﻿namespace = outremer_flavor

outremer_flavor.0001 = {
	type = character_event
	title = outremer_flavor.0001.t
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:outremer_island_expansion = yes }
				desc = outremer_flavor.0001.desc.island
			}
			triggered_desc = {
				trigger = { scope:outremer_continental_expansion = yes }
				desc = outremer_flavor.0001.desc.continental
			}
			desc = outremer_flavor.0001.desc.fallback
		}
	}
	
	theme = realm
	
	left_portrait = {
		character = root
		animation = personality_bold
	}
	
	right_portrait = {
		trigger = { exists = scope:my_marshal }
		character = scope:my_marshal
		animation = bow_idle
	}

	immediate = {
		play_music_cue = "mx_cue_epic_sacral_moment"
		if = {
			limit = { exists = root.cp:councillor_marshal }
			root.cp:councillor_marshal = {
				save_scope_as = my_marshal
			}
		}
		
		save_scope_as = outremer_emperor
		
		every_player = {
			limit = { NOT = { this = root } }
			trigger_event = outremer_flavor.0002
		}
	}

	option = {
		name = outremer_flavor.0001.a
		custom_tooltip = outremer_flavor.0001.a.tt
	}
}

outremer_flavor.0002 = {
	type = character_event
	title = outremer_flavor.0002.t
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:outremer_island_expansion = yes }
				desc = outremer_flavor.0002.desc.island
			}
			triggered_desc = {
				trigger = { scope:outremer_continental_expansion = yes }
				desc = outremer_flavor.0002.desc.continental
			}
			desc = outremer_flavor.0002.desc.fallback
		}
	}
	
	theme = realm
	
	left_portrait = {
		character = scope:outremer_emperor
		animation = personality_proud
	}

	option = {
		name = outremer_flavor.0002.a
	}
}