################
# Gold Mine
################

gold_mine_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}
	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}

	cost_gold = expensive_building_tier_3_cost

	province_modifier = {
		monthly_income = special_mine_building_tax_tier_1
	}
	county_modifier = {
		tax_mult = 0.04
		development_growth_factor = 0.05
	}
	next_building = gold_mine_02

	ai_value = {
		base = 100
	}
	
	type = special
}
gold_mine_02 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}
	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}

	cost_gold = expensive_building_tier_4_cost

	province_modifier = {
		monthly_income = special_mine_building_tax_tier_2
	}
	county_modifier = {
		tax_mult = 0.08
		development_growth_factor = 0.1
	}
	next_building = gold_mine_03

	ai_value = {
		base = 100
	}
	
	type = special
}
gold_mine_03 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}
	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}

	cost_gold = expensive_building_tier_5_cost

	province_modifier = {
		monthly_income = special_mine_building_tax_tier_3
	}
	county_modifier = {
		tax_mult = 0.12
		development_growth_factor = 0.15
	}
	next_building = gold_mine_04

	ai_value = {
		base = 100
	}
	
	type = special
}
gold_mine_04 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}
	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_windmills
		}
	}

	cost_gold = expensive_building_tier_6_cost

	province_modifier = {
		monthly_income = special_mine_building_tax_tier_4
	}
	county_modifier = {
		tax_mult = 0.16
		development_growth_factor = 0.2
	}

	ai_value = {
		base = 100
	}
	
	type = special
}
##########
# Silver Mine
##########

silver_mine_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
	}
	county_modifier = {
		tax_mult = 0.04
		development_growth_factor = 0.05
	}
	
	next_building = silver_mine_02
	
	ai_value = {
		base = 100
	}
	
	type = special
}

silver_mine_02 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
	}
	county_modifier = {
		tax_mult = 0.08
		development_growth_factor = 0.1
	}
	
	next_building = silver_mine_03
	
	ai_value = {
		base = 100
	}
	
	type = special
}

silver_mine_03 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
	}
	county_modifier = {
		tax_mult = 0.12
		development_growth_factor = 0.15
	}
	
	next_building = silver_mine_04
	
	ai_value = {
		base = 100
	}
	
	type = special
}

silver_mine_04 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
	}
	county_modifier = {
		tax_mult = 0.16
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

##################
## Fertile Land ##
##################

fertile_farm_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_building_cereal_fields.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}

	cost_gold = 300

	province_modifier = {
		monthly_income = 1.5
	}
	county_modifier = {
		tax_mult = 0.03
		development_growth_factor = 0.05
	}
	next_building = fertile_farm_02

	ai_value = {
		base = 100
	}
	
	type = special
}
fertile_farm_02 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}
	construction_time = slow_construction_time

	type_icon = "icon_building_cereal_fields.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}

	cost_gold = 350

	province_modifier = {
		monthly_income = 3
	}
	county_modifier = {
		tax_mult = 0.06
		development_growth_factor = 0.1
	}
	next_building = fertile_farm_03

	ai_value = {
		base = 100
	}
	
	type = special
}
fertile_farm_03 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}
	construction_time = slow_construction_time

	type_icon = "icon_building_cereal_fields.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}

	cost_gold = 400

	province_modifier = {
		monthly_income = 4.5
	}
	county_modifier = {
		tax_mult = 0.09
		development_growth_factor = 0.15
	}
	next_building = fertile_farm_04

	ai_value = {
		base = 100
	}
	
	type = special
}
fertile_farm_04 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}
	construction_time = slow_construction_time

	type_icon = "icon_building_cereal_fields.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_windmills
		}
	}

	cost_gold = 500

	province_modifier = {
		monthly_income = 6
	}
	county_modifier = {
		tax_mult = 0.12
		development_growth_factor = 0.2
	}

	ai_value = {
		base = 100
	}
	
	type = special
}