﻿# ==========================================
# 1. ROYAUME DE FRANCE & NORMANDIE
# ==========================================
gendarmes_historic = {
    type = heavy_cavalry
    icon = heavy_cavalry
	illustration = "gendarmes"
    stack = 50
    damage = 120
    toughness = 30
    pursuit = 15
    counters = { archers = 1.0 skirmishers = 1.0 }
    terrain_bonus = { plains = { damage = 35 } mountains = { damage = -45 toughness = -20 } wetlands = { damage = -30 toughness = -15 } }

    buy_cost = { gold = 160 }
    low_maintenance_cost = { gold = 0.80 }
    high_maintenance_cost = { gold = 2.3 }
     can_recruit = { 
        exists = this 
        culture = { has_cultural_pillar = heritage_frankish }
    }
}   


vougiers_historic = {
    type = pikemen
    icon = pikemen
    illustration = "vougiers"
    stack = 100
    damage = 35
    toughness = 32
    counters = { heavy_cavalry = 2.0 light_cavalry = 1.5 }
    terrain_bonus = { hills = { damage = 12 } }
    buy_cost = { gold = 65 }
    low_maintenance_cost = { gold = 0.4 }
    high_maintenance_cost = { gold = 1.6 }
    can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:french 
            culture = culture:occitan 
            culture = culture:frankish 
            culture = culture:norman
        } 
        
    }    

}

french_trebuchet_historic = {
    type = siege_weapon
    illustration = "trebuchet"
    icon = trebuchet
    stack = 10
    siege_value = 0.8
    buy_cost = { gold = 130 }
    low_maintenance_cost = { gold = 0.2 }
    high_maintenance_cost = { gold = 1.8 }
    can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:french 
            culture = culture:occitan 
            culture = culture:frankish 
            culture = culture:norman
        } 
        
    }    

}

# ==========================================
# 2. ROYAUME D'ANGLETERRE & GALLES
# ==========================================
english_longbowmen_historic = {
    type = archers
    illustration = "longbowmen"
    icon = archers
    stack = 100
    damage = 52
    toughness = 18
    counters = { skirmishers = 1.5 heavy_infantry = 1.0 }
    terrain_bonus = { forest = { damage = 22 } hills = { damage = 15 } wetlands = { damage = -10 } }
    buy_cost = { gold = 85 }
    low_maintenance_cost = { gold = 0.5 }
    high_maintenance_cost = { gold = 1.9 }
    can_recruit = { exists = this OR = { culture = culture:anglo_saxon culture = culture:welsh } }
}

english_billmen_historic = {
    type = heavy_infantry
    illustration = "Billmen"
    icon = heavy_infantry
    stack = 100
    damage = 27
    toughness = 26
    counters = { light_cavalry = 1.0 heavy_cavalry = 1.0 }
    buy_cost = { gold = 75 }
    low_maintenance_cost = { gold = 0.5 }
    high_maintenance_cost = { gold = 1.7 }
    can_recruit = { exists = this OR = { culture = culture:anglo_saxon culture = culture:welsh } }
}

english_siege_tower_historic = {
    type = siege_weapon
    illustration = "Tour_de_siege"
    icon = siege_tower
    stack = 10
    siege_value = 0.4
    buy_cost = { gold = 95 }
    low_maintenance_cost = { gold = 1.1 }
    high_maintenance_cost = { gold = 1.8 }
    can_recruit = { exists = this OR = { culture = culture:anglo_saxon culture = culture:welsh } }
}


# ==========================================
# 3. EMPIRE BYZANTIN
# ==========================================
byzantine_cataphract_historic = {
    type = heavy_cavalry
    illustration = "Cataphractes"
    icon = heavy_cavalry
    stack = 50
    damage = 105
    toughness = 55
    counters = { heavy_infantry = 1.0 skirmishers = 1.0 }
    terrain_bonus = { drylands = { damage = 20 } wetlands = { damage = -35 } }
    buy_cost = { gold = 160 }
    low_maintenance_cost = { gold = 0.6 }
    high_maintenance_cost = { gold = 2.5 }
    can_recruit = { exists = this culture = culture:greek }
}

varangian_guard_historic = {
    type = heavy_infantry
    illustration = "Garde_Varangienne"
    icon = heavy_infantry
    stack = 50
    damage = 58
    toughness = 25
    counters = { pikemen = 1.0 heavy_infantry = 1.0 }
    terrain_bonus = { forest = { damage = 18 } taiga = { damage = 20 } }
    buy_cost = { gold = 100 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 1.5 }
    can_recruit = { exists = this culture = culture:greek }
}

byzantine_fire_siphon_historic = {
    type = siege_weapon
    illustration = "Feu_Gregeois"
    icon = mangonel
    stack = 5
    siege_value = 1.2
    buy_cost = { gold = 250 }
    low_maintenance_cost = { gold = 3.5 }
    high_maintenance_cost = { gold = 10.0 }
    can_recruit = { exists = this culture = culture:greek }
}


# ==========================================
# 4. CALIFATS & MONDE ARABE
# ==========================================
mamluks_historic = { 
    type = heavy_cavalry
    illustration = "Mamelouks"
    stack = 50
    damage = 100
    toughness = 42
    counters = { archer_cavalry = 1.5 light_cavalry = 1.5 }
    terrain_bonus = { desert = { damage = 35 toughness = 15 } plains = { damage = 15 } mountains = { damage = -45 toughness = -20 } wetlands = { damage = -30 toughness = -15 }}
    buy_cost = { gold = 145 }
    low_maintenance_cost = { gold = 1.2 }
    high_maintenance_cost = { gold = 2.0 }
    can_recruit = { exists = this OR = { culture = culture:bedouin culture = culture:egyptian culture = culture:maghrebi culture = culture:yemeni} }
}
saracen_archer_cavalry = {
    type = archer_cavalry
    illustration = "Saracen"
    stack = 100
    damage = 42
    toughness = 22
    pursuit = 35
    counters = { heavy_infantry = 1.3 pikemen = 1.0 }
    terrain_bonus = { desert = { damage = 20 } oasis = { damage = 15 } mountains = { damage = -45 toughness = -20 } wetlands = { damage = -30 toughness = -15 }}
    buy_cost = { gold = 95 }
    low_maintenance_cost = { gold = 0.7 }
    high_maintenance_cost = { gold = 2.2 }
    can_recruit = { exists = this OR = { culture = culture:bedouin culture = culture:egyptian culture = culture:maghrebi culture = culture:yemeni} }
}

arab_mangonel_historic = {
    type = siege_weapon
    illustration = "mangonel"
    icon = mangonel
    stack = 12
    siege_value = 0.6
    buy_cost = { gold = 85 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 2.6 }
    can_recruit = { exists = this OR = { culture = culture:bedouin culture = culture:egyptian culture = culture:maghrebi culture = culture:yemeni} }
}


# ==========================================
# 5. SHOGUNAT DU JAPON
# ==========================================
japanese_samurai_historic = {
    type = heavy_infantry
    illustration = "samurai"
    stack = 100
    damage = 65
    toughness = 32
    counters = { pikemen = 1.5 archers = 1.2 }
    terrain_bonus = { mountains = { damage = 25 } forest = { damage = 12 } }
    buy_cost = { gold = 115 }
    low_maintenance_cost = { gold = 0.9 }
    high_maintenance_cost = { gold = 2.4 }
    can_recruit = { exists = this culture = culture:japanese }
}

japanese_onna_musha_historic = {
    type = pikemen
    illustration = "onna_musha"
    stack = 100
    damage = 38
    toughness = 28
    counters = { heavy_cavalry = 1.8 light_cavalry = 1.8 }
    terrain_bonus = { hills = { damage = 15 } }
    buy_cost = { gold = 75 }
    low_maintenance_cost = { gold = 0.5 }
    high_maintenance_cost = { gold = 1.8 }
    can_recruit = { exists = this culture = culture:japanese }
}

japanese_cannon_historic = {
    type = siege_weapon
    illustration = "cannon"
    icon = mangonel
    damage = 14
    stack = 8
    siege_value = 0.6
    buy_cost = { gold = 150 }
    low_maintenance_cost = { gold = 1.5 }
    high_maintenance_cost = { gold = 2.2 }
    can_recruit = { exists = this culture = culture:japanese }
}

# ==========================================
# 6. HORDE MONGOL
# ==========================================
mongol_kheshig_historic = {
    type = archer_cavalry
    icon = horse_archers
    illustration = "kheshig"
    stack = 100
    damage = 48
    toughness = 26
    pursuit = 55
    counters = { heavy_infantry = 1.5 skirmishers = 1.2 }
    terrain_bonus = { steppe = { damage = 35 } plains = { damage = 20 }mountains = { damage = -45 toughness = -20 } wetlands = { damage = -30 toughness = -15 } }
    buy_cost = { gold = 110 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 2.0 }
    can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:buryat 
            culture = culture:kerait 
            culture = culture:khitan 
            culture = culture:mongol 
            culture = culture:naiman 
            culture = culture:oirat 
            culture = culture:shiwei
            culture = culture:naiman 
            culture = culture:tuyuhun
        } 
        
    }    

}

mongol_lancers_historic = {
    type = heavy_cavalry
    icon = heavy_cavalry
    illustration = "lancers"
    stack = 50
    damage = 95
    toughness = 35
    pursuit = 35
    counters = { archers = 1.2 skirmishers = 1.2 }
    terrain_bonus = { steppe = { damage = 25 } mountains = { damage = -45 toughness = -20 } wetlands = { damage = -30 toughness = -15 }}
    buy_cost = { gold = 120 }
    low_maintenance_cost = { gold = 1.1 }
    high_maintenance_cost = { gold = 2.2 }
     can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:buryat 
            culture = culture:kerait 
            culture = culture:khitan 
            culture = culture:mongol 
            culture = culture:naiman 
            culture = culture:oirat 
            culture = culture:shiwei
           culture = culture:naiman 
           culture = culture:tuyuhun
        } 
        
    }    

}

mongol_siege_traction = {
    type = siege_weapon
    illustration = "siege"
    icon = mangonel
    stack = 15
    siege_value = 0.6
    buy_cost = { gold = 70 }
    low_maintenance_cost = { gold = 0.7 }
    high_maintenance_cost = { gold = 2.2 }
     can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:buryat 
            culture = culture:kerait 
            culture = culture:khitan 
            culture = culture:mongol 
            culture = culture:naiman 
            culture = culture:oirat 
            culture = culture:shiwei
           culture = culture:naiman 
           culture = culture:tuyuhun
        } 
        
    }    

}


# ==========================================
# 7. NORDIQUES
# ==========================================
nordic_berserkers_historic = {
    type = heavy_infantry
    illustration = "berserkers"
    stack = 80
    damage = 55
    toughness = 30
    counters = { heavy_infantry = 1.3 archers = 1.3 }
    terrain_bonus = { forest = { damage = 15 } hills = { damage = 10 } }
    buy_cost = { gold = 90 }
    low_maintenance_cost = { gold = 0.7 }
    high_maintenance_cost = { gold = 1.8 }
    can_recruit = { exists = this OR = { culture = culture:norse culture = culture:swedish culture = culture:danish culture = culture:norwegian } }
}

nordic_shieldmaidens_historic = {
    type = pikemen
    illustration = "shieldmaidens"
    stack = 60
    damage = 40
    toughness = 28
    counters = { heavy_cavalry = 1.5 light_cavalry = 1.2 }
    buy_cost = { gold = 80 }
    low_maintenance_cost = { gold = 0.5 }
    high_maintenance_cost = { gold = 1.6 }
    can_recruit = { exists = this OR = { culture = culture:norse culture = culture:swedish culture = culture:danish culture = culture:norwegian } }
}

nordic_tower_siege_historic = {
    type = siege_weapon
    illustration = "tower_siege"
    stack = 15
    siege_value = 0.6
    buy_cost = { gold = 70 }
    low_maintenance_cost = { gold = 0.7 }
    high_maintenance_cost = { gold = 2.2 }
    can_recruit = { exists = this OR = { culture = culture:norse culture = culture:swedish culture = culture:danish culture = culture:norwegian } }
}
# ==========================================
# 8. EMPIRE DE CHINE (HAN & TANGUT)
# ==========================================
han_crossbowmen_historic = {
    illustration = "han_crossbow"
    type = archers
    icon = archers
    stack = 100
    damage = 45
    toughness = 20
    counters = { heavy_infantry = 1.2 heavy_cavalry = 1.0 }
    buy_cost = { gold = 90 }
    low_maintenance_cost = { gold = 0.6 }
    high_maintenance_cost = { gold = 2.0 }
    can_recruit = { exists = this culture = culture:han }
}

palace_guards_historic = {
    illustration = "palace_guards"
    type = heavy_infantry
    icon = heavy_infantry
    stack = 100
    damage = 55
    toughness = 40
    counters = { pikemen = 1.2 archers = 1.2 }
    terrain_bonus = { plains = { damage = 10 } }
    buy_cost = { gold = 110 }
    low_maintenance_cost = { gold = 0.9 }
    high_maintenance_cost = { gold = 2.5 }
    can_recruit = { exists = this culture = culture:han }
}

chinese_rocket_siege = {
    illustration = "rocket_artillery"
    type = siege_weapon
    icon = mangonel
    stack = 10
    siege_value = 0.6
    buy_cost = { gold = 200 }
    low_maintenance_cost = { gold = 0.5 }
    high_maintenance_cost = { gold = 2.0 }
    can_recruit = { exists = this culture = culture:han }
}

# ==========================================
# 9. ASIE CENTRALE (SAKA & SOGDIENS)
# ==========================================
saka_cataphract_historic = {
    illustration = "saka_lancers"
    type = heavy_cavalry
    icon = heavy_cavalry
    stack = 50
    damage = 95
    toughness = 29
    pursuit = 20
    counters = { archer_cavalry = 1.2 archers = 1.2 }
    terrain_bonus = { plains = { damage = 35 }steppe = { damage = 25 } drylands = { damage = 15 }  wetlands = { damage = -30 toughness = -15 } }
    buy_cost = { gold = 150 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 2.3 }
    can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:saka 
            culture = culture:sogdian 
            culture = culture:alan 
            culture = culture:afghan
            culture = culture:baloch 
            culture = culture:sogdian 
            culture = culture:daylamite 
            culture = culture:khwarezmian
            culture = culture:Kurdish 
            culture = culture:tajik 
        } 
        
    }    
#    terrain_bonus = { desert_mountains = { damage = 20 } hills = { damage =  } forest = { damage = -10 } }

}
sogdian_mercenaries_historic = {
    illustration = "sogdian_infantry"
    type = pikemen
    icon = pikemen
    stack = 100
    damage = 35
    toughness = 30
    counters = { heavy_cavalry = 1.2 light_cavalry = 1.2 }
    terrain_bonus = { desert_mountains = { damage = 20 }hills  = { damage = 10 } forest = { damage = -15 }}
    buy_cost = { gold = 85 }
    low_maintenance_cost = { gold = 0.6 }
    high_maintenance_cost = { gold = 1.8 }
    can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:saka 
            culture = culture:sogdian 
            culture = culture:alan 
            culture = culture:afghan
            culture = culture:baloch 
            culture = culture:sogdian 
            culture = culture:daylamite 
            culture = culture:khwarezmian
            culture = culture:Kurdish 
            culture = culture:tajik 
        } 
        
    }    

}
# ==========================================
# 10. INDE
# ==========================================
indian_war_elephants_historic = {
    type = elephant_cavalry
    icon = war_elephants
    illustration = "elephants"
    stack = 25
    damage = 400
    toughness = 140
    counters = { skirmishers = 1.2 archers = 1.2 }
    terrain_bonus = { jungle = { damage = 50 } forest = { damage = 30 } wetlands = { damage = -30 toughness = -15 } mountains = { damage = -40 toughness = -15 } }
    buy_cost = { gold = 300 }
    low_maintenance_cost = { gold = 5.0 }
    high_maintenance_cost = { gold = 12.0 }
    can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:bengali 
            culture = culture:brahui 
            culture = culture:gujarati 
            culture = culture:kamrupi
            culture = culture:kannauji 
            culture = culture:kashmiri  
            culture = culture:malvi 
            culture = culture:marathi
            culture = culture:nepali 
            culture = culture:oriya 
            culture = culture:punjabi 
            culture = culture:rajasthani  
            culture = culture:sindhi 
            culture = culture:sinhala
        } 
        
    }    
}

rajput_warriors_historic = {
    type = heavy_infantry
    illustration = "rajput"
    stack = 100
    damage = 60
    toughness = 35
    counters = { archers = 1.0 skirmishers = 1.0 }
    terrain_bonus = { hills = { damage = 20 } }
    buy_cost = { gold = 110 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 1.4 }
    can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:bengali 
            culture = culture:brahui 
            culture = culture:gujarati 
            culture = culture:kamrupi
            culture = culture:kannauji 
            culture = culture:kashmiri  
            culture = culture:malvi 
            culture = culture:marathi
            culture = culture:nepali 
            culture = culture:oriya 
            culture = culture:punjabi 
            culture = culture:rajasthani  
            culture = culture:sindhi 
            culture = culture:sinhala
        } 
    } 
} 
# ==========================================
# 11. AFRIQUE
# ==========================================
ethiopian_shotelai_historic = {
    type = skirmishers
    illustration = "shotelai"
    stack = 100
    damage = 45
    toughness = 15
    pursuit = 20
    counters = { heavy_infantry = 1.3}
    terrain_bonus = { mountains = { damage = 25 } }
    buy_cost = { gold = 55 }
    low_maintenance_cost = { gold = 0.3 }
    high_maintenance_cost = { gold = 1.0 }
    can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:malinke 
            culture = culture:soninke 
            culture = culture:bozo 
        } 
    }
}

mali_sofa_infantry_historic = {
    type = pikemen
    illustration = "mali_warriors"
    stack = 100
    damage = 32
    toughness = 35
    terrain_bonus = { desert_mountains = { damage = 20 } hills = { damage = 10 } forest = { damage = -10 } }
    counters = { heavy_cavalry = 1.0 }
    buy_cost = { gold = 60 }
    low_maintenance_cost = { gold = 0.6 }
    high_maintenance_cost = { gold = 1.3 }
    
    # Remplacement de "mande" par les vraies cultures mandingues
    can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:malinke 
            culture = culture:soninke 
            culture = culture:bozo 
        } 
    }
}
# ==========================================
# 12. EUROPE DE L'EST & BALKANS
# ==========================================
druzhina_cavalry_historic = {
    type = heavy_cavalry
    illustration = "druzhina"
    icon = heavy_cavalry
    stack = 50
    damage = 110
    counters = { skirmishers = 1.0 archers = 1.0 }
    toughness = 30
    terrain_bonus = { forest = { damage = 20 } taiga = { damage = 20 } mountains = { damage = -40 toughness = -15 } wetlands = { damage = -30 toughness = -15 } }
    buy_cost = { gold = 155 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 2.3 }
    
    # Remplacement de "bylany" par les cultures Rus' historiques
    can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:russian 
            culture = culture:ilmenian 
            culture = culture:severian 
            culture = culture:volhynian 
        } 
    }
}

magyar_hussars_historic = {
    type = light_cavalry
    illustration = "hussars"
    stack = 100
    damage = 40
    buy_cost = { gold = 60 }
    counters = { archers = 1.0}
    terrain_bonus = { plains = { damage = 20 } hills = { damage = 20 } mountains = { damage = -10 toughness = -5 } wetlands = { damage = -30 toughness = -15 } }
    buy_cost = { gold = 155 }
    low_maintenance_cost = { gold = 0.7 }
    high_maintenance_cost = { gold = 1.7 }
    toughness = 25
    pursuit = 40
    screen = 30
    can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:russian 
            culture = culture:ilmenian 
            culture = culture:severian 
            culture = culture:volhynian 
        } 
    }
}


# ==========================================
# 14. SAINT-EMPIRE ROMAIN (GERMANIQUES)
# ==========================================
teutonic_knights_historic = {
    illustration = "teutonic"
    type = heavy_cavalry
    icon = heavy_cavalry
    stack = 50
    damage = 115
    toughness = 27
    counters = { skirmishers = 1.0 archers = 1.0 }
    terrain_bonus = { forest = { toughness = 10 } mountains = { damage = -40 toughness = -15 } wetlands = { damage = -30 toughness = -15 } }
    buy_cost = { gold = 180 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 2.3 }
   can_recruit = { exists = this OR = { culture = culture:franconian culture = culture:bavarian culture = culture:dutch culture = culture:frisian culture = culture:german culture = culture:langobard culture = culture:saxon culture = culture:swabian} }
}
landsknecht_historic = {
    illustration = "landsknecht"
    type = pikemen
    buy_cost = { gold = 80 }
    icon = pikemen
    stack = 100
    damage = 45
    toughness = 25
    terrain_bonus = { forest = { damage = -10 } mountains = { damage = 20 toughness = 15 } hills = { damage = 15 } }
    counters = { heavy_cavalry = 1.0 light_cavalry = 1.0 }
    low_maintenance_cost = { gold = 0.8}
    high_maintenance_cost = { gold = 1.7 }
    can_recruit = { exists = this OR = { culture = culture:franconian culture = culture:bavarian culture = culture:dutch culture = culture:frisian culture = culture:german culture = culture:langobard culture = culture:saxon culture = culture:swabian} }
}

# ==========================================
# 15. TURCS (SELJOUKIDES & OGHUZ)
# ==========================================
 seljuk_archer_cavalry_historic = {
    illustration = "seljuk_archers"
    type = archer_cavalry
    stack = 100
    damage = 45
    toughness = 20
    pursuit = 40
    counters = { heavy_infantry = 1.3 pikemen = 1.0 }
    terrain_bonus = { drylands = { damage = 20 } mountains = { damage = -40 toughness = -15 } wetlands = { damage = -30 toughness = -15 } }
    buy_cost = { gold = 100 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 2 }
    can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:öghuz 
            culture = culture:cuman 
            culture = culture:pecheneg 
            culture = culture:kipchak 
            culture = culture:karluk 
            culture = culture:bolghar 
            culture = culture:avar 
            culture = culture:bashkir 
            culture = culture:kirghiz
            culture = culture:uyghur
        } 
    }
}


# ==========================================
# 16. PERSE
# ==========================================
immortals_historic = {
    illustration = "immortals"
    type = heavy_infantry
    icon = heavy_infantry
    stack = 100
    damage = 50
    toughness = 45
    counters = { pikemen = 1.2 archers = 1.2 }
    buy_cost = { gold = 120 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 1.4 }
    can_recruit = { 
        exists = this 
        OR = { 
            culture = culture:saka 
            culture = culture:sogdian 
            culture = culture:alan 
            culture = culture:afghan
            culture = culture:baloch 
            culture = culture:sogdian 
            culture = culture:daylamite 
            culture = culture:khwarezmian
            culture = culture:persian 
        } 
        
    }    

}
# ==========================================
# 17. PÉNINSULE IBÉRIQUE (IBERIA)
# ==========================================
jinetes_historic = {
	type = light_cavalry
    icon = light_cavalry
	illustration = "jinetes" # Utilise l'image de base du jeu
	stack = 100
	damage = 35
	toughness = 20
	pursuit = 30
	screen = 25
	
	counters = { archers = 1.0 skirmishers = 1.0 }

	terrain_bonus = {
		plains = { damage = 10 }
		hills = { damage = 5 }
		# Debuffs
		mountains = { damage = -20 toughness = -10 }
		wetlands = { damage = -25 toughness = -15 }
	}

	buy_cost = { gold = 70 }
	low_maintenance_cost = { gold = 0.5 }
	high_maintenance_cost = { gold = 1.6 }

	can_recruit = {
		exists = this
		OR = {
			culture = culture:andalusian
			culture = culture:castilian
			culture = culture:catalan
			culture = culture:aragonese
			culture = culture:portuguese
			culture = culture:galician
			culture = culture:asturleonese
			culture = culture:basque
			culture = culture:visigothic
		}
	}
}
almogavares_historic = {
	type = skirmishers
    icon = skirmishers
	illustration = "almogavar"
	stack = 100
	damage = 45
	toughness = 25
	pursuit = 10
	
	counters = { heavy_cavalry = 1.0 light_cavalry = 1.0 }

	terrain_bonus = {
		mountains = { damage = 25 toughness = 10 }
		hills = { damage = 15 toughness = 5 }
		# Debuffs
		wetlands = { damage = -15 }
		floodplains = { damage = -10 }
	}

	buy_cost = { gold = 85 }
	low_maintenance_cost = { gold = 0.6 }
	high_maintenance_cost = { gold = 1.8 }

	can_recruit = {
		exists = this
		OR = {
			culture = culture:andalusian
			culture = culture:castilian
			culture = culture:catalan
			culture = culture:aragonese
			culture = culture:portuguese
			culture = culture:galician
			culture = culture:asturleonese
			culture = culture:basque
		}
	}
}
hidalgos_knights_historic = {
	type = heavy_cavalry
    icon = heavy_cavalry
	illustration = "reconquista_knights"
	stack = 50
	damage = 110
	toughness = 45
	
	counters = { archers = 1.0 skirmishers = 1.0 }

	terrain_bonus = {
		plains = { damage = 25 }
		# Debuffs
		mountains = { damage = -45 toughness = -20 }
		wetlands = { damage = -30 toughness = -15 }
	}

	buy_cost = { gold = 150 }
	low_maintenance_cost = { gold = 0.8 }
	high_maintenance_cost = { gold = 2.4 }

	can_recruit = {
		exists = this
		OR = {
			culture = culture:castilian
			culture = culture:catalan
			culture = culture:aragonese
			culture = culture:portuguese
			culture = culture:galician
			culture = culture:asturleonese
			culture = culture:basque
		}
	}
}
aspet_heavy_cavalry = {
    illustration = "aspet"
    type = heavy_cavalry
    icon = heavy_cavalry
    stack = 50
    damage = 135
    toughness = 35
    pursuit = 30
    screen = 0
    terrain_bonus = {
		hills = { damage = 25 toughness = 10 }
		mountains = { damage = 15 }
        plains = { damage = 35 }
	}   
    buy_cost = { gold = 180 }
    low_maintenance_cost = { gold = 1.0  }
    high_maintenance_cost = { gold = 1.8  }
    can_recruit = { exists = this culture = culture:armenian }
    counters = {
		archers = 1
		skirmishers = 1
		pikemen = 1 # Ils résistent mieux aux piques que la cavalerie normale
	}
}


# Vostanik : Infanterie Royale
vostanik_infantry = {
	type = heavy_infantry
    icon = heavy_infantry
    illustration = "vostanik"
	can_recruit = {
		has_culture = culture:armenian
	}

	damage = 45
	toughness = 35
	pursuit = 0
	screen = 15

	# Bonus en défense
	terrain_bonus = {
		mountains = { toughness = 20 }
		hills = { toughness = 10 }
	}

	counters = {
		pikemen = 1
		light_cavalry = 1
        heavy_cavalry = 1
	}

	buy_cost = { gold = 75 }
	low_maintenance_cost = { gold = 0.7 }
	high_maintenance_cost = { gold = 1.3 }
	stack_size = 100
}
cilician_horse_archers = {
	type = archer_cavalry
    icon = archer_cavalry
    illustration = "cilician_horse_archers"
	can_recruit = {
		has_culture = culture:armenian
		
	}

	damage = 40
	toughness = 20
	pursuit = 60
	screen = 25

	terrain_bonus = {
		drylands = { damage = 10 }
		plains = { damage = 5 }
	}

	counters = {
		heavy_infantry = 1
		pikemen = 1
	}

	buy_cost = { gold = 120}
	low_maintenance_cost = { gold = 0.9 }
	high_maintenance_cost = { gold = 1.4 }
	stack_size = 100
}
# Cavalerie Lifidi (Kanem-Bornu / Cultures Sahéliennes)
lifidi_cavalry = {
	type = heavy_cavalry
    icon = heavy_cavalry
    illustration = "lifidi_cavalry"
	can_recruit = {
		OR = {
			has_culture = culture:kanuri
			has_culture = culture:hausa
			has_culture = culture:nupe
            has_culture = culture:sao
		}
	}

	damage = 105
	toughness = 60    # Très haute protection grâce au matelassage épais
	pursuit = 15
	screen = 10       # Leurs armures absorbent bien les escarmouches

	terrain_bonus = {
		floodplains = { damage = 20 toughness = 10 }
		drylands = { damage = 10 }
		wetlands = { damage = -30 } # Malus massif dans les marais
	}

	counters = {
		archers = 1
		skirmishers = 1
	}

	buy_cost = { gold = 200 }
	low_maintenance_cost = { gold = 2.2 }
	high_maintenance_cost = { gold = 2.8 }
	stack_size = 50
}
# ==========================================
# ITALIE & RÉPUBLIQUES MARITIMES
# ==========================================
condottieri_historic = {
	type = heavy_cavalry
	illustration = "condottieri"
	icon = heavy_cavalry
	stack = 50
	damage = 110    
	toughness = 24
	pursuit = 20
	
	counters = { archers = 1.0 skirmishers = 1.0 }
	
	buy_cost = { gold = 170 }
	low_maintenance_cost = { gold = 0.9 }
	high_maintenance_cost = { gold = 2.4 }

	can_recruit = {
		exists = this
		OR = {
			culture = culture:italian
			culture = culture:cisalpine
			culture = culture:sardinian
			culture = culture:sicilian
		}
	}
}
genovese_crossbowmen_historic = {
	type = archers
	illustration = "genovese_crossbowmen"
	icon = archers
	stack = 100
	damage = 50
	toughness = 22
	screen = 15 # Grâce à leurs pavois (boucliers géants)
	
	counters = { heavy_infantry = 1.0 heavy_cavalry = 1.0 }
	terrain_bonus = { hills = { damage = 15 } }

	buy_cost = { gold = 95 }
	low_maintenance_cost = { gold = 0.6 }
	high_maintenance_cost = { gold = 2.0 }

	can_recruit = {
		exists = this
		OR = {
			culture = culture:italian
			culture = culture:cisalpine
			culture = culture:sardinian
			culture = culture:sicilian
		}
	}
}