﻿####################
# RED KEEP BUILDINGS
####################

### NOTE: If updating, adding, or changing buildings, ensure the following effects are updated too:
### destroy_random_estate_building_variable_effect
### destroy_random_estate_building_effect

### Estate Main Building - The Throne Room
rk_throne_room_01 = {
	slot_type = main
	internal_slots = 2
	construction_time = 1000
	allowed_domicile_types = { red_keep_estate }

	cost = {
		gold = 300
	}

	character_modifier = {
		domicile_external_slots_capacity_add = 12	
		monthly_prestige = 0.05
	}

	ai_value = {
		value = 100
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_great_hall.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_throne_room.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_throne_room_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_maegors_keep_01 = {
	internal_slots = 2
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }

	cost = {
		gold = estate_external_building_high_cost_tier_2_value
	}

	character_modifier = {
		enemy_hostile_scheme_phase_duration_add = 1
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_maegors_holdsfast.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_maegors_holdfast.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_maegors_holdfast_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_tower_hand_01 = {
	internal_slots = 2
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }

	cost = {
		gold = estate_external_building_high_cost_tier_2_value
	}

	character_modifier = {
		personal_scheme_phase_duration_add = -1
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_tower_of_the_hand.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_tower_hand.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_tower_hand_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

white_sword_tower_01 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }

	cost = {
		gold = estate_external_building_high_cost_tier_2_value
	}

	character_modifier = {
		knight_effectiveness_mult = 0.01	
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_white_sword.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_white_sword_tower.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_white_sword_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

royal_sept_01 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	internal_slots = 2
	cost = {
		gold = estate_external_building_high_cost_tier_2_value
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.05
		clergy_opinion = 5
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_lanns_sept.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_royal_sept.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_godswood_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_outer_courtyard_01 = {
	internal_slots = 2
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }

	cost = {
		gold = estate_external_building_high_cost_tier_2_value
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.01
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_structure_hotin_fortress.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_outer_courtyard.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_outer_courtyard_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
#### MAESTERS TURRET

rk_maesters_turret_01 = {
	internal_slots = 2
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }

	cost = {
		gold = 200
	}
	character_modifier = {
		health = 0.02
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_maester_turret.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_maester_tourret.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_maester_tourret_mask.png"
	}
}
rk_godswood_01 = {
	internal_slots = 1
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }

	cost = {
		gold = estate_external_building_high_cost_tier_2_value
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.05
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_royal_forest.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_godswood.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_godswood_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_royal_gardens_01 = {
	internal_slots = 2
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }

	cost = {
		gold = estate_external_building_high_cost_tier_2_value
	}

	character_modifier = {
		domicile_monthly_prestige_add = -0.1
		courtier_and_guest_opinion = -5
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_royal_gardens.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_royal_gardens.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_royal_gardens_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_market_01 = {
	internal_slots = 2
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }

	cost = {
		gold = estate_external_building_high_cost_tier_2_value
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.01
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_structure_walls_of_genoa.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_empty.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_empty.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}		
}
rk_gatehouse_01 = {
	internal_slots = 2
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }

	cost = {
		gold = estate_external_building_high_cost_tier_2_value
	}
	province_modifier = {
		defender_holding_advantage = -1	
		fort_level = -1
	}
	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_walls_of_kings_landing.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_outer_gatehouse.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_outer_gatehouse_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}		
}

rk_gatehouse_02 = {
	internal_slots = 3
	construction_time = 1000
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_gatehouse_01

	cost = {
		gold = 400
	}
	character_modifier = {
		domicile_monthly_prestige_add = 0.1
	}
	province_modifier = {
		defender_holding_advantage = 1		
		fort_level = 1		
	}
	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_walls_of_kings_landing.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_outer_gatehouse.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_outer_gatehouse_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}		
}

rk_gatehouse_03 = {
	internal_slots = 3
	construction_time = 800
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_gatehouse_02

	cost = {
		gold = 300
	}
	province_modifier = {
		defender_holding_advantage = 1			
	}
	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_walls_of_kings_landing.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_outer_gatehouse.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_outer_gatehouse_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}		
}

rk_gatehouse_04 = {
	internal_slots = 4
	construction_time = 800
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_gatehouse_03

	cost = {
		gold = 300
	}
	province_modifier = {
		fort_level = 1			
	}
	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_walls_of_kings_landing.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_outer_gatehouse.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_outer_gatehouse_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}		
}

rk_gatehouse_05 = {
	internal_slots = 5
	construction_time = 800
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_gatehouse_04

	cost = {
		gold = 350
	}
	province_modifier = {
		fort_level = 1			
	}
	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_walls_of_kings_landing.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_outer_gatehouse.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_outer_gatehouse_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}		
}

rk_port_01 = {
	internal_slots = 2
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }

	cost = {
		gold = estate_external_building_high_cost_tier_2_value
	}

	character_modifier = {
		domicile_monthly_gold_add = -0.05
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_royal_wharf.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_empty.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_empty.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}		
}

############## Building Upgrades #################
##################################################


##Great Hall Upgrades

rk_throne_room_02 = { #Great Hall Upgrade
	construction_time = 800
	allowed_domicile_types = { red_keep_estate }
	slot_type = main
	previous_building = rk_throne_room_01	
	internal_slots = 3
	cost = {
		gold = 300
	}

	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01
		vassal_opinion = 1
		monthly_prestige = 0.05			
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_great_hall.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_throne_room.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_throne_room_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_throne_room_03 = { #Great Hall Upgrade
	construction_time = 800
	allowed_domicile_types = { red_keep_estate }
	slot_type = main
	previous_building = rk_throne_room_02	
	internal_slots = 4
	cost = {
		gold = 300
	}

	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01
		vassal_opinion = 1
		monthly_prestige = 0.05			
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_great_hall.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_throne_room.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_throne_room_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_throne_room_04 = { #Great Hall Upgrade
	construction_time = 800
	allowed_domicile_types = { red_keep_estate }
	slot_type = main
	previous_building = rk_throne_room_03	
	internal_slots = 5
	cost = {
		gold = 300
	}

	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01
		vassal_opinion = 1
		monthly_prestige = 0.05		
		monthly_income = -0.1		
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_great_hall.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_throne_room.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_throne_room_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_throne_room_05 = { #Great Hall Upgrade
	construction_time = 1000
	allowed_domicile_types = { red_keep_estate }
	slot_type = main
	previous_building = rk_throne_room_04	
	internal_slots = 5
	cost = {
		gold = 350
	}

	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.02
		diplomacy = 1
		monthly_prestige = 0.1
		vassal_opinion = 2		
		monthly_income = -0.2
	}

	ai_value = {
		value = 100
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_great_hall.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_throne_room.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_throne_room_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

##Draconic Great Hall

##Great Hall Upgrades

rk_throne_room_06 = { #Great Hall Upgrade
	construction_time = 800
	allowed_domicile_types = { red_keep_estate }
	slot_type = main
	previous_building = rk_throne_room_01	
	internal_slots = 3
	cost = {
		gold = 300
	}

	character_modifier = {
		dread_baseline_add = 3
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_agent_dread_yurt.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_throne_room.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_throne_room_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_throne_room_07 = { #Great Hall Upgrade
	construction_time = 800
	allowed_domicile_types = { red_keep_estate }
	slot_type = main
	previous_building = rk_throne_room_06	
	internal_slots = 4
	cost = {
		gold = 300
	}

	character_modifier = {
		dread_baseline_add = 3
		monthly_prestige = 0.02		
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_agent_dread_yurt.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_throne_room.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_throne_room_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_throne_room_08 = { #Great Hall Upgrade
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = main
	previous_building = rk_throne_room_07	
	internal_slots = 5
	cost = {
		gold = 300
	}

	character_modifier = {
		dread_baseline_add = 3
		dread_gain_mult = 0.1
		monthly_prestige = 0.03
		intimidated_vassal_tax_contribution_add = 0.02		
		tyranny_gain_mult = 0.05		
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_agent_dread_yurt.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_throne_room.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_throne_room_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_throne_room_09 = { #Great Hall Upgrade
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = main
	previous_building = rk_throne_room_08	
	internal_slots = 5
	cost = {
		gold = 300
	}

	character_modifier = {
		dread_baseline_add = 5
		dread_per_tyranny_add = 1
		tyranny_gain_mult = 0.15
		intrigue = 1
		monthly_prestige = 0.05		
		intimidated_vassal_tax_contribution_add = 0.03
	}

	ai_value = {
		value = 100
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_agent_dread_yurt.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_throne_room.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_throne_room_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

##Maegors Holdfast Upgrades

rk_maegors_keep_02 = { #Maegors Holdfast Upgrade
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_maegors_keep_01	
	internal_slots = 3
	cost = {
		gold = 300
	}

	character_modifier = {
		personal_scheme_phase_duration_add = -1	
	}
	province_modifier = {
		defender_holding_advantage = 1
	}
	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_maegors_holdsfast.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_maegors_holdfast.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_maegors_holdfast_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_maegors_keep_03 = { #Maegors Holdfast Upgrade
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_maegors_keep_02	
	internal_slots = 4
	cost = {
		gold = 300
	}

	character_modifier = {
		enemy_hostile_scheme_phase_duration_add = 2
		personal_scheme_phase_duration_add = -1
	}
	province_modifier = {
		fort_level = 1		
	}
	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_maegors_holdsfast.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_maegors_holdfast.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_maegors_holdfast_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_maegors_keep_04 = { #Maegors Holdfast Upgrade
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_maegors_keep_03	
	internal_slots = 5
	cost = {
		gold = 300
	}
	province_modifier = {
		fort_level = 1		
	}
	character_modifier = {
		enemy_hostile_scheme_phase_duration_add = 3
		personal_scheme_phase_duration_add = -1
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_maegors_holdsfast.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_maegors_holdfast.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_maegors_holdfast_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_maegors_keep_05 = { #Maegors Holdfast Upgrade
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_maegors_keep_04	
	internal_slots = 5
	cost = {
		gold = 300
	}
	character_modifier = {
		enemy_hostile_scheme_phase_duration_add = 4
		personal_scheme_phase_duration_add = -2		
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_maegors_holdsfast.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_maegors_holdfast.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_maegors_holdfast_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}


##Tower of the Hand Upgrades

rk_tower_hand_02 = { #Tower of the Hand Upgrade
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_tower_hand_01	
	internal_slots = 2
	cost = {
		gold = 300
	}

	character_modifier = {
		personal_scheme_phase_duration_add = -1
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_tower_of_the_hand.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_tower_hand.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_tower_hand_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_tower_hand_03 = { #Tower of the Hand Upgrade
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_tower_hand_02	
	internal_slots = 3
	cost = {
		gold = 300
	}

	character_modifier = {
		personal_scheme_phase_duration_add = -1
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_tower_of_the_hand.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_tower_hand.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_tower_hand_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_tower_hand_04 = { #Tower of the Hand Upgrade
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_tower_hand_03	
	internal_slots = 4
	cost = {
		gold = 300
	}

	character_modifier = {
		personal_scheme_phase_duration_add = -1
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_tower_of_the_hand.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_tower_hand.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_tower_hand_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_tower_hand_05 = { #Tower of the Hand Upgrade
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_tower_hand_04	
	internal_slots = 5
	cost = {
		gold = 300
	}

	character_modifier = {
		personal_scheme_phase_duration_add = -1
		max_personal_schemes_add = 1
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_tower_of_the_hand.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_tower_hand.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_tower_hand_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

### White Sword Tower Upgrades

white_sword_tower_02 = { #White Sword Tower Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = white_sword_tower_01	
	cost = {
		gold = 150
	}

	character_modifier = {
		knight_effectiveness_mult = 0.01
		monthly_piety_gain_per_knight_add = 0.01		
	}


	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_white_sword.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_white_sword_tower.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_white_sword_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

white_sword_tower_03 = { #White Sword Tower Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = white_sword_tower_02	
	cost = {
		gold = 200
	}

	character_modifier = {
		knight_effectiveness_mult = 0.01	
		monthly_piety_gain_per_knight_add = 0.01		
	}


	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_white_sword.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_white_sword_tower.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_white_sword_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

white_sword_tower_04 = { #White Sword Tower Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = white_sword_tower_03	
	cost = {
		gold = 250
	}

	character_modifier = {
		knight_effectiveness_mult = 0.01
		knight_limit = 1			
	}


	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_white_sword.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_white_sword_tower.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_white_sword_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

white_sword_tower_05 = { #White Sword Tower Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = white_sword_tower_04	
	cost = {
		gold = 300
	}

	character_modifier = {
		knight_effectiveness_mult = 0.01
		knight_limit = 1			
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_white_sword.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_white_sword_tower.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_white_sword_tower_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

##Royal Sept Upgrades

royal_sept_02 = { #Royal Sept Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = royal_sept_01	
	internal_slots = 2	
	cost = {
		gold = 300
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.05
		clergy_opinion = 1
		zealot_opinion = 1		
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_lanns_sept.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_royal_sept.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_godswood_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

royal_sept_03 = { #Royal Sept Upgrades
	construction_time = 730
	internal_slots = 3	
	allowed_domicile_types = { red_keep_estate }
	previous_building = royal_sept_02	
	cost = {
		gold = 300
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.05
		clergy_opinion = 1
		zealot_opinion = 1		
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_lanns_sept.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_royal_sept.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_godswood_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

royal_sept_04 = { #Royal Sept Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = royal_sept_03
	internal_slots = 4	
	cost = {
		gold = 300
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.05
		clergy_opinion = 1
		zealot_opinion = 1		
		monthly_income = -0.1		
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_lanns_sept.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_royal_sept.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_godswood_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

royal_sept_05 = { #Royal Sept Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = royal_sept_04	
	internal_slots = 5		
	cost = {
		gold = 300
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.15
		clergy_opinion = 2
		zealot_opinion = 2
		monthly_income = -0.15
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_lanns_sept.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_royal_sept.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_godswood_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}


##Outer Courtyard Upgrades

rk_outer_courtyard_02 = { #Outer Courtyard Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_outer_courtyard_01	
	internal_slots = 3
	cost = {
		gold = 300
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.04
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_structure_hotin_fortress.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_outer_courtyard.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_outer_courtyard_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_outer_courtyard_03 = { #Outer Courtyard Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_outer_courtyard_02	
	internal_slots = 4
	cost = {
		gold = 300
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.05
	}
	province_modifier = {
		defender_holding_advantage = 1	
	}
	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_structure_hotin_fortress.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_outer_courtyard.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_outer_courtyard_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
rk_outer_courtyard_04 = { #Outer Courtyard Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_outer_courtyard_03	
	internal_slots = 5
	cost = {
		gold = 300
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.05
	}
	province_modifier = {
		defender_holding_advantage = 1	
	}
	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_structure_hotin_fortress.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_outer_courtyard.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_outer_courtyard_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}
rk_outer_courtyard_05 = { #Outer Courtyard Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_outer_courtyard_04	
	internal_slots = 5
	cost = {
		gold = 300
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
	}
	province_modifier = {
		fort_level = 1
	}
	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_structure_hotin_fortress.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_outer_courtyard.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_outer_courtyard_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

##Godswood Upgrades

rk_godswood_02 = { #Godswood Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_godswood_01	
	internal_slots = 2
	cost = {
		gold = 300
	}

	character_modifier = {
		stress_loss_mult = 0.01
		domicile_monthly_piety_add = 0.1
		clergy_opinion = 2
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_royal_forest.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_godswood.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_godswood_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_godswood_03 = { #Godswood Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_godswood_02
	internal_slots = 3
	cost = {
		gold = 300
	}

	character_modifier = {
		stress_loss_mult = 0.01
		religious_head_opinion = 2
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_royal_forest.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_godswood.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_godswood_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_godswood_04 = { #Godswood Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_godswood_01	
	internal_slots = 2
	cost = {
		piety = 150
	}

	character_modifier = {
		monthly_intrigue_lifestyle_xp_gain_mult = 0.01
		domicile_monthly_piety_add = -0.1		
		scheme_discovery_chance_mult = 0.01
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_royal_forest.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_godswood.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_godswood_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_godswood_05 = { #Godswood Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_godswood_04	
	internal_slots = 3
	cost = {
		piety = 200
	}

	character_modifier = {
		monthly_intrigue_lifestyle_xp_gain_mult = 0.02
		scheme_discovery_chance_mult = 0.01
		hostile_scheme_phase_duration_add = -1
		religious_head_opinion = -2		
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_royal_forest.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_godswood.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_godswood_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

##Royal Gardens Upgrades

rk_royal_gardens_02 = { #Royal Gardens Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_royal_gardens_01	
	internal_slots = 3
	cost = {
		gold = 300
	}

	character_modifier = {
		stress_gain_mult = -0.01
		domicile_monthly_prestige_add = 0.1
		courtier_and_guest_opinion = 5
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_royal_gardens.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_royal_gardens.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_royal_gardens_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_royal_gardens_03 = { #Royal Gardens Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_royal_gardens_02	
	internal_slots = 4
	cost = {
		gold = 300
	}

	character_modifier = {
		stress_gain_mult = -0.01	
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01
		personal_scheme_phase_duration_add = -1
		courtier_and_guest_opinion = 1		
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_royal_gardens.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_royal_gardens.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_royal_gardens_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_royal_gardens_04 = { #Royal Gardens Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_royal_gardens_03	
	internal_slots = 5
	cost = {
		gold = 300
	}

	character_modifier = {
		courtier_and_guest_opinion = 2
		personal_scheme_phase_duration_add = -1		
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01	
		domicile_monthly_prestige_add = 0.05		
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_royal_gardens.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_royal_gardens.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_royal_gardens_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

rk_royal_gardens_05 = { #Royal Gardens Upgrades
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_royal_gardens_04	
	internal_slots = 5
	cost = {
		gold = 300
	}

	character_modifier = {
		courtier_and_guest_opinion = 2
		personal_scheme_phase_duration_add = -1
		domicile_monthly_prestige_add = 0.1
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01		
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_royal_gardens.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_royal_gardens.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_royal_gardens_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}
}

##The Red Keep Docks Upgrades

rk_port_02 = { #Royal Gardens Upgrades
	construction_time = 1500
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_port_01	
	internal_slots = 3
	cost = {
		gold = 300
	}

	character_modifier = {
		embarkation_cost_mult = -0.01
		naval_movement_speed_mult = 0.01
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_royal_wharf.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_port.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_port_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}	
}

rk_port_03 = { #Royal Gardens Upgrades
	construction_time = 1500
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_port_02	
	internal_slots = 3
	cost = {
		gold = 300
	}

	character_modifier = {
		embarkation_cost_mult = -0.01
		naval_movement_speed_mult = 0.01
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_royal_wharf.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_port.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_port_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}	
}

rk_port_04 = { #Royal Gardens Upgrades
	construction_time = 1500
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_port_03	
	internal_slots = 4
	cost = {
		gold = 300
	}

	character_modifier = {
		embarkation_cost_mult = -0.01
		naval_movement_speed_mult = 0.01
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_royal_wharf.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_port.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_port_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}	
}

rk_port_05 = { #Royal Gardens Upgrades
	construction_time = 1500
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_port_04	
	internal_slots = 5
	cost = {
		gold = 300
	}

	character_modifier = {
		embarkation_cost_mult = -0.02
		naval_movement_speed_mult = 0.02
		domicile_monthly_prestige_add = 0.1
	}

	ai_value = {
		value = 100
	}

	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_royal_wharf.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_port.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_port_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
	}	
}



#### Internal Upgrades

##Feasting Hall Upgrades
rk_feasting_gallery_01 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_throne_room_01

	cost = {
		gold = {
			value = 300
		}
	}
	character_modifier = {
		personal_scheme_phase_duration_add = -1
		stress_loss_mult = 0.01		
	}
	parameters = {
		estate_improved_feast_opinion = yes
	}	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_libations_for_the_lost.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_feasting_gallery_02 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_feasting_gallery_01

	cost = {
		gold = {
			value = 300
		}
	}
	character_modifier = {
		personal_scheme_phase_duration_add = -1
		stress_loss_mult = 0.01	
	}
	parameters = {
		estate_improved_feast_opinion = yes
	}	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_libations_for_the_lost.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_feasting_gallery_03 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_feasting_gallery_02

	cost = {
		gold = {
			value = 300
		}
	}
	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01
		personal_scheme_phase_duration_add = -1
		stress_loss_mult = 0.01		
	}
	parameters = {
		estate_improved_feast_opinion = yes
	}	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_libations_for_the_lost.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_feasting_gallery_04 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_feasting_gallery_03

	cost = {
		gold = {
			value = 300
		}
	}
	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01
		personal_scheme_phase_duration_add = -1
		stress_loss_mult = 0.01	
		monthly_income = -0.1		
	}
	parameters = {
		estate_improved_feast_opinion = yes
	}	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_libations_for_the_lost.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
rk_feasting_gallery_05 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_feasting_gallery_04

	cost = {
		gold = {
			value = 300
		}
	}
	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01
		personal_scheme_phase_duration_add = -1
		stress_loss_mult = 0.01		
		monthly_income = -0.15
	}
	parameters = {
		estate_improved_feast_opinion = yes
	}	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_libations_for_the_lost.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

### Wine Cellar
rk_wine_cellar_01 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_throne_room_01

	cost = {
		gold = {
			value = estate_internal_building_high_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_wine_cellar }
				multiply = 0.75
			}
		}
	}
	
	parameters = {
		estate_unlock_feast_influence_option_1 = yes
	}
	
	ai_value = {
		value = 8
		if = {
			limit = {
				scope:owner.culture ?= {
					OR = {
						has_cultural_pillar = heritage_valyrian
						has_cultural_tradition = tradition_culinary_art
					}
				}
			}
			add = 3
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
rk_wine_cellar_02 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_wine_cellar_01

	cost = {
		gold = {
			value = estate_internal_building_high_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_wine_cellar }
				multiply = 0.75
			}
		}
	}
	
	parameters = {
		estate_unlock_feast_influence_option_2 = yes
	}
	
	ai_value = {
		value = 6
		if = {
			limit = {
				scope:owner.culture ?= {
					OR = {
						has_cultural_pillar = heritage_valyrian
						has_cultural_tradition = tradition_culinary_art
					}
				}
			}
			add = 3
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
rk_wine_cellar_03 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_wine_cellar_02

	cost = {
		gold = {
			value = estate_internal_building_high_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_wine_cellar }
				multiply = 0.75
			}
		}
	}
	
	parameters = {
		estate_unlock_feast_influence_option_3 = yes
	}
	
	ai_value = {
		value = 4
		if = {
			limit = {
				scope:owner.culture ?= {
					OR = {
						has_cultural_pillar = heritage_valyrian
						has_cultural_tradition = tradition_culinary_art
					}
				}
			}
			add = 3
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

##Trophy Room

rk_trophy_room_01 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_throne_room_01

	cost = {
		gold = {
			value = estate_internal_building_normal_cost_tier_1_value
		}
	}

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.01
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
rk_trophy_room_02 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_trophy_room_01

	cost = {
		gold = {
			value = estate_internal_building_normal_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_trophy_room }
				multiply = 0.75
				desc = raid_insight_trophy_room
			}
		}
	}

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.01
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
rk_trophy_room_03 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_trophy_room_02

	cost = {
		gold = {
			value = estate_internal_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_trophy_room }
				multiply = 0.75
				desc = raid_insight_trophy_room
			}
		}
	}

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.01
		advantage = 1
	}

	parameters = {
		trophy_room_victory_influence = yes
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
rk_trophy_room_04 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_trophy_room_03

	cost = {
		gold = {
			value = estate_internal_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_trophy_room }
				multiply = 0.75
				desc = raid_insight_trophy_room
			}
		}
	}

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.02
		advantage = 1
		prowess = 1
	}

	parameters = {
		trophy_room_victory_influence = yes
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

### Cabinet of Curiosities
rk_cabinet_of_curiosities_01 = {
	construction_time = 500 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_throne_room_01

	cost = {
		gold = {
			value = estate_internal_building_high_cost_tier_2_value
		}
	}

	character_modifier = {
		learning = 1
	}
	
	parameters = {
		can_receive_artifacts = yes
		estate_improved_inspirations_1 = yes
		house_head_can_ask_for_artifacts = yes
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_cabinet_of_curiosities_02 = {
	construction_time = 500 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_cabinet_of_curiosities_01

	cost = {
		gold = {
			value = estate_internal_building_high_cost_tier_3_value
		}	
	}

	character_modifier = {
		monthly_dynasty_prestige = 0.03
		monthly_court_grandeur_change_add = 0.2
	}
	
	parameters = {
		estate_improved_inspirations_2 = yes
		estate_reduce_commission_artifact_cost = yes
		estate_increase_antiquarian_aptitude = yes
		house_head_can_ask_for_artifacts = yes
	}

	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_cabinet_of_curiosities_03 = {
	construction_time = 500 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_cabinet_of_curiosities_02

	cost = {
		gold = {
			value = estate_internal_building_high_cost_tier_4_value
		}	
	}

	character_modifier = {
		stewardship = 1
		monthly_dynasty_prestige = 0.02
		monthly_court_grandeur_change_add = 0.2
		general_opinion = 2
	}
	
	parameters = {
		estate_improved_inspirations_2 = yes
		estate_reduce_commission_artifact_cost = yes
		estate_increase_antiquarian_aptitude = yes
		house_head_can_ask_for_artifacts = yes
	}

	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

### Heraldry

rk_heraldry_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_throne_room_01

	cost = {
		gold = 200
	}

	character_modifier = {
		monthly_dynasty_prestige = 0.01
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_flags_rk.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_heraldry_02 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_heraldry_01

	cost = {
		gold = 200
	}

	character_modifier = {
		monthly_dynasty_prestige = 0.02
		vassal_opinion = 5		
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_flags_rk.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_heraldry_03 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_heraldry_02

	cost = {
		gold = 200
	}

	character_modifier = {
		monthly_dynasty_prestige = 0.02
		legitimacy_loss_mult = -0.05			
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_flags_rk.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

### Outer Courtyard

#Workshops
rk_workshops_01 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_outer_courtyard_01

	cost = {
		gold = 200
	}

	character_modifier = {		
		domicile_build_speed = -0.02	
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_workshops_02 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_workshops_01

	cost = {
		gold = 200
	}

	character_modifier = {		
		domicile_build_speed = -0.03	
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_workshops_03 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_workshops_02

	cost = {
		gold = 200
	}

	character_modifier = {		
		domicile_build_speed = -0.05	
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_workshops_04 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_workshops_03

	cost = {
		gold = 200
	}

	character_modifier = {		
		domicile_build_speed = -0.05	
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

#Siege Engineer

rk_engineer_01 = {
	construction_time = 700 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_outer_courtyard_01

	cost = {
		gold = 400
	}

	character_modifier = {		
		domicile_build_speed = -0.01		
	}
	province_modifier = {
		stationed_maa_siege_value_add = 0.05
	}	
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_siege_engineers.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_engineer_02 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_engineer_01

	cost = {
		gold = 400
	}

	character_modifier = {		
		domicile_build_speed = -0.01
	}
	province_modifier = {
		stationed_maa_siege_value_add = 0.05
	}	
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_siege_engineers.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_engineer_03 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_engineer_02

	cost = {
		gold = 400
	}

	character_modifier = {		
		domicile_build_speed = -0.03
		siege_weapon_max_size_add = 1			
	}
	province_modifier = {
		stationed_maa_siege_value_add = 0.1
	}	
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_siege_engineers.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_engineer_04 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_engineer_03

	cost = {
		gold = 400
	}

	character_modifier = {		
		domicile_build_speed = -0.05
		siege_weapon_max_size_add = 1		
	}
	province_modifier = {
		stationed_maa_siege_value_add = 0.05
	}	
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_siege_engineers.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

#Royal Blacksmith

rk_blaksmith_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_outer_courtyard_01

	cost = {
		gold = 300
	}
	
	province_modifier = {
		stationed_maa_toughness_mult = 0.01
	}	
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_smithy.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_blaksmith_02 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_blaksmith_01

	cost = {
		gold = 300
	}

	character_modifier = {		
		monthly_income = 0.05		
	}
	province_modifier = {
		stationed_maa_toughness_mult = 0.02
	}	
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_smithy.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_blaksmith_03 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_blaksmith_02

	cost = {
		gold = 350
	}
	character_modifier = {		
		monthly_income = 0.05		
	}
	province_modifier = {
		stationed_maa_toughness_mult = 0.02
	}
	parameters = {
		estate_improved_inspirations_1 = yes
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_smithy.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_blaksmith_04 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_blaksmith_03

	cost = {
		gold = 350
	}
	parameters = {
		estate_improved_inspirations_1 = yes
	}	
	character_modifier = {		
		prowess = 1		
	}
	province_modifier = {
		stationed_maa_toughness_mult = 0.02
	}	
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_smithy.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

##Royal Stables

rk_royal_stables_01 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	internal_slots = 1
	cost = {
		gold = 400
	}
	character_modifier = {
		movement_speed = 0.01
		character_travel_speed_mult = 0.01		
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_stable.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_roal_stables.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_roal_stables_mask.png"
	}
}

rk_royal_stables_02 = {
	construction_time = 730
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_royal_stables_01
	internal_slots = 2
	cost = {
		gold = 350
	}
	parameters = {
		estate_unlock_mount_travel_option = yes	
	}
	character_modifier = {
		movement_speed = 0.01
		character_travel_speed_mult = 0.09				
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_stable.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_roal_stables.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_roal_stables_mask.png"
	}
}

rk_royal_stables_03 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_royal_stables_02
	internal_slots = 3
	cost = {
		gold = 300
	}
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_increase_master_of_horse_aptitude = yes		
	}
	character_modifier = {
		movement_speed = 0.01	
		light_cavalry_damage_mult = 0.05
		heavy_cavalry_damage_mult = 0.05			
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_grand_stable.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_roal_stables.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_roal_stables_mask.png"
	}
}

rk_royal_stables_04 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_royal_stables_03
	internal_slots = 4
	cost = {
		gold = 300
	}
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_increase_master_of_horse_aptitude = yes		
	}
	character_modifier = {
		movement_speed = 0.02
		light_cavalry_damage_mult = 0.02
		heavy_cavalry_damage_mult = 0.02		
		heavy_cavalry_maintenance_mult = -0.02		
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_grand_stable.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_roal_stables.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_roal_stables_mask.png"
	}
}

rk_royal_stables_05 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_royal_stables_04
	internal_slots = 5
	cost = {
		gold = 350
	}
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_increase_master_of_horse_aptitude = yes		
	}
	character_modifier = {
		movement_speed = 0.02
		light_cavalry_damage_mult = 0.03
		heavy_cavalry_damage_mult = 0.03		
		heavy_cavalry_maintenance_mult = -0.03		
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_grand_stable.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_roal_stables.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_roal_stables_mask.png"
	}
}

#### WALL MARKET

rk_market_02 = {
	construction_time = 500 
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_market_01
	internal_slots = 2
	cost = {
		gold = 350
		prestige = 150
	}
	character_modifier = {
		domicile_monthly_gold_add = 0.09
		domicile_monthly_prestige_add = -0.1
		zealot_opinion = -5
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_market_villages.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_market.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_market_mask.png"
	}
}


rk_market_03 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_market_02
	internal_slots = 3
	cost = {
		gold = 350
	}
	character_modifier = {
		domicile_monthly_gold_add = 0.10
		enemy_hostile_scheme_success_chance_add = 1
		domicile_monthly_prestige_add = -0.1
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_market_villages.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_market.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_market_mask.png"
	}
}

rk_market_04 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_market_03
	internal_slots = 4
	cost = {
		gold = 200
	}
	character_modifier = {
		domicile_monthly_gold_add = 0.15
		enemy_hostile_scheme_success_chance_add = 1	
		domicile_monthly_prestige_add = -0.05		
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_market_villages.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_market.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_market_mask.png"
	}
}

rk_market_05 = {
	construction_time = 1000 
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_market_04
	internal_slots = 5
	cost = {
		gold = 400
	}
	character_modifier = {
		domicile_monthly_gold_add = 0.40
		enemy_hostile_scheme_success_chance_add = 1		
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_market_villages.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_market.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_market_mask.png"
	}
}


### Crypt

rk_royal_crypt_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = royal_sept_01

	cost = {
		gold = 200
	}

	character_modifier = {
		monthly_dynasty_prestige = 0.02
		dynasty_house_opinion = 1		
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_crypt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_royal_crypt_02 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_crypt_01

	cost = {
		gold = 200
	}

	character_modifier = {
		monthly_dynasty_prestige = 0.03
		dynasty_house_opinion = 2				
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_crypt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_royal_crypt_03 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_crypt_02

	cost = {
		gold = 200
	}

	character_modifier = {
		monthly_dynasty_prestige = 0.05
		domicile_monthly_piety_add = 0.1
		dynasty_house_opinion = 2				
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_crypt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

### Crypt

rk_vault_of_relics_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = royal_sept_01

	cost = {
		gold = 200
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.1
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_sutler.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

### Scriptorium

rk_scriptorium_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = royal_sept_01

	cost = {
		gold = 200
	}

	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.03
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_reference_corpus.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

### Ascetic Chambers

rk_ascetic_chambers_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = royal_sept_01

	cost = {
		gold = 200
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.25
		domicile_monthly_prestige_add = -0.25
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_ascetics.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_ascetic_chambers_02 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_ascetic_chambers_01

	cost = {
		gold = 200
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.25
		domicile_monthly_prestige_add = -0.25
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_ascetics.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

### Hall of Confession

rk_confession_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = royal_sept_01

	cost = {
		gold = 200
	}

	character_modifier = {
		intrigue = 1
		zealot_opinion = 5	
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_camp_shrine.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}


### Barber

rk_barber_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_market_01

	cost = {
		gold = 200
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.05
		hard_casualty_modifier = -0.02		
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_barber.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

### Brewer

rk_brewer_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_market_01

	cost = {
		gold = 200
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.15
		courtier_opinion = 5
		epidemic_resistance = 2
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_brewers.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

### Textile

rk_textile_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_market_01

	cost = {
		gold = 400
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_textile.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

### Brothel

rk_brothel_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_market_01

	cost = {
		gold = 250
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.25
		epidemic_resistance = -5
		zealot_opinion = -5
		domicile_monthly_piety_add = -0.25
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_pleasure_tents.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_brothel_02 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_brothel_01

	cost = {
		gold = 350
	}

	character_modifier = {
		stress_loss_mult = 0.05
		domicile_monthly_gold_add = 0.25
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_pleasure_tents.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

##Coin-Changer’s Table
rk_coin_changer_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_market_01

	cost = {
		gold = 200
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.10
		minority_opinion = 5
		minority_opinion = 5
	}

	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_market.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

##Kennels
rk_kennels_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_stables_01

	cost = {
		gold = 200
	}
	parameters = {
		estate_unlock_adopt_puppy_decision = yes
		kennels_more_successful_hunts_1 = yes
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_kennel.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_kennels_02 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_kennels_01

	cost = {
		gold = 200
	}

	character_modifier = {
		prowess = 1	
	}
	parameters = {
		estate_unlock_adopt_puppy_decision = yes
		kennels_more_successful_hunts_1 = yes
		estate_increase_master_of_hunt_aptitude = yes		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_kennel.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

##Horse Breeder
rk_breeder_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_stables_01

	cost = {
		gold = 200
	}

	character_modifier = {
		heavy_cavalry_maintenance_mult = -0.05
		light_cavalry_maintenance_mult = -0.05	
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_finest_horse.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

##Dornish Horses
rk_dornish_horse_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_stables_01

	cost = {
		gold = 200
	}

	character_modifier = {
		heavy_cavalry_pursuit_mult = 0.05
		light_cavalry_pursuit_mult = 0.05	
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_dornish_horse.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

##Pig Yard
rk_pig_yard_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_stables_01

	cost = {
		gold = 200
	}
	province_modifier = {
		fort_level = 1		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_pig_yard.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

##Falconer's Tower
rk_falconer_tower_01 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_stables_01
	parameters = {
		nomad_yurt_better_falconry_lvl_1 = yes
	}
	cost = {
		gold = 300
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_booming_tower.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
rk_falconer_tower_02 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_falconer_tower_01
	parameters = {
		nomad_yurt_better_falconry_lvl_2 = yes
	}
	cost = {
		gold = 250
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_falcon_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_falconer_tower_03 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_falconer_tower_02
	parameters = {
		nomad_yurt_better_falconry_lvl_3 = yes
		estate_increase_master_of_hunt_aptitude = yes		
	}
	cost = {
		gold = 250
	}
	character_modifier = {
		prowess = 1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_booming_tower.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_training_grounds_01 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_outer_courtyard_01
	cost = {
		gold = 250
	}
	character_modifier = {
		knight_effectiveness_mult = 0.02
		monthly_martial_lifestyle_xp_gain_mult = 0.01		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_proving.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_training_grounds_02 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_training_grounds_01
	cost = {
		gold = 250
	}
	character_modifier = {
		prowess = 1
		monthly_martial_lifestyle_xp_gain_mult = 0.02		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_the_stump.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_training_grounds_03 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_training_grounds_02
	cost = {
		gold = 250
	}
	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.02		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_proving.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}


rk_deep_well_01 = {
	construction_time = 250 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_outer_courtyard_01
	cost = {
		gold = 150
	}
	province_modifier = {
		epidemic_resistance = 1	
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_reserve_water.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_deep_well_02 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_deep_well_01
	cost = {
		gold = 250
	}
	province_modifier = {
		epidemic_resistance = 2	
		fort_level = 1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_reserve_water.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_deep_well_03 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maegors_keep_01
	cost = {
		gold = 150
	}
	province_modifier = {
		epidemic_resistance = 2
		fort_level = 1		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_reserve_water.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_deep_well_04 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_deep_well_03
	cost = {
		gold = 250
	}
	province_modifier = {
		epidemic_resistance = 2
		fort_level = 1		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_reserve_water.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
##Gatehouse Internal Upgrades

rk_barracks_01 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_gatehouse_01
	cost = {
		gold = 300
	}
	character_modifier = {
		skirmishers_damage_mult = 0.01
		skirmishers_toughness_mult = 0.01
	}
	province_modifier = {
		garrison_size = 0.01
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_mock_battle_drill.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_barracks_02 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_barracks_01
	cost = {
		gold = 300
	}
	character_modifier = {
		skirmishers_damage_mult = 0.01
		skirmishers_toughness_mult = 0.01
		heavy_infantry_damage_mult = 0.01
		heavy_infantry_toughness_mult = 0.01
		pikemen_damage_mult = 0.01
		pikemen_toughness_mult = 0.01		
	}	
	province_modifier = {
		garrison_size = 0.02
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_mock_battle_drill.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_barracks_03 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_barracks_02
	cost = {
		gold = 300
	}
	character_modifier = {
		skirmishers_damage_mult = 0.01
		skirmishers_toughness_mult = 0.01
		heavy_infantry_damage_mult = 0.01
		heavy_infantry_toughness_mult = 0.01
		pikemen_damage_mult = 0.01
		pikemen_toughness_mult = 0.01	
	}
	province_modifier = {
		garrison_size = 0.02
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_mock_battle_drill.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_guardhouse_01 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_gatehouse_01
	cost = {
		gold = 250
	}

	character_modifier = {
		enemy_hostile_scheme_success_chance_add = -1
	}		
	province_modifier = {
		garrison_size = 0.02
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_guardhouse.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_guardhouse_02 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_guardhouse_01
	cost = {
		gold = 250
	}

	character_modifier = {
		enemy_hostile_scheme_success_chance_add = -1
	}	
	province_modifier = {
		garrison_size = 0.03
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_guardhouse.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_guardhouse_03 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_guardhouse_02
	cost = {
		gold = 250
	}
	province_modifier = {
		garrison_size = 0.05
	}
	character_modifier = {
		enemy_hostile_scheme_success_chance_add = -2
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_guardhouse.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_nightly_watch_01 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_gatehouse_01
	cost = {
		gold = 200
	}

	character_modifier = {
		domicile_monthly_gold_add = -0.25
		stress_gain_mult = -0.02
		enemy_hostile_scheme_phase_duration_add = 5
        courtier_and_guest_opinion = -5		
		scheme_discovery_chance_mult = 0.05		
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_extra_watch.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_extra_watch_01 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_gatehouse_01
	cost = {
		gold = 200
	}

	character_modifier = {
		domicile_monthly_gold_add = -0.1
		stress_gain_mult = -0.01
		enemy_hostile_scheme_phase_duration_add = 5	
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_camp_perimiter.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_gate_wash_01 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_gatehouse_01
	cost = {
		gold = 100
	}
	province_modifier = {
		epidemic_resistance = 3	
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_camp_hygiene.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_gate_oil_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_gatehouse_01
	cost = {
		gold = 150
	}
	province_modifier = {
		fort_level = 1
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_mess.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_macabre_display_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_gatehouse_01
	cost = {
		gold = 150
	}
	character_modifier = {
		dread_baseline_add = 3
		domicile_monthly_piety_add = -0.25		
	}
	parameters = {
		rk_custom_trial = yes
	}
	province_modifier = {
		monthly_county_control_growth_add = 0.05
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_the_whispers.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}


rk_royal_apartments_01 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maegors_keep_01
	cost = {
		gold = 300
	}
	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01
		personal_scheme_phase_duration_add = -2	
		close_relative_opinion = 2			
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_living_quarters.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_royal_apartments_02 = {
	construction_time = 400
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_apartments_01
	cost = {
		gold = 300
	}
	character_modifier = {
		stress_gain_mult = -0.05
		close_relative_opinion = 3
		fertility = 0.01
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_guest.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_royal_apartments_03 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_apartments_07
	cost = {
		gold = 250
	}
	character_modifier = {
		monthly_lifestyle_xp_gain_mult = 0.02		
		personal_scheme_phase_duration_add = -3	
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_reference_corpus.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_royal_apartments_04 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_apartments_03
	cost = {
		gold = 200
	}
	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.03				
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_martial_study.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_royal_apartments_05 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_apartments_03
	cost = {
		gold = 200
	}
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.01
		domicile_monthly_piety_add = 0.15
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_camp_shrine.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_royal_apartments_06 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_apartments_03
	cost = {
		gold = 200
	}
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.02
		monthly_stewardship_lifestyle_xp_gain_mult = 0.01		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_library.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
rk_royal_apartments_07 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_apartments_02
	cost = {
		gold = 200
	}
	character_modifier = {
		stress_gain_mult = -0.02
		spouse_opinion = 2
		health = 0.1
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_bath.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_queens_ballroom_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maegors_keep_01
	cost = {
		gold = 150
	}
	character_modifier = {
		courtier_and_guest_opinion = 2		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_queens_ballroom.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_queens_ballroom_02 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_queens_ballroom_01
	cost = {
		gold = 150
	}
	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01
		spouse_opinion = 2
		courtier_and_guest_opinion = 1
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_queens_ballroom.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_queens_ballroom_03 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_queens_ballroom_02
	cost = {
		gold = 150
	}
	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01
		spouse_opinion = 2
		vassal_opinion = 1
		courtier_and_guest_opinion = 1		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_queens_ballroom.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_queens_ballroom_04 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_queens_ballroom_01
	cost = {
		gold = 150
	}
	character_modifier = {
		spouse_opinion = 3
		domicile_monthly_prestige_add = 0.10		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_queens_wardrove.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_queens_ballroom_05 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_queens_ballroom_04
	cost = {
		gold = 150
	}
	character_modifier = {
		spouse_opinion = 2
		domicile_monthly_prestige_add = 0.10		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_queens_wardrove.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_queens_ballroom_06 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_queens_ballroom_05
	cost = {
		gold = 150
	}
	character_modifier = {
		spouse_opinion = 5
		domicile_monthly_prestige_add = 0.10		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_queens_wardrove.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_queens_ballroom_07 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_queens_ballroom_03
	cost = {
		gold = 150
	}
	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.01
		spouse_opinion = 2
		vassal_opinion = 1
		courtier_and_guest_opinion = 1		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_queens_ballroom.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_queens_ballroom_08 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_queens_ballroom_01
	cost = {
		gold = 150
	}
	character_modifier = {
		domicile_monthly_piety_add = 0.1
		zealot_opinion = 1	
		domicile_monthly_gold_add = -0.02
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_queens_alms.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_queens_ballroom_09 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_queens_ballroom_08
	cost = {
		gold = 150
	}
	character_modifier = {
		domicile_monthly_piety_add = 0.1
		zealot_opinion = 1	
		domicile_monthly_gold_add = -0.03		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_queens_alms.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_queens_ballroom_10 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_queens_ballroom_09
	cost = {
		gold = 150
	}
	character_modifier = {
		domicile_monthly_piety_add = 0.1
		domicile_monthly_prestige_add = 0.05
		zealot_opinion = 2	
		domicile_monthly_gold_add = -0.05		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_queens_alms.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_kitchen_keep_01 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maegors_keep_01
	cost = {
		gold = 350
	}
	character_modifier = {
		health = 0.05
		stress_gain_mult = -0.01
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_mess.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_kitchen_keep_02 = {
	construction_time = 450 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_kitchen_keep_01
	cost = {
		gold = 350
	}
	parameters = {
		estate_improved_feast_opinion = yes
	}	
	character_modifier = {
		health = 0.05
		stress_gain_mult = -0.01	
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_cook_lodgins.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_kitchen_keep_03 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_kitchen_keep_01
	cost = {
		gold = 300
	}
	province_modifier = {
		epidemic_resistance = 2
		fort_level = 1		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_granary.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_kitchen_keep_04 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_kitchen_keep_03
	cost = {
		gold = 350
	}
	province_modifier = {
		fort_level = 1
		epidemic_resistance = 3		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_curers.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_kitchen_keep_05 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_kitchen_keep_02
	cost = {
		gold = 350
	}
	character_modifier = {
		health = 0.1
		enemy_hostile_scheme_success_chance_add = 1		
	}
	parameters = {
		camp_unlocks_poisoner_scheme_agents = yes
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_herbalists.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_castle_library_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maegors_keep_01
	cost = {
		gold = 400
	}
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.01
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_library.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_castle_library_02 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_castle_library_06
	cost = {
		gold = 300
	}
	parameters = {
		estate_reduced_tutor_cost = yes
		estate_increased_tutor_aptitude = yes	
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_agent_tutor.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_castle_library_03 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_castle_library_02
	cost = {
		gold = 300
	}
	parameters = {
		estate_reduced_tutor_cost = yes
		estate_increased_tutor_aptitude = yes
		estate_unlock_tier_5_education = yes			
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_tutor.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_castle_library_04 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_castle_library_06
	cost = {
		gold = 300
	}
	character_modifier = {
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.02
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_scribes.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_castle_library_05 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_castle_library_04
	cost = {
		gold = 300
	}
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.04
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_valyrian_scrolls.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_castle_library_06 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_castle_library_01
	cost = {
		gold = 300
	}
	character_modifier = {
		learning = 1
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_reference_corpus.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}


rk_resetored_secret_passage_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maegors_keep_01
	cost = {
		gold = 300
	}
	character_modifier = {
		scheme_discovery_chance_mult = 0.03
		enemy_hostile_scheme_success_chance_add = 1		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_tunnels.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_resetored_secret_passage_02 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_resetored_secret_passage_01
	cost = {
		gold = 300
		piety = 50		
	}
	character_modifier = {
		enemy_hostile_scheme_success_chance_add = 1		
		owned_hostile_scheme_success_chance_add = 2
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_tunnels.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_resetored_secret_passage_03 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_resetored_secret_passage_02
	cost = {
		gold = 300
		piety = 50		
	}
	character_modifier = {
		scheme_discovery_chance_mult = 0.02	
		monthly_intrigue_lifestyle_xp_gain_mult = 0.02
		enemy_hostile_scheme_success_chance_add = 1		
		owned_hostile_scheme_success_chance_add = 2		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_tunnels.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_resetored_secret_passage_04 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_resetored_secret_passage_03
	cost = {
		gold = 300
		piety = 50		
	}
	character_modifier = {
		scheme_discovery_chance_mult = 0.02		
		monthly_intrigue_lifestyle_xp_gain_mult = 0.02
		enemy_hostile_scheme_success_chance_add = 1		
		owned_hostile_scheme_success_chance_add = 2	
		dread_baseline_add = 2		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_tunnels.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_resetored_secret_passage_05 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_resetored_secret_passage_04
	cost = {
		gold = 300
		piety = 50		
	}
	character_modifier = {
		scheme_discovery_chance_mult = 0.03	
		intrigue = 1
		dread_baseline_add = 3
		monthly_intrigue_lifestyle_xp_gain_mult = 0.01
		enemy_hostile_scheme_success_chance_add = 1		
		owned_hostile_scheme_success_chance_add = 2				
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_tunnels.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_resetored_secret_passage_06 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_resetored_secret_passage_01
	cost = {
		gold = 300
		piety = 50		
	}
	character_modifier = {
		enemy_hostile_scheme_success_chance_add = -6
		scheme_discovery_chance_mult = -0.03			
	}
	province_modifier = {
		fort_level = 1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_tunnels.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_traitors_walk_01 = {
	construction_time = 100 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maegors_keep_01
	cost = {
		piety = 150
	}
	character_modifier = {
		dread_baseline_add = 3
		domicile_monthly_piety_add = -0.1		
	}
	province_modifier = {
		monthly_county_control_growth_add = 0.05
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_the_whispers.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_traitors_walk_02 = {
	construction_time = 100 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_traitors_walk_01
	cost = {
		piety = 200
	}
	character_modifier = {
		dread_baseline_add = 2
		domicile_monthly_piety_add = -0.15		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_the_whispers.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_hand_chambers_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_tower_hand_01
	cost = {
		gold = 300
	}
	character_modifier = {
		monthly_lifestyle_xp_gain_mult = 0.01
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_living_quarters.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_hand_chambers_02 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_hand_chambers_01
	cost = {
		gold = 300
	}
	character_modifier = {
		monthly_lifestyle_xp_gain_mult = 0.01
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_solar.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_hand_chambers_03= {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_hand_chambers_02
	cost = {
		gold = 300
	}
	character_modifier = {
		stewardship = 1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_reference_corpus.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_small_hall_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_tower_hand_01
	cost = {
		gold = 200
	}
	character_modifier = {
		domicile_monthly_prestige_add = 0.1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_small_hall.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_small_hall_02 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_small_hall_01
	cost = {
		gold = 300
	}
	character_modifier = {
		vassal_opinion = 5
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_small_hall.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_small_hall_03 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_small_hall_02
	cost = {
		gold = 350
	}
	character_modifier = {
		tyranny_loss_mult = 0.05
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_small_hall.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_small_hall_04 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_small_hall_03
	cost = {
		gold = 350
	}
	character_modifier = {
		diplomacy = 1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_small_hall.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_war_room_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_small_hall_01
	cost = {
		gold = 350
	}
	character_modifier = {
		movement_speed = 0.05
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_martial_study.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_war_room_02 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_war_room_01
	cost = {
		gold = 350
	}
	character_modifier = {
		supply_duration = 0.1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_martial_study.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_war_room_03 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_war_room_02
	cost = {
		gold = 350
	}
	character_modifier = {
		martial = 1
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_martial_study.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_archive_precedent_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_small_hall_01
	cost = {
		gold = 350
	} 
	character_modifier = {
		monthly_stewardship_lifestyle_xp_gain_mult = 0.01
		title_creation_cost_mult = -0.5	
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_office.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_archive_precedent_02 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_archive_precedent_01
	cost = {
		gold = 350
	}
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.02
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_library.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_archive_precedent_03 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_archive_precedent_02
	cost = {
		gold = 350
	}
	character_modifier = {
		stewardship = 1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_merchant_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_hall_of_ledgers_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_archive_precedent_02
	cost = {
		gold = 350
	}
	character_modifier = {
		build_speed = -0.1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_proof_of_claims.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_hand_secret_passage_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_tower_hand_01
	cost = {
		gold = 350
	}
	character_modifier = {
		scheme_discovery_chance_mult = 0.01			
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_tunnels.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_hand_secret_passage_02 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_hand_secret_passage_01
	cost = {
		gold = 300
	}
	character_modifier = {
		scheme_discovery_chance_mult = 0.02			
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_tunnels.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_hand_secret_passage_03 = {
	construction_time = 800 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_hand_secret_passage_02
	cost = {
		gold = 300
	}
	character_modifier = {
		scheme_discovery_chance_mult = 0.02			
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_tunnels.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_chamber_of_the_dragon_mosaic_01 = {
	construction_time = 800 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_hand_secret_passage_03
	cost = {
		gold = 300
	}
	parameters = {
		rk_dragon_mosaic = yes
	}
	character_modifier = {
		max_hostile_schemes_add = 1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_agent_dread_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_the_kings_pen_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_tower_hand_01
	cost = {
		gold = 300
	}
	character_modifier = {
		tyranny_gain_mult = -0.02
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_agent_tutor.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_the_kings_pen_02 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_the_kings_pen_01
	cost = {
		gold = 300
	}
	character_modifier = {
		tyranny_gain_mult = -0.03
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_law_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_the_kings_pen_03 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_the_kings_pen_02
	cost = {
		gold = 300
	}
	character_modifier = {
		domain_limit = 1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_scribes.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_council_chamber_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_tower_hand_01
	cost = {
		gold = 300
	}
	character_modifier = {
		councillor_opinion = 1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_council_chambers.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_council_chamber_02 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_council_chamber_01
	cost = {
		gold = 300
	}
	character_modifier = {
		councillor_opinion = 2
		domicile_monthly_prestige_add = 0.1		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_council_chambers.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_council_chamber_03 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_council_chamber_02
	cost = {
		gold = 300
	}
	character_modifier = {
		councillor_opinion = 2
		domicile_monthly_prestige_add = 0.15
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_council_chambers.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}


rk_maesters_turret_02 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_maesters_turret_01
	internal_slots = 2	
	cost = {
		gold = 300
	}
	character_modifier = {
		health = 0.02
		fertility = 0.01
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_maester_turret.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_maester_tourret.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_maester_tourret_mask.png"
	}
}

rk_maesters_turret_03 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_maesters_turret_02
	internal_slots = 3
	cost = {
		gold = 300
	}
	character_modifier = {
		health = 0.04
		stress_loss_mult = 0.01
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_maester_turret.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_maester_tourret.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_maester_tourret_mask.png"
	}
}

rk_maesters_turret_04 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_maesters_turret_03
	internal_slots = 4
	cost = {
		gold = 300
	}
	character_modifier = {
		health = 0.05
		stress_loss_mult = 0.01	
		fertility = 0.01		
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_maester_turret.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_maester_tourret.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_maester_tourret_mask.png"
	}
}

rk_maesters_turret_05 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	previous_building = rk_maesters_turret_04
	internal_slots = 5	
	cost = {
		gold = 300
	}
	character_modifier = {
		stress_loss_mult = 0.01	
		fertility = 0.01
		life_expectancy = 2
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_maester_turret.png"
		texture = "gfx/interface/window_domiciles/red_keep_building_maester_tourret.png"
		intersectionmask_texture = "gfx/interface/window_domiciles/red_keep_building_maester_tourret_mask.png"
	}
}


rk_rookery_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maesters_turret_01
	cost = {
		gold = 300
	}
	character_modifier = {
		personal_scheme_phase_duration_add = -2
		diplomatic_range_mult = 0.05		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_tower_of_silence_2.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_rookery_02 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_rookery_01
	cost = {
		gold = 300
	}
	character_modifier = {
		personal_scheme_phase_duration_add = -3
		diplomatic_range_mult = 0.05
		movement_speed = 0.01
		domicile_monthly_gold_add = -0.05		
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_tower_of_silence_2.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_rookery_03 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_rookery_02
	cost = {
		gold = 300
	}
	character_modifier = {
		diplomatic_range_mult = 0.05
		movement_speed = 0.01
		domicile_monthly_gold_add = -0.15
		owned_scheme_secrecy_add = 3
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_tower_of_silence_2.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_sick_room_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maesters_turret_01
	cost = {
		gold = 300
	}
	character_modifier = {
		negate_health_penalty_add = 0.05
	}		
	province_modifier = {
		epidemic_resistance = 1
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_hospice.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_sick_room_02 = {
	construction_time = 800 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_sick_room_01
	cost = {
		gold = 350
	}
	character_modifier = {
		negate_health_penalty_add = 0.05
	}		
	province_modifier = {
		epidemic_resistance = 2
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_herbalists.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_sick_room_03 = {
	construction_time = 1200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_sick_room_02
	cost = {
		gold = 400
	}
	character_modifier = {
		negate_health_penalty_add = 0.05
	}		
	province_modifier = {
		epidemic_resistance = 3
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_sick_room.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_herbal_workshop_01 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maesters_turret_01
	cost = {
		gold = 200
	}
	character_modifier = {
		stress_gain_mult = -0.02
		fertility = 0.01
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_herbalists.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_herbal_workshop_02 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_herbal_workshop_01
	cost = {
		gold = 250
	}
	character_modifier = {
		stress_gain_mult = -0.02
		fertility = 0.02
		years_of_fertility = 2
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_herbalists.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_herbal_workshop_03 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_herbal_workshop_01
	cost = {
		gold = 300
	}
	character_modifier = {
		owned_hostile_scheme_success_chance_add = 2
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_libations_for_the_lost.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_herbal_workshop_04 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_herbal_workshop_03
	cost = {
		gold = 350
	}
	parameters = {
		camp_unlocks_poisoner_scheme_agents = yes
	}		
	character_modifier = {
		owned_hostile_scheme_success_chance_add = 3
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_libations_for_the_lost.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_herbal_workshop_05 = {
	construction_time = 1200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_herbal_workshop_02
	cost = {
		gold = 500
	}
	character_modifier = {
		life_expectancy = 5
	}		
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_herbalists.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_obersbatory_01 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maesters_turret_01
	cost = {
		gold = 300
	}
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.01
		owned_legend_spread_mult = 0.02
		naval_movement_speed_mult = 0.05
		clergy_opinion = -1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_observatory.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_obersbatory_02 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_obersbatory_01
	cost = {
		gold = 300
	}
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.02
		owned_legend_spread_mult = 0.03
		naval_movement_speed_mult = 0.05
		clergy_opinion = -2
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_observatory.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_surgeon_tools_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maesters_turret_01
	cost = {
		gold = 300
	}
	parameters = {
		camp_improved_court_physician_aptitude = yes
	}	
	character_modifier = {
		negate_health_penalty_add = 0.2
		hard_casualty_modifier = -0.02	
		domicile_monthly_gold_add = -0.1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_surgeons_tools.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_surgeon_tools_02 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maesters_turret_01
	cost = {
		gold = 300
	}
	parameters = {
		camp_improved_court_physician_aptitude = yes
	}	
	character_modifier = {
		negate_health_penalty_add = 0.2
		hard_casualty_modifier = -0.02	
		domicile_monthly_gold_add = -0.1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_dentist.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_reference_corpus_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maesters_turret_01
	cost = {
		gold = 400
	}
	parameters = {
		camp_improved_court_physician_aptitude = yes
	}	
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.02
		negate_health_penalty_add = 0.1		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_reference_corpus.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_mortician_tools_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maesters_turret_01
	cost = {
		piety = 150
		gold = 150
	}
	character_modifier = {
		scheme_discovery_chance_mult = 0.05
		domicile_monthly_piety_add = -0.25
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_morticians_tools.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_alchemy_laboratory_01 = {
	construction_time = 3000 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_maesters_turret_01
	cost = {
		gold = 400
	}
	character_modifier = {
		stress_gain_mult = 0.01		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_alchemy_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_alchemy_laboratory_02 = {
	construction_time = 3000 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_alchemy_laboratory_01
	cost = {
		gold = 400
	}
	character_modifier = {
		stress_gain_mult = 0.01
		domicile_monthly_prestige_add = -0.25			
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_alchemy_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_alchemy_laboratory_03 = {
	construction_time = 3000 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_alchemy_laboratory_02
	cost = {
		gold = 400
	}
	character_modifier = {
		stress_gain_mult = 0.01
		domicile_monthly_prestige_add = -0.25			
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_alchemy_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_alchemy_laboratory_04 = {
	construction_time = 3000 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_alchemy_laboratory_03
	cost = {
		gold = 400
	}
	character_modifier = {
		stress_gain_mult = 0.01
		domicile_monthly_prestige_add = -0.25			
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_alchemy_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_alchemy_laboratory_05 = {
	construction_time = 3000 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_alchemy_laboratory_04
	cost = {
		gold = 400
	}
	character_modifier = {
		stress_gain_mult = 0.01
		domicile_monthly_prestige_add = -0.25	
		domicile_monthly_piety_add = -1				
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_alchemy_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_alchemy_laboratory_06 = {
	construction_time = 3000 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_alchemy_laboratory_05
	cost = {
		gold = 400
	}
	character_modifier = {
		domicile_monthly_gold_add = 10
		general_opinion = -5
		dread_baseline_add = 3
		domicile_monthly_prestige_add = 1.25
		stress_gain_mult = -0.05			
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_alchemy_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_the_path_of_kings_01 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_godswood_01
	cost = {
		gold = 200
	}
	character_modifier = {
		legitimacy_gain_mult = 0.01
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_king_sculpture.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_the_path_of_kings_02 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_the_path_of_kings_01
	cost = {
		gold = 200
	}
	character_modifier = {
		domicile_monthly_prestige_add = 0.1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_king_sculpture.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_the_path_of_kings_03 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_the_path_of_kings_01
	cost = {
		gold = 200
	}
	character_modifier = {
		dread_baseline_add = 2
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_king_sculpture.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_the_divine_walk_01 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_godswood_01
	cost = {
		gold = 200
	}
	character_modifier = {
		monthly_piety = 0.1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_camp_shrine.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_woodskeeper_hut_01 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_godswood_01
	cost = {
		gold = 200
	}
	character_modifier = {
		monthly_piety = 0.1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_villa.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_woodskeeper_hut_02 = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_woodskeeper_hut_01
	cost = {
		gold = 200
	}
	character_modifier = {
		scheme_discovery_chance_mult = 0.02
		stress_loss_mult = 0.02
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_villa.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_weirwood_sapling_01 = {
	construction_time = 1000 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_godswood_01
	cost = {
		gold = 200
	}
	character_modifier = {
		the_pact_religion_opinion = 2
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_weirwood_tree.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_weirwood_sapling_02 = {
	construction_time = 2000 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_weirwood_sapling_01
	cost = {
		gold = 200
	}
	character_modifier = {
		the_pact_religion_opinion = 3
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_weirwood_tree.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_royal_flagship_01 = {
	construction_time = 2000 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_port_01
	cost = {
		gold = 200
	}
	character_modifier = {
		monthly_prestige = 0.1
		domicile_monthly_gold_add = -0.02	
		lifestyle_traveler_xp_gain_mult = 0.02			
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_icon_royal_flagship.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_royal_flagship_02 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_flagship_01
	cost = {
		gold = 350
	}
	character_modifier = {
		monthly_prestige = 0.1
		domicile_monthly_gold_add = -0.01	
		lifestyle_traveler_xp_gain_mult = 0.01			
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_icon_royal_flagship.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_harbor_watchtower_01 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_port_01
	cost = {
		gold = 300
	}
	province_modifier = {
		monthly_income = 0.04
		monthly_county_control_growth_add = 0.02		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_watchtowers.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_dockside_gaol_01 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_port_01
	cost = {
		gold = 300
	}
	character_modifier = {
		dread_baseline_add = 3
		domicile_monthly_piety_add = -0.1	
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_dock_tower.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_dockside_gaol_02 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_dockside_gaol_01
	cost = {
		gold = 300
	}
	character_modifier = {
		dread_baseline_add = 2
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_dock_tower.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_tradeport_01 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_port_01
	cost = {
		gold = 300
	}
	character_modifier = {
		domicile_monthly_gold_add = 0.1
		epidemic_resistance = -1		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_tradeport.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_tradeport_02 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_tradeport_01
	cost = {
		gold = 300
	}
	character_modifier = {
		domicile_monthly_gold_add = 0.1
		epidemic_resistance = -1	
		courtier_and_guest_opinion = 1		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_tradeport.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_tradeport_03 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_tradeport_02
	cost = {
		gold = 300
	}
	character_modifier = {
		domicile_monthly_gold_add = 0.10
		epidemic_resistance = -1
		enemy_hostile_scheme_phase_duration_add = -2
		courtier_and_guest_opinion = 2
		monthly_stewardship_lifestyle_xp_gain_mult = 0.01	
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_tradeport.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_tradeport_04 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_tradeport_03
	cost = {
		gold = 300
	}
	character_modifier = {
		domicile_monthly_gold_add = 0.10
		epidemic_resistance = -1
		enemy_hostile_scheme_phase_duration_add = -3
		courtier_and_guest_opinion = 2
		monthly_stewardship_lifestyle_xp_gain_mult = 0.02	
		monthly_intrigue_lifestyle_xp_gain_mult = 0.01		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_tradeport.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_stonewater_barracks_01 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_port_01
	cost = {
		gold = 300
	}
	province_modifier = {
		garrison_size = 0.1
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_mock_battle_drill.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_stonewater_barracks_02 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_stonewater_barracks_01
	cost = {
		gold = 300
	}
	province_modifier = {
		garrison_size = 0.05
		fort_level = 1
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_mock_battle_drill.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_royal_shipyard_01 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_port_01
	cost = {
		gold = 300
	}
	character_modifier = {
		embarkation_cost_mult = -0.02
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_forge_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_royal_shipyard_02 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_shipyard_01
	cost = {
		gold = 300
	}
	character_modifier = {
		embarkation_cost_mult = -0.03
		monthly_stewardship_lifestyle_xp_gain_mult = 0.01
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_forge_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_royal_shipyard_03 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_shipyard_02
	cost = {
		gold = 300
	}
	character_modifier = {
		embarkation_cost_mult = -0.05
		monthly_stewardship_lifestyle_xp_gain_mult = 0.01
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_forge_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_kings_beacon_01 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_port_01
	cost = {
		gold = 300
	}
	character_modifier = {
		domicile_monthly_prestige_add = 0.05		
	}
	province_modifier = {
		hostile_raid_time = 0.1
		supply_limit_mult = 0.05		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_lighthouse.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
rk_kings_beacon_02 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_kings_beacon_01
	cost = {
		gold = 300
	}
	province_modifier = {
		hostile_raid_time = 0.15
		supply_limit_mult = 0.05		
	}
	character_modifier = {
		domicile_monthly_prestige_add = 0.1		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_lighthouse.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_lyseni_fountain_01 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_gardens_01
	cost = {
		gold = 350
	}
	character_modifier = {
		court_grandeur_baseline_add = 1
		domicile_monthly_prestige_add = 0.05
		courtier_and_guest_opinion = 1
		stress_loss_mult = 0.01
		domicile_monthly_gold_add = -0.05
	}
	province_modifier = {
		epidemic_resistance = 1	
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_courtyard.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_dragon_maze_01 = {
	construction_time = 500 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_gardens_01
	cost = {
		gold = 350
	}
	character_modifier = {
		hostile_scheme_phase_duration_add = -5
		seduce_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_dragon_maze.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_royal_vineyard = {
	construction_time = 1000 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_gardens_01
	cost = {
		gold = 300
	}
	character_modifier = {
		monthly_stewardship_lifestyle_xp_gain_mult = 0.01
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_vineyard.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_grape_press = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_vineyard
	cost = {
		gold = 300
	}
	character_modifier = {
		monthly_stewardship_lifestyle_xp_gain_mult = 0.01
		courtier_and_guest_opinion = 1		
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/icon_building_vineyard.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_red_keep_reds = {
	construction_time = 500 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_grape_press
	cost = {
		gold = 200
	}
	character_modifier = {
		monthly_stewardship_lifestyle_xp_gain_mult = 0.01
		domicile_monthly_gold_add = 0.2
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_warehouse.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_aviary = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_gardens_01
	cost = {
		gold = 200
	}
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.01
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_songbird.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}


rk_noble_lodgins_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_gardens_01
	cost = {
		gold = 300
	}
	character_modifier = {
		councillor_opinion = 2
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_estate.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_noble_lodgins_02 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_noble_lodgins_01
	cost = {
		gold = 300
	}
	character_modifier = {
		councillor_opinion = 3
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_grand_estate.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}


rk_musicians_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_gardens_01
	cost = {
		gold = 300
	}
	character_modifier = {
		seduce_scheme_phase_duration_add = -5
		owned_legend_spread_mult = 0.1
		domicile_monthly_gold_add = -0.05
		attraction_opinion = 1
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_leisure_garden.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_intelectuals_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_gardens_01
	cost = {
		gold = 150
	}
	character_modifier = {
		monthly_learning_lifestyle_xp_gain_mult = 0.01
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_nightly_debates.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_docks_fishermen = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_port_01
	cost = {
		gold = 150
	}
	character_modifier = {
		health = 0.1
	}
	province_modifier = {
		supply_limit_mult = 0.05
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_fishing_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_pond = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_gardens_01
	cost = {
		gold = 250
	}
	character_modifier = {
		seduce_scheme_phase_duration_add = -5
		stress_loss_mult = 0.01
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_pond.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}


rk_the_maidenvault_01 = {
	construction_time = 800 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = royal_sept_01
	cost = {
		gold = 250
	}
	character_modifier = {
		prisoner_opinion = 10
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_prison.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_the_maidenvault_02 = {
	construction_time = 730 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_the_maidenvault_01
	cost = {
		gold = 300
	}
	character_modifier = {
		courtier_and_guest_opinion = 2
		vassal_opinion = 1
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_prison.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}


rk_the_kings_exit_01 = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_throne_room_01
	cost = {
		gold = 200
	}
	character_modifier = {
		enemy_hostile_scheme_success_chance_add = -2
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_prison.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_war_hounds = {
	construction_time = 200 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_kennels_02
	cost = {
		gold = 200
	}
	province_modifier = {
		stationed_maa_toughness_mult = 0.05
		stationed_maa_pursuit_add = 10
	}
	parameters = {
		estate_unlock_adopt_puppy_decision = yes
		kennels_more_successful_hunts_1 = yes
		estate_increase_master_of_hunt_aptitude = yes		
	}	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_warhounds.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}


rk_volantene_elephants = {
	construction_time = 2000 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_volantene_elephant_masters
	cost = {
		gold = 500
	}
	parameters = {
		camp_reinforce_elephant_regiments_anywhere = yes	
	}	
	character_modifier = {
		domicile_monthly_gold_add = -0.4
	}
	province_modifier = {
		fort_level = -1
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_elephantry_reserves.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_volantene_elephant_masters = {
	construction_time = 400 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_royal_stables_01
	cost = {
		gold = 300
	}
	character_modifier = {
		domicile_monthly_gold_add = -0.1
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_elephantry_reserves.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}


rk_sheep_auction_01 = {
	construction_time = 300 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_market_01
	cost = {
		gold = 200
	}
	character_modifier = {
		domicile_monthly_gold_add = 0.10
	}
	province_modifier = {
		development_growth_factor = 0.02
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_sheep_yurt.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_storage_space = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_outer_courtyard_01
	cost = {
		gold = 200
	}
	character_modifier = {
		supply_capacity_mult = 0.05
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_storage.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}

rk_granary_01 = {
	construction_time = 600 
	allowed_domicile_types = { red_keep_estate }
	slot_type = internal
	previous_building = rk_storage_space
	cost = {
		gold = 200
	}
	character_modifier = {
		supply_capacity_mult = 0.05
	}
	province_modifier = {
		fort_level = 1
	}
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	asset = {
		icon = "gfx/interface/icons/domicile_icons/domicile_building_granary.png"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}















