﻿### Brief: feudal_government
#
# This is referenced in code
#
#
#iron_throne_government = {
#	government_rules = {
#		create_cadet_branches = yes
#		rulers_should_have_dynasty = yes
#		dynasty_named_realms = yes
#		legitimacy = yes
#		court_generate_spouses = no
#		sticky_government = yes	
#	}		
#	
#	royal_court = any
#	
#	court_generate_commanders = no
#	domicile_type = red_keep_estate		
#
#	primary_holding = castle_holding
#	valid_holdings = { ruin_holding }
#	required_county_holdings = { castle_holding }
#
#	can_get_government = { #Triggers other than faith don't seem to work
#		trigger_if = {
#			limit = {
#				government_has_flag = government_is_administrative
#			}
#			agot_is_valid_for_lp_feudal_govt_when_converting_from_admin = yes
#		}
#		trigger_else = {
#			OR = {
#				agot_is_valid_lp_feudal_government_target = yes
#				any_liege_or_above = { agot_is_valid_lp_feudal_government_target = yes }
#			}
#		}
#		NOT = {
#			any_liege_or_above = { has_trait = nightswatch }
#		}
#	}
#
#	vassal_contract_group = lp_feudal_vassal
#
#	ai = {
#		use_legends = yes
#	}
#	flags = {
#		government_is_iron_throne
#		government_is_feudal
#		government_is_settled
#		government_uses_crown_authority
#		government_uses_domain_limit
#		government_is_lp_feudal
#		government_is_settled
#		government_is_default #For grouping governments that should use the regular lifestyle perks.
#	}	
#	color = rgb{ 130 100 100 }
#}