﻿
namespace = 0s_garde_ecossaise_decision

0s_garde_ecossaise_decision.0001 = {
	type = character_event
	title = 0s_garde_ecossaise_decision.0001.t
	desc = 0s_garde_ecossaise_decision.0001.desc
	theme = alliance

	override_background = {
		reference = council_chamber
	}

	left_portrait = {
		character = root
		animation = personality_honorable
	}

	right_portrait = {
		character = scope:scottish_king
		animation = personality_honorable
	}

	lower_right_portrait = {
		character = scope:garde_captain
		animation = personality_bold
	}

	immediate = {
		play_music_cue = "mx_cue_positive_effect"

		title:k_scotland = {
			holder = {
				save_scope_as = scottish_king
			}
		}

		title:k_england = {
			holder = {
				save_scope_as = english_king
			}
		}

		if = {
			limit = { exists = scope:scottish_king }
			scope:scottish_king = {
				add_gold = 500
				add_opinion = {
					target = root
					modifier = 0s_auld_alliance_opinion
				}
			}
		}
	}

	option = {
		name = 0s_garde_ecossaise_decision.0001.a
		custom_tooltip = 0s_alliance_strengthened_tt

		if = {
			limit = { exists = scope:scottish_king }
			scope:scottish_king = {
				trigger_event = 0s_garde_ecossaise_decision.0002
			}
		}

		if = {
			limit = { exists = scope:english_king }
			scope:english_king = {
				trigger_event = 0s_garde_ecossaise_decision.0003
			}
		}
	}
}

0s_garde_ecossaise_decision.0002 = {
	type = character_event
	title = 0s_garde_ecossaise_decision.0002.t
	desc = 0s_garde_ecossaise_decision.0002.desc
	theme = alliance
	
	left_portrait = {
		character = root 
		animation = personality_honorable
	}
	right_portrait = {
		character = scope:french_king
		animation = personality_honorable
	}

	override_background = { reference = throne_room }

	immediate = {
		play_music_cue = "mx_cue_positive_effect"
	}

	option = {
		name = 0s_garde_ecossaise_decision.0002.a
		custom_tooltip = 0s_alliance_strengthened_tt
	}
}

# Notification for the King of England
# He realizes a coalition has formed against him
0s_garde_ecossaise_decision.0003 = {
	type = character_event
	title = 0s_garde_ecossaise_decision.0003.t
	desc = 0s_garde_ecossaise_decision.0003.desc
	theme = war
	
	left_portrait = {
		character = root 
		animation = anger
	}
	
	right_portrait = {
		character = scope:french_king
		animation = personality_bold
	}

	override_background = { reference = armory }

	immediate = {
		play_music_cue = "mx_cue_war_declared"
	}

	option = {
		name = 0s_garde_ecossaise_decision.0003.a
		add_stress = minor_stress_gain
		custom_tooltip = 0s_coalition_formed_tt
	}
}