﻿namespace = rk_city

# Visit King's Landing Events
############################################################################################################################################################


rk_city.0001 = { #The Gutter Bard
	type = character_event
	title = rk_city.0001.t
	desc = rk_city.0001.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }				
		}		
	}
	left_portrait = {
		character = scope:rk_gutter_bard
		animation = lute_active	
		outfit_tags = { beggar_rags }			
	}	
	immediate = {		
		create_character = {
				location = root.capital_province
				template = rk_gutter_bard
				gender_female_chance = 50
				save_scope_as = rk_gutter_bard
		}
		hidden_effect = {
			set_variable = {
				name = rk_city_01_fired
				years = 50
			}
		}		
	}	
	option = {  #Enough. I’ll not waste breath on this filth.
		name = rk_city.0001.a
		custom_tooltip = rk_city.0001.a_tt	
		flavor =  rk_city.0001.a_f
		stress_impact = {
			arrogant = minor_stress_gain
			wrathful = minor_stress_gain
		}	
		hidden_effect = {	
			send_interface_toast = {
				title = rk_city.0001.a_toast.a
				custom_tooltip = rk_city.0001.a_toast.a_desc
				left_icon = root
				type = event_toast_effect_bad
				add_prestige = -50
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_king_difamed
						years = 5
					}
				}
			}
			scope:rk_gutter_bard = {
				death = {
					death_reason = death_disappearance
				}
			}	
		}
	}
	option = {  #How dare you defame our King!
		name = rk_city.0001.b
		custom_tooltip = rk_city.0001.b_tt		
        flavor = rk_city.0001.b_f	
		stress_impact = {
			brave = minor_stress_loss
			wrathful = minor_stress_loss
			arrogant = minor_stress_loss
			humble = minor_stress_gain
			compassionate = minor_stress_gain
			just = minor_stress_loss
		}
		hidden_effect = {	
			duel = {
				skill = prowess
				target = scope:rk_gutter_bard
				80 = {
					play_music_cue = mx_rk_cue_behead_01	
					modifier = {
						prowess >= 15
						add = 200
					}			
					send_interface_toast = {
						title = rk_city.0001.b_toast.a
						left_icon = root
						right_icon = scope:rk_gutter_bard
						type = event_toast_effect_good	
						dynasty = {
							add_dynasty_prestige = 10
						}
						add_trait_xp = {
							trait = lifestyle_blademaster
							value = 30
						}						
						add_prestige = 50
						add_dread = 5
						add_trait = lifestyle_blademaster	
						scope:rk_gutter_bard = {
							death = {
								death_reason = death_duel
								killer = ROOT
							}
						}
						if = {
							limit = {
								NOT = {
									age >= 20
								}
							}
							add_prowess_skill = 1
						}						
					}
					if = {
						limit = {
							is_male = yes
						}
						trigger_event = rk_city.0002						
					}
				}
				10 = {
					modifier = {
						prowess >= 15
						add = -200
					}					
					send_interface_toast = { ###REVIEW INCREASE!				
						title =  rk_city.0001.b_toast.b
						left_icon = root
						right_icon = scope:rk_gutter_bard
						type = event_toast_effect_bad	
						dynasty = {
							add_dynasty_prestige = -50
						}
						add_prestige = -10
						imprison = {
							target = scope:rk_gutter_bard
							type = dungeon
						}
						ROOT = {
							death = {
								death_reason = death_duel
								killer = scope:rk_gutter_bard
							}
						}						
					}	
				}
				10 = {
					modifier = {
						prowess >= 15
						add = 100
					}					
					send_interface_toast = {				
						title =  rk_city.0001.c_toast.c
						left_icon = root
						right_icon = scope:rk_gutter_bard	
						add_prestige = 25
					}	
				}				
			}		
		}		
	}
	option = {  #I know a better verse. Allow me.
		name = rk_city.0001.c
		custom_tooltip = rk_city.0001.c_tt	
		trigger = {
			OR = {
				has_trait = lifestyle_poet
				diplomacy >= 15
				has_trait = intellect_good_3
				has_trait = shrewd
			}
		}
		trigger_event = rk_city.0003
		stress_impact = {
			shy = minor_stress_gain
			gregarious = minor_stress_loss
			humble = minor_stress_gain
			arrogant = minor_stress_loss
		}
	}	
	option = {  #Sing me another, bard. The court is a nest of fools.
		name = rk_city.0001.d
		custom_tooltip = rk_city.0001.d_tt	
		trigger = {
			OR = {
				has_trait = cynical
				has_trait = eccentric
			}
		}
		stress_impact = {
			cynical = major_stress_loss
			eccentric = major_stress_loss
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0001.a_toast.a
				custom_tooltip = rk_city.0001.a_toast.a_desc
				left_icon = root
				type = event_toast_effect_bad
				add_prestige = -50
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_king_difamed
						years = 5
					}
				}
				add_stress = 5
			}
			scope:rk_gutter_bard = {
				death = {
					death_reason = death_disappearance
				}
			}	
		}		
	}
	option = {  #Guards! Detain this man!
		name = rk_city.0001.e
		custom_tooltip = rk_city.0001.e_tt	
		stress_impact = {
			just = minor_stress_loss
			compassionate = minor_stress_gain
			humble = minor_stress_gain
			arrogant = minor_stress_loss
			vengeful = minor_stress_loss
		}
		hidden_effect = {
			random_list = {
				50 = {
					send_interface_toast = {
						title = rk_city.0001.e_toast.a
						custom_tooltip = rk_city.0001.e_toast.a_tt 
						left_icon = root
						right_icon = scope:rk_gutter_bard						
						type = event_toast_effect_good	
						add_dread = 5
						imprison = {
							target = scope:rk_gutter_bard
							type = dungeon
						}						
					}				
				}
				50 = {
					send_interface_toast = {
						title = rk_city.0001.e_toast.b
						custom_tooltip = rk_city.0001.e_toast.b_tt 
						left_icon = root
						type = event_toast_effect_bad
						add_prestige = -100
						title:c_kings_landing = {
							add_county_modifier = {
								modifier = rk_king_difamed
								years = 5
							}
						}	
						add_stress = 15						
					}
					scope:rk_gutter_bard = {
						death = {
							death_reason = death_disappearance
						}
					}					
				}
			}
		}
	}		
}


rk_city.0002 = { #Blood in the Street
	type = character_event
	title = rk_city.0002.t
	desc = rk_city.0002.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	right_portrait = {
		character = root
		animation = inspect_weapon
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }			
		}		
	}
	left_portrait = {
		character = scope:rk_harlot
		animation = flirtation_left			
	}	
	lower_center_portrait = {
		character = scope:rk_gutter_bard
		animation = dead	
	}		
	immediate = {		
		create_character = {
				location = root.capital_province
				template = rk_harlot
				gender_female_chance = 100
				save_scope_as = rk_harlot
				intrigue = 10
		}
		hidden_effect = {
			scope:rk_gutter_bard = {
				add_trait = wounded_1		
			}
			scope:rk_harlot = {
				add_character_flag = rk_harlot_outfit_1		
			}			
		}		
	}	
	option = {  #Lead the way, my lady.
		name = rk_city.0002.a
		custom_tooltip = rk_city.0002.a_tt	
		flavor = rk_city.0002.a_f 
		stress_impact = {
			chaste = minor_stress_gain
			lustful = minor_stress_loss
			zealous = minor_stress_gain
		}
		remove_short_term_gold = 5
		hidden_effect = {
			send_interface_toast = {
				custom_tooltip = rk_city.0002.a_toast_desc
				title = rk_city.0002.a_toast.a
				left_icon = root
				type = event_toast_effect_good	
				add_stress = -20
				if = {
					limit = {
						NOT = {
							age >= 20
						}
					}
					add_prowess_skill = 1
				}
			}
			random_list = {
				50 = {
					scope:rk_harlot = {
						make_pregnant = {
						 father = ROOT
						 number_of_children = 1	
						 known_bastard = no				 
						}
					}					
				}
				50 = {
				}
			}
		}	
	}
	option = {  #My path lies elsewhere tonight.
		name = rk_city.0002.b
		custom_tooltip = rk_city.0002.b_tt
		flavor = rk_city.0002.b_f 	
		hidden_effect = {
			scope:rk_harlot = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}
		stress_impact = {
			arrogant = minor_stress_gain
			lustful = minor_stress_gain
		}		
	}
	option = {  #Out of my sight, whore.
		name = rk_city.0002.c
		custom_tooltip = rk_city.0002.c_tt	
		flavor = rk_city.0002.c_f
		hidden_effect = {
			scope:rk_harlot = {
				death = {
					death_reason = death_disappearance
				}
			}		
		}
		stress_impact = {
			arrogant = minor_stress_loss
			callous = minor_stress_loss
			rude = minor_stress_loss
			humble = minor_stress_gain
			compassionate = minor_stress_gain
			wrathful = minor_stress_loss
		}
	}	
	option = {  #Here, just take this and go.
		name = rk_city.0002.d
		custom_tooltip = rk_city.0002.d_tt	
		flavor = rk_city.0002.d_f
		trigger = {
			OR = {
				has_trait = generous
				has_trait = compassionate
			}	
		}
		remove_short_term_gold = 25
		scope:rk_harlot = {
			add_opinion = {
				modifier = kindness_opinion
				opinion = 50				
				target = root
			}	
		}		
		hidden_effect = {
			scope:rk_harlot = {
				death = {
					death_reason = death_disappearance
				}
			}		
		}		
	}
	option = {  #Your beauty could be useful at court.
		name = rk_city.0002.e
		custom_tooltip = rk_city.0002.e_tt	
		flavor = rk_city.0002.e_f
		trigger = {
			intrigue >= 15
		}
		send_interface_toast = {
			title = rk_city.0002.e_toast.a
			left_icon = root
			right_icon = scope:rk_harlot
			remove_short_term_gold = 5			
			add_prestige = -25
			add_courtier = scope:rk_harlot		
			scope:rk_harlot = {
				add_opinion = {
					modifier = kindness_opinion
					opinion = 20				
					target = root
				}	
			}
				if = {
					limit = {
						NOT = {
							age >= 20
						}
					}
					add_intrigue_skill = 1
				}			
			ROOT = {
				add_hook = {
					type = loyalty_hook
					target = scope:rk_harlot
				}
			}			
		}			
	}		
}

rk_city.0003 = { #The King's Verse
	type = character_event
	title = rk_city.0003.t
	desc = rk_city.0003.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	right_portrait = {
		character = root
		animation = storyteller	
		outfit_tags = { travel_cloak }			
		outfit_tags = { no_headgear }		
	}
	left_portrait = {
		character = scope:rk_gutter_bard
		animation = lute_active
		outfit_tags = { beggar_rags }			
	}	
	immediate = {		
		add_character_flag = {
			flag = no_headgear
			 days = 1
		}
		play_music_cue = mx_rk_cue_lute		
	}	
	option = {  #You rhyme of rot, yet Heaven hears...
		name = rk_city.0003.a
		custom_tooltip = rk_city.0003.f_tt	
		flavor = rk_city.0003.a_f
		trigger = {
			OR = {
				has_trait = zealous
				piety_level >= 3 
				has_trait = just
			}	
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0003.toast
				left_icon = root
				type = event_toast_effect_good	
				dynasty = {
					add_dynasty_prestige = 25
				}
				add_prestige = 150
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_kings_verse
						years = 5
					}
				}
				if = {
					limit = {
						NOT = {
							age >= 20
						}
					}
					add_diplomacy_skill = 1
				}					
			}
				add_trait = lifestyle_poet			
		}
	}
	option = {  #You deal in verse and petty fame...
		name = rk_city.0003.b
		custom_tooltip = rk_city.0003.f_tt		
		flavor = rk_city.0003.b_f
		trigger = {
			OR = {
				has_trait = arrogant
				prestige_level >= 3 
				has_trait = ambitious
			}	
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0003.toast
				left_icon = root
				type = event_toast_effect_good	
				dynasty = {
					add_dynasty_prestige = 25
				}
				add_prestige = 150
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_kings_verse
						years = 5
					}
				}
			}
				if = {
					limit = {
						NOT = {
							age >= 20
						}
					}
					add_diplomacy_skill = 1
				}			
				add_trait = lifestyle_poet			
		}		
	}
	option = {  #A storm of words may rouse the street...
		name = rk_city.0003.c
		custom_tooltip = rk_city.0003.f_tt	
		flavor = rk_city.0003.c_f	
		trigger = {
			OR = {
				has_trait = calm
				has_trait = patient
				has_trait = temperate
				has_trait = content		
				has_trait = forgiving
				has_trait = humble
			}	
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0003.toast
				left_icon = root
				type = event_toast_effect_good	
				dynasty = {
					add_dynasty_prestige = 5
				}
				add_prestige = 150
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_kings_verse
						years = 5
					}
				}
			}
				if = {
					limit = {
						NOT = {
							age >= 20
						}
					}
					add_diplomacy_skill = 1
				}			
				add_trait = lifestyle_poet			
		}		
	}	
	option = {  #You sing to stir the flock from sleep...
		name = rk_city.0003.d
		custom_tooltip = rk_city.0003.f_tt	
		flavor = rk_city.0003.d_f
		trigger = {
			OR = {
				has_trait = callous
				has_trait = sadistic
				has_trait = brave
				has_trait = wrathful		
				has_trait = arrogant
				martial >= 15
			}	
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0003.toast
				left_icon = root
				type = event_toast_effect_good	
				dynasty = {
					add_dynasty_prestige = 5
				}
				add_dread = 5
				add_prestige = 150
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_kings_verse
						years = 5
					}
				}
			}
				if = {
					limit = {
						NOT = {
							age >= 20
						}
					}
					add_diplomacy_skill = 1
				}			
				add_trait = lifestyle_poet			
		}		
	}	
	option = {  #You bare your teeth for crumbs and cheer...
		name = rk_city.0003.e
		custom_tooltip = rk_city.0003.f_tt	
		flavor = rk_city.0003.e_f
		trigger = {
			OR = {
				has_trait = vengeful
				has_trait = deceitful
				has_trait = brave
				has_trait = arbitrary		
				has_trait = arrogant
				intrigue >= 15
			}	
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0003.toast
				left_icon = root
				type = event_toast_effect_good	
				dynasty = {
					add_dynasty_prestige = 5
				}
				add_dread = 5				
				add_prestige = 150
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_kings_verse
						years = 5
					}
				}
			}
				if = {
					limit = {
						NOT = {
							age >= 20
						}
					}
					add_diplomacy_skill = 1
				}			
				add_trait = lifestyle_poet			
		}		
	}	
	option = {  #My words command, not beg or please...
		name = rk_city.0003.f
		custom_tooltip = rk_city.0003.f_tt	
		flavor = rk_city.0003.f_f	
		trigger = {
			OR = {
				has_trait = lifestyle_poet
				diplomacy >= 15
			}	
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0003.toast
				left_icon = root
				type = event_toast_effect_good	
				dynasty = {
					add_dynasty_prestige = 5
				}
				add_prestige = 150
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_kings_verse
						years = 5
					}
				}
			}
				if = {
					limit = {
						NOT = {
							age >= 20
						}
					}
					add_diplomacy_skill = 1
				}			
				add_trait = lifestyle_poet			
		}		
	}		
}

rk_city.0004 = { #A Silver Rat
	type = character_event
	title = rk_city.0004.t
	desc = rk_city.0004.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	left_portrait = {
		character = ROOT
		animation = worry	
		outfit_tags = { travel_cloak }
		outfit_tags = { western_stealth_hood }		
		camera = camera_torso
	}
	right_portrait = {
		character = scope:rk_silver_rat
		animation = ecstasy
		outfit_tags = { beggar_rags }	
		camera = camera_event_center_away
	}
	immediate = {
		remove_short_term_gold = 50
		create_character = {
				location = root.capital_province
				template = rk_silver_rat
				gender_female_chance = 0
				save_scope_as = rk_silver_rat
				intrigue = 7
		}	
		add_stress = 5
		hidden_effect = {
			set_variable = {
				name = rk_city_04_fired
				years = 50
			}		
			scope:rk_silver_rat = {
				set_culture = culture:crownlander
				add_trait = scarred
                remove_trait = giant
                remove_trait = scaly
                remove_trait = clubfooted
                remove_trait = septon
                remove_trait = hunchbacked
                remove_trait = spindly
                remove_trait = infertile
                remove_trait = wheezing
                remove_trait = bleeder
                remove_trait = depressed_genetic
                remove_trait = depressed_1
                remove_trait = lunatic_genetic
                remove_trait = lunatic_1
                remove_trait = possessed_genetic
                remove_trait = possessed_1               							
			}
		}
	}	
	option = {  #Run After Him
		name = rk_city.0004.a
		custom_tooltip = rk_city.0004.a_tt		
		trigger_event = rk_city.0005
		flavor =  rk_city.0004.a_f
		stress_impact = {
			vengeful = minor_stress_loss
		}
	}
	option = {  #Let Him Be
		name = rk_city.0004.b
		custom_tooltip = rk_city.0004.b_tt		
		flavor = rk_city.0004.b_f
		stress_impact = {
			generous = minor_stress_loss
			greedy = minor_stress_gain
			diligent = minor_stress_gain
			wrathful = minor_stress_gain	
			compassionate = minor_stress_loss
		}
	}		
}

rk_city.0005 = { #A Silver Rat: The Chase
	type = character_event
	title = rk_city.0005.t
	desc = rk_city.0005.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}	
	left_portrait = {
		character = ROOT
		animation = idle	
		outfit_tags = { travel_cloak }
		outfit_tags = { western_stealth_hood }		
	}	
	immediate = {	
		add_stress = 5
	}
	option = {  #Turn Right
		name = rk_city.0005.a
		custom_tooltip = rk_city.0005.a_tt	
		flavor = rk_city.0005.a_f
		stress_impact = {
			craven = minor_stress_loss
			paranoid = minor_stress_loss
			brave = minor_stress_gain
			vengeful = minor_stress_gain
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0005.a_toast
				left_icon = root
				type = event_toast_effect_bad	
				add_stress = 5
			}
			scope:rk_silver_rat = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
	}
	option = {  #Turn Left
		name = rk_city.0005.b
		custom_tooltip = rk_city.0005.b_tt
		flavor = rk_city.0005.b_f		
		trigger_event = rk_city.0006
		stress_impact = {
			craven = minor_stress_gain
			paranoid = minor_stress_gain
			brave = minor_stress_loss
			vengeful = minor_stress_loss
		}		
	}
	option = {  #Coin Catcher
		name = rk_city.0005.c
		custom_tooltip = rk_city.0005.c_tt
		flavor = rk_city.0005.c_f		
		trigger_event = rk_city.0006
		trigger = {
			intrigue >= 15
		}
		remove_short_term_gold = 1
		set_variable = {
			name = rk_coin_catcher_employed
			years = 1
		}
		stress_impact = {
			lazy = minor_stress_loss
		}		
	}	
} 


rk_city.0006 = { #Catch the rat!
	type = character_event
	title = rk_city.0006.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					has_variable = rk_coin_catcher_employed
				}
			desc = rk_city.0006.desc.b	
			}
			desc = rk_city.0006.desc.a				
		}
	}	
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_dark_alley_day
	}
	right_portrait = {
		character = scope:rk_silver_rat
		animation = beg	
		outfit_tags = { beggar_rags }	
		camera = camera_shoulders		
	}
	immediate = {		
	}	
	option = {  #Talk to him
		name = rk_city.0006.a
		custom_tooltip = rk_city.0006.a_tt
		trigger_event = rk_city.0007
		stress_impact = {
			compassionate = minor_stress_loss
			just = minor_stress_loss
			generous = minor_stress_loss
		}
	}
	option = {  #Let him go.
		name = rk_city.0006.b
		custom_tooltip = rk_city.0006.b_tt	
		add_gold = 50
		hidden_effect = {
			scope:rk_silver_rat = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}
		stress_impact = {
			just = minor_stress_loss
			greedy = minor_stress_loss
		}
	}	
	option = {  #Imprison
		name = rk_city.0006.c
		custom_tooltip = rk_city.0006.c_tt
		stress_impact = {
			vengeful = minor_stress_loss
			compassionate = minor_stress_gain
			callous = minor_stress_loss
			wrathful = minor_stress_loss
		}		
		imprison = {
			target = scope:rk_silver_rat
			type = dungeon
		}			
	}	
	option = {  #Kill
		name = rk_city.0006.d
		custom_tooltip = rk_city.0006.d_tt	
		play_music_cue = mx_rk_cue_behead_01
		scope:rk_silver_rat = {
			death = {
				death_reason = death_decapitated
				killer = ROOT
			}
		}
		add_dread = 5
		add_piety = -25
		stress_impact = {
			vengeful = minor_stress_loss
			compassionate = minor_stress_gain
			callous = minor_stress_loss
			just = major_stress_gain
		}
	}		
}


rk_city.0007 = { #A Silver Rat: Cornered
	type = character_event
	title = rk_city.0007.t
	desc = rk_city.0007.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_dark_alley_day
	}
	right_portrait = {
		character = scope:rk_silver_rat
		animation = shame	
		outfit_tags = { beggar_rags }	
		camera = camera_shoulders		
	}		
	option = {  #I have no interest in your trinkets.
		name = rk_city.0007.a
		custom_tooltip = rk_city.0007.a_tt	
		flavor = rk_city.0007.a_f	
		trigger_event = rk_city.0008
		stress_impact = {
			inquisitive = minor_stress_loss
		}
	}
	option = {  #You don’t need to run anymore. I’ll see to you.
		name = rk_city.0007.b
		custom_tooltip = rk_city.0007.b_tt	
		flavor = rk_city.0007.b_f	
		stress_impact = {
			compassionate = minor_stress_loss
			generous = minor_stress_loss
			just = minor_stress_loss
		}
		add_hook = {
			type = loyalty_hook
			target = scope:rk_silver_rat
		}			
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0007.b_toast
				left_icon = root
				right_icon = scope:rk_silver_rat
				add_courtier = scope:rk_silver_rat				
				scope:rk_silver_rat = {
					add_opinion = {
						modifier = kindness_opinion
						opinion = 50				
						target = root
					}				
				}			
			}
		}
	}
	option = {  #Go to the great sept child
		name = rk_city.0007.c
		custom_tooltip = rk_city.0007.c_tt	
		flavor = rk_city.0007.c_f
		stress_impact = {
			zealous = minor_stress_loss
			compassionate = minor_stress_loss
			just = minor_stress_loss
		}
		hidden_effect = {
			add_hook = {
				type = loyalty_hook
				target = scope:rk_silver_rat
			}			
			send_interface_toast = {
				title = rk_city.0007.c_toast
				left_icon = root
				right_icon = scope:rk_silver_rat
				scope:rk_silver_rat = {
					add_trait = septon
					add_opinion = {
						modifier = kindness_opinion
						opinion = 20				
						target = root
					}					
				}
				add_piety = 50
			}
			title:b_the_starry_sept.holder = {
				add_courtier = scope:rk_silver_rat
			}
		}
	}	
	option = {  #On your way
		name = rk_city.0007.d
		custom_tooltip = rk_city.0007.d_tt	
		flavor = rk_city.0007.d_f
		hidden_effect = {
			title:b_cheesemongers_manse.holder = {
				add_courtier = scope:rk_silver_rat				
			}
		}
	}			
}


rk_city.0008 = { #A Silver Rat: Cornered
	type = character_event
	title = rk_city.0008.t
	desc = rk_city.0008.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	right_portrait = {
		character = scope:rk_silver_rat
		animation = shame	
		outfit_tags = { beggar_rags }	
		camera = camera_shoulders		
	}		
	immediate = {		
	}	
	option = {  #You don’t need to run anymore. I’ll see to you.
		name = rk_city.0007.b
		custom_tooltip = rk_city.0007.b_tt	
		flavor = rk_city.0007.b_f	
		stress_impact = {
			compassionate = minor_stress_loss
			generous = minor_stress_loss
			just = minor_stress_loss
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0007.b_toast
				left_icon = root
				right_icon = scope:rk_silver_rat
				add_courtier = scope:rk_silver_rat	
				add_hook = {
					type = loyalty_hook
					target = scope:rk_silver_rat
				}					
				scope:rk_silver_rat = {
					add_opinion = {
						modifier = kindness_opinion
						opinion = 50				
						target = root
					}				
				}			
			}
		}
	}
	option = {  #Go to the great sept child
		name = rk_city.0007.c
		custom_tooltip = rk_city.0007.c_tt	
		flavor = rk_city.0007.c_f
		stress_impact = {
			zealous = minor_stress_loss
			compassionate = minor_stress_loss
			just = minor_stress_loss
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0007.c_toast
				left_icon = root
				right_icon = scope:rk_silver_rat
				add_hook = {
					type = loyalty_hook
					target = scope:rk_silver_rat
				}				
				scope:rk_silver_rat = {
					add_trait = septon
					add_opinion = {
						modifier = kindness_opinion
						opinion = 20				
						target = root
					}						
				}
				add_piety = 50
			}
			title:b_the_starry_sept.holder = {
				add_courtier = scope:rk_silver_rat
			}
		}
	}	
	option = {  #On your way
		name = rk_city.0007.d
		custom_tooltip = rk_city.0007.d_tt	
		flavor = rk_city.0007.d_f
		hidden_effect = {
			title:b_cheesemongers_manse.holder = {
				add_courtier = scope:rk_silver_rat				
			}
		}
	}		
}

rk_city.0009 = { #A Matter of Steel
	type = character_event
	title = rk_city.0009.t
	desc = rk_city.0009.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }				
		}		
	}
	left_portrait = {
		character = scope:rk_bravo_1
		animation = aggressive_sword	
	}	

	immediate = {	
		add_stress = 5
		create_character = {
				location = root.capital_province
				template = rk_bravo_1
				gender_female_chance = 0
				save_scope_as = rk_bravo_1			
		}
		scope:rk_bravo_1 = {
			add_character_flag = rk_bravo_outfit_1
		}
		play_music_cue = mx_rk_cue_sword	
		hidden_effect = {
			set_variable = {
				name = rk_city_09_fired
				years = 50
			}
		}		
	}	
	option = {  #I meant no harm. Put your sword away.
		name = rk_city.0009.a
		custom_tooltip = rk_city.0009.a_tt	
		flavor = rk_city.0009.a_f	
		stress_impact = {
			humble = minor_stress_loss
			craven = minor_stress_loss
			arrogant = minor_stress_gain
			temperate = minor_stress_loss
			wrathful = minor_stress_gain
			vengeful = minor_stress_gain
			forgiving = minor_stress_loss
			calm = minor_stress_loss
		}
		trigger = {
			OR = {
				has_trait = forgiving
				has_trait = humble
				has_trait = patient
				has_trait = calm
				diplomacy >= 12
			}
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0009.a_toast
				left_icon = root
				add_diplomacy_skill = 1
				add_stress = -10			
			}
			scope:rk_bravo_1 = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}			
	}
	option = {  #Steel for a shove? Then let steel speak.
		name = rk_city.0009.b
		custom_tooltip = rk_city.0009.b_tt	
		flavor = rk_city.0009.b_f		
		stress_impact = {
			forgiving = minor_stress_gain
			craven = minor_stress_gain
			arrogant = minor_stress_loss
			brave = minor_stress_loss
			wrathful = minor_stress_loss
			vengeful = minor_stress_loss
		}
		hidden_effect = {
			duel = {
				skill = prowess
				target = scope:rk_bravo_1
				60 = {
					play_music_cue = mx_rk_cue_behead_01	
					modifier = {
						prowess >= 15
						add = 100
					}
					modifier = {
						prowess >= 20
						add = 200
					}
					modifier = {
						prowess >= 30
						add = 999
					}						
					send_interface_toast = {				
						title = rk_city.0009.b_toast_1
						left_icon = root
						right_icon = scope:rk_bravo_1
						add_trait_xp = {
							trait = lifestyle_blademaster
							value = 30
						}						
						add_dread = 1
						add_prowess_skill = 1
						add_prestige = 100
						add_trait = lifestyle_blademaster							
						scope:rk_bravo_1 = {
							death = {
								death_reason = death_duel
								killer = ROOT
							}
						}
					}								
				}
				30 ={
					modifier = {
						prowess >= 15
						add = -10
					}
					modifier = {
						prowess >= 20
						add = -20
					}
					modifier = {
						prowess >= 30
						add = -100
					}	
					hidden_effect = {
						add_trait = lifestyle_blademaster
						send_interface_toast = {
							title = rk_city.0009.b_toast_2
							left_icon = root
							add_trait_xp = {
								trait = lifestyle_blademaster
								value = 15
							}						
							add_trait = wounded_1
							add_prestige = -50
						}
						scope:rk_bravo_1 = {
							death = {
								death_reason = death_disappearance
							}	
						}
					}	
				}
				10 = {
					modifier = {
						prowess >= 15
						add = -5
					}
					modifier = {
						prowess >= 20
						add = -5
					}
					modifier = {
						prowess >= 30
						add = -5
					}					
					hidden_effect = {
						send_interface_toast = {
							title = rk_city.0009.b_toast_3
							left_icon = root					
							type = event_toast_effect_bad	
							dynasty = {
								add_dynasty_prestige = -50
							}
							ROOT = {
								death = {
									death_reason = death_duel
									killer = scope:rk_bravo_1
								}
							}							
						}
					}				
				}
			}
		}
	}
	option = {  #My apologies, good ser. Let me make it right.
		name = rk_city.0009.c
		custom_tooltip = rk_city.0009.c_tt	
		flavor = rk_city.0009.c_f	
		stress_impact = {
			humble = minor_stress_loss
			craven = minor_stress_loss
			arrogant = minor_stress_gain
			generous = minor_stress_loss
			wrathful = minor_stress_gain
			vengeful = minor_stress_gain
			forgiving = minor_stress_loss
			greedy = minor_stress_gain
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0009.c_toast
				left_icon = root
				type = event_toast_effect_good	
				remove_short_term_gold = 5
			}			
		}		
	}	
	option = {  #Do you know who I am?
		name = rk_city.0009.d
		custom_tooltip = rk_city.0009.d_tt	
		flavor = rk_city.0009.d_f	
		stress_impact = {
			craven = minor_stress_loss
			arrogant = minor_stress_loss
			authoritative = minor_stress_loss
		}
		hidden_effect = {
			trigger_event = rk_city.0010
		}
	}	
	option = {  #Touch me again and you will lose that hand.
		name = rk_city.0009.e
		custom_tooltip = rk_city.0009.e_tt	
		flavor = rk_city.0009.e_f
		stress_impact = {
			sadistic = minor_stress_loss
			forgiving = minor_stress_gain
			humble = minor_stress_gain
			craven = minor_stress_gain
			arrogant = minor_stress_loss
			callous = minor_stress_loss
			wrathful = minor_stress_loss
			vengeful = minor_stress_loss
		}
		trigger = {
			prowess >= 20
		}
		hidden_effect = {
			trigger_event =  rk_city.0011
		}
	}			
}

rk_city.0010 = { #A Matter of Steel II
	type = character_event
	title = rk_city.0010.t
	desc = rk_city.0010.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { no_headgear }
			outfit_tags = { travel_cloak }				
		}		
	}
	left_portrait = {
		character = scope:rk_bravo_1
		animation = beg	
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {		
	}	
	option = {  #Dungeon
		name = rk_city.0010.a
		custom_tooltip = rk_city.0010.a_tt
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0010.a_toast
				left_icon = root
				right_icon = scope:rk_bravo_1			
				type = event_toast_effect_good	
				imprison = {
					target = scope:rk_bravo_1
					type = dungeon
				}
				add_dread = 5
			}
		}	
	}
	option = {  #Stand Ser
		name = rk_city.0010.b
		custom_tooltip = rk_city.0010.b_tt		
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0010.b_toast
				left_icon = root
				right_icon = scope:rk_bravo_1	
				dynasty = {
					add_dynasty_prestige = 5
				}				
				type = event_toast_effect_good	
				add_prestige = 100
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_gallant_king
						years = 5
					}
				}
			}
		}		
	}
	option = {  #Humiliate the Nobleman
		name = rk_city.0010.c
		custom_tooltip = rk_city.0010.c_tt	
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0010.c_toast
				left_icon = root			
				add_prestige = 150	
				add_dread = 3
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_nobleman_humiliated
						years = 5
					}
				}			
			}
			scope:rk_bravo_1 = {
				death = {
					death_reason = death_suicide
				}
			}			
		}			
	}			
}

rk_city.0011 = { #The Price of Pride
	type = character_event
	title = rk_city.0011.t
	desc = rk_city.0011.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	right_portrait = {
		character = root
		animation = inspect_weapon
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { no_headgear }
			outfit_tags = { travel_cloak }				
		}		
	}
	left_portrait = {
		character = scope:rk_bravo_1
		animation = severelywounded	
	}	

	immediate = {		
		scope:rk_bravo_1 = {
			add_trait = maimed
		}
		add_trait_xp = {
			trait = lifestyle_blademaster
			value = 15
		}
		add_trait = lifestyle_blademaster
		play_music_cue = mx_rk_cue_behead_01
		
	}	
	option = {  #Let this be a lesson to all!
		name = rk_city.0011.a
		custom_tooltip = rk_city.0011.a_tt	
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0011.a_toast
				left_icon = root
				right_icon = scope:rk_bravo_1
				add_dread = 5
				add_prestige = 50
			}		
			scope:rk_bravo_1 = {
				death = {
					death_reason = death_duel
					killer = ROOT
				}
			}			
		}				
	}
	option = {  #Someone tend his wounds.
		name = rk_city.0011.b
		custom_tooltip = rk_city.0011.b_tt
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0010.b_toast
				left_icon = root
				right_icon = scope:rk_bravo_1	
				dynasty = {
					add_dynasty_prestige = 5
				}				
				type = event_toast_effect_good	
				add_prestige = 100
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_gallant_king
						years = 5
					}
				}
			}
		}		
	}
	option = {  #Next time, aim for the neck.
		name = rk_city.0011.c
		custom_tooltip = rk_city.0011.c_tt	
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0011.c_toast
				left_icon = root
				add_dread = 5
				add_prestige = 50
			}		
			scope:rk_bravo_1 = {
				death = {
					death_reason = death_duel
					killer = ROOT
				}
			}			
		}
	}			
}


rk_city.0012 = { #Get into a Fist Fight
	type = character_event
	title = rk_city.0012.t
	desc = rk_city.0012.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }				
		}		
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {	
		hidden_effect = {
			set_variable = {
				name = rk_city_12_fired
				years = 50
			}
		}	
	}	
	option = {  #Do not fight
		name = rk_city.0012.a
		custom_tooltip = rk_city.0012.a_tt		
		flavor = rk_city.0012.a_f
		stress_impact = {
			calm = minor_stress_loss
			compassionate = minor_stress_loss
			temperate = minor_stress_loss
		}		
		
	}
	option = {  #Fight
		name = rk_city.0012.b
		custom_tooltip = rk_city.0012.b_tt		
		flavor =  rk_city.0012.b_f
		stress_impact = {
			wrathful = minor_stress_loss
			sadistic = minor_stress_loss
			brave = minor_stress_loss
			craven = minor_stress_gain
			calm = minor_stress_gain
		}
		hidden_effect = {
			random_list = {	
				40 = {
					send_interface_toast = {
						title = rk_city.0012.b_toast_1
						left_icon = root
						type = event_toast_effect_good	
						add_prowess_skill = 1
						add_prestige = -25
					}				
				}
				30 = {
					send_interface_toast = {
						title = rk_city.0012.b_toast_2
						left_icon = root	
						add_prowess_skill = 1
						add_trait = wounded_1
						add_prestige = -25
					}				
				}
				30 = {
					send_interface_toast = {
						title = rk_city.0012.b_toast_3
						left_icon = root
						type = event_toast_effect_bad
						add_trait = wounded_1
						add_prestige = -25
					}				
				}
			}			
		}
	}		
}


# --- Next Event --- 


rk_city.0013 = { #City of a thousand voices
	type = character_event
	title = rk_city.0013.t
	desc = rk_city.0013.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	immediate = {
		hidden_effect = {
			set_variable = {
				name = rk_city_13_fired
				years = 50
			}
		}	
	}	
	right_portrait = {
		character = root
		animation = survey
		camera = camera_shoulders
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }				
		}		
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}	
	option = {  #I have no interest in your trinkets.
		name = rk_city.0013.a
		custom_tooltip = rk_city.0013.a_tt		
		add_diplomacy_skill = 1
		flavor = rk_city.0013.a_f
	}		
}


# --- A Familiar Face --- 


rk_city.0014 = { #
	type = character_event
	title = rk_city.0014.t
	desc = rk_city.0014.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }				
		}		
	}
	left_portrait = {
		character = scope:rk_citizen_1
		animation = admiration			
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {		
		create_character = {
				location = root.capital_province
				template = rk_crownlander_farmer_character
				gender_female_chance = 0
				save_scope_as = rk_citizen_1
		}	
		hidden_effect = {
			set_variable = {
				name = rk_city_14_fired
				years = 50
			}
		}			
	}	
	option = {  #You’ve mistaken me for someone else.
		name = rk_city.0014.a
		custom_tooltip = rk_city.0014.a_tt	
		flavor =  rk_city.0014.a_f
		stress_impact = {
			honest = minor_stress_gain
			deceitful = minor_stress_loss
		}			
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0014.a_toast
				left_icon = root
				type = event_toast_effect_good	
				add_intrigue_lifestyle_xp = 150
			}			
		}
	}
	option = {  #Take this, and forget you saw me.
		name = rk_city.0014.b
		custom_tooltip = rk_city.0014.b_tt	
		flavor =  rk_city.0014.b_f
		stress_impact = {
			compassionate = minor_stress_loss
			generous = minor_stress_loss
			greedy = minor_stress_gain
		}		
		remove_short_term_gold = 1
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0014.b_toast
				left_icon = root
				type = event_toast_effect_good
				add_diplomacy_lifestyle_xp = minor_lifestyle_xp	
				add_prestige = 50
			}			
		}		
	}
	option = {  #Say another word and it’ll be your last.
		name = rk_city.0014.c
		custom_tooltip = rk_city.0014.c_tt	
		flavor =  rk_city.0014.c_f
		stress_impact = {
			callous = minor_stress_loss
			wrathful = minor_stress_loss
			sadistic = minor_stress_loss
			compassionate = minor_stress_gain
		}		
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0014.c_toast
				left_icon = root
				type = event_toast_effect_good	
				add_intrigue_lifestyle_xp = minor_lifestyle_xp	
				add_dread = 3
			}			
		}		
	}
	option = {  #Yes, it is me. Your King.
		name = rk_city.0014.d
		custom_tooltip = rk_city.0014.d_tt	
		flavor =  rk_city.0014.d_f
		stress_impact = {
			arrogant = minor_stress_loss
			honest = minor_stress_loss
			shy = minor_stress_gain
			craven = minor_stress_gain
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0014.d_toast
				left_icon = root
				type = event_toast_effect_good	
				add_prestige = 100
			}
		}		
	}			
}


# --- Gossip in the Alley --- 


rk_city.0015 = { #Gossip in the Alley
	type = character_event
	title = rk_city.0015.t
	desc = rk_city.0015.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	right_portrait = {
		character = scope:rk_woman_1
		animation = laugh		
	}
	left_portrait = {
		character = scope:rk_woman_2
		animation = debating		
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {	
		create_character = {
				location = root.capital_province
				template = rk_woman_1
				gender_female_chance = 100
				save_scope_as = rk_woman_1
		}
		create_character = {
				location = root.capital_province
				template = rk_woman_1
				gender_female_chance = 100
				save_scope_as = rk_woman_2
		}	
		hidden_effect = {
			set_variable = {
				name = rk_city_15_fired
				years = 50
			}
		}			
	}	
	option = {  #What have you heard about the King.
		name = rk_city.0015.a
		custom_tooltip = rk_city.0015.a_tt		
		flavor = rk_city.0015.a_f
		stress_impact = {
			gregarious = minor_stress_loss
			inquisitive = minor_stress_loss
			paranoid = minor_stress_loss
		}
		hidden_effect = {
			random_list = {
				75 = {
					send_interface_toast = {
						title = rk_city.0015.a_toast_1
						left_icon = root
						add_diplomacy_lifestyle_xp = 100
					}					
				}
				25 = {
					send_interface_toast = {
						title = rk_city.0015.a_toast_2
						left_icon = root
						add_stress = 5
					}
				}
			}
		}		
	}
	option = {  #Linger just out of sight, listening.
		name = rk_city.0015.b
		custom_tooltip = rk_city.0015.b_tt	
		flavor = rk_city.0015.b_f
		hidden_effect = {
			random_list = {
				75 = {
					send_interface_toast = {
						title = rk_city.0015.b_toast_1
						left_icon = root
						add_intrigue_lifestyle_xp = 100
					}					
				}
				25 = {
					send_interface_toast = {
						title = rk_city.0015.b_toast_2
						left_icon = root
						add_stress = 5
					}
				}
			}
		}		
	}
	option = {  #I better be on my way.
		name = rk_city.0015.c
		custom_tooltip = rk_city.0015.c_tt	
		flavor =  rk_city.0015.c_f
		stress_impact = {
			inquisitive = minor_stress_gain
		}			
	}	
	option = {  #Guards! Seize them for slander.
		name = rk_city.0015.d
		custom_tooltip = rk_city.0015.d_tt
		flavor =  rk_city.0015.d_f
		stress_impact = {
			callous = minor_stress_loss
			vengeful = minor_stress_loss
			arrogant = minor_stress_loss
			compassionate = minor_stress_gain
			forgiving = minor_stress_gain
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0015.d_toast
				left_icon = root
				imprison = {
					target = scope:rk_woman_1
					type = dungeon
				}
				imprison = {
					target = scope:rk_woman_2
					type = dungeon
				}
				add_dread = 3
			}
		}
	}		
}


# --- A Whisper in the Dark --- 


rk_city.0016 = { #A Whisper in the Dark
	type = character_event
	title = rk_city.0016.t
	desc = rk_city.0016.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_alley_pros
	}
	left_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }						
		}		
	}
	right_portrait = {
		character = scope:rk_harlot_1
		animation = flirtation_left	
		outfit_tags = { nightgown }		
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
		create_character = {
				location = root.capital_province
				template = rk_harlot_1
				gender_female_chance = 100
				save_scope_as = rk_harlot_1
		}
		hidden_effect = {
			set_variable = {
				name = rk_city_16_fired
				years = 50
			}
		}			
	}	
	option = {  #Then lead the way. The night is young.
		name = rk_city.0016.a
		custom_tooltip = rk_city.0016.a_tt	
		hidden_effect = {
			random_list = {
				50 = {
					trigger_event = rk_city.0017				
				}
				25 = {
					send_interface_toast = {
						title = rk_city.0016.a_toast
						left_icon = root
						type = event_toast_effect_good	
						add_stress = -10
					}				
				}
				25 = {
					send_interface_toast = {
						title = rk_city.0016.a_toast
						left_icon = root
						type = event_toast_effect_good	
						add_stress = -10
						add_prowess_skill = 1
					}				
				}				
			}
		}
		stress_impact = {
			chaste = minor_stress_gain
			zealous = minor_stress_gain
			lustful = minor_stress_loss
		}
		remove_short_term_gold = 1
	}
	option = {  #Not tonight
		name = rk_city.0016.b
		custom_tooltip = rk_city.0016.b_tt
		stress_impact = {
			chaste = minor_stress_loss
			zealous = minor_stress_loss
			lustful = minor_stress_gain
		}		
	}
	option = {  #I’ll pay for truth. Sit with me a moment.
		name = rk_city.0016.c
		custom_tooltip = rk_city.0016.c_tt	
		trigger = {
			intrigue >= 15
		}
		stress_impact = {
			inquisitive = minor_stress_loss
			lustful = minor_stress_gain
		}	
		remove_short_term_gold = 5
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0016.c_toast
				left_icon = root
				type = event_toast_effect_good	
					add_intrigue_lifestyle_xp = 100
			}			
		}
	}	
}


# --- Next Event --- 


rk_city.0017 = { #
	type = character_event
	title = rk_city.0017.t
	desc = rk_city.0017.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_city_room
	}
	left_portrait = {
		character = scope:rk_harlot_1
		animation = drink	
		outfit_tags = { no_clothes }	
		camera = camera_shoulders		
	}
	right_portrait = {
		character = root
		animation = flirtation_left	
		outfit_tags = { no_clothes }	
		camera = camera_torso		
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {		
	}	
	option = {  #I have no interest in your trinkets.
		name = rk_city.0017.a
		custom_tooltip = rk_city.0017.a_tt	
		add_intrigue_lifestyle_xp = 150
	}	
}


# --- Beneath the Walls --- 


rk_city.0018 = { #Beneath the Walls
	type = character_event
	title = rk_city.0018.t
	desc = rk_city.0018.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }					
		}	
		camera = camera_head
	}
	left_portrait = {
		character = scope:rk_charlatan
		animation = debating		
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
		hidden_effect = {
			set_variable = {
				name = rk_city_18_fired
				years = 50
			}
		}		
	}	
	option = {  #So this is how the commoners live.
		name = rk_city.0018.a
		custom_tooltip = rk_city.0018.a_tt	
		flavor = rk_city.0018.a_f	
		send_interface_toast = {
			title = rk_city.0018.a_toast
			left_icon = root
			type = event_toast_effect_good	
			add_learning_skill = 1
		}		
	}	
}


# --- The Procession of Light --- 


rk_city.0019 = { #The Procession of Light
	type = character_event
	title = rk_city.0019.t
	desc = rk_city.0019.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_night
	}
	right_portrait = {
		character = root
		animation = lantern
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }				
		}	
		camera = camera_torso		
	}
	immediate = {
		hidden_effect = {
			set_variable = {
				name = rk_city_19_fired
				years = 50
			}
		}	
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	option = {  #Faith holds them together. I must not ignore it.
		name = rk_city.0019.a
		custom_tooltip = rk_city.0019.a_tt	
		flavor = rk_city.0019.a_f
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0019.a_toast
				left_icon = root
				type = event_toast_effect_good	
				add_learning_lifestyle_xp = 100
			}			
		}		
	}
	option = {  #Let them believe. It costs me nothing.
		name = rk_city.0019.b
		custom_tooltip = rk_city.0019.b_tt		
		flavor = rk_city.0019.b_f		
	}
	option = {  #This is superstition dressed in silk.
		name = rk_city.0019.c
		flavor = rk_city.0019.c_f		
		custom_tooltip = rk_city.0019.c_tt	
		stress_impact = {
			cynical = minor_stress_loss
			zealous = major_stress_gain
		}		
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0019.c_toast
				left_icon = root
				type = event_toast_effect_good	
				remove_trait = zealous
				add_intrigue_lifestyle_xp = 50
				add_trait = cynical
			}			
		}		
	}	
	option = {  #The Seven watch over us. I should walk with them.
		name = rk_city.0019.d
		flavor = rk_city.0019.d_f		
		custom_tooltip = rk_city.0019.d_tt	
		stress_impact = {
			cynical = major_stress_gain
			zealous = major_stress_loss
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0019.d_toast
				left_icon = root
				type = event_toast_effect_good	
				add_piety = 100
				add_learning_lifestyle_xp = 50
			}			
		}
	}			
}


# --- Next Event --- 


rk_city.0020 = { #
	type = character_event
	title = rk_city.0020.t
	desc = rk_city.0020.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	left_portrait = {
		character = scope:rk_corrupt_merchant
		animation = bribing	
		camera = camera_event_left_away_3_4			
	}
	right_portrait = {
		character = scope:rk_goldcloak_1
		animation = interested		
		camera = camera_event_center_pointing_left
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {

		create_character = {
				location = root.capital_province
				template = rk_goldcloak_1
				gender_female_chance = 0
				save_scope_as = rk_goldcloak_1
		}
		create_character = {
				location = root.capital_province
				template = rk_crownlander_farmer_character
				gender_female_chance = 0
				save_scope_as = rk_corrupt_merchant
		}
		hidden_effect = {
			scope:rk_goldcloak_1 = {
				add_character_flag = rk_goldcloak_outfit_1
			}
			scope:rk_corrupt_merchant = {
				add_character_flag = rk_rich_merchant_1
			}
			set_variable = {
				name = rk_city_20_fired
				years = 50
			}			
		}
	}	
	option = {  #
		name = rk_city.0020.a
		custom_tooltip = rk_city.0020.a_tt
		flavor = rk_city.0020.a_f
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0020.a_toast
				left_icon = root
				type = event_toast_effect_good
				add_intrigue_lifestyle_xp = 100
			}		
		}	
		stress_impact = {
			just = minor_stress_gain
			arbitrary = minor_stress_loss
		}
	}
	option = {  #
		name = rk_city.0020.b
		custom_tooltip = rk_city.0020.b_tt	
		flavor = rk_city.0020.b_f	
		stress_impact = {
			just = minor_stress_loss
		}
		trigger_event = rk_city.0021
	}
	option = {  #
		name = rk_city.0020.c
		custom_tooltip = rk_city.0020.c_tt	
		flavor = rk_city.0020.c_f	
		trigger = {
			title:b_goldguard_heights.holder = {
				exists = yes
			}
			root = {
				NOT = {
					has_title = title:b_goldguard_heights
				}			
			}
		}
		trigger_event = rk_city.0022
		stress_impact = {
			inquisitive = minor_stress_loss
		}
		hidden_effect = {
			scope:rk_goldcloak_1 = {
				death = {
					death_reason = death_disappearance
				}
				remove_character_flag = rk_goldcloak_outfit_1				
			}
		}
	}		
}

# --- Next Event ---

rk_city.0021 = {
	type = character_event
	title = rk_city.0021.t
	desc = rk_city.0021.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	right_portrait = {
		character = scope:rk_goldcloak_1
		animation = shame	
		camera = camera_torso
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
	}
	option = {
		name = rk_city.0021.a
		custom_tooltip = rk_city.0021.a_tt
		flavor = rk_city.0021.a_f
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0021.a_toast
				left_icon = root
				type = event_toast_effect_good	
				add_prestige = 75
			}
			scope:rk_goldcloak_1 = {
				death = {
					death_reason = death_disappearance
				}
				remove_character_flag = rk_goldcloak_outfit_1				
			}			
		}
	}
	option = {
		name = rk_city.0021.b
		custom_tooltip = rk_city.0021.b_tt
		flavor = rk_city.0021.b_f
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0021.a_toast
				left_icon = root
				right_icon = scope:rk_goldcloak_1
				type = event_toast_effect_good	
				add_prestige = 50
				add_dread = 5
				imprison = {
					target = scope:rk_goldcloak_1
					type = dungeon
				}				
			}
			scope:rk_goldcloak_1 = {
				remove_character_flag = rk_goldcloak_outfit_1
			}
		}		
	}
	option = {
		name = rk_city.0021.c
		custom_tooltip = rk_city.0021.c_tt
		flavor = rk_city.0021.c_f
		trigger = {
			intrigue >= 15
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0021.c_toast
				left_icon = root
				type = event_toast_effect_good	
				add_intrigue_lifestyle_xp = 100
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_gk_corruption_uncovered
						years = 5
					}
				}
			}					
		}
	}
}

rk_city.0022 = {
	type = character_event
	title = rk_city.0022.t
	desc = rk_city.0022.desc
	theme = rk_red_keep
	override_background = {
		reference = agot_iron_throne
	}
	right_portrait = {
		character = root
		animation = idle
	}
	left_portrait = {
		character = scope:rk_gk_commander
		animation = marshal
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
		title:b_goldguard_heights.holder = {
			save_scope_as = rk_gk_commander
		}
	}
	option = {
		name = rk_city.0022.a
		custom_tooltip = rk_city.0022.a_tt
		flavor = rk_city.0022.a_f
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0021.c_toast
				left_icon = root
				type = event_toast_effect_good	
				add_intrigue_lifestyle_xp = 100
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_gk_corruption_uncovered
						years = 5
					}
				}
			}					
		}		
	}
	option = {
		name = rk_city.0022.b
		custom_tooltip = rk_city.0022.b_tt
		flavor = rk_city.0022.b_f
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0021.c_toast
				left_icon = root
				type = event_toast_effect_good	
				add_intrigue_lifestyle_xp = 100
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_gk_corruption_uncovered
						years = 5
					}
				}
			}					
		}		
	}
	option = {
		name = rk_city.0022.c
		custom_tooltip = rk_city.0022.c_tt
		flavor = rk_city.0022.c_f
		create_title_and_vassal_change = {
			type = granted
			save_scope_as = change
			add_claim_on_loss = no
		}		
		title:b_goldguard_heights = {
			change_title_holder = {
				holder = root
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change			
	}
}

rk_city.0023 = { #The Pit of Blood and Bone
	type = character_event
	title = rk_city.0023.t
	desc = rk_city.0023.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_pit
	}
	right_portrait = {
		character = scope:rk_fighter_2
		animation = wrestling_victory
		outfit_tags = { rk_fighter_outfit_1 }			
	}
	left_portrait = {
		character = scope:rk_fighter_1
		animation = aggressive_unarmed
		outfit_tags = { rk_fighter_outfit_1 }			
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
		create_character = {
				location = root.capital_province
				template = rk_fighter_1
				gender_female_chance = 0
				save_scope_as = rk_fighter_1
		}	
		create_character = {
				location = root.capital_province
				template = rk_fighter_1
				gender_female_chance = 0
				save_scope_as = rk_fighter_2
		}	
		hidden_effect = {
			scope:rk_fighter_1 = {
				add_character_flag = rk_fighter_outfit_1
				add_trait = wounded_1
			}
			scope:rk_fighter_2 = {
				add_character_flag = rk_fighter_outfit_1
			}
			set_variable = {
				name = rk_city_23_fired
				years = 50
			}			
		}
	}
	option = { #I will watch and learn.
		name = rk_city.0023.a
		custom_tooltip = rk_city.0023.a_tt
		flavor = rk_city.0023.a_f
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0023.a_toast
				left_icon = root
				type = event_toast_effect_good	
				add_intrigue_lifestyle_xp = 25
				add_martial_lifestyle_xp = 25
			}
			trigger_event = rk_city.0024
		}
	}
	option = { #Shut this savage display down.
		name = rk_city.0023.b
		custom_tooltip = rk_city.0023.b_tt
		flavor = rk_city.0023.b_f
		hidden_effect ={
			send_interface_toast = {
				title = rk_city.0023.b_toast
				left_icon = root
				add_gold = 50
				add_prestige = -25
			}		
		}		
	}
	option = { #Leave quietly; this is not my concern.
		name = rk_city.0023.c
		custom_tooltip = rk_city.0023.c_tt
		flavor = rk_city.0023.c_f
		stress_impact = {
			gregarious = minor_stress_gain
			sadistic = minor_stress_gain
		}
	}
	#option = { #Join the fight and test my mettle.
	#	name = rk_city.0023.d
	#	custom_tooltip = rk_city.0023.d_tt
	#	flavor = rk_city.0023.d_f
	#}
}

rk_city.0024 = {
	type = character_event
	title = rk_city.0024.t
	desc = rk_city.0024.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_pit
	}
	right_portrait = {
		character = root
		animation = thinking
		outfit_tags = { western_stealth_hood }
		outfit_tags = { travel_cloak }	
	}
	left_portrait = {
		character = scope:rk_fighter_victor_1
		animation = wrestling_victory
		outfit_tags = { rk_fighter_outfit_1 }
		camera = camera_body
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
		create_character = {
				location = root.capital_province
				template = rk_fighter_victor_1
				gender_female_chance = 0
				save_scope_as = rk_fighter_victor_1
		}	
		hidden_effect = {
			scope:rk_fighter_victor_1 = {
				add_trait = wounded_1
				add_character_flag = rk_fighter_outfit_1
			}		
		}
	}
	option = {
		name = rk_city.0024.a
		custom_tooltip = rk_city.0024.a_tt
		flavor = rk_city.0024.a_f
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0024.a_toast
				left_icon = root
				right_icon = scope:rk_fighter_victor_1
				type = event_toast_effect_good	
				add_courtier = scope:rk_fighter_victor_1
				root = {
					add_hook = {
						type = loyalty_hook
						target = scope:rk_fighter_victor_1
					}
				}
			}
			scope:rk_fighter_victor_1 = {
				remove_trait = wounded_1 
			}
		}		
	}
	option = {
		name = rk_city.0024.b
		custom_tooltip = rk_city.0024.b_tt
		flavor = rk_city.0024.b_f
		hidden_effect = {
			scope:rk_fighter_victor_1 = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}
	}
}

rk_city.0025 = {
	type = character_event
	title = rk_city.0025.t
	desc = rk_city.0025.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_market
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }				
		}
	}
	left_portrait = {
		character = scope:rk_charlatan
		animation = debating
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
		hidden_effect = {
			set_variable = {
				name = rk_city_25_fired
				years = 50
			}
		}	
	}
	option = {
		name = rk_city.0025.a
		custom_tooltip = rk_city.0025.a_tt
		flavor = rk_city.0025.a_f
		hidden_effect = {
			if = {
				limit = {
					stewardship >= 15
				}
				send_interface_toast = {
					title = rk_city.0025.a_toast_1
					left_icon = root
					type = event_toast_effect_good	
					add_gold = 50
					add_stewardship_lifestyle_xp = 100
				}				
			}
			else = {
				send_interface_toast = {
					title = rk_city.0025.a_toast_2
					left_icon = root
					remove_short_term_gold = 50
					add_stewardship_lifestyle_xp = 100
				}					
			}
		}
	}
	option = {
		name = rk_city.0025.b
		custom_tooltip = rk_city.0025.b_tt
		flavor = rk_city.0025.b_f
		trigger = {
			OR = {
				has_trait = diligent
				has_trait = inquisitive
				stewardship >= 15
			}
		}		
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0025.b_toast_1
				left_icon = root
				type = event_toast_effect_good	
				add_stewardship_lifestyle_xp = 150
			}			
		}
	}
	option = {
		name = rk_city.0025.c
		custom_tooltip = rk_city.0025.c_tt
		flavor = rk_city.0025.c_f
		trigger = {
			OR = {
				has_trait = diligent
				has_trait = just
				has_trait = greedy
				stewardship >= 15
			}
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0025.c_toast_1
				left_icon = root
				type = event_toast_effect_good	
				add_stewardship_skill = 1
			}			
		}		
			
	}
	option = {
		name = rk_city.0025.d
		custom_tooltip = rk_city.0025.d_tt
		flavor = rk_city.0025.d_f
		trigger = {
			has_trait = gluttonous
		}
		stress_impact = {
			gluttonous = major_stress_loss
		}
	}
	option = {
		name = rk_city.0025.e
		custom_tooltip = rk_city.0025.e_tt
		flavor = rk_city.0025.e_f
	}
	option = {
		name = rk_city.0025.f
		custom_tooltip = rk_city.0025.f_tt
		flavor = rk_city.0025.f_f
		trigger = {
			has_trait = drunkard
		}
		stress_impact = {
			drunkard = major_stress_loss
		}
	}	
	option = {
		name = rk_city.0025.g
		custom_tooltip = rk_city.0025.g_tt
		flavor = rk_city.0025.g_f
		trigger = {
			intrigue >= 15
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0025.g_toast
				left_icon = root
				type = event_toast_effect_good	
				add_intrigue_lifestyle_xp = 150
			}			
		}	
	}	
}

rk_city.0026 = {
	type = character_event
	title = rk_city.0026.t
	desc = rk_city.0026.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_temple
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }				
		}
		camera = camera_event_center_pointing_left
	}
	left_portrait = {
		character = scope:rk_sick_1
		animation = cough
		outfit_tags = { nightgown }
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
		create_character = {
				location = root.capital_province
				template = rk_sick_1
				gender_female_chance = 50
				save_scope_as = rk_sick_1
		}	
		play_music_cue = mx_rk_cue_plague
		hidden_effect = {
			set_variable = {
				name = rk_city_26_fired
				years = 50
			}
		}		
	}
	option = {
		name = rk_city.0026.a
		custom_tooltip = rk_city.0026.a_tt
		flavor = rk_city.0026.a_f
		trigger_event = rk_city.0027
	}
	option = {
		name = rk_city.0026.b
		custom_tooltip = rk_city.0026.b_tt
		flavor = rk_city.0026.b_f
	}
}

rk_city.0027 = {
	type = character_event
	title = rk_city.0027.t
	desc = rk_city.0027.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_temple
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }					
		}
	}
	left_portrait = {
		character = scope:rk_septon_1
		animation = personality_zealous
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
		create_character = {
				location = root.capital_province
				template = rk_septon_1
				gender_female_chance = 0
				save_scope_as = rk_septon_1
		}	
	}
	option = {
		name = rk_city.0027.a
		custom_tooltip = rk_city.0027.a_tt
		flavor = rk_city.0027.a_f
		stress_impact = {
			humble = minor_stress_loss
			compassionate = minor_stress_loss
			paranoid = minor_stress_gain
			arrogant = minor_stress_gain
		}		
		hidden_effect = {
			random_list = {
				70 = {
					send_interface_toast = {
						title = rk_city.0027.a_toast_1
						left_icon = root
						type = event_toast_effect_good	
						add_learning_skill = 1
					}				
				}
				70 = {
					send_interface_toast = {
						title = rk_city.0027.a_toast_2
						left_icon = root
						add_learning_skill = 1
						add_trait = ill						
					}						
				}
				50 = {
					add_trait = lifestyle_herbalist
					send_interface_toast = {
						title = rk_city.0027.a_toast_3
						left_icon = root
						add_trait = lifestyle_herbalist					
					}						
				}
				50 = {
					send_interface_toast = {
						title = rk_city.0027.a_toast_4
						left_icon = root
						add_trait = lifestyle_physician				
					}						
				}				
			}
		}
	}
	option = {
		name = rk_city.0027.b
		custom_tooltip = rk_city.0027.b_tt
		flavor = rk_city.0027.b_f
		stress_impact = {
			generous = minor_stress_loss
			diligent = minor_stress_loss
			compassionate = minor_stress_loss
			greedy = minor_stress_gain
		}
		remove_short_term_gold = 50
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0027.b_toast
				left_icon = root
				type = event_toast_effect_good	
				add_piety = 150
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_spet_funded
						years = 10
					}
				}
			}			
		}		
	}
	option = {
		name = rk_city.0027.c
		custom_tooltip = rk_city.0027.c_tt
		flavor = rk_city.0027.c_f
		stress_impact = {
			callous = minor_stress_loss
			compassionate = minor_stress_gain
		}		
	}
	option = {
		name = rk_city.0027.d
		custom_tooltip = rk_city.0027.d_tt
		flavor = rk_city.0027.d_f
		stress_impact = {
			just = major_stress_gain
			compassionate = major_stress_gain
			forgiving = major_stress_gain
			sadistic = minor_stress_loss
			paranoid = minor_stress_loss
		}
		trigger = {
			OR = {
				has_faith = faith:rhllor_fc
				has_faith = faith:rhllor_fots
				has_faith = faith:rhllor_hyrkoon
				has_faith = faith:rhllor_asshai		
				has_trait = callous
				has_trait = sadistic
				has_trait = paranoid
				has_trait = lunatic_1
				has_trait = fire_obsessed
			}
		}
		hidden_effect = {
			play_music_cue = mx_rk_cue_burn_male
			send_interface_toast = {
				title = rk_city.0027.d_toast
				left_icon = root
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_sept_burned
						years = 5
					}
				}
				add_dread = 10
				add_trait = fire_obsessed
				if = {
					limit = {
						NOT = {
							OR = {
								has_faith = faith:rhllor_fc
								has_faith = faith:rhllor_fots
								has_faith = faith:rhllor_hyrkoon
								has_faith = faith:rhllor_asshai								
							}
						}
					}
					add_piety = -250					
				}
				else = {
					add_piety = 250
				}
			}			
		}
	}
}

rk_city.0028 = {
	type = character_event
	title = rk_city.0028.t
	desc = rk_city.0028.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	left_portrait = {
		character = scope:rk_goldcloak_2
		animation = menacing
		camera = camera_torso
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
		create_character = {
				location = root.capital_province
				template = rk_goldcloak_1
				gender_female_chance = 0
				save_scope_as = rk_goldcloak_2
		}	
		hidden_effect = {
			scope:rk_goldcloak_2 = {
				add_character_flag = rk_goldcloak_outfit_1
			}
			set_variable = {
				name = rk_city_28_fired
				years = 50
			}			
		}
	}
	option = {
		name = rk_city.0028.a
		custom_tooltip = rk_city.0028.a_tt
		flavor = rk_city.0028.a_f
		remove_short_term_gold = 1
		stress_impact = {
			arrogant = minor_stress_gain
			content = minor_stress_loss
			wrathful = minor_stress_gain
			just = minor_stress_gain			
		}		
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0028.a_toast
				left_icon = root
				type = event_toast_effect_good	
				add_stewardship_lifestyle_xp = 50
			}			
			scope:rk_goldcloak_2 = {
				death = {
					death_reason = death_disappearance
				}
			}				
		}	
	}
	option = {
		name = rk_city.0028.b
		custom_tooltip = rk_city.0028.b_tt
		flavor = rk_city.0028.b_f
		stress_impact = {
			arrogant = minor_stress_gain
			stubborn = minor_stress_gain
			content = minor_stress_loss
			wrathful = minor_stress_gain
			just = minor_stress_gain
		}
		hidden_effect = {
			scope:rk_goldcloak_2 = {
				death = {
					death_reason = death_disappearance
				}
			}		
		}
	}	
	option = {
		name = rk_city.0028.c
		custom_tooltip = rk_city.0028.c_tt
		flavor = rk_city.0028.c_f
		trigger_event = rk_city.0029
	}
	option = {
		name = rk_city.0028.d
		custom_tooltip = rk_city.0028.d_tt
		flavor = rk_city.0028.d_f
		trigger_event = rk_city.0022
		trigger = {
			title:b_goldguard_heights.holder = {
				exists = yes
			}
			root = {
				NOT = {
					has_title = title:b_goldguard_heights
				}			
			}
		}		
	}
}

rk_city.0029 = {
	type = character_event
	title = rk_city.0029.t
	desc = rk_city.0029.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	left_portrait = {
		character = scope:rk_goldcloak_2
		animation = beg
		camera = camera_torso
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
	}
	option = {
		name = rk_city.0029.a
		custom_tooltip = rk_city.0029.a_tt
		flavor = rk_city.0029.a_f
		stress_impact = {
			just = minor_stress_loss
			vengeful = minor_stress_loss
			arrogant = minor_stress_loss
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0029.a_toast
				left_icon = root
				right_icon = scope:rk_goldcloak_2			
				imprison = {
					target = scope:rk_goldcloak_2
					type = dungeon
				}
				add_diplomacy_lifestyle_xp = 50
			}
			scope:rk_goldcloak_2 = {
				remove_character_flag = rk_goldcloak_outfit_1
			}
		}
	}
	option = {
		name = rk_city.0029.b
		custom_tooltip = rk_city.0029.b_tt
		flavor = rk_city.0029.b_f
		stress_impact = {
			compassionate = minor_stress_loss
			forgiving = minor_stress_loss
			vengeful = minor_stress_gain
		}		
		hidden_effect = {
			scope:rk_goldcloak_2 = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}
	}
	option = {
		name = rk_city.0029.c
		custom_tooltip = rk_city.0029.c_tt
		flavor = rk_city.0029.c_f
		trigger_event = rk_city.0030
		trigger = {
			OR = {
				has_trait = inquisitive
				has_trait = intellect_good_3
				has_trait = intellect_good_2
				has_trait = intellect_good_1
				intrigue >= 15				
			}
		}
	}
}

rk_city.0030 = {
	type = character_event
	title = rk_city.0030.t
	desc = rk_city.0030.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { travel_cloak }			
		}
	}
	left_portrait = {
		character = scope:rk_goldcloak_2
		animation = shame
	}	
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
	}
	option = {
		name = rk_city.0030.a
		custom_tooltip = rk_city.0030.a_tt
		flavor = rk_city.0030.a_f
		trigger_event = rk_city.0022
		stress_impact = {
			greedy = major_stress_gain
			just = minor_stress_loss
		}		
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0029.a_toast
				left_icon = root
				right_icon = scope:rk_goldcloak_2			
				imprison = {
					target = scope:rk_goldcloak_2
					type = dungeon
				}
				add_diplomacy_lifestyle_xp = 50
			}
			scope:rk_goldcloak_2 = {
				remove_character_flag = rk_goldcloak_outfit_1
			}
		}		
	}
	option = {
		name = rk_city.0030.b
		custom_tooltip = rk_city.0030.b_tt
		flavor = rk_city.0030.b_f
		stress_impact = {
			greedy = major_stress_loss
			arbitrary = minor_stress_loss
			just = major_stress_gain
			generous = minor_stress_gain
		}
		add_gold = 100
		add_intrigue_lifestyle_xp = 50		
		title:c_kings_landing = {
			add_county_modifier = {
				modifier = rk_extra_tolls
				years = 5
			}
		}
	}
}


rk_city.0031 = {
	type = character_event
	title = rk_city.0031.t
	desc = rk_city.0031.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }
		}
	}
	left_portrait = {
		character = scope:rk_beggar_1
		animation = beg
		outfit_tags = { beggar_rags }		
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
		create_character = {
			location = root.capital_province
			template = rk_beggar_1
			gender_female_chance = 50
			save_scope_as = rk_beggar_1
		}	
		create_character = {
			location = root.capital_province
			template = rk_landlord_1
			gender_female_chance = 0
			save_scope_as = rk_landlord_1
		}		
		hidden_effect = {
			scope:rk_landlord_1 = {
				add_character_flag = rk_rich_merchant_1
			}
			set_variable = {
				name = rk_city_31_fired
				years = 50
			}			
		}
	}
	option = {
		name = rk_city.0031.a
		custom_tooltip = rk_city.0031.a_tt
		flavor = rk_city.0031.a_f
		trigger_event = rk_city.0032
		stress_impact = {
			inquisitive = minor_stress_loss
		}	
		remove_short_term_gold = 1
	}
	option = {
		name = rk_city.0031.b
		custom_tooltip = rk_city.0031.b_tt
		flavor = rk_city.0031.b_f
		stress_impact = {
			lazy = minor_stress_loss
			inquisitive = minor_stress_gain
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0032.d_toast
				left_icon = root
				type = event_toast_effect_bad
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_landlord_disrepairs
						years = 10
					}
				}
			}		
		}				
	}
}

rk_city.0032 = { #The Knight of Filth
	type = character_event
	title = rk_city.0032.t
	desc = rk_city.0032.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }
			outfit_tags = { travel_cloak }			
		}
	}
	left_portrait = {
		character = scope:rk_beggar_1
		animation = eyeroll
		outfit_tags = { beggar_rags }		
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
	}
	option = { #Do you know who I am? Take me to Ser Landlord
		name = rk_city.0032.a
		custom_tooltip = rk_city.0032.a_tt
		flavor = rk_city.0032.a_f
		stress_impact = {
			inquisitive = minor_stress_loss
		}
		trigger_event = rk_city.0033
	}
	option = {#You dare slander a knight of the realm? Seize him!
		name = rk_city.0032.b
		custom_tooltip = rk_city.0032.b_tt
		flavor = rk_city.0032.b_f
		stress_impact = {
			compassionate = minor_stress_gain
			arrogant = minor_stress_loss
			sadistic = minor_stress_loss
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0032.b_toast
				left_icon = root
				right_icon = scope:rk_beggar_1
				imprison = {
					target = scope:rk_beggar_1
					type = dungeon
				}	
				add_dread = 3
			}			
		}			
	}
	option = {#I’ll arrange for repairs—quietly.
		name = rk_city.0032.c
		custom_tooltip = rk_city.0032.c_tt
		flavor = rk_city.0032.c_f
		stress_impact = {
			humble = minor_stress_loss
			generous = minor_stress_loss
			diligent = minor_stress_loss
			lazy = minor_stress_gain
		}
		remove_short_term_gold = 100
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0032.c_toast
				left_icon = root
				type = event_toast_effect_good	
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_landlord_repairs
						years = 10
					}
				}
			}		
		}		
	}
	option = { #Unfortunate, but hardly illegal.
		name = rk_city.0032.d
		custom_tooltip = rk_city.0032.d_tt
		flavor = rk_city.0032.d_f
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0032.d_toast
				left_icon = root
				type = event_toast_effect_bad
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_landlord_disrepairs
						years = 10
					}
				}
			}		
		}			
	}
}

rk_city.0033 = { #Squalor and Silver
	type = character_event
	title = rk_city.0033.t
	desc = rk_city.0033.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { travel_cloak }
			outfit_tags = { no_headgear }			
		}
	}
	left_portrait = {
		character = scope:rk_landlord_1
		animation = idle
	}
	trigger = {
		is_imprisoned = no
		is_incapable = no
		is_ai = no
		has_title = title:c_kings_landing
		is_at_war = no
		is_available = yes
	}
	immediate = {
	}
	option = { #So long as it’s legal, I see no cause to interfere.
		name = rk_city.0033.a
		custom_tooltip = rk_city.0033.a_tt
		flavor = rk_city.0033.a_f
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0032.d_toast
				left_icon = root
				type = event_toast_effect_bad
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_landlord_disrepairs
						years = 10
					}
				}
				root = {
					add_hook = {
						type = loyalty_hook
						target = scope:rk_landlord_1
					}
				}					
			}						
		}
	}
	option = { #You will repair the housing and repay the tenants.
		name = rk_city.0033.b
		custom_tooltip = rk_city.0033.b_tt
		flavor = rk_city.0033.b_f
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0033.b_toast
				left_icon = root
				type = event_toast_effect_good	
				add_prestige = 50
				title:c_kings_landing = {
					add_county_modifier = {
						modifier = rk_landlord_repairs_2
						years = 10
					}
				}		
			}
			scope:rk_landlord_1 = {
				death = {
					death_reason = death_disappearance
				}
			}	
		}		
	}
	option = { #You’ve disgraced your name and station.
		name = rk_city.0033.c
		custom_tooltip = rk_city.0033.c_tt
		flavor = rk_city.0033.c_f
		stress_impact = {
			shy = minor_stress_gain
			authoritative = minor_stress_loss
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0033.c_toast
				left_icon = root
				right_icon = scope:rk_landlord_1
				set_relation_rival = scope:rk_landlord_1		
				scope:rk_landlord_1 = {
					remove_trait = knight
				}
				add_tyranny = 5
				add_piety = 25	
				add_dread = 5
			}		
		}				
	}
	option = { #Continue… but I’ll be watching. And I’ll take my share.
		name = rk_city.0033.d
		custom_tooltip = rk_city.0033.d_tt
		flavor = rk_city.0033.d_f
		stress_impact = {
			greedy = minor_stress_loss
			generous = minor_stress_gain
			just = major_stress_gain
		}
		add_character_modifier = {
			modifier = rk_slum_profits
			years = 10
		}
	}
}




rk_city.0034 = { #The Seventhday Moot
	type = character_event
	title = rk_city.0034.t
	desc = rk_city.0034.desc
	theme = rk_red_keep
	override_background = {
		reference = alley_day
	}
	left_portrait = {
		character = scope:septon_debater
		animation = debating
	}
	right_portrait = {
		character = scope:chad_debater
		animation = personality_cynical
	}
	immediate = {
		hidden_effect = {
			create_character = {
					location = root.capital_province
					template = septon_debater
					gender_female_chance = 0
					save_scope_as = septon_debater
			}
			create_character = {
					location = root.capital_province
					template = chad_debater
					gender_female_chance = 50
					save_scope_as = chad_debater
			}
			set_variable = {
				name = rk_city_34_fired
				years = 50
			}			
		}
	}
	option = { #Mercy in this life prepares us for the next.
		name = rk_city.0034.a
		custom_tooltip = rk_city.0034.a_tt
		flavor = rk_city.0034.a_f
		stress_impact = {
			zealous = minor_stress_loss
			cynical = minor_stress_gain
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0034.a_toast
				left_icon = root
				type = event_toast_effect_good
				add_piety = 100		
			}						
		}
	}
	option = { #This world is forged, not prayed into shape.
		name = rk_city.0034.b
		custom_tooltip = rk_city.0034.b_tt
		flavor = rk_city.0034.b_f
		stress_impact = {
			zealous = minor_stress_gain
			cynical = minor_stress_loss
		}		
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0034.b_toast
				left_icon = root	
				add_piety = -50
				add_learning_lifestyle_xp = 150				
			}
			scope:septon_debater = {
				death = {
					death_reason = death_disappearance
				}
			}	
			scope:chad_debater = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}		
	}
	option = { #Let them argue. What do I care?
		name = rk_city.0034.c
		custom_tooltip = rk_city.0034.c_tt
		flavor = rk_city.0034.c_f
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0034.c_toast
				left_icon = root		
			}
			scope:septon_debater = {
				death = {
					death_reason = death_disappearance
				}
			}	
			scope:chad_debater = {
				death = {
					death_reason = death_disappearance
				}
			}			
		}				
	}
}



rk_city.0035 = { #Lost in Flea Bottom
	type = character_event
	title = rk_city.0035.t
	desc = rk_city.0035.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	left_portrait = {
		character = scope:rk_armed_robber
		animation = aggressive_dagger
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }		
			outfit_tags = { travel_cloak }			
		}			
	}
	right_portrait = {
		character = root
		animation = shock
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }		
			outfit_tags = { travel_cloak }			
		}		
	}
	immediate = {
		hidden_effect = {
			create_character = {
					location = root.capital_province
					template = rk_armed_robber
					gender_female_chance = 0
					save_scope_as = rk_armed_robber
			}
			set_variable = {
				name = rk_city_35_fired
				years = 50
			}			
		}
	}
	option = { #Stand and fight!
		name = rk_city.0035.a
		custom_tooltip = rk_city.0035.a_tt
		flavor = rk_city.0035.a_f
		stress_impact = {
			brave = minor_stress_loss
			craven = minor_stress_gain
		}
		hidden_effect = {
			if = {
				limit = {
					prowess >= 15				
				}
				play_music_cue = mx_rk_cue_behead_01		
				send_interface_toast = {
					title = rk_city.0035.a_toast_success
					left_icon = root
					right_icon = scope:rk_armed_robber
					type = event_toast_effect_good
					add_prowess_skill = 1
					add_prestige = 50
					add_trait_xp = {
						trait = lifestyle_blademaster
						value = 30
					}						
					add_dread = 1
					add_trait = lifestyle_blademaster	
					scope:rk_armed_robber = {
						death = {
							death_reason = death_duel
							killer = ROOT
						}
					}					
				}	
				
			}
			else = {
				send_interface_toast = {
					title = rk_city.0035.a_toast_fail
					left_icon = root
					type = event_toast_effect_bad
					add_trait = wounded_1
					remove_short_term_gold = 25
					add_stress = 25				
				}	
				hidden_effect = {
					scope:rk_armed_robber = {
						death = {
							death_reason = death_disappearance
						}
					}						
				}
			}
		}
	}
	option = { #Hand over a purse of gold.
		name = rk_city.0035.b
		custom_tooltip = rk_city.0035.b_tt
		flavor = rk_city.0035.b_f
		stress_impact = {
			greedy = minor_stress_gain
			generous = minor_stress_loss
		}		
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0035.b_toast
				left_icon = root	
				remove_short_term_gold = 50
				add_diplomacy_lifestyle_xp = 75				
			}
			scope:rk_armed_robber = {
				death = {
					death_reason = death_disappearance
				}
			}				
		}		
	}
	option = { #Reveal who you are.
		name = rk_city.0035.c
		custom_tooltip = rk_city.0035.c_tt
		flavor = rk_city.0035.c_f
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0035.c_toast
				left_icon = root
			}
			trigger_event = rk_city.0036
		}				
	}
}



rk_city.0036 = { #Lost in Flea Bottom: Unbelieved
	type = character_event
	title = rk_city.0036.t
	desc = rk_city.0036.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	left_portrait = {
		character = scope:rk_armed_robber
		animation = laugh	
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { western_stealth_hood }		
			outfit_tags = { travel_cloak }			
		}			
	}
	right_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no
			outfit_tags = { no_headgear }		
			outfit_tags = { travel_cloak }			
		}		
	}
	option = { #Stand and fight!
		name = rk_city.0036.a
		custom_tooltip = rk_city.0036.a_tt
		flavor = rk_city.0036.a_f
		stress_impact = {
			brave = minor_stress_loss
			craven = minor_stress_gain
		}
		hidden_effect = {
			if = {
				limit = {
					prowess >= 15				
				}
				play_music_cue = mx_rk_cue_behead_01		
				send_interface_toast = {
					title = rk_city.0036.a_toast_success
					left_icon = root
					right_icon = scope:rk_armed_robber
					type = event_toast_effect_good
					add_prowess_skill = 1
					add_prestige = 50
					add_trait_xp = {
						trait = lifestyle_blademaster
						value = 30
					}						
					add_dread = 1
					add_trait = lifestyle_blademaster	
					scope:rk_armed_robber = {
						death = {
							death_reason = death_duel
							killer = ROOT
						}
					}					
				}	
				
			}
			else = {
				send_interface_toast = {
					title = rk_city.0036.a_toast_fail
					left_icon = root
					type = event_toast_effect_bad
					add_trait = wounded_1
					remove_short_term_gold = 25
					add_stress = 25		
				}	
				hidden_effect = {
					scope:rk_armed_robber = {
						death = {
							death_reason = death_disappearance
						}
					}						
				}
			}
		}
	}
	option = { #Hand over a purse of gold.
		name = rk_city.0036.b
		custom_tooltip = rk_city.0036.b_tt
		flavor = rk_city.0036.b_f
		stress_impact = {
			greedy = minor_stress_gain
			generous = minor_stress_loss
		}		
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0036.b_toast
				left_icon = root	
				remove_short_term_gold = 50
				add_diplomacy_lifestyle_xp = 75				
			}
			scope:rk_armed_robber = {
				death = {
					death_reason = death_disappearance
				}
			}				
		}		
	}
}


### The Stranger Festival


rk_city.0037 = { #The Day of the Stranger
	type = character_event
	title = rk_city.0037.t
	desc = rk_city.0037.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	widget = {
		gui = "event_window_widget_vfx_heavy_smoke"
		container = "foreground_shader_vfx_container"
	}
	right_portrait = {
		character = scope:rk_dancer_1
		animation = dancing						
	}
	left_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no		
			outfit_tags = { travel_cloak }
			outfit_tags = { western_stealth_hood }			
		}		
	}	
	immediate = {
		play_music_cue = mx_rk_eastcheap
		hidden_effect = {
			create_character = {
					location = root.capital_province
					template = rk_crownlander_farmer_character
					gender_female_chance = 50
					save_scope_as = rk_dancer_1
			}
			scope:rk_dancer_1 = {
				add_character_flag = rk_facemask		
			}
			set_variable = {
				name = rk_city_37_fired
				years = 50
			}			
		}
	}	
	option = { #Step into the circle and dance.
		name = rk_city.0037.a
		custom_tooltip = rk_city.0037.a_tt
		flavor = rk_city.0037.a_f
		stress_impact = {
			gregarious = minor_stress_loss
			shy = minor_stress_gain
			arrogant = minor_stress_gain
		}
		if = {
			limit = { is_male = yes }
			trigger_event = rk_city.0038
		}
		else = {
			send_interface_toast = {
				title = rk_city.0037.a_toast
				left_icon = root	
				add_diplomacy_lifestyle_xp = 75	
				add_stress = -15
			}		
		}
	}
	option = { #Shake your head and step away.
		name = rk_city.0037.b
		custom_tooltip = rk_city.0037.b_tt
		flavor = rk_city.0037.b_f
		stress_impact = {
			gregarious = minor_stress_gain
			shy = minor_stress_loss
			arrogant = minor_stress_loss
		}				
	}
}

rk_city.0038 = { #The Day of the Stranger
	type = character_event
	title = rk_city.0038.t
	desc = rk_city.0038.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	widget = {
		gui = "event_window_widget_vfx_heavy_smoke"
		container = "foreground_shader_vfx_container"
	}
	right_portrait = {
		character = scope:rk_dancing_mate
		animation = dancing				
	}
	left_portrait = {
		character = root
		animation = dancing
		triggered_outfit = {
			remove_default_outfit = no		
			outfit_tags = { travel_cloak }	
			outfit_tags = { no_headgear }
		}		
	}	
	immediate = {
		hidden_effect = {
			create_character = {
					location = root.capital_province
					template = rk_dancing_mate
					gender_female_chance = 100
					save_scope_as = rk_dancing_mate
			}
			scope:rk_dancing_mate = {
				add_character_flag = rk_facemask
				add_character_flag = rk_harlot_outfit_1
			}		
			root = {
				add_character_flag = rk_facemask	
			}	
			scope:rk_dancer_1 = {
				death = {
					death_reason = death_disappearance
				}
			}				
		}
	}	
	option = { #Lose yourself in the dance, and in her.
		name = rk_city.0038.a
		custom_tooltip = rk_city.0038.a_tt
		flavor = rk_city.0038.a_f
		stress_impact = {
			gregarious = minor_stress_loss
			shy = minor_stress_gain
			arrogant = minor_stress_gain
		}
		trigger_event = rk_city.0039
	}
	option = { #Slip away before masks are lifted."
		name = rk_city.0038.b
		custom_tooltip = rk_city.0038.b_tt
		flavor = rk_city.0038.b_f
		stress_impact = {
			lustful = minor_stress_gain
			shy = minor_stress_loss
			chaste = minor_stress_loss
		}	
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0037.a_toast
				left_icon = root	
				add_diplomacy_lifestyle_xp = 75	
				add_stress = -15
			}	
			remove_character_flag = rk_facemask
			scope:rk_dancing_mate = {
				death = {
					death_reason = death_disappearance
				}
			}				
		}	
	}
}


rk_city.0039 = { #The Day of the Stranger
	type = character_event
	title = rk_city.0039.t
	desc = rk_city.0039.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	right_portrait = {
		character = scope:rk_dancing_mate
		animation = shock					
	}
	left_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no		
			outfit_tags = { travel_cloak }	
			outfit_tags = { no_headgear }			
		}		
	}	
	immediate = {
		hidden_effect = {		
			root = {
				remove_character_flag = rk_facemask	
			}				
		}
	}	
	option = { #Turn without a word, leaving her in the dark.
		name = rk_city.0039.a
		custom_tooltip = rk_city.0039.a_tt
		flavor = rk_city.0039.a_f
		stress_impact = {
			arrogant = minor_stress_loss
		}
		hidden_effect = {
			scope:rk_dancing_mate = {
				death = {
					death_reason = death_disappearance
				}
			}		
		}
	}
	option = { #Calm her fears and bid her show her face.
		name = rk_city.0039.b
		custom_tooltip = rk_city.0039.b_tt
		flavor = rk_city.0039.b_f
		stress_impact = {
			lustful = minor_stress_loss
			shy = minor_stress_gain
		}	
		hidden_effect = {	
			trigger_event = rk_city.0040
			scope:rk_dancing_mate = {
				remove_character_flag = rk_facemask	
			}	
		}
	}
}


rk_city.0040 = { #The Day of the Stranger
	type = character_event
	title = rk_city.0040.t
	desc = rk_city.0040.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	right_portrait = {
		character = scope:rk_dancing_mate
		animation = idle						
	}
	left_portrait = {
		character = root
		animation = idle
		triggered_outfit = {
			remove_default_outfit = no		
			outfit_tags = { travel_cloak }	
			outfit_tags = { no_headgear }			
		}		
	}	
	immediate = {
		hidden_effect = {		
			root = {
				remove_character_flag = rk_facemask	
			}				
		}
	}	
	option = { #
		name = rk_city.0040.a
		custom_tooltip = rk_city.0040.a_tt
		flavor = rk_city.0040.a_f
		remove_short_term_gold = 20
		stress_impact = {
			generous = minor_stress_loss
			greedy = minor_stress_gain
		}
		hidden_effect = {
			scope:rk_dancing_mate = {
				death = {
					death_reason = death_disappearance
				}
			}		
		}
	}
	option = { #
		name = rk_city.0040.b
		custom_tooltip = rk_city.0040.b_tt
		flavor = rk_city.0040.b_f
		stress_impact = {
			lustful = minor_stress_loss
		}	
		scope:rk_dancing_mate = {
			set_relation_lover = root	
		}			
	}
	option = { #
		name = rk_city.0040.c
		custom_tooltip = rk_city.0040.c_tt
		flavor = rk_city.0040.c_f
		stress_impact = {
			lustful = minor_stress_loss
		}	
		scope:rk_dancing_mate = {
			set_relation_lover = root	
		}
		add_courtier = scope:rk_dancing_mate		
	}
	option = { #
		name = rk_city.0040.e
		custom_tooltip = rk_city.0040.e_tt
		flavor = rk_city.0040.e_f
		stress_impact = {
			callous = minor_stress_loss
			arrogant = minor_stress_loss
		}
		hidden_effect = {
			scope:rk_dancing_mate = {
				death = {
					death_reason = death_disappearance
				}
			}		
		}		
	}	
}


rk_city.0041 = { #The King's Secret
	type = character_event
	title = rk_city.0041.t
	desc = rk_city.0041.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_kl_alley_day
	}
	left_portrait = {
		character = scope:rk_charlatan_alchimist
		animation = debating						
	}
	right_portrait = {
		character = root
		animation = personality_cynical
		triggered_outfit = {
			remove_default_outfit = no		
			outfit_tags = { travel_cloak }	
			outfit_tags = { western_stealth_hood }			
		}		
	}	
	immediate = {
		hidden_effect = {
			create_character = {
					location = root.capital_province
					template = rk_charlatan_alchimist
					gender_female_chance = 0
					save_scope_as = rk_charlatan_alchimist
			}
			scope:rk_charlatan_alchimist = {
				add_character_flag = rk_pyromancer_outfit_01
			}
			set_variable = {
				name = rk_city_41_fired
				years = 50
			}			
		}
	}	
	option = { #
		name = rk_city.0041.a
		custom_tooltip = rk_city.0041.a_tt
		flavor = rk_city.0041.a_f
		remove_short_term_gold = 20
		stress_impact = {
			inquisitive = minor_stress_loss
			just = minor_stress_gain
		}
		hidden_effect = {
			trigger_event = {
				id = rk_city.0042
				days = 30
			}		
			scope:rk_charlatan_alchimist = {
				death = {
					death_reason = death_disappearance
				}
			}
			send_interface_toast = {
				title = rk_city.0041.toast_a
				left_icon = root
			}			
		}
	}
	option = { #
		name = rk_city.0041.b
		custom_tooltip = rk_city.0041.b_tt
		flavor = rk_city.0041.b_f
		stress_impact = {
			just = minor_stress_loss
		}
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0041.b_toast				
				left_icon = root
				add_prestige = 50
				right_icon = scope:rk_charlatan_alchimist
				imprison = {
					target = scope:rk_charlatan_alchimist
					type = dungeon
				}				
			}
		}
			
	}
	option = { #
		name = rk_city.0041.c
		custom_tooltip = rk_city.0041.c_tt
		flavor = rk_city.0041.c_f
		add_prestige = -25
		hidden_effect = {
			scope:rk_charlatan_alchimist = {
				death = {
					death_reason = death_disappearance
				}
			}		
		}	
	}	
}


rk_city.0042 = { #The King's Secret II
	type = character_event
	title = rk_city.0042.t
	desc = rk_city.0042.desc
	theme = rk_red_keep
	override_background = {
		reference = rk_hands_room
	}
	left_portrait = {
		character = root
		animation = ecstasy						
	}	
	immediate = {
		add_character_modifier = rk_charlatan_elixir
	}
	option = { #Celebrate this miracle of health!
		name = rk_city.0042.a
		custom_tooltip = rk_city.0042.a_tt
		flavor = rk_city.0042.a_f
		add_stress = -15
	}
	option = { #Send my men to find that alchemist at once!
		name = rk_city.0042.b
		custom_tooltip = rk_city.0042.b_tt
		flavor = rk_city.0042.b_f	
		hidden_effect = {
			send_interface_toast = {
				title = rk_city.0042.toast_b
				left_icon = root
				type = event_toast_effect_bad
				add_stress = 15
			}		
		}		
	}
}


