﻿# standard costs
@maa_buy_cost = 150
@maa_low_maintenance_cost = 1.0
@maa_high_maintenance_cost = 5.0
@cultural_maa_extra_ai_score = 80 # Equivalent to having 8 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT)

# Must be synced between files with the values located at "# Provisions Costs #".
@provisions_cost_infantry_cheap = 3
@provisions_cost_infantry_moderate = 7
@provisions_cost_infantry_expensive = 12
@provisions_cost_infantry_bankrupting = 15

@provisions_cost_cavalry_cheap = 7
@provisions_cost_cavalry_moderate = 15
@provisions_cost_cavalry_expensive = 21
@provisions_cost_cavalry_bankrupting = 30

@provisions_cost_special_cheap = 6
@provisions_cost_special_moderate = 12
@provisions_cost_special_expensive = 18
@provisions_cost_special_bankrupting = 24

#Marchers
marcher_longbowmen = {
	type = archers

	damage = 63.0
	toughness = 28.0
	pursuit = 7.0
	screen = 7.0

	counters = {
		pikemen = 1
		skirmishers = 1
		heavy_infantry = 0.5
		archers = 0.5
	}

	terrain_bonus = {
		hills = { damage = 12 toughness = 6 }
		mountains = { damage = 10 toughness = 4 }
		desert_mountains = { damage = 5 toughness = 2 }
		forest = { toughness = 5 screen = 5 }
		cloudforest = { toughness = 5 screen = 5 }
		taiga = { toughness = 5 screen = 5 }
		the_bog = { toughness = -10 screen = -10 }

		majorroad_hills = { damage = 12 toughness = 6 }
		minorroad_hills = { damage = 12 toughness = 6 }
		majorroad_mountains = { damage = 10 toughness = 4 }
		minorroad_mountains = { damage = 10 toughness = 4 }
		majorroad_desert_mountains = { damage = 5 toughness = 2 }
		minorroad_desert_mountains = { damage = 5 toughness = 2 }
		majorroad_forest = { toughness = 5 screen = 5 }
		minorroad_forest = { toughness = 5 screen = 5 }
		majorroad_cloudforest = { toughness = 5 screen = 5 }
		minorroad_cloudforest = { toughness = 5 screen = 5 }
		majorroad_taiga = { toughness = 5 screen = 5 }
		minorroad_taiga = { toughness = 5 screen = 5 }
		majorroad_the_bog = { toughness = -10 screen = -10 }
		minorroad_the_bog = { toughness = -10 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = -6  toughness = -3  pursuit = -1  screen = -1 }
		harsh_winter = { damage = -13  toughness = -6  pursuit = -1  screen = -1 }
	}

	can_recruit = {
		valid_for_maa_trigger = { PARAMETER = unlock_maa_marcher_longbowmen }
		NOT = { government_has_flag = government_is_nw }
	}
	buy_cost = { gold = 66 }
	low_maintenance_cost = { gold = 0.25 }
	high_maintenance_cost = { gold = 0.75 }
	provision_cost = @provisions_cost_infantry_cheap

	stack = 80.0
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = bowmen
}

#Stormlanders
storm_knights = {
	type = heavy_cavalry

	damage = 110.0
	toughness = 40.0
	pursuit = 15.0
	screen = 0.0

	terrain_bonus = {
		plains = { damage = 30 pursuit = 5 }
		farmlands = { damage = 30 pursuit = 5 }
		forest = { damage = 5 toughness = 5 }
		cloudforest = { damage = 5 toughness = 5 }
		hills = { damage = -10 pursuit = -5 }
		mountains = { damage = -75 pursuit = -10 }
		desert_mountains = { damage = -75 pursuit = -10 }
		glacier = { damage = -75 pursuit = -10 }
		frozen_flats = { pursuit = -10 }
		wetlands = { damage = -45 pursuit = -10 screen = -10 }
		the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }

		majorroad_plains = { damage = 30 pursuit = 5 }
		minorroad_plains = { damage = 30 pursuit = 5 }
		majorroad_farmlands = { damage = 30 pursuit = 5 }
		minorroad_farmlands = { damage = 30 pursuit = 5 }
		majorroad_forest = { damage = 5 toughness = 5 }
		minorroad_forest = { damage = 5 toughness = 5 }
		majorroad_cloudforest = { damage = 5 toughness = 5 }
		minorroad_cloudforest = { damage = 5 toughness = 5 }
		majorroad_mountains = { damage = -75 pursuit = -10 }
		minorroad_mountains = { damage = -75 pursuit = -10 }
		majorroad_hills = { damage = -10 pursuit = -5 }
		minorroad_hills = { damage = -10 pursuit = -5 }
		majorroad_desert_mountains = { damage = -75 pursuit = -10 }
		minorroad_desert_mountains = { damage = -75 pursuit = -10 }
		majorroad_glacier = { damage = -75 pursuit = -10 }
		minorroad_glacier = { damage = -75 pursuit = -10 }
		majorroad_frozen_flats = { damage = -75 pursuit = -10 }
		minorroad_frozen_flats = { damage = -75 pursuit = -10 }
		majorroad_wetlands = { damage = -45 pursuit = -10 screen = -10 }
		minorroad_wetlands = { damage = -45 pursuit = -10 screen = -10 }
		majorroad_the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }
		minorroad_the_bog = { damage = -75 toughness = -20 pursuit = -20 screen = -10 }
	}

	winter_bonus = {
		normal_winter = { damage = -11  toughness = -4  pursuit = -2 }
		harsh_winter = { damage = -22  toughness = -8  pursuit = -3 }
	}

	counters = {
		archers = 1
	}

	can_recruit = {
		valid_for_maa_trigger = { PARAMETER = unlock_maa_storm_knights }
		NOT = { government_has_flag = government_is_nw }
		NOT = {
			culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
		}
	}

	buy_cost = { gold = 210 }
	low_maintenance_cost = { gold = 0.7 }
	high_maintenance_cost = { gold = 2.1 }
	provision_cost = @provisions_cost_cavalry_expensive

	stack = 50.0
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = storm_knights
}