﻿# standard costs
@maa_buy_cost = 150
@maa_low_maintenance_cost = 1.0
@maa_high_maintenance_cost = 5.0

# Must be synced between files with the values located at "# Provisions Costs #".
@provisions_cost_infantry_cheap = 3
@provisions_cost_infantry_moderate = 7
@provisions_cost_infantry_expensive = 12
@provisions_cost_infantry_bankrupting = 15

@provisions_cost_cavalry_cheap = 7
@provisions_cost_cavalry_moderate = 15
@provisions_cost_cavalry_expensive = 21
@provisions_cost_cavalry_bankrupting = 30

@provisions_cost_special_cheap = 6
@provisions_cost_special_moderate = 12
@provisions_cost_special_expensive = 18
@provisions_cost_special_bankrupting = 24

frankish_scara = {
	type = heavy_cavalry
	
	damage = 85
	toughness = 25
	pursuit = 25
	screen = 5
	
	can_recruit = {
		always = no
	}
	special_recruit_only = yes
	
	terrain_bonus = {
		plains = { damage = 20 }
		drylands = { damage = 20 }
		hills = { damage = -15 }
		mountains = { damage = -65 }
		desert_mountains = { damage = -65 }
		wetlands = { damage = -65 toughness = -5 pursuit = -5 }
	}

	counters = {
		archers = 1
	}

	winter_bonus = {
		normal_winter = { damage = -10 toughness = -5 }
		harsh_winter = { damage = -20 toughness = -10 }
	}

	buy_cost = { gold = heavy_cavalry_recruitment_cost }
	low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost }
	high_maintenance_cost = { gold = heavy_cavalry_high_maint_cost }
	provision_cost = @provisions_cost_cavalry_expensive
	
	stack = 50
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = frankish_scara
	allowed_in_hired_troops = no	
}

norman_knight = {
special_recruit_only = yes
can_recruit = {
        always = no
    }
}

byzantine_psiloi = {
	type = archers
	
	damage = 28
	toughness = 12
	pursuit = 5
	screen = 5

	can_recruit = {
		always = no
	}

	special_recruit_only = yes
	
	terrain_bonus = {
		hills = { damage = 8 toughness = 4 }
		mountains = { damage = 6 toughness = 4 }		
		desert = { damage = 6 toughness = 4 }
		desert_mountains = { damage = 6 toughness = 4 }		
	}

	counters = {
		skirmishers = 1
	}

	buy_cost = { gold = metsanvartija_recruitment_cost }
	low_maintenance_cost = { gold = metsanvartija_low_maint_cost }
	high_maintenance_cost = { gold = metsanvartija_high_maint_cost }
	provision_cost = @provisions_cost_infantry_cheap
	
	stack = 100
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = byzantine_psiloi
	fallback_in_hired_troops_if_unlocked = yes
}


