green_hand = {
	type = heavy_cavalry

	buy_cost = { gold = 210 }
	low_maintenance_cost = { gold = 0.7 }
	high_maintenance_cost = { gold = 2.1 }
	provision_cost = @provisions_cost_cavalry_expensive
	stack = 50

	damage = 105
	toughness = 35
	pursuit = 20
	screen = 10

	counters = {
		archers = 1
	}

	can_recruit = {
		valid_for_maa_trigger = { PARAMETER = unlock_maa_green_hand }
		NOT = { government_has_flag = government_is_nw }
		NOT = {
			culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
		}
	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = heavy_cavalry

	terrain_bonus = {
		plains = { damage = 30 pursuit = 5 }
		farmlands = { damage = 30 pursuit = 5 }
		taiga = { damage = 10 }
		steppe = { damage = 10 pursuit = 5 }
		hills = { damage = -20 pursuit = -5 }
		mountains = { damage = -75 pursuit = -10 }
		desert_mountains = { damage = -75 pursuit = -10 }
		glacier = { damage = -75 pursuit = -10 }
		frozen_flats = { pursuit = -10 }
		the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }

		majorroad_plains = { damage = 30 pursuit = 5 }
		minorroad_plains = { damage = 30 pursuit = 5 }
		majorroad_farmlands = { damage = 30 pursuit = 5 }
		minorroad_farmlands = { damage = 30 pursuit = 5 }
		majorroad_taiga = { damage = 10 }
		minorroad_taiga = { damage = 10 }
		majorroad_steppe = { damage = 10 pursuit = 5 }
		minorroad_steppe = { damage = 10 pursuit = 5 }
		majorroad_mountains = { damage = -75 pursuit = -10 }
		minorroad_mountains = { damage = -75 pursuit = -10 }
		majorroad_hills = { damage = -20 pursuit = -5 }
		minorroad_hills = { damage = -20 pursuit = -5 }
		majorroad_desert_mountains = { damage = -75 pursuit = -10 }
		minorroad_desert_mountains = { damage = -75 pursuit = -10 }
		majorroad_glacier = { damage = -75 pursuit = -10 }
		minorroad_glacier = { damage = -75 pursuit = -10 }
		majorroad_frozen_flats = { damage = -75 pursuit = -10 }
		minorroad_frozen_flats = { damage = -75 pursuit = -10 }
		majorroad_the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }
		minorroad_the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }
	}

}

#Northern Clans
clan_champions = {
	type = heavy_infantry

	buy_cost = { gold = 75 }
	low_maintenance_cost = { gold = 0.35 }
	high_maintenance_cost = { gold = 1.05 }
	provision_cost = @provisions_cost_infantry_moderate
	stack = 120

	damage = 35
	toughness = 30
	pursuit = 0
	screen = 0

	counters = {
		pikemen = 1
	}

	can_recruit = {
		valid_for_maa_trigger = { PARAMETER = unlock_maa_clan_champions }
		NOT = { government_has_flag = government_is_nw }
		NOT = {
			culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
		}
	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = heavy_infantry

	terrain_bonus = {
		hills = { toughness = 5 }
		steppe = { toughness = 5 }
		taiga = { toughness = 5 }
		mountains = { damage = 8 toughness = 8 }
		floodplains = { toughness = -5 }
		wetlands = { toughness = -5 screen = -5 }
		desert = { toughness = -10 screen = -5 }
		desert_mountains = { toughness = 5 screen = -5 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_hills = { toughness = 5 }
		minorroad_hills = { toughness = 5 }
		majorroad_steppe = { toughness = 5 }
		minorroad_steppe = { toughness = 5 }
		majorroad_taiga = { toughness = 5 }
		minorroad_taiga = { toughness = 5 }
		majorroad_mountains = { damage = 8 toughness = 8 }
		minorroad_mountains = { damage = 8 toughness = 8 }
		majorroad_floodplains = { toughness = -5 }
		minorroad_floodplains = { toughness = -5 }
		majorroad_wetlands = { toughness = -5 screen = -5 }
		minorroad_wetlands = { toughness = -5 screen = -5 }
		majorroad_desert = { toughness = -10 screen = -5 }
		minorroad_desert = { toughness = -10 screen = -5 }
		majorroad_desert_mountains = { toughness = 5 screen = -5 }
		minorroad_desert_mountains = { toughness = 5 screen = -5 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 10 toughness = 10 }
		harsh_winter = { damage = 5 toughness = 5 }
	}
}

#Northmen
winter_wolves = {
	type = heavy_infantry

	buy_cost = { gold = 90 }
	low_maintenance_cost = { gold = 0.35 }
	high_maintenance_cost = { gold = 1.05 }
	provision_cost = @provisions_cost_infantry_moderate
	stack = 100.0

	damage = 35
	toughness = 35
	pursuit = 10
	screen = 0
	
	counters = {
		pikemen = 1
	}

	can_recruit = {
		valid_for_maa_trigger = { PARAMETER = unlock_maa_winter_wolves }
		NOT = { government_has_flag = government_is_nw }
		NOT = {
			culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
		}
	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = winter_wolves

	terrain_bonus = {
		hills = { toughness = 5 }
		steppe = { toughness = 5 }
		taiga = { toughness = 5 }
		mountains = { toughness = 8 }
		floodplains = { toughness = -5 }
		wetlands = { toughness = -5 screen = -5 }
		desert = { toughness = -10 screen = -5 }
		desert_mountains = { toughness = 5 screen = -5 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_hills = { toughness = 5 }
		minorroad_hills = { toughness = 5 }
		majorroad_steppe = { toughness = 5 }
		minorroad_steppe = { toughness = 5 }
		majorroad_taiga = { toughness = 5 }
		minorroad_taiga = { toughness = 5 }
		majorroad_mountains = { toughness = 8 }
		minorroad_mountains = { toughness = 8 }
		majorroad_floodplains = { toughness = -5 }
		minorroad_floodplains = { toughness = -5 }
		majorroad_wetlands = { toughness = -5 screen = -5 }
		minorroad_wetlands = { toughness = -5 screen = -5 }
		majorroad_desert = { toughness = -10 screen = -5 }
		minorroad_desert = { toughness = -10 screen = -5 }
		majorroad_desert_mountains = { toughness = 5 screen = -5 }
		minorroad_desert_mountains = { toughness = 5 screen = -5 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 8 toughness = 8 }
		harsh_winter = { damage = 4 toughness = 4 }
	}
}

#Bearmen
she_bears = {
	type = heavy_infantry

	buy_cost = { gold = 80 }
	low_maintenance_cost = { gold = 0.3 }
	high_maintenance_cost = { gold = 0.9 }
	provision_cost = @provisions_cost_infantry_moderate
	stack = 80

	damage = 48.0
	toughness = 36.0
	pursuit = 0.0
	screen = 10.0

	counters = {
		heavy_cavalry = 0.5
		pikemen = 1
	}

	can_recruit = {
		valid_for_maa_trigger = { PARAMETER = unlock_maa_she_bears }
		NOT = { government_has_flag = government_is_nw }
		NOT = {
			culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
		}
	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = she_bears

	terrain_bonus = {
		hills = { toughness = 5 }
		steppe = { toughness = 5 }
		taiga = { toughness = 5 }
		mountains = { toughness = 8 }
		floodplains = { toughness = -5 }
		wetlands = { toughness = -5 screen = -5 }
		desert = { toughness = -10 screen = -5 }
		desert_mountains = { toughness = 5 screen = -5 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_hills = { toughness = 5 }
		minorroad_hills = { toughness = 5 }
		majorroad_steppe = { toughness = 5 }
		minorroad_steppe = { toughness = 5 }
		majorroad_taiga = { toughness = 5 }
		minorroad_taiga = { toughness = 5 }
		majorroad_mountains = { toughness = 8 }
		minorroad_mountains = { toughness = 8 }
		majorroad_floodplains = { toughness = -5 }
		minorroad_floodplains = { toughness = -5 }
		majorroad_wetlands = { toughness = -5 screen = -5 }
		minorroad_wetlands = { toughness = -5 screen = -5 }
		majorroad_desert = { toughness = -10 screen = -5 }
		minorroad_desert = { toughness = -10 screen = -5 }
		majorroad_desert_mountains = { toughness = 5 screen = -5 }
		minorroad_desert_mountains = { toughness = 5 screen = -5 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 8 toughness = 8 }
		harsh_winter = { damage = 4 toughness = 4 }
	}
}

#Barrowmen
barrow_knights = {
	type = heavy_cavalry

	damage = 75.0
	toughness = 28.0
	pursuit = 20.0
	screen = 0.0

	terrain_bonus = {
		plains = { damage = 30 pursuit = 5 }
		farmlands = { damage = 30 pursuit = 5 }
		steppe = { damage = 35 pursuit = 10 }
		hills = { damage = -10 pursuit = -5 }
		mountains = { damage = -75 pursuit = -10 }
		desert_mountains = { damage = -75 toughness = -5 pursuit = -10 screen = -5 }
		desert = { toughness = -5 screen = -5 }
		glacier = { damage = -75 pursuit = -10 }
		frozen_flats = { pursuit = -10 }
		wetlands = { damage = -45 pursuit = -10 screen = -10 }
		the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }

		majorroad_plains = { damage = 30 pursuit = 5 }
		minorroad_plains = { damage = 30 pursuit = 5 }
		majorroad_farmlands = { damage = 30 pursuit = 5 }
		minorroad_farmlands = { damage = 30 pursuit = 5 }
		majorroad_steppe = { damage = 35 pursuit = 10 }
		minorroad_steppe = { damage = 35 pursuit = 10 }
		majorroad_mountains = { damage = -75 pursuit = -10 }
		minorroad_mountains = { damage = -75 pursuit = -10 }
		majorroad_hills = { damage = -10 pursuit = -5 }
		minorroad_hills = { damage = -10 pursuit = -5 }
		majorroad_desert_mountains = { damage = -75 toughness = -5 pursuit = -10 screen = -5 }
		minorroad_desert_mountains = { damage = -75 toughness = -5 pursuit = -10 screen = -5 }
		majorroad_desert = { toughness = -5 screen = -5 }
		minorroad_desert = { toughness = -5 screen = -5 }
		majorroad_glacier = { damage = -75 pursuit = -10 }
		minorroad_glacier = { damage = -75 pursuit = -10 }
		majorroad_frozen_flats = { damage = -75 pursuit = -10 }
		minorroad_frozen_flats = { damage = -75 pursuit = -10 }
		majorroad_wetlands = { damage = -45 pursuit = -10 screen = -10 }
		minorroad_wetlands = { damage = -45 pursuit = -10 screen = -10 }
		majorroad_the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }
		minorroad_the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 10 toughness = 10 }
		harsh_winter = { damage = 5 toughness = 5 }
	}	

	counters = {
		archers = 1
	}

	can_recruit = {
		valid_for_maa_trigger = { PARAMETER = unlock_maa_barrow_knights }
		NOT = { government_has_flag = government_is_nw }
		NOT = {
			culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
		}
	}

	buy_cost = { gold = 175 }
	low_maintenance_cost = { gold = 0.6 }
	high_maintenance_cost = { gold = 1.8 }
	provision_cost = @provisions_cost_cavalry_moderate

	stack = 75.0
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = heavy_cavalry
	illustration = {
		reference = barrow_knights
	}
}

stark_sworn_swords = {
	type = heavy_infantry

	damage = 30.0
	toughness = 45.0
	pursuit = 0.0
	screen = 0.0

	counters = {
		heavy_infantry = 0.5
		skirmishers = 0.5
		pikemen = 1
	}

	terrain_bonus = {
		hills = { toughness = 5 }
		steppe = { toughness = 5 }
		taiga = { toughness = 5 }
		mountains = { toughness = 8 }
		floodplains = { toughness = -5 }
		wetlands = { toughness = -5 screen = -5 }
		desert = { toughness = -10 screen = -5 }
		desert_mountains = { toughness = 5 screen = -5 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_hills = { toughness = 5 }
		minorroad_hills = { toughness = 5 }
		majorroad_steppe = { toughness = 5 }
		minorroad_steppe = { toughness = 5 }
		majorroad_taiga = { toughness = 5 }
		minorroad_taiga = { toughness = 5 }
		majorroad_mountains = { toughness = 8 }
		minorroad_mountains = { toughness = 8 }
		majorroad_floodplains = { toughness = -5 }
		minorroad_floodplains = { toughness = -5 }
		majorroad_wetlands = { toughness = -5 screen = -5 }
		minorroad_wetlands = { toughness = -5 screen = -5 }
		majorroad_desert = { toughness = -10 screen = -5 }
		minorroad_desert = { toughness = -10 screen = -5 }
		majorroad_desert_mountains = { toughness = 5 screen = -5 }
		minorroad_desert_mountains = { toughness = 5 screen = -5 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 8 toughness = 8 }
		harsh_winter = { damage = 4 toughness = 4 }
	}

	can_recruit = {
		valid_for_maa_trigger = { PARAMETER = unlock_maa_winter_wolves }
		NOT = { government_has_flag = government_is_nw }
		NOT = {
			culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
		}
		has_title = title:b_winterfell
		title:b_winterfell = { holder.dynasty = dynasty:dynn_Stark }
	}

	buy_cost = { gold = 95 }
	low_maintenance_cost = { gold = 0.35 }
	high_maintenance_cost = { gold = 1.05 }
	provision_cost = @provisions_cost_infantry_moderate

	stack = 100.0
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = winter_wolves
	illustration = {
		reference = winter_wolves
	}
}

north_sworn_swords = {
	type = heavy_infantry

	damage = 30.0
	toughness = 40.0
	pursuit = 0.0
	screen = 0.0

	counters = {
		pikemen = 1
	}

	terrain_bonus = {
		hills = { toughness = 5 }
		steppe = { toughness = 5 }
		taiga = { toughness = 5 }
		mountains = { toughness = 8 }
		floodplains = { toughness = -5 }
		wetlands = { toughness = -5 screen = -5 }
		desert = { toughness = -10 screen = -5 }
		desert_mountains = { toughness = 5 screen = -5 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_hills = { toughness = 5 }
		minorroad_hills = { toughness = 5 }
		majorroad_steppe = { toughness = 5 }
		minorroad_steppe = { toughness = 5 }
		majorroad_taiga = { toughness = 5 }
		minorroad_taiga = { toughness = 5 }
		majorroad_mountains = { toughness = 8 }
		minorroad_mountains = { toughness = 8 }
		majorroad_floodplains = { toughness = -5 }
		minorroad_floodplains = { toughness = -5 }
		majorroad_wetlands = { toughness = -5 screen = -5 }
		minorroad_wetlands = { toughness = -5 screen = -5 }
		majorroad_desert = { toughness = -10 screen = -5 }
		minorroad_desert = { toughness = -10 screen = -5 }
		majorroad_desert_mountains = { toughness = 5 screen = -5 }
		minorroad_desert_mountains = { toughness = 5 screen = -5 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 8 toughness = 8 }
		harsh_winter = { damage = 4 toughness = 4 }
	}

	can_recruit = {
		valid_for_maa_trigger = { PARAMETER = unlock_maa_winter_wolves }
		NOT = { government_has_flag = government_is_nw }
		NOT = {
			culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
		}
		has_title = title:b_winterfell
		NOT = { title:b_winterfell = { holder.dynasty = dynasty:dynn_Stark } }
	}

	buy_cost = { gold = 95 }
	low_maintenance_cost = { gold = 0.35 }
	high_maintenance_cost = { gold = 1.05 }
	provision_cost = @provisions_cost_infantry_moderate

	stack = 100.0
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = winter_wolves
	illustration = {
		reference = winter_wolves
	}
}

stark_outriders = {
	type = light_cavalry

	damage = 30.0
	toughness = 30.0
	pursuit = 20.0
	screen = 20.0

	terrain_bonus = {
		farmlands = { damage = 15 pursuit = 5 }
		plains = { damage = 15 pursuit = 5 }
		steppe = { damage = 20 pursuit = 10 }
		mountains = { damage = -10 pursuit = -20 }
		desert_mountains = { damage = -10 pursuit = -20 }
		desert = { toughness = -5 screen = -5 }
		glacier = { damage = -10 pursuit = -20 }
		frozen_flats = { pursuit = -5 }
		the_bog = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }

		majorroad_farmlands = { damage = 15 pursuit = 5 }
		minorroad_farmlands = { damage = 15 pursuit = 5 }
		majorroad_plains = { damage = 15 pursuit = 5 }
		minorroad_plains = { damage = 15 pursuit = 5 }
		majorroad_steppe = { damage = 20 pursuit = 10 }
		minorroad_steppe = { damage = 20 pursuit = 10 }
		majorroad_mountains = { damage = -10 pursuit = -20 }
		minorroad_mountains = { damage = -10 pursuit = -20 }
		majorroad_desert_mountains = { damage = -10 pursuit = -20 }
		minorroad_desert_mountains = { damage = -10 pursuit = -20 }
		majorroad_desert = { toughness = -5 screen = -5 }
		minorroad_desert = { toughness = -5 screen = -5 }
		majorroad_glacier = { damage = -10 pursuit = -20 }
		minorroad_glacier = { damage = -10 pursuit = -20 }
		majorroad_frozen_flats = { pursuit = -5 }
		minorroad_frozen_flats = { pursuit = -5 }
		majorroad_the_bog = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
		minorroad_the_bog = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
	}

	winter_bonus = {
		normal_winter = { damage = 8 toughness = 8 }
		harsh_winter = { damage = 4 toughness = 4 }
	}

	counters = {
		heavy_cavalry = 1
		archers = 2
	}

	can_recruit = {
		NOT = { government_has_flag = government_is_nw }
		NOT = {
			culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
		}
		has_title = title:b_winterfell
		title:b_winterfell = { holder.dynasty = dynasty:dynn_Stark }
	}

	buy_cost = { gold = 90 }
	low_maintenance_cost = { gold = 0.3 }
	high_maintenance_cost = { gold = 0.9 }
	provision_cost = @provisions_cost_cavalry_moderate

	stack = 80.0
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = light_cavalry
	illustration = {
		reference = stark_outriders
	}
}

north_outriders = {
	type = light_cavalry

	damage = 28.0
	toughness = 28.0
	pursuit = 20.0
	screen = 20.0

	terrain_bonus = {
		farmlands = { damage = 15 pursuit = 5 }
		plains = { damage = 15 pursuit = 5 }
		steppe = { damage = 20 pursuit = 10 }
		mountains = { damage = -10 pursuit = -20 }
		desert_mountains = { damage = -10 pursuit = -20 }
		desert = { toughness = -5 screen = -5 }
		glacier = { damage = -10 pursuit = -20 }
		frozen_flats = { pursuit = -5 }
		the_bog = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }

		majorroad_farmlands = { damage = 15 pursuit = 5 }
		minorroad_farmlands = { damage = 15 pursuit = 5 }
		majorroad_plains = { damage = 15 pursuit = 5 }
		minorroad_plains = { damage = 15 pursuit = 5 }
		majorroad_steppe = { damage = 20 pursuit = 10 }
		minorroad_steppe = { damage = 20 pursuit = 10 }
		majorroad_mountains = { damage = -10 pursuit = -20 }
		minorroad_mountains = { damage = -10 pursuit = -20 }
		majorroad_desert_mountains = { damage = -10 pursuit = -20 }
		minorroad_desert_mountains = { damage = -10 pursuit = -20 }
		majorroad_desert = { toughness = -5 screen = -5 }
		minorroad_desert = { toughness = -5 screen = -5 }
		majorroad_glacier = { damage = -10 pursuit = -20 }
		minorroad_glacier = { damage = -10 pursuit = -20 }
		majorroad_frozen_flats = { pursuit = -5 }
		minorroad_frozen_flats = { pursuit = -5 }
		majorroad_the_bog = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
		minorroad_the_bog = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
	}

	winter_bonus = {
		normal_winter = { damage = 8 toughness = 8 }
		harsh_winter = { damage = 4 toughness = 4 }
	}

	counters = {
		heavy_cavalry = 0.5
		archers = 2
	}

	can_recruit = {
		NOT = { government_has_flag = government_is_nw }
		NOT = {
			culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
		}
		has_title = title:b_winterfell
		NOT = { title:b_winterfell = { holder.dynasty = dynasty:dynn_Stark } }
	}

	buy_cost = { gold = 90 }
	low_maintenance_cost = { gold = 0.3 }
	high_maintenance_cost = { gold = 0.9 }
	provision_cost = @provisions_cost_cavalry_moderate

	stack = 80.0
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = light_cavalry
	illustration = {
		reference = stark_outriders
	}
}

frog_spears = {
	type = skirmishers

	damage = 12.0
	toughness = 16.0
	pursuit = 20.0
	screen = 20.0

	terrain_bonus = {
		the_bog = { damage = 10 pursuit = 10 toughness = 10  screen = 10 }
		taiga_bog = { damage = 5 pursuit = 5 toughness = 5  screen = 5 }
		wetlands = { damage = 5 pursuit = 5 toughness = 5  screen = 5 }
		taiga = { damage = 5 pursuit = 5 toughness = 5  screen = 5 }
		hills = { toughness = -5 }
		cloudforest = { toughness = -5 }
		steppe = { toughness = -10 }
		mountains = { toughness = -10 }
		oasis = { toughness = -10 }
		desert_mountains = { toughness = -10 }
		glacier = { toughness = -10 }
		frozen_flats = { toughness = -10 }
		desert = { toughness = -10 }
		drylands = { toughness = -10 }
		canyon = { toughness = -10 }

		majorroad_the_bog = { damage = 10 pursuit = 10 toughness = 10  screen = 10 }
		minorroad_the_bog = { damage = 10 pursuit = 10 toughness = 10  screen = 10 }
		majorroad_taiga_bog = { damage = 5 pursuit = 5 toughness = 5  screen = 5 }
		minorroad_taiga_bog = { damage = 5 pursuit = 5 toughness = 5  screen = 5 }
		majorroad_wetlands = { damage = 5 pursuit = 5 toughness = 5  screen = 5 }
		minorroad_wetlands = { damage = 5 pursuit = 5 toughness = 5  screen = 5 }
		majorroad_taiga = { damage = 5 pursuit = 5 toughness = 5  screen = 5 }
		minorroad_taiga = { damage = 5 pursuit = 5 toughness = 5  screen = 5 }
		majorroad_hills = { toughness = -5 }
		minorroad_hills = { toughness = -5 }
		majorroad_cloudforest = { toughness = -5 }
		minorroad_cloudforest = { toughness = -5 }
		majorroad_steppe = { toughness = -10 }
		minorroad_steppe = { toughness = -10 }
		majorroad_mountains = { toughness = -10 }
		minorroad_mountains = { toughness = -10 }
		majorroad_oasis = { toughness = -10 }
		minorroad_oasis = { toughness = -10 }
		majorroad_desert_mountains = { toughness = -10 }
		minorroad_desert_mountains = { toughness = -10 }
		majorroad_glacier = { toughness = -10 }
		minorroad_glacier = { toughness = -10 }
		majorroad_frozen_flats = { toughness = -10 }
		minorroad_frozen_flats = { toughness = -10 }
		majorroad_desert = { toughness = -10 }
		minorroad_desert = { toughness = -10 }
		majorroad_drylands = { toughness = -10 }
		minorroad_drylands = { toughness = -10 }
		majorroad_canyon = { toughness = -10 }
		minorroad_canyon = { toughness = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 4 toughness = 4 }
		harsh_winter = { damage = 2 toughness = 2 }
	}

	counters = {
		light_cavalry = 0.5
		heavy_cavalry = 0.5
		heavy_infantry = 1
	}

	can_recruit = {
		valid_for_maa_trigger = { PARAMETER = unlock_maa_trackers }
		NOT = { government_has_flag = government_is_nw }
	}

	buy_cost = { gold = 60 }
	low_maintenance_cost = { gold = 0.1 }
	high_maintenance_cost = { gold = 0.3 }
	provision_cost = @provisions_cost_infantry_cheap

	stack = 120.0
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = trackers
}

wolfswood_hunters = {
	type = archers

	damage = 30.0
	toughness = 18.0
	pursuit = 5.0
	screen = 5.0

	terrain_bonus = {
		hills = { damage = 10 toughness = 4 }
		forest = { toughness = 4 screen = 4 }
		cloudforest = { toughness = 4 screen = 4 }
		taiga = { damage = 4 toughness = 4 screen = 4 }
		steppe = { damage = 4 pursuit = 5 }
		desert = { toughness = -5 screen = -5 }
		drylands = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_hills = { damage = 10 toughness = 4 }
		minorroad_hills = { damage = 10 toughness = 4 }
		majorroad_forest = { toughness = 4 screen = 4 }
		minorroad_forest = { toughness = 4 screen = 4 }
		majorroad_cloudforest = { toughness = 4 screen = 4 }
		minorroad_cloudforest = { toughness = 4 screen = 4 }
		majorroad_taiga = { damage = 4 toughness = 4 screen = 4 }
		minorroad_taiga = { damage = 4 toughness = 4 screen = 4 }
		majorroad_steppe = { damage = 4 pursuit = 5 }
		minorroad_steppe = { damage = 4 pursuit = 5 }
		majorroad_desert = { toughness = -5 screen = -5 }
		minorroad_desert = { toughness = -5 screen = -5 }
		majorroad_drylands = { toughness = -5 }
		minorroad_drylands = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 8 toughness = 8 }
		harsh_winter = { damage = 4 toughness = 4 }
	}

	counters = {
		pikemen = 1
		skirmishers = 1

	}

	can_recruit = {
		valid_for_maa_trigger = { PARAMETER = unlock_maa_wolfswood_hunters }
		NOT = { government_has_flag = government_is_nw }
	}

	buy_cost = { gold = 65 }
	low_maintenance_cost = { gold = 0.15 }
	high_maintenance_cost = { gold = 0.45 }
	provision_cost = @provisions_cost_infantry_cheap

	stack = 100.0
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = wolfswood_hunters
}

###INOVATIONS###
# innovation_agot_northern_fighting aka Winter Warfare
northern_spears = {
	type = pikemen

	damage = 30.0
	toughness = 30.0
	pursuit = 0.0
	screen = 0.0

	terrain_bonus = {
		mountains = { toughness = 12 }
		hills = { toughness = 8 }
		steppe = { toughness = 5 damage = 5 }
		taiga = { toughness = 5 damage = 5 }
		floodplains = { toughness = -5 }
		wetlands = { toughness = -5 screen = -5 }
		desert = { toughness = -5 screen = -5 }
		desert_mountains = { toughness = 5 screen = -5 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_mountains = { toughness = 12 }
		minorroad_mountains = { toughness = 12 }
		majorroad_hills = { toughness = 8 }
		minorroad_hills = { toughness = 8 }
		majorroad_steppe = { toughness = 5 damage = 5 }
		minorroad_steppe = { toughness = 5 damage = 5 }
		majorroad_taiga = { toughness = 5 damage = 5 }
		minorroad_taiga = { toughness = 5 damage = 5 }
		majorroad_floodplains = { toughness = -5 }
		minorroad_floodplains = { toughness = -5 }
		majorroad_wetlands = { toughness = -5 screen = -5 }
		minorroad_wetlands = { toughness = -5 screen = -5 }
		majorroad_desert = { toughness = -5 screen = -5 }
		minorroad_desert = { toughness = -5 screen = -5 }
		majorroad_desert_mountains = { toughness = 5 screen = -5 }
		minorroad_desert_mountains = { toughness = 5 screen = -5 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 8 toughness = 8 }
		harsh_winter = { damage = 4 toughness = 4 }
	}

	counters = {
		light_cavalry = 1
		camel_cavalry = 1
		heavy_cavalry = 2
		elephant_cavalry = 1
	}

	can_recruit = {
		culture = { has_innovation = innovation_agot_northern_fighting }
		NOT = { government_has_flag = government_is_nw }
	}

	buy_cost = { gold = 75 }
	low_maintenance_cost = { gold = 0.25 }
	high_maintenance_cost = { gold = 0.75 }
	provision_cost = @provisions_cost_infantry_moderate

	stack = 100.0
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = pikemen
	illustration = {
		reference = north_spears
	}
}

blackguards = {
	type = heavy_infantry

	buy_cost = { gold = 100 }
	low_maintenance_cost = { gold = 0.45 }
	high_maintenance_cost = { gold = 1.4 }
	provision_cost = @provisions_cost_infantry_moderate
	stack = 100.0

	damage = 35
	toughness = 35
	pursuit = 5
	screen = 5
	
	counters = {
		pikemen = 1
		light_cavalry = 1
	}

	can_recruit = {
		has_title = title:c_the_dreadfort
	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = heavy_infantry

	terrain_bonus = {
		hills = { toughness = 5 }
		steppe = { toughness = 5 }
		taiga = { toughness = 5 }
		mountains = { toughness = 8 }
		floodplains = { toughness = -5 }
		wetlands = { toughness = -5 screen = -5 }
		desert = { toughness = -10 screen = -5 }
		desert_mountains = { toughness = 5 screen = -5 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_hills = { toughness = 5 }
		minorroad_hills = { toughness = 5 }
		majorroad_steppe = { toughness = 5 }
		minorroad_steppe = { toughness = 5 }
		majorroad_taiga = { toughness = 5 }
		minorroad_taiga = { toughness = 5 }
		majorroad_mountains = { toughness = 8 }
		minorroad_mountains = { toughness = 8 }
		majorroad_floodplains = { toughness = -5 }
		minorroad_floodplains = { toughness = -5 }
		majorroad_wetlands = { toughness = -5 screen = -5 }
		minorroad_wetlands = { toughness = -5 screen = -5 }
		majorroad_desert = { toughness = -10 screen = -5 }
		minorroad_desert = { toughness = -10 screen = -5 }
		majorroad_desert_mountains = { toughness = 5 screen = -5 }
		minorroad_desert_mountains = { toughness = 5 screen = -5 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 8 toughness = 8 }
		harsh_winter = { damage = 4 toughness = 4 }
	}
	illustration = {
		reference = blackguards
	}
}

flayed_men = {
	type = heavy_cavalry

	damage = 105.0
	toughness = 35.0
	pursuit = 25.0
	screen = 10.0

	terrain_bonus = {
		plains = { damage = 30 pursuit = 5 }
		farmlands = { damage = 30 pursuit = 5 }
		steppe = { damage = 30 pursuit = 5 }
		hills = { damage = -5 pursuit = -5 }
		mountains = { damage = -50 pursuit = -10 }
		desert_mountains = { damage = -75 toughness = -5 pursuit = -10 screen = -5 }
		desert = { toughness = -5 screen = -5 }
		glacier = { damage = -75 pursuit = -10 }
		frozen_flats = { pursuit = -10 }
		wetlands = { damage = -45 pursuit = -10 screen = -10 }
		the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }

		majorroad_plains = { damage = 30 pursuit = 5 }
		minorroad_plains = { damage = 30 pursuit = 5 }
		majorroad_farmlands = { damage = 30 pursuit = 5 }
		minorroad_farmlands = { damage = 30 pursuit = 5 }
		majorroad_steppe = { damage = 35 pursuit = 10 }
		minorroad_steppe = { damage = 35 pursuit = 10 }
		majorroad_mountains = { damage = -50 pursuit = -10 }
		minorroad_mountains = { damage = -50 pursuit = -10 }
		majorroad_hills = { damage = -5 pursuit = -5 }
		minorroad_hills = { damage = -5 pursuit = -5 }
		majorroad_desert_mountains = { damage = -75 toughness = -5 pursuit = -10 screen = -5 }
		minorroad_desert_mountains = { damage = -75 toughness = -5 pursuit = -10 screen = -5 }
		majorroad_desert = { toughness = -5 screen = -5 }
		minorroad_desert = { toughness = -5 screen = -5 }
		majorroad_glacier = { damage = -75 pursuit = -10 }
		minorroad_glacier = { damage = -75 pursuit = -10 }
		majorroad_frozen_flats = { damage = -75 pursuit = -10 }
		minorroad_frozen_flats = { damage = -75 pursuit = -10 }
		majorroad_wetlands = { damage = -45 pursuit = -10 screen = -10 }
		minorroad_wetlands = { damage = -45 pursuit = -10 screen = -10 }
		majorroad_the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }
		minorroad_the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 10 toughness = 10 }
		harsh_winter = { damage = 5 toughness = 5 }
	}	

	counters = {
		archers = 1
		skirmishers = 1
	}

	can_recruit = {
		has_title = title:c_the_dreadfort
		title:c_the_dreadfort = { holder.dynasty = dynasty:dynn_Bolton }
	}

	buy_cost = { gold = 215 }
	low_maintenance_cost = { gold = 0.75 }
	high_maintenance_cost = { gold = 2.3 }
	provision_cost = @provisions_cost_cavalry_expensive

	stack = 50.0
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = cataphracts
	illustration = {
		reference = flayed_men
	}
}

dread_men = {
	type = heavy_cavalry

	damage = 105.0
	toughness = 35.0
	pursuit = 20.0
	screen = 5.0

	terrain_bonus = {
		plains = { damage = 30 pursuit = 5 }
		farmlands = { damage = 30 pursuit = 5 }
		steppe = { damage = 30 pursuit = 5 }
		hills = { damage = -5 pursuit = -5 }
		mountains = { damage = -50 pursuit = -10 }
		desert_mountains = { damage = -75 toughness = -5 pursuit = -10 screen = -5 }
		desert = { toughness = -5 screen = -5 }
		glacier = { damage = -75 pursuit = -10 }
		frozen_flats = { pursuit = -10 }
		wetlands = { damage = -45 pursuit = -10 screen = -10 }
		the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }

		majorroad_plains = { damage = 30 pursuit = 5 }
		minorroad_plains = { damage = 30 pursuit = 5 }
		majorroad_farmlands = { damage = 30 pursuit = 5 }
		minorroad_farmlands = { damage = 30 pursuit = 5 }
		majorroad_steppe = { damage = 35 pursuit = 10 }
		minorroad_steppe = { damage = 35 pursuit = 10 }
		majorroad_mountains = { damage = -50 pursuit = -10 }
		minorroad_mountains = { damage = -50 pursuit = -10 }
		majorroad_hills = { damage = -5 pursuit = -5 }
		minorroad_hills = { damage = -5 pursuit = -5 }
		majorroad_desert_mountains = { damage = -75 toughness = -5 pursuit = -10 screen = -5 }
		minorroad_desert_mountains = { damage = -75 toughness = -5 pursuit = -10 screen = -5 }
		majorroad_desert = { toughness = -5 screen = -5 }
		minorroad_desert = { toughness = -5 screen = -5 }
		majorroad_glacier = { damage = -75 pursuit = -10 }
		minorroad_glacier = { damage = -75 pursuit = -10 }
		majorroad_frozen_flats = { damage = -75 pursuit = -10 }
		minorroad_frozen_flats = { damage = -75 pursuit = -10 }
		majorroad_wetlands = { damage = -45 pursuit = -10 screen = -10 }
		minorroad_wetlands = { damage = -45 pursuit = -10 screen = -10 }
		majorroad_the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }
		minorroad_the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 10 toughness = 10 }
		harsh_winter = { damage = 5 toughness = 5 }
	}	

	counters = {
		archers = 1
		skirmishers = 0.5
	}

	can_recruit = {
		has_title = title:c_the_dreadfort
		NOT = { title:c_the_dreadfort = { holder.dynasty = dynasty:dynn_Bolton } }
	}

	buy_cost = { gold = 215 }
	low_maintenance_cost = { gold = 0.75 }
	high_maintenance_cost = { gold = 2.3 }
	provision_cost = @provisions_cost_cavalry_expensive

	stack = 50.0
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = cataphracts
	illustration = {
		reference = flayed_men
	}
}

karstark_loyalists = {
	type = heavy_infantry

	buy_cost = { gold = 95 }
	low_maintenance_cost = { gold = 0.35 }
	high_maintenance_cost = { gold = 1.05 }
	provision_cost = @provisions_cost_infantry_moderate
	stack = 100.0

	damage = 40
	toughness = 35
	pursuit = 5
	screen = 5
	
	counters = {
		pikemen = 1
		heavy_cavalry = 1
	}

	can_recruit = {
		has_title = title:c_karhold
		title:c_karhold = { holder.dynasty = dynasty:dynn_Stark }

	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = varangian_veterans

	terrain_bonus = {
		hills = { toughness = 5 }
		steppe = { toughness = 5 }
		taiga = { toughness = 8 }
		mountains = { toughness = 12 }
		floodplains = { toughness = -5 }
		wetlands = { toughness = -5 screen = -5 }
		desert = { toughness = -10 screen = -5 }
		desert_mountains = { toughness = 5 screen = -5 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_hills = { toughness = 5 }
		minorroad_hills = { toughness = 5 }
		majorroad_steppe = { toughness = 5 }
		minorroad_steppe = { toughness = 5 }
		majorroad_taiga = { toughness = 8 }
		minorroad_taiga = { toughness = 8 }
		majorroad_mountains = { toughness = 12 }
		minorroad_mountains = { toughness = 12 }
		majorroad_floodplains = { toughness = -5 }
		minorroad_floodplains = { toughness = -5 }
		majorroad_wetlands = { toughness = -5 screen = -5 }
		minorroad_wetlands = { toughness = -5 screen = -5 }
		majorroad_desert = { toughness = -10 screen = -5 }
		minorroad_desert = { toughness = -10 screen = -5 }
		majorroad_desert_mountains = { toughness = 5 screen = -5 }
		minorroad_desert_mountains = { toughness = 5 screen = -5 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 12 toughness = 12 }
		harsh_winter = { damage = 6 toughness = 6 }
	}
	illustration = {
		reference = varangian_veterans
	}
}

umber_greataxes = {
	type = heavy_infantry

	buy_cost = { gold = 95 }
	low_maintenance_cost = { gold = 0.35 }
	high_maintenance_cost = { gold = 1.05 }
	provision_cost = @provisions_cost_infantry_moderate
	stack = 100.0

	damage = 42
	toughness = 32
	pursuit = 15
	screen = 0
	
	counters = {
		pikemen = 1
		heavy_infantry = 1
	}

	can_recruit = {
		has_title = title:c_last_hearth
		title:c_last_hearth = { holder.dynasty = dynasty:dynn_Umber }

	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = danish_huskarls

	terrain_bonus = {
		hills = { toughness = 5 }
		steppe = { toughness = 5 }
		taiga = { toughness = 8 }
		mountains = { toughness = 12 }
		floodplains = { toughness = -5 }
		wetlands = { toughness = -5 screen = -5 }
		desert = { toughness = -10 screen = -5 }
		desert_mountains = { toughness = 5 screen = -5 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_hills = { toughness = 5 }
		minorroad_hills = { toughness = 5 }
		majorroad_steppe = { toughness = 5 }
		minorroad_steppe = { toughness = 5 }
		majorroad_taiga = { toughness = 8 }
		minorroad_taiga = { toughness = 8 }
		majorroad_mountains = { toughness = 12 }
		minorroad_mountains = { toughness = 12 }
		majorroad_floodplains = { toughness = -5 }
		minorroad_floodplains = { toughness = -5 }
		majorroad_wetlands = { toughness = -5 screen = -5 }
		minorroad_wetlands = { toughness = -5 screen = -5 }
		majorroad_desert = { toughness = -10 screen = -5 }
		minorroad_desert = { toughness = -10 screen = -5 }
		majorroad_desert_mountains = { toughness = 5 screen = -5 }
		minorroad_desert_mountains = { toughness = 5 screen = -5 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 12 toughness = 12 }
		harsh_winter = { damage = 6 toughness = 6 }
	}
	illustration = {
		reference = varangian_guard
	}
}

last_hearth_greataxes = {
	type = heavy_infantry

	buy_cost = { gold = 95 }
	low_maintenance_cost = { gold = 0.35 }
	high_maintenance_cost = { gold = 1.05 }
	provision_cost = @provisions_cost_infantry_moderate
	stack = 100.0

	damage = 40
	toughness = 30
	pursuit = 15
	screen = 0
	
	counters = {
		pikemen = 1
		heavy_infantry = 0.5
	}

	can_recruit = {
		has_title = title:c_last_hearth
		NOT = { title:c_last_hearth = { holder.dynasty = dynasty:dynn_Umber } }

	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = danish_huskarls

	terrain_bonus = {
		hills = { toughness = 5 }
		steppe = { toughness = 5 }
		taiga = { toughness = 8 }
		mountains = { toughness = 12 }
		floodplains = { toughness = -5 }
		wetlands = { toughness = -5 screen = -5 }
		desert = { toughness = -10 screen = -5 }
		desert_mountains = { toughness = 5 screen = -5 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_hills = { toughness = 5 }
		minorroad_hills = { toughness = 5 }
		majorroad_steppe = { toughness = 5 }
		minorroad_steppe = { toughness = 5 }
		majorroad_taiga = { toughness = 5 }
		minorroad_taiga = { toughness = 5 }
		majorroad_mountains = { toughness = 8 }
		minorroad_mountains = { toughness = 8 }
		majorroad_floodplains = { toughness = -5 }
		minorroad_floodplains = { toughness = -5 }
		majorroad_wetlands = { toughness = -5 screen = -5 }
		minorroad_wetlands = { toughness = -5 screen = -5 }
		majorroad_desert = { toughness = -10 screen = -5 }
		minorroad_desert = { toughness = -10 screen = -5 }
		majorroad_desert_mountains = { toughness = 5 screen = -5 }
		minorroad_desert_mountains = { toughness = 5 screen = -5 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = 12 toughness = 12 }
		harsh_winter = { damage = 6 toughness = 6 }
	}
	illustration = {
		reference = varangian_guard
	}
}



