
namespace = 0s_hre_armory_decision

0s_hre_armory_decision.0001 = {
	type = character_event
	title = 0s_hre_armory_decision.0001.t
	desc = 0s_hre_armory_decision.0001.desc
	theme = realm

	override_background = {
		reference = armory
	}
	left_portrait = {
		character = root
		animation = personality_bold
	}
	right_portrait = {
		character = scope:armor_smith
		animation = throne_room_writer
	}

	immediate = {
		play_music_cue = "mx_cue_positive_effect"
		0s_hre_armory_scripted_effect = yes
	}
	option = {
		name = 0s_hre_armory_decision.0001.a
		set_relation_friend = scope:armor_smith
	}
}
