
namespace = 0s_alemannic_guard_decision

0s_alemannic_guard_decision.0001 = {
	type = character_event
	title = 0s_alemannic_guard_decision.0001.t
	desc = 0s_alemannic_guard_decision.0001.desc
	theme = martial

	override_background = {
		reference = throne_room_mediterranean
	}

	left_portrait = {
		character = root
		animation = marshal
	}

	right_portrait = {
		character = scope:alemannic_knight_leader
		animation = throne_room_kneel_1
	}

	immediate = {
		play_music_cue = "mx_cue_positive_effect"
	}

	option = {
		name = 0s_alemannic_guard_decision.0001.a
		
		set_relation_best_friend = scope:alemannic_knight_leader
		
		custom_tooltip = 0s_alemannic_guard_decision.0001.a.tt
	}
}
