﻿
namespace = 0s_warhounds_event

0s_warhounds_event.0001 = {
	type = character_event 
	title = 0s_warhounds_event.0001.t
	desc = 0s_warhounds_event.0001.desc
	theme = war

	override_background = { 
		reference = army_camp
	} 

	left_portrait = {
		character = scope:0s_master_of_hounds_character
		animation = anger 
	}

	right_portrait = {
		character = root
		animation = worry 
	}

	immediate = {
		play_music_cue = "mx_cue_secret"
	} 

	option = {
		name = 0s_warhounds_event.0001.a
	}
}