﻿# standard costs
@maa_buy_cost = 150
@maa_low_maintenance_cost = 1.0
@maa_high_maintenance_cost = 5.0

# Must be synced between files with the values located at "# Provisions Costs #".
@provisions_cost_infantry_cheap = 3
@provisions_cost_infantry_moderate = 7
@provisions_cost_infantry_expensive = 12
@provisions_cost_infantry_bankrupting = 15

@provisions_cost_cavalry_cheap = 7
@provisions_cost_cavalry_moderate = 15
@provisions_cost_cavalry_expensive = 21
@provisions_cost_cavalry_bankrupting = 30

@provisions_cost_special_cheap = 6
@provisions_cost_special_moderate = 12
@provisions_cost_special_expensive = 18
@provisions_cost_special_bankrupting = 24

@cultural_maa_extra_ai_score = 80

sarsfield_horse_archers = {
	type = archer_cavalry

	max_sub_regiments = 5

	buy_cost = { gold = archer_cavalry_recruitment_cost_normal }
	low_maintenance_cost = { gold = archer_cavalry_low_maint_cost_normal }
	high_maintenance_cost = { gold = archer_cavalry_high_maint_cost_normal }
	provision_cost = @provisions_cost_cavalry_moderate
	stack = 100

	damage = 46
	toughness = 21
	pursuit = 41
	screen = 31

	counters = {
		skirmishers = 1
		heavy_infantry = 0.5
	}

	can_recruit = {
		exists = dynasty
		dynasty = {
			has_dynasty_perk = sarsfield_legacy_1
		}
	}

	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = horse_archers

	terrain_bonus = {
		#AGOT Modified/Added
		#plains = { damage = 15 }
		#drylands = { damage = 15 }
		#hills = { damage = -5 }
		#mountains = { damage = -10 pursuit = -20 }
		#desert_mountains = { damage = -15 pursuit = -20 }
		#wetlands = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
		farmlands = { damage = 15 pursuit = 5 }
		plains = { damage = 15 pursuit = 5 }
		drylands = { damage = 15 }
		hills = { damage = -5 }
		mountains = { damage = -10 pursuit = -20 }
		desert_mountains = { damage = -10 pursuit = -20 }
		glacier = { damage = -10 pursuit = -20 }
		frozen_flats = { pursuit = -5 }
		wetlands = { damage = -5 toughness = -5 pursuit = -5 screen = -5 }
		the_bog = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }

		majorroad_farmlands = { damage = 15 pursuit = 5 }
		minorroad_farmlands = { damage = 15 pursuit = 5 }
		majorroad_plains = { damage = 15 pursuit = 5 }
		minorroad_plains = { damage = 15 pursuit = 5 }
		majorroad_drylands = { damage = 15 }
		minorroad_drylands = { damage = 15 }
		majorroad_hills = { damage = -5 }
		minorroad_hills = { damage = -5 }
		majorroad_mountains = { damage = -10 pursuit = -20 }
		minorroad_mountains = { damage = -10 pursuit = -20 }
		majorroad_desert_mountains = { damage = -10 pursuit = -20 }
		minorroad_desert_mountains = { damage = -10 pursuit = -20 }
		majorroad_glacier = { damage = -10 pursuit = -20 }
		minorroad_glacier = { damage = -10 pursuit = -20 }
		majorroad_frozen_flats = { pursuit = -5 }
		minorroad_frozen_flats = { pursuit = -5 }
		majorroad_wetlands = { damage = -5 toughness = -5 pursuit = -5 screen = -5 }
		minorroad_wetlands = { damage = -5 toughness = -5 pursuit = -5 screen = -5 }
		majorroad_the_bog = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
		minorroad_the_bog = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
	}

	winter_bonus = {
		normal_winter = { damage = -5  toughness = -2  pursuit = -4  screen = -3 }
		harsh_winter = { damage = -9  toughness = -4  pursuit = -8  screen = -6 }
	}
}
