﻿# Realistic House Mottos - House Ethos Aspirations
# Hidden aspirations that affect AI personality based on culture heritage
# Applied at game start, never shown in UI

rhm_ethos_martial = {
	show_in_main_hud = no

	# Never show - purely mechanical
	is_shown = { always = no }

	cooldown = { years = 0 }

	level = {
		# No cost - assigned at game start
		cost = { prestige = 0 }

		# Applied to ALL house members automatically
		any_house_member_modifier = {
			ai_boldness = 25
			ai_honor = 15
			ai_vengefulness = 10
		}

		parameters = {
			rhm_ethos_martial = yes
		}

		ai_score = { value = 0 }
	}

	illustration = "gfx/interface/icons/culture_pillars/ethos_bellicose.dds"
}

rhm_ethos_scholarly = {
	show_in_main_hud = no
	is_shown = { always = no }
	cooldown = { years = 0 }

	level = {
		cost = { prestige = 0 }

		any_house_member_modifier = {
			ai_rationality = 30
			ai_boldness = -10
			ai_greed = -10
		}

		parameters = {
			rhm_ethos_scholarly = yes
		}

		ai_score = { value = 0 }
	}

	illustration = "gfx/interface/icons/culture_pillars/ethos_stoic.dds"
}

rhm_ethos_pious = {
	show_in_main_hud = no
	is_shown = { always = no }
	cooldown = { years = 0 }

	level = {
		cost = { prestige = 0 }

		any_house_member_modifier = {
			ai_honor = 25
			ai_compassion = 15
			ai_zeal = 15
		}

		parameters = {
			rhm_ethos_pious = yes
		}

		ai_score = { value = 0 }
	}

	illustration = "gfx/interface/icons/culture_pillars/ethos_spiritual.dds"
}

rhm_ethos_cunning = {
	show_in_main_hud = no
	is_shown = { always = no }
	cooldown = { years = 0 }

	level = {
		cost = { prestige = 0 }

		any_house_member_modifier = {
			ai_greed = 20
			ai_rationality = 20
			ai_honor = -15
		}

		parameters = {
			rhm_ethos_cunning = yes
		}

		ai_score = { value = 0 }
	}

	illustration = "gfx/interface/icons/culture_pillars/ethos_courtly.dds"
}

rhm_ethos_legacy = {
	show_in_main_hud = no
	is_shown = { always = no }
	cooldown = { years = 0 }

	level = {
		cost = { prestige = 0 }

		any_house_member_modifier = {
			ai_honor = 20
			ai_greed = 10
			ai_vengefulness = 10
		}

		parameters = {
			rhm_ethos_legacy = yes
		}

		ai_score = { value = 0 }
	}

	illustration = "gfx/interface/icons/culture_pillars/ethos_communal.dds"
}

rhm_ethos_vengeful = {
	show_in_main_hud = no
	is_shown = { always = no }
	cooldown = { years = 0 }

	level = {
		cost = { prestige = 0 }

		any_house_member_modifier = {
			ai_vengefulness = 35
			ai_honor = 10
			ai_compassion = -20
		}

		parameters = {
			rhm_ethos_vengeful = yes
		}

		ai_score = { value = 0 }
	}

	illustration = "gfx/interface/icons/culture_pillars/ethos_bellicose.dds"
}
