﻿
namespace = 0s_aragonese_invasion_event

0s_aragonese_invasion_event.0001 = {
	type = character_event
	title = 0s_aragonese_invasion_event.0001.t
	desc = 0s_aragonese_invasion_event.0001.desc
	theme = war
	left_portrait = {
		character = scope:aragonese_invader
		animation = anger
	}
	right_portrait = {
		character = scope:sicilian_pretender
		animation = disgust
	}

	lower_left_portrait = {
		character = scope:the_pope
		animation = disgust
	}

	immediate = {
		play_music_cue = "mx_cue_combat_2"
		save_scope_as = aragonese_invader
		title:k_sicily.holder = {
			save_scope_as = sicilian_pretender
			trigger_event = 0s_aragonese_invasion_event.0002
		}
		title:k_papal_state.holder = {
			save_scope_as = the_pope
		}
		hidden_effect = {
			add_character_flag = {
				flag = flag_aragonese_challenging_sicily
			}
		}
	}
	option = {
		name = 0s_aragonese_invasion_event.0001.a
		start_war = {
		casus_belli = dismantle_sicilian_pretender_cb
		target = title:k_sicily.holder
		save_scope_as = the_war # You must save the war as a scope first
		}
		scope:the_war = {
		add_defender = title:k_papal_state.holder # Then call the effect on that scope
		}
	}
}

0s_aragonese_invasion_event.0002 = {
	type = character_event
	title = 0s_aragonese_invasion_event.0002.t
	desc = 0s_aragonese_invasion_event.0002.desc
	theme = war
	left_portrait = {
		character = scope:aragonese_invader
		animation = disgust
	}
	right_portrait = {
		character = scope:sicilian_pretender
		animation = anger
	}

	immediate = { play_music_cue = "mx_cue_combat_2" }

	option = {
		name = 0s_aragonese_invasion_event.0002.a
	}
}

0s_aragonese_invasion_event.0003 = {
	type = character_event
	title = 0s_aragonese_invasion_event.0003.t
	desc = 0s_aragonese_invasion_event.0003.desc
	theme = war
	left_portrait = {
		character = scope:aragonese_invader
		animation = schadenfreude
	}
	right_portrait = {
		character = scope:sicilian_pretender
		animation = grief
	}

	immediate = {
		play_music_cue = "mx_cue_epic_sacral_moment"
		0s_aragonese_invasion_scripted_effect = yes
		0s_aragonese_invasion_seize_island_counties_final = yes
	}

	option = {
		name = 0s_aragonese_invasion_event.0003.a
	}
}

0s_aragonese_invasion_event.0004 = {
	type = character_event
	title = 0s_aragonese_invasion_event.0004.t
	desc = 0s_aragonese_invasion_event.0004.desc
	theme = war
	left_portrait = {
		character = scope:aragonese_invader
		animation = schadenfreude
	}
	right_portrait = {
		character = scope:sicilian_pretender
		animation = grief
	}

	immediate = { play_music_cue = "mx_cue_stress" }

	option = {
		name = 0s_aragonese_invasion_event.0004.a
		stress_impact = {
			base = minor_stress_impact_gain
		}
	}
}

0s_aragonese_invasion_event.0005 = {
	type = character_event
	title = 0s_aragonese_invasion_event.0005.t
	desc = 0s_aragonese_invasion_event.0005.desc
	theme = war
	left_portrait = {
		character = scope:aragonese_invader
		animation = grief
	}
	right_portrait = {
		character = scope:sicilian_pretender
		animation = schadenfreude
	}

	immediate = { play_music_cue = "mx_cue_stress" }

	option = {
		name = 0s_aragonese_invasion_event.0005.a
		stress_impact = {
			base = medium_stress_impact_gain
		}
	}
}

0s_aragonese_invasion_event.0006 = {
	type = character_event
	title = 0s_aragonese_invasion_event.0006.t
	desc = 0s_aragonese_invasion_event.0006.desc
	theme = war
	left_portrait = {
		character = scope:aragonese_invader
		animation = grief
	}
	right_portrait = {
		character = scope:sicilian_pretender
		animation = schadenfreude
	}

	immediate = { play_music_cue = "mx_cue_epic_sacral_moment" }

	option = {
		name = 0s_aragonese_invasion_event.0006.a
	}
}