﻿# ==========================================
# TOUTES LES UNITÉS CAPTURÉES
# Chemin : common/men_at_arms_types/captured_units.txt
# ==========================================

# 1. FRANCE - Gendarmes Capturés
captured_gendarmes = {
    type = heavy_cavalry
    icon = heavy_cavalry
    illustration = "gendarmes"
    stack = 100
    damage = 96           # -20% (120 → 96)
    toughness = 40        # -20% (50 → 40)
    pursuit = 12          # -20% (15 → 12)
    counters = { archers = 0.8 skirmishers = 0.8 }
    terrain_bonus = { plains = { damage = 28 } mountains = { damage = -45 toughness = -20 } wetlands = { damage = -30 toughness = -15 } }
    buy_cost = { gold = 160 }
    low_maintenance_cost = { gold = 0.80 }
    high_maintenance_cost = { gold = 2.3 }
    can_recruit = { always = no }
}

# 2. ANGLETERRE - Longbowmen Capturés
captured_longbowmen = {
    type = archers
    icon = archers
    illustration = "longbowmen"
    stack = 200
    damage = 42           # -20% (52 → 42)
    toughness = 14        # -22% (18 → 14)
    counters = { skirmishers = 1.2 heavy_infantry = 0.8 }
    terrain_bonus = { forest = { damage = 18 } hills = { damage = 12 } wetlands = { damage = -10 } }
    buy_cost = { gold = 85 }
    low_maintenance_cost = { gold = 0.5 }
    high_maintenance_cost = { gold = 1.9 }
    can_recruit = { always = no }
}

# 3. BYZANCE - Cataphractes Capturés
captured_cataphracts = {
    type = heavy_cavalry
    icon = heavy_cavalry
    illustration = "Cataphractes"
    stack = 100
    damage = 84           # -20% (105 → 84)
    toughness = 44        # -20% (55 → 44)
    counters = { heavy_infantry = 0.8 skirmishers = 0.8 }
    terrain_bonus = { drylands = { damage = 16 } wetlands = { damage = -35 } }
    buy_cost = { gold = 160 }
    low_maintenance_cost = { gold = 0.6 }
    high_maintenance_cost = { gold = 2.5 }
    can_recruit = { always = no }
}

# 4. ARABES - Mamluks Capturés
captured_mamluks = {
    type = heavy_cavalry
    icon = heavy_cavalry
    illustration = "Mamelouks"
    stack = 100
    damage = 80           # -20% (100 → 80)
    toughness = 34        # -20% (42 → 34)
    counters = { horse_archers = 1.2 light_cavalry = 1.2 }
    terrain_bonus = { desert = { damage = 28 toughness = 12 } plains = { damage = 12 } }
    buy_cost = { gold = 145 }
    low_maintenance_cost = { gold = 1.2 }
    high_maintenance_cost = { gold = 2.0 }
    can_recruit = { always = no }
}

# 5. JAPON - Samouraïs Capturés
captured_samurai = {
    type = heavy_infantry
    icon = heavy_infantry
    illustration = "samurai"
    stack = 200
    damage = 52           # -20% (65 → 52)
    toughness = 26        # -20% (32 → 26)
    counters = { pikemen = 1.2 archers = 1.0 }
    terrain_bonus = { mountains = { damage = 20 } forest = { damage = 10 } }
    buy_cost = { gold = 115 }
    low_maintenance_cost = { gold = 0.9 }
    high_maintenance_cost = { gold = 2.4 }
    can_recruit = { always = no }
}

# 6. MONGOLS - Kheshig Capturés
captured_kheshig = {
    type = horse_archers
    icon = horse_archers
    illustration = "kheshig"
    stack = 200
    damage = 38           # -20% (48 → 38)
    toughness = 21        # -20% (26 → 21)
    pursuit = 44          # -20% (55 → 44)
    counters = { heavy_infantry = 1.2 skirmishers = 1.0 }
    terrain_bonus = { steppe = { damage = 28 } plains = { damage = 16 } }
    buy_cost = { gold = 110 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 2.0 }
    can_recruit = { always = no }
}

# 7. NORDIQUES - Berserkers Capturés
captured_berserkers = {
    type = heavy_infantry
    icon = heavy_infantry
    illustration = "berserkers"
    stack = 160
    damage = 44           # -20% (55 → 44)
    toughness = 24        # -20% (30 → 24)
    counters = { heavy_infantry = 1.1 archers = 1.1 }
    terrain_bonus = { forest = { damage = 12 } hills = { damage = 8 } }
    buy_cost = { gold = 90 }
    low_maintenance_cost = { gold = 0.7 }
    high_maintenance_cost = { gold = 1.8 }
    can_recruit = { always = no }
}

# 8. CHINE - Arbalétriers Han Capturés
captured_han_crossbowmen = {
    type = archers
    icon = archers
    illustration = "han_crossbow"
    stack = 200
    damage = 36           # -20% (45 → 36)
    toughness = 16        # -20% (20 → 16)
    counters = { heavy_infantry = 1.0 heavy_cavalry = 0.8 }
    buy_cost = { gold = 90 }
    low_maintenance_cost = { gold = 0.6 }
    high_maintenance_cost = { gold = 2.0 }
    can_recruit = { always = no }
}

# 9. ASIE CENTRALE - Cataphractes Saka Capturés
captured_saka_cataphracts = {
    type = heavy_cavalry
    icon = heavy_cavalry
    illustration = "saka_lancers"
    stack = 100
    damage = 76           # -20% (95 → 76)
    toughness = 36        # -20% (45 → 36)
    pursuit = 16          # -20% (20 → 16)
    counters = { horse_archers = 1.0 archers = 1.0 }
    terrain_bonus = { steppe = { damage = 20 } drylands = { damage = 12 } }
    buy_cost = { gold = 150 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 2.3 }
    can_recruit = { always = no }
}

# 10. INDE - Guerriers Rajput Capturés
captured_rajput = {
    type = heavy_infantry
    icon = heavy_infantry
    illustration = "rajput"
    stack = 200
    damage = 48           # -20% (60 → 48)
    toughness = 28        # -20% (35 → 28)
    counters = { archers = 0.8 skirmishers = 0.8 }
    terrain_bonus = { hills = { damage = 16 } }
    buy_cost = { gold = 110 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 1.4 }
    can_recruit = { always = no }
}

# 11. AFRIQUE - Shotelai Éthiopiens Capturés
captured_shotelai = {
    type = skirmishers
    icon = skirmishers
    illustration = "shotelai"
    stack = 200
    damage = 36           # -20% (45 → 36)
    toughness = 12        # -20% (15 → 12)
    pursuit = 16          # -20% (20 → 16)
    counters = { heavy_infantry = 1.1 }
    terrain_bonus = { mountains = { damage = 20 } }
    buy_cost = { gold = 55 }
    low_maintenance_cost = { gold = 0.3 }
    high_maintenance_cost = { gold = 1.0 }
    can_recruit = { always = no }
}

# 12. EUROPE DE L'EST - Druzhina Capturés
captured_druzhina = {
    type = heavy_cavalry
    icon = heavy_cavalry
    illustration = "druzhina"
    stack = 100
    damage = 88           # -20% (110 → 88)
    toughness = 36        # -20% (45 → 36)
    terrain_bonus = { forest = { damage = 16 } taiga = { damage = 16 } }
    buy_cost = { gold = 155 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 2.3 }
    can_recruit = { always = no }
}

# 13. HONGRIE - Hussards Magyars Capturés
captured_hussars = {
    type = light_cavalry
    icon = light_cavalry
    illustration = "hussars"
    stack = 200
    damage = 32           # -20% (40 → 32)
    toughness = 20        # -20% (25 → 20)
    pursuit = 32          # -20% (40 → 32)
    screen = 24           # -20% (30 → 24)
    counters = { archers = 0.8 }
    buy_cost = { gold = 60 }
    low_maintenance_cost = { gold = 0.7 }
    high_maintenance_cost = { gold = 1.7 }
    can_recruit = { always = no }
}

# 14. SAINT-EMPIRE - Chevaliers Teutoniques Capturés
captured_teutonic = {
    type = heavy_cavalry
    icon = heavy_cavalry
    illustration = "teutonic"
    stack = 100
    damage = 100          # -20% (125 → 100)
    toughness = 48        # -20% (60 → 48)
    counters = { skirmishers = 0.8 archers = 0.8 }
    terrain_bonus = { forest = { toughness = 8 } }
    buy_cost = { gold = 180 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 2.3 }
    can_recruit = { always = no }
}

# 15. TURCS - Archers à Cheval Seldjoukides Capturés
captured_seljuk = {
    type = horse_archers
    icon = horse_archers
    illustration = "seljuk_archers"
    stack = 200
    damage = 36           # -20% (45 → 36)
    toughness = 16        # -20% (20 → 16)
    pursuit = 32          # -20% (40 → 32)
    counters = { heavy_infantry = 1.1 pikemen = 0.8 }
    terrain_bonus = { drylands = { damage = 16 } }
    buy_cost = { gold = 100 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 2.0 }
    can_recruit = { always = no }
}

# 16. PERSE - Immortels Capturés
captured_immortals = {
    type = heavy_infantry
    icon = heavy_infantry
    illustration = "immortals"
    stack = 200
    damage = 40           # -20% (50 → 40)
    toughness = 36        # -20% (45 → 36)
    counters = { skirmishers = 1.0 archers = 1.0 }
    buy_cost = { gold = 120 }
    low_maintenance_cost = { gold = 0.8 }
    high_maintenance_cost = { gold = 1.4 }
    can_recruit = { always = no }
}
# Jinetes Capturés (-20% stats)
captured_jinetes = {
    type = light_cavalry
    icon = light_cavalry
    illustration = "jinetes"
    stack = 100
    damage = 28          # 35 -> 28
    toughness = 16       # 20 -> 16
    pursuit = 30
    screen = 25
    counters = { archers = 1.0 skirmishers = 1.0 }
    can_recruit = { always = no } # Uniquement via capture
}

# Almogavares Capturés (-20% stats)
captured_almogavares = {
    type = skirmishers
    icon = skirmishers
    illustration = "almogavar"
    stack = 100
    damage = 36          # 45 -> 36
    toughness = 20       # 25 -> 20
    pursuit = 10
    counters = { heavy_cavalry = 1.0 light_cavalry = 1.0 }
    can_recruit = { always = no }
}

# Caballeros Hidalgos Capturés (-20% stats)
captured_hidalgos = {
    type = heavy_cavalry
    icon = heavy_cavalry
    illustration = "knights"
    stack = 50
    damage = 88          # 110 -> 88
    toughness = 36       # 45 -> 36
    counters = { archers = 1.0 skirmishers = 1.0 }
    can_recruit = { always = no }
}