ironborn_reavers = {
	type = heavy_infantry

	buy_cost = { gold = 95 }
	low_maintenance_cost = { gold = 0.35 }
	high_maintenance_cost = { gold = 1.05 }
	provision_cost = @provisions_cost_infantry_moderate
	stack = 100

	damage = 40
	toughness = 30
	pursuit = 0
	screen = 0

	counters = {
		skirmishers = 1
		pikemen = 1
	}

	can_recruit = {
		valid_for_maa_trigger = { PARAMETER = unlock_maa_ironborn_reavers }
		NOT = { government_has_flag = government_is_nw }
		NOT = {
			culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
		}
	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = varangian_veterans
    illustration = {
		reference = ironborn_reavers
	}

	terrain_bonus = {
		mountains = { toughness = 8 }
		desert_mountains = { toughness = 8 }
		hills = { toughness = 5 }
		floodplains = { toughness = -5 }
		wetlands = { toughness = -5 screen = -5 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_mountains = { toughness = 8 }
		minorroad_mountains = { toughness = 8 }
		majorroad_desert_mountains = { toughness = 8 }
		minorroad_desert_mountains = { toughness = 8 }
		majorroad_hills = { toughness = 5 }
		minorroad_hills = { toughness = 5 }
		majorroad_floodplains = { toughness = -5 }
		minorroad_floodplains = { toughness = -5 }
		majorroad_wetlands = { toughness = -5 screen = -5 }
		minorroad_wetlands = { toughness = -5 screen = -5 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}
}

coastal_raiders = {
	type = skirmishers

	buy_cost = { gold = 63 }
	low_maintenance_cost = { gold = 0.15 }
	high_maintenance_cost = { gold = 0.5 }
	provision_cost = @provisions_cost_infantry_moderate
	stack = 150

	damage = 20
	#AGOT Modified
	# toughness = 16
	toughness = 15
	pursuit = 10
	#AGOT Modified
	# screen = 16
	screen = 20

	counters = {
		heavy_infantry = 1
        archers = 1
	}

	can_recruit = {
		valid_for_maa_trigger = { PARAMETER = unlock_maa_ironborn_reavers }
		NOT = { government_has_flag = government_is_nw }
		NOT = {
			culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
		}
	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = bondi
    illustration = {
		reference = coastal_raiders
	}

	terrain_bonus = {
		forest = { damage = 4 toughness = 6 }
		taiga = { damage = 4 toughness = 6 }
		cloudforest = { damage = 4 toughness = 6 }
        hills = { toughness = 5 }
        mountains = { toughness = 8 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -5 screen = -5 }

		majorroad_forest = { damage = 4 toughness = 6 }
		minorroad_forest = { damage = 4 toughness = 6 }
		majorroad_taiga = { damage = 4 toughness = 6 }
		minorroad_taiga = { damage = 4 toughness = 6 }
		majorroad_cloudforest = { damage = 4 toughness = 6 }
		minorroad_cloudforest = { damage = 4 toughness = 6 }
        majorroad_hills = { toughness = 5 }
        minorroad_hills = { toughness = 5 }
        majorroad_mountains = { toughness = 8 }
        minorroad_mountains = { toughness = 8 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -5 screen = -5 }
		minorroad_the_bog = { toughness = -5 screen = -5 }
	}
}

iron_victory_crew = {
	type = heavy_infantry

	buy_cost = { gold = 95 }
	low_maintenance_cost = { gold = 0.35 }
	high_maintenance_cost = { gold = 1.05 }
	provision_cost = @provisions_cost_infantry_moderate
	stack = 100

	damage = 45
	toughness = 30
	pursuit = 10
	screen = 0

	counters = {
		skirmishers = 1
        heavy_infantry = 1
		pikemen = 1
	}

	can_recruit = {
		has_title = title:c_pyke
	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = danish_huskarls
    illustration = {
		reference = varangian_veterans
	}

	terrain_bonus = {
		mountains = { toughness = 8 }
		desert_mountains = { toughness = 8 }
		hills = { toughness = 5 }
		floodplains = { toughness = -5 }
		wetlands = { toughness = -5 screen = -5 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_mountains = { toughness = 8 }
		minorroad_mountains = { toughness = 8 }
		majorroad_desert_mountains = { toughness = 8 }
		minorroad_desert_mountains = { toughness = 8 }
		majorroad_hills = { toughness = 5 }
		minorroad_hills = { toughness = 5 }
		majorroad_floodplains = { toughness = -5 }
		minorroad_floodplains = { toughness = -5 }
		majorroad_wetlands = { toughness = -5 screen = -5 }
		minorroad_wetlands = { toughness = -5 screen = -5 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}
}

harlaw_reapers = {
	type = skirmishers

	buy_cost = { gold = 75 }
	low_maintenance_cost = { gold = 0.25 }
	high_maintenance_cost = { gold = 0.8 }
	provision_cost = @provisions_cost_infantry_moderate
	stack = 100

	damage = 50
	toughness = 15
	pursuit = 20
	screen = 20

	counters = {
		skirmishers = 1
        heavy_infantry = 1
	}

	can_recruit = {
		has_title = title:d_harlaw
        title:d_harlaw = { holder.dynasty = dynasty:dynn_Harlaw }
	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = danish_huskarls
    illustration = {
		reference = varangian_veterans
	}

	terrain_bonus = {
		forest = { damage = 4 toughness = 6 }
		taiga = { damage = 4 toughness = 6 }
		cloudforest = { damage = 4 toughness = 6 }
        hills = { toughness = 5 }
        mountains = { toughness = 8 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -5 screen = -5 }

		majorroad_forest = { damage = 4 toughness = 6 }
		minorroad_forest = { damage = 4 toughness = 6 }
		majorroad_taiga = { damage = 4 toughness = 6 }
		minorroad_taiga = { damage = 4 toughness = 6 }
		majorroad_cloudforest = { damage = 4 toughness = 6 }
		minorroad_cloudforest = { damage = 4 toughness = 6 }
        majorroad_hills = { toughness = 5 }
        minorroad_hills = { toughness = 5 }
        majorroad_mountains = { toughness = 8 }
        minorroad_mountains = { toughness = 8 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -5 screen = -5 }
		minorroad_the_bog = { toughness = -5 screen = -5 }
	}
}

harlaw_reapers_2 = {
	type = light_infantry

	buy_cost = { gold = 75 }
	low_maintenance_cost = { gold = 0.25 }
	high_maintenance_cost = { gold = 0.8 }
	provision_cost = @provisions_cost_infantry_moderate
	stack = 100

	damage = 45
	toughness = 15
	pursuit = 18
	screen = 18

	counters = {
		skirmishers = 1
        heavy_infantry = 1
	}

	can_recruit = {
		has_title = title:d_harlaw
        NOT = { title:d_harlaw = { holder.dynasty = dynasty:dynn_Harlaw } }
	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = danish_huskarls
    illustration = {
		reference = varangian_veterans
	}

	terrain_bonus = {
		forest = { damage = 4 toughness = 6 }
		taiga = { damage = 4 toughness = 6 }
		cloudforest = { damage = 4 toughness = 6 }
        hills = { toughness = 5 }
        mountains = { toughness = 8 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -5 screen = -5 }

		majorroad_forest = { damage = 4 toughness = 6 }
		minorroad_forest = { damage = 4 toughness = 6 }
		majorroad_taiga = { damage = 4 toughness = 6 }
		minorroad_taiga = { damage = 4 toughness = 6 }
		majorroad_cloudforest = { damage = 4 toughness = 6 }
		minorroad_cloudforest = { damage = 4 toughness = 6 }
        majorroad_hills = { toughness = 5 }
        minorroad_hills = { toughness = 5 }
        majorroad_mountains = { toughness = 8 }
        minorroad_mountains = { toughness = 8 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -5 screen = -5 }
		minorroad_the_bog = { toughness = -5 screen = -5 }
	}
}

blacktyde_chosen = {
	type = heavy_infantry

	buy_cost = { gold = 95 }
	low_maintenance_cost = { gold = 0.35 }
	high_maintenance_cost = { gold = 1.05 }
	provision_cost = @provisions_cost_infantry_moderate
	stack = 100

	damage = 38
	toughness = 35
	pursuit = 5
	screen = 10

	counters = {
        archers = 1
		pikemen = 1
	}

	can_recruit = {
		has_title = title:c_blacktyde
        title:c_blacktyde = { holder.dynasty = dynasty:dynn_Blacktyde }
	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = vigmen
    illustration = {
		reference = vigmen
	}

	terrain_bonus = {
		mountains = { toughness = 8 }
		desert_mountains = { toughness = 8 }
		hills = { toughness = 5 }
		floodplains = { toughness = -5 }
		wetlands = { toughness = -5 screen = -5 }
		taiga_bog = { toughness = -5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_mountains = { toughness = 8 }
		minorroad_mountains = { toughness = 8 }
		majorroad_desert_mountains = { toughness = 8 }
		minorroad_desert_mountains = { toughness = 8 }
		majorroad_hills = { toughness = 5 }
		minorroad_hills = { toughness = 5 }
		majorroad_floodplains = { toughness = -5 }
		minorroad_floodplains = { toughness = -5 }
		majorroad_wetlands = { toughness = -5 screen = -5 }
		minorroad_wetlands = { toughness = -5 screen = -5 }
		majorroad_taiga_bog = { toughness = -5 }
		minorroad_taiga_bog = { toughness = -5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}
}

