﻿lifestyle_royalcampaign = {
	icon = royalcampaign.dds
	category = base
	ruler_designer_cost = 10

	desc = {
	first_valid = {
	triggered_desc = {
	trigger = {
	NOT = { exists = this }
	}
	desc = trait_lifestyle_royalcampaign_desc
	}
	desc = trait_lifestyle_royalcampaign_character_desc
	}
	}

	track = {
	20 = {
	advantage = 1
	prowess = 1
	attraction_opinion = 2
	glory_hound_opinion = 2
	dread_baseline_add = 2
	levy_reinforcement_rate = 0.05
	legitimacy_gain_mult = 0.05
	enemy_hard_casualty_modifier = 0.05
	retreat_losses = -0.05
	maa_damage_mult = 0.05
	maa_toughness_mult = 0.05
	}
	40 = {
	advantage = 1
	prowess = 1
	attraction_opinion = 2
	glory_hound_opinion = 2
	dread_baseline_add = 2
	levy_reinforcement_rate = 0.05
	legitimacy_gain_mult = 0.05
	enemy_hard_casualty_modifier = 0.05
	retreat_losses = -0.05
	maa_damage_mult = 0.05
	maa_toughness_mult = 0.05
	}
	60 = {
	advantage = 1
	prowess = 1
	attraction_opinion = 2
	glory_hound_opinion = 2
	dread_baseline_add = 2
	levy_reinforcement_rate = 0.05
	legitimacy_gain_mult = 0.05
	enemy_hard_casualty_modifier = 0.05
	retreat_losses = -0.05
	maa_damage_mult = 0.05
	maa_toughness_mult = 0.05
	}
	80 = {
	advantage = 1
	prowess = 1
	attraction_opinion = 2
	glory_hound_opinion = 2
	dread_baseline_add = 2
	levy_reinforcement_rate = 0.05
	legitimacy_gain_mult = 0.05
	enemy_hard_casualty_modifier = 0.05
	retreat_losses = -0.05
	maa_damage_mult = 0.05
	maa_toughness_mult = 0.05
	}
	100 = {
	advantage = 1
	prowess = 1
	attraction_opinion = 2
	glory_hound_opinion = 2
	dread_baseline_add = 2
	levy_reinforcement_rate = 0.05
	legitimacy_gain_mult = 0.05
	enemy_hard_casualty_modifier = 0.05
	retreat_losses = -0.05
	maa_damage_mult = 0.05
	maa_toughness_mult = 0.05
	}
	}
}


#War and Peace

lifestyle_warandpeace = {
	icon = warandpeace.dds
	category = base
	ruler_designer_cost = 1

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_lifestyle_warandpeace_desc
   			}
		desc = trait_lifestyle_warandpeace_character_desc
		}
	}

	tracks = {
		war = {
			25 = {
				martial = 1
				prowess = 1
				glory_hound_opinion = 2
				maa_damage_mult = 0.05
				maa_toughness_mult = 0.05
				levy_reinforcement_rate = 0.05
				knight_effectiveness_mult = 0.05
				dread_baseline_add = 4
				tyranny_gain_mult = -0.05
				men_at_arms_maintenance = -0.04
				independent_ruler_opinion = -4
				county_opinion_add = -4
        		}
			50 = {
				intrigue = 1
				prowess = 1
				glory_hound_opinion = 2
				maa_damage_mult = 0.05
				maa_toughness_mult = 0.05
				levy_reinforcement_rate = 0.05
				knight_effectiveness_mult = 0.05
				dread_baseline_add = 4
				tyranny_gain_mult = -0.05
				men_at_arms_maintenance = -0.04
				independent_ruler_opinion = -4
				county_opinion_add = -4
			}
			75 = {
				martial = 1
				prowess = 1
				glory_hound_opinion = 3
				maa_damage_mult = 0.1
				maa_toughness_mult = 0.1
				levy_reinforcement_rate = 0.1
				knight_effectiveness_mult = 0.1
				dread_baseline_add = 4
				tyranny_gain_mult = -0.05
				men_at_arms_maintenance = -0.08
				maa_siege_value_add = 0.02
				independent_ruler_opinion = -8
				county_opinion_add = -8
			}
			100 = {
				intrigue = 1
				prowess = 1
				glory_hound_opinion = 3
				maa_damage_mult = 0.1
				maa_toughness_mult = 0.1
				levy_reinforcement_rate = 0.1
				knight_effectiveness_mult = 0.1
				dread_baseline_add = 8
				tyranny_gain_mult = -0.05
				men_at_arms_maintenance = -0.09
				maa_siege_value_add = 0.02
				additional_fort_level = 1
				no_water_crossing_penalty = yes
				independent_ruler_opinion = -9
				county_opinion_add = -9
			}
		}
		peace = {
			25 = {
				diplomacy = 1
				fertility = 0.02
				county_opinion_add = 2
				independent_ruler_opinion = 2
				vassal_opinion = 2
				glory_hound_opinion = -4
				cultural_head_fascination_mult = 0.05
				monthly_lifestyle_xp_gain_mult = 0.05
				knight_effectiveness_mult = -0.05
				dread_baseline_add = -4
        		}
			50 = {
				stewardship = 1
				fertility = 0.02
				county_opinion_add = 2
				independent_ruler_opinion = 2
				vassal_opinion = 2
				glory_hound_opinion = -4
				cultural_head_fascination_mult = 0.05
				monthly_lifestyle_xp_gain_mult = 0.05
				knight_effectiveness_mult = -0.05
				dread_baseline_add = -4
			}
			75 = {
				diplomacy = 1
				fertility = 0.03
				development_growth_factor = 0.05
				county_opinion_add = 3
				independent_ruler_opinion = 3
				vassal_opinion = 3
				glory_hound_opinion = -6
				cultural_head_fascination_mult = 0.05
				monthly_lifestyle_xp_gain_mult = 0.05
				monthly_income_mult = 0.05
				knight_effectiveness_mult = -0.1
				dread_baseline_add = -4
				prowess = -1
			}
			100 = {
				stewardship = 1
				fertility = 0.03
				development_growth_factor = 0.1
				county_opinion_add = 3
				independent_ruler_opinion = 3
				vassal_opinion = 3
				glory_hound_opinion = -6
				cultural_head_fascination_mult = 0.05
				monthly_lifestyle_xp_gain_mult = 0.05
				monthly_income_mult = 0.05
				diplomatic_range_mult = 0.25
				knight_effectiveness_mult = -0.3
				dread_baseline_add = -8
				prowess = -2
			}
		}
	}
}
