
					add_trait = temperate
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0032 = { #Kingsguard drunkard
	type = character_event
	title = rk_kg.0032.t
	desc = rk_kg.0032.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	right_portrait = {
		character = scope:rk_knight
		animation = wedding_drunk	
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = drunkard	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = drunkard
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0032.a
		custom_tooltip = rk_kg.0032.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = drunkard
					add_trait = temperate
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0032.b
		custom_tooltip = rk_kg.0032.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = drunkard
					add_trait = temperate
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0032.c
		custom_tooltip = rk_kg.0032.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = drunkard
					add_trait = temperate
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0033 = { #Kingsguard deceitful
	type = character_event
	title = rk_kg.0033.t
	desc = rk_kg.0033.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = scheme	
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = deceitful	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = deceitful
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0033.a
		custom_tooltip = rk_kg.0033.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = deceitful
					add_trait = honest
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0033.b
		custom_tooltip = rk_kg.0033.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = deceitful
					add_trait = honest
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0033.c
		custom_tooltip = rk_kg.0033.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = deceitful
					add_trait = honest
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0034 = { #Kingsguard deceitful
	type = character_event
	title = rk_kg.0034.t
	desc = rk_kg.0034.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = steward	
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = deceitful	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = deceitful
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0034.a
		custom_tooltip = rk_kg.0034.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = deceitful
					add_trait = honest
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0034.b
		custom_tooltip = rk_kg.0034.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = deceitful
					add_trait = honest
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0034.c
		custom_tooltip = rk_kg.0034.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = deceitful
					add_trait = honest
				}
			}
			90 = {}
		}			
	}	
}



rk_kg.0035 = { #Kingsguard deceitful
	type = character_event
	title = rk_kg.0035.t
	desc = rk_kg.0035.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = scheme	
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = deceitful	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = deceitful
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0035.a
		custom_tooltip = rk_kg.0035.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = deceitful
					add_trait = honest
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0035.b
		custom_tooltip = rk_kg.0035.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = deceitful
					add_trait = honest
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0035.c
		custom_tooltip = rk_kg.0035.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = deceitful
					add_trait = honest
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0036 = { #Kingsguard deceitful
	type = character_event
	title = rk_kg.0036.t
	desc = rk_kg.0036.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = scheme	
		camera = camera_body
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = deceitful	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = deceitful
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0036.a
		custom_tooltip = rk_kg.0036.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = deceitful
					add_trait = honest
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0036.b
		custom_tooltip = rk_kg.0036.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = deceitful
					add_trait = honest
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0036.c
		custom_tooltip = rk_kg.0036.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = deceitful
					add_trait = honest
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0037 = { #Kingsguard craven
	type = character_event
	title = rk_kg.0037.t
	desc = rk_kg.0037.desc
	theme = rk_red_keep
	override_background = {
		reference = bp1_kitchen_western
	}
	left_portrait = {
		character = scope:rk_knight
		animation = fear	
		camera = camera_body
	}	
	widget = {
		gui = "event_window_widget_vfx_heavy_smoke"
		container = "foreground_shader_vfx_container"
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = craven	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = craven
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0037.a
		custom_tooltip = rk_kg.0037.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = craven
					add_trait = brave
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0037.b
		custom_tooltip = rk_kg.0037.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = craven
					add_trait = brave
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0037.c
		custom_tooltip = rk_kg.0037.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = craven
					add_trait = brave
				}
			}
			90 = {}
		}			
	}	
}

rk_kg.0038 = { #Kingsguard craven
	type = character_event
	title = rk_kg.0038.t
	desc = rk_kg.0038.desc
	theme = rk_red_keep
	override_background = {
		reference = ep2_hunt_forest_hut
	}
	left_portrait = {
		character = scope:rk_knight
		animation = jockey_idle	
		camera = camera_event_right_away_3_4
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = craven	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = craven
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0038.a
		custom_tooltip = rk_kg.0038.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = craven
					add_trait = brave
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0038.b
		custom_tooltip = rk_kg.0038.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = craven
					add_trait = brave
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0038.c
		custom_tooltip = rk_kg.0038.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = craven
					add_trait = brave
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0039 = { #Kingsguard craven
	type = character_event
	title = rk_kg.0039.t
	desc = rk_kg.0039.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	left_portrait = {
		character = scope:rk_knight
		animation = fear	
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = craven	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = craven
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes			
	}
	option = { #
		name = rk_kg.0038.a
		custom_tooltip = rk_kg.0038.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = craven
					add_trait = brave
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0039.b
		custom_tooltip = rk_kg.0039.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = craven
					add_trait = brave
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0039.c
		custom_tooltip = rk_kg.0039.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = craven
					add_trait = brave
				}
			}
			90 = {}
		}			
	}	
}


rk_kg.0040 = { #Kingsguard craven
	type = character_event
	title = rk_kg.0040.t
	desc = rk_kg.0040.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_red_keep_alley
	}
	left_portrait = {
		character = scope:rk_knight
		animation = idle
		camera = camera_shoulders
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = craven	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = craven
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_decrease_effect = yes				
	}
	option = { #
		name = rk_kg.0040.a
		custom_tooltip = rk_kg.0040.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
		random_list = {
			5 = {
				scope:rk_knight = {
					remove_trait = craven
					add_trait = brave
				}
			}
			95 = {}
		}
	}
	option = {
		name = rk_kg.0040.b
		custom_tooltip = rk_kg.0040.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -50				
				target = root
			}
			add_trait = wounded_1
		}	
		random_list = {
			25 = {
				scope:rk_knight = {
					remove_trait = craven
					add_trait = brave
				}
			}
			75 = {}
		}		
	}	
	option = {
		name = rk_kg.0040.c
		custom_tooltip = rk_kg.0040.c_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = angry_opinion
				opinion = -30				
				target = root
			}				
		}
		imprison = {
			target = scope:rk_knight
			type = dungeon
		}
		add_prestige = -300
		random_list = {
			10 = {
				scope:rk_knight = {
					remove_trait = craven
					add_trait = brave
				}
			}
			90 = {}
		}			
	}	
}




######## Kingsguard Positive Events ######

rk_kg.0041 = { #Kingsguard Chaste
	type = character_event
	title = rk_kg.0041.t
	desc = rk_kg.0041.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = marshal_shield
		camera = camera_body
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = chaste	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = chaste
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes
	}
	option = { #
		name = rk_kg.0041.a
		custom_tooltip = rk_kg.0041.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0041.b
		custom_tooltip = rk_kg.0041.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}



rk_kg.0042 = { #Kingsguard Chaste
	type = character_event
	title = rk_kg.0042.t
	desc = rk_kg.0042.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_red_keep_alley
	}
	left_portrait = {
		character = scope:rk_knight
		animation = marshal
		camera = camera_torso
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = chaste	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = chaste
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes
	}
	option = { #
		name = rk_kg.0042.a
		custom_tooltip = rk_kg.0042.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0042.b
		custom_tooltip = rk_kg.0042.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0043 = { #Kingsguard Chaste
	type = character_event
	title = rk_kg.0043.t
	desc = rk_kg.0043.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = marshal
		camera = camera_torso
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = chaste	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = chaste
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0043.a
		custom_tooltip = rk_kg.0043.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0043.b
		custom_tooltip = rk_kg.0043.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0044 = { #Kingsguard Chaste
	type = character_event
	title = rk_kg.0044.t
	desc = rk_kg.0044.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = marshal
		camera = camera_torso
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = chaste	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = chaste
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes			
	}
	option = { #
		name = rk_kg.0044.a
		custom_tooltip = rk_kg.0044.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0044.b
		custom_tooltip = rk_kg.0044.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0045 = { #Kingsguard generous
	type = character_event
	title = rk_kg.0045.t
	desc = rk_kg.0045.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = marshal
		camera = camera_torso
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = generous	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = generous
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0045.a
		custom_tooltip = rk_kg.0045.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0045.b
		custom_tooltip = rk_kg.0045.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0046 = { #Kingsguard generous
	type = character_event
	title = rk_kg.0046.t
	desc = rk_kg.0046.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = personality_compassionate
		camera = camera_torso
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = generous	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = generous
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes			
	}
	option = { #
		name = rk_kg.0046.a
		custom_tooltip = rk_kg.0046.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0046.b
		custom_tooltip = rk_kg.0046.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}

rk_kg.0047 = { #Kingsguard generous
	type = character_event
	title = rk_kg.0047.t
	desc = rk_kg.0047.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = personality_compassionate
		camera = camera_torso
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = generous	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = generous
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes			
	}
	option = { #
		name = rk_kg.0047.a
		custom_tooltip = rk_kg.0047.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0047.b
		custom_tooltip = rk_kg.0047.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0048 = { #Kingsguard generous
	type = character_event
	title = rk_kg.0048.t
	desc = rk_kg.0048.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = personality_compassionate
		camera = camera_torso
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = generous	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = generous
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0048.a
		custom_tooltip = rk_kg.0048.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0048.b
		custom_tooltip = rk_kg.0048.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0049 = { #Kingsguard diligent
	type = character_event
	title = rk_kg.0049.t
	desc = rk_kg.0049.desc
	theme = rk_red_keep
	override_background = {
		reference = courtyard
	}
	left_portrait = {
		character = scope:rk_knight
		animation = inspect_weapon
		camera = camera_torso
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = diligent	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = diligent
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0049.a
		custom_tooltip = rk_kg.0049.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0049.b
		custom_tooltip = rk_kg.0049.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0050 = { #Kingsguard diligent
	type = character_event
	title = rk_kg.0050.t
	desc = rk_kg.0050.desc
	theme = rk_red_keep
	override_background = {
		reference = courtyard
	}
	left_portrait = {
		character = scope:rk_knight
		animation = writing
		camera = camera_torso
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = diligent	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = diligent
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0050.a
		custom_tooltip = rk_kg.0050.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0050.b
		custom_tooltip = rk_kg.0050.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0051 = { #Kingsguard diligent
	type = character_event
	title = rk_kg.0051.t
	desc = rk_kg.0051.desc
	theme = rk_red_keep
	override_background = {
		reference = courtyard
	}
	left_portrait = {
		character = scope:rk_knight
		animation = writing
		camera = camera_torso
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = diligent	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = diligent
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes		
	}	
	option = { #
		name = rk_kg.0051.a
		custom_tooltip = rk_kg.0051.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0051.b
		custom_tooltip = rk_kg.0051.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}



rk_kg.0052 = { #Kingsguard diligent
	type = character_event
	title = rk_kg.0052.t
	desc = rk_kg.0052.desc
	theme = rk_red_keep
	override_background = {
		reference = ep3_city_gate
	}
	left_portrait = {
		character = scope:rk_knight
		animation = marshal
		camera = camera_torso
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = diligent	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = diligent
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes			
	}
	option = { #
		name = rk_kg.0052.a
		custom_tooltip = rk_kg.0052.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0052.b
		custom_tooltip = rk_kg.0052.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}

rk_kg.0053 = { #Kingsguard forgiving
	type = character_event
	title = rk_kg.0053.t
	desc = rk_kg.0053.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = personality_honorable
		camera = camera_shoulders
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = forgiving	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = forgiving
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0053.a
		custom_tooltip = rk_kg.0053.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0053.b
		custom_tooltip = rk_kg.0053.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}

rk_kg.0054 = { #Kingsguard forgiving
	type = character_event
	title = rk_kg.0054.t
	desc = rk_kg.0054.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = personality_honorable
		camera = camera_shoulders
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = forgiving	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = forgiving
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes			
	}
	option = { #
		name = rk_kg.0054.a
		custom_tooltip = rk_kg.0054.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0054.b
		custom_tooltip = rk_kg.0054.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}

rk_kg.0055 = { #Kingsguard forgiving
	type = character_event
	title = rk_kg.0055.t
	desc = rk_kg.0055.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = personality_honorable
		camera = camera_shoulders
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = forgiving	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = forgiving
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes			
	}
	option = { #
		name = rk_kg.0055.a
		custom_tooltip = rk_kg.0055.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0055.b
		custom_tooltip = rk_kg.0055.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}



rk_kg.0056 = { #Kingsguard forgiving
	type = character_event
	title = rk_kg.0056.t
	desc = rk_kg.0056.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = personality_honorable
		camera = camera_shoulders
	}		
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = forgiving	
		}		
	}
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = forgiving
			}
			save_scope_as = rk_knight	
		}
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0056.a
		custom_tooltip = rk_kg.0056.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0056.b
		custom_tooltip = rk_kg.0056.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0057 = { #Kingsguard humble
	type = character_event
	title = rk_kg.0057.t
	desc = rk_kg.0057.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = personality_honorable
	}
	right_portrait = {
		character = scope:rk_saved_lord
		animation = personality_honorable
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = humble	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = humble
			}
			save_scope_as = rk_knight	
		}
		random_vassal = {			
			save_scope_as = rk_saved_lord				
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0057.a
		custom_tooltip = rk_kg.0057.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0057.b
		custom_tooltip = rk_kg.0057.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}




rk_kg.0058 = { #Kingsguard humble
	type = character_event
	title = rk_kg.0058.t
	desc = rk_kg.0058.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	left_portrait = {
		character = scope:rk_knight
		animation = personality_honorable
	}
	right_portrait = {
		character = scope:rk_saved_lord
		animation = personality_honorable
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = humble	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = humble
			}
			save_scope_as = rk_knight	
		}
		random_vassal = {			
			save_scope_as = rk_saved_lord				
		}			
		rk_kingsguard_honor_increase_effect = yes			
	}
	option = { #
		name = rk_kg.0058.a
		custom_tooltip = rk_kg.0058.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0058.b
		custom_tooltip = rk_kg.0058.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0059 = { #Kingsguard humble
	type = character_event
	title = rk_kg.0059.t
	desc = rk_kg.0059.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_knight
		animation = marshal
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = humble	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = humble
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes			
	}
	option = { #
		name = rk_kg.0059.a
		custom_tooltip = rk_kg.0059.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0059.b
		custom_tooltip = rk_kg.0059.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}



rk_kg.0060 = { #Kingsguard humble
	type = character_event
	title = rk_kg.0060.t
	desc = rk_kg.0060.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	right_portrait = {
		character = scope:rk_knight
		animation = marshal
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = humble	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = humble
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0060.a
		custom_tooltip = rk_kg.0060.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0060.b
		custom_tooltip = rk_kg.0060.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}

rk_kg.0061 = { #Kingsguard compassionate
	type = character_event
	title = rk_kg.0061.t
	desc = rk_kg.0061.desc
	theme = rk_red_keep
	override_background = {
		reference = dungeon
	}
	right_portrait = {
		character = scope:rk_knight
		animation = personality_compassionate
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = compassionate	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = compassionate
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0061.a
		custom_tooltip = rk_kg.0061.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0061.b
		custom_tooltip = rk_kg.0061.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}

rk_kg.0062 = { #Kingsguard compassionate
	type = character_event
	title = rk_kg.0062.t
	desc = rk_kg.0062.desc
	theme = rk_red_keep
	override_background = {
		reference = bp1_kitchen_western
	}
	right_portrait = {
		character = scope:rk_knight
		animation = personality_compassionate
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = compassionate	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = compassionate
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0062.a
		custom_tooltip = rk_kg.0062.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0062.b
		custom_tooltip = rk_kg.0062.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0063 = { #Kingsguard compassionate
	type = character_event
	title = rk_kg.0063.t
	desc = rk_kg.0063.desc
	theme = rk_red_keep
	override_background = {
		reference = courtyard
	}
	right_portrait = {
		character = scope:rk_knight
		animation = marshal
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = compassionate	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = compassionate
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0063.a
		custom_tooltip = rk_kg.0063.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0063.b
		custom_tooltip = rk_kg.0063.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}

rk_kg.0064 = { #Kingsguard compassionate
	type = character_event
	title = rk_kg.0064.t
	desc = rk_kg.0064.desc
	theme = rk_red_keep
	override_background = {
		reference = courtyard
	}
	right_portrait = {
		character = scope:rk_knight
		animation = chancellor
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = compassionate	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = compassionate
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0064.a
		custom_tooltip = rk_kg.0064.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0064.b
		custom_tooltip = rk_kg.0064.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0065 = { #Kingsguard temperate
	type = character_event
	title = rk_kg.0065.t
	desc = rk_kg.0065.desc
	theme = rk_red_keep
	override_background = {
		reference = feast
	}
	right_portrait = {
		character = scope:rk_knight
		animation = idle
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = temperate	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = temperate
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes			
	}
	option = { #
		name = rk_kg.0065.a
		custom_tooltip = rk_kg.0065.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0065.b
		custom_tooltip = rk_kg.0065.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}

rk_kg.0066 = { #Kingsguard temperate
	type = character_event
	title = rk_kg.0066.t
	desc = rk_kg.0066.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_knight
		animation = idle
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = temperate	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = temperate
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0066.a
		custom_tooltip = rk_kg.0066.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0066.b
		custom_tooltip = rk_kg.0066.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0067 = { #Kingsguard zealous
	type = character_event
	title = rk_kg.0067.t
	desc = rk_kg.0067.desc
	theme = rk_red_keep
	override_background = {
		reference = temple
	}
	right_portrait = {
		character = scope:rk_knight
		animation = idle
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = zealous	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = zealous
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes	
	}
	option = { #
		name = rk_kg.0067.a
		custom_tooltip = rk_kg.0067.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0067.b
		custom_tooltip = rk_kg.0067.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0068 = { #Kingsguard zealous
	type = character_event
	title = rk_kg.0068.t
	desc = rk_kg.0068.desc
	theme = rk_red_keep
	override_background = {
		reference = temple
	}
	right_portrait = {
		character = scope:rk_knight
		animation = prayer
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = zealous	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = zealous
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes
	}
	option = { #
		name = rk_kg.0068.a
		custom_tooltip = rk_kg.0068.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0068.b
		custom_tooltip = rk_kg.0068.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0069 = { #Kingsguard just
	type = character_event
	title = rk_kg.0069.t
	desc = rk_kg.0069.desc
	theme = rk_red_keep
	override_background = {
		reference = temple
	}
	right_portrait = {
		character = scope:rk_knight
		animation = agot_iron_throne
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = just	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = just
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0069.a
		custom_tooltip = rk_kg.0069.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0069.b
		custom_tooltip = rk_kg.0069.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0070 = { #Kingsguard just
	type = character_event
	title = rk_kg.0070.t
	desc = rk_kg.0070.desc
	theme = rk_red_keep
	override_background = {
		reference = red_keep_hall
	}
	right_portrait = {
		character = scope:rk_knight
		animation = idle
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = just	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = just
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0070.a
		custom_tooltip = rk_kg.0070.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0070.b
		custom_tooltip = rk_kg.0070.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0071 = { #Kingsguard just
	type = character_event
	title = rk_kg.0071.t
	desc = rk_kg.0071.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_knight
		animation = idle
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = just	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = just
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0071.a
		custom_tooltip = rk_kg.0071.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0071.b
		custom_tooltip = rk_kg.0071.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}

rk_kg.0072 = { #Kingsguard just
	type = character_event
	title = rk_kg.0072.t
	desc = rk_kg.0072.desc
	theme = rk_red_keep
	override_background = {
		reference = courtyard
	}
	right_portrait = {
		character = scope:rk_knight
		animation = marshal_shield
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = just	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = just
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes
	}
	option = { #
		name = rk_kg.0072.a
		custom_tooltip = rk_kg.0072.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0072.b
		custom_tooltip = rk_kg.0072.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0073 = { #Kingsguard honest
	type = character_event
	title = rk_kg.0073.t
	desc = rk_kg.0073.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_knight
		animation = chancellor
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = honest	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = honest
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0073.a
		custom_tooltip = rk_kg.0073.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0073.b
		custom_tooltip = rk_kg.0073.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}

rk_kg.0074 = { #Kingsguard honest
	type = character_event
	title = rk_kg.0074.t
	desc = rk_kg.0074.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_knight
		animation = idle
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = honest	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = honest
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0074.a
		custom_tooltip = rk_kg.0074.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0074.b
		custom_tooltip = rk_kg.0074.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}

rk_kg.0075 = { #Kingsguard honest
	type = character_event
	title = rk_kg.0075.t
	desc = rk_kg.0075.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_hands_room
	}
	right_portrait = {
		character = scope:rk_knight
		animation = chancellor
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = honest	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = honest
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0075.a
		custom_tooltip = rk_kg.0075.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0075.b
		custom_tooltip = rk_kg.0075.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}

rk_kg.0076 = { #Kingsguard honest
	type = character_event
	title = rk_kg.0076.t
	desc = rk_kg.0076.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = scope:rk_knight
		animation = marshal_shield
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = honest	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = honest
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0076.a
		custom_tooltip = rk_kg.0076.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0076.b
		custom_tooltip = rk_kg.0076.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0077 = { #Kingsguard brave
	type = character_event
	title = rk_kg.0077.t
	desc = rk_kg.0077.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	widget = {
		gui = "event_window_widget_vfx_heavy_smoke"
		container = "foreground_shader_vfx_container"
	}		
	right_portrait = {
		character = scope:rk_knight
		animation = marshal_shield
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = brave	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = brave
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0077.a
		custom_tooltip = rk_kg.0077.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0077.b
		custom_tooltip = rk_kg.0077.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}
rk_kg.0078 = { #Kingsguard brave
	type = character_event
	title = rk_kg.0078.t
	desc = rk_kg.0078.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}	
	right_portrait = {
		character = scope:rk_knight
		animation = marshal_shield
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = brave	
		}		
	}

	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = brave
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes			
	}
	option = { #
		name = rk_kg.0078.a
		custom_tooltip = rk_kg.0078.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0078.b
		custom_tooltip = rk_kg.0078.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0079 = { #Kingsguard brave
	type = character_event
	title = rk_kg.0079.t
	desc = rk_kg.0079.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_red_keep_alley
	}	
	right_portrait = {
		character = scope:rk_knight
		animation = idle
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = brave	
		}		
	}
	widget = {
		gui = "event_window_widget_vfx_heavy_smoke"
		container = "foreground_shader_vfx_container"
	}	
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = brave
			}
			save_scope_as = rk_knight	
		}			
		rk_kingsguard_honor_increase_effect = yes			
	}
	option = { #
		name = rk_kg.0079.a
		custom_tooltip = rk_kg.0079.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0079.b
		custom_tooltip = rk_kg.0079.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


rk_kg.0080 = { #Kingsguard brave
	type = character_event
	title = rk_kg.0080.t
	desc = rk_kg.0080.desc
	theme = rk_red_keep
	override_background = {
		reference = wilderness_forest
	}	
	right_portrait = {
		character = scope:rk_knight
		animation = marshal_shield
		camera = camera_shoulders
	}	
	trigger = {
		is_imprisoned = no
		is_ai = no
		has_title = title:c_kings_landing
		is_available = yes
		age >= 12
		any_courtier = {
			has_trait = kingsguard
			has_trait = brave	
		}		
	}	
	immediate = {
		random_courtier = {
			limit = {
				has_trait = kingsguard
				has_trait = brave
			}
			save_scope_as = rk_knight	
		}			
		scope:rk_knight = {
			add_trait = wounded_1
		}
		rk_kingsguard_honor_increase_effect = yes		
	}
	option = { #
		name = rk_kg.0080.a
		custom_tooltip = rk_kg.0080.a_tt	
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 5				
				target = root
			}				
		}
	}
	option = {
		name = rk_kg.0080.b
		custom_tooltip = rk_kg.0080.b_tt
		scope:rk_knight = {
			add_opinion = {
				modifier = respect_opinion
				opinion = 15				
				target = root
			}
			add_prestige = 150
		}	
		remove_short_term_gold = 50
	}	
}


