﻿lifestyle_absenteelord = {
	icon = absenteelord.dds
	category = base
	ruler_designer_cost = 10

	desc = {
	first_valid = {
	triggered_desc = {
	trigger = {
	NOT = { exists = this }
	}
	desc = trait_lifestyle_absenteelord_desc
	}
	desc = trait_lifestyle_absenteelord_character_desc
	}
	}

	track = {
	20 = {
	county_opinion_add = -4
	#monthly_county_control_decline_add = -0.2
	general_opinion = -2
	powerful_vassal_opinion = -2
	dread_decay_mult = 0.1
	enemy_scheme_secrecy_add = 5
	enemy_hostile_scheme_success_chance_add = 5
	levy_reinforcement_rate = -0.1
	maa_damage_mult = -0.1
	maa_toughness_mult = -0.1
	legitimacy_loss_mult = 0.1
	}
	40 = {
	county_opinion_add = -4
	#monthly_county_control_decline_add = -0.3
	general_opinion = -2
	powerful_vassal_opinion = -2
	dread_decay_mult = 0.1
	enemy_scheme_secrecy_add = 5
	enemy_hostile_scheme_success_chance_add = 5
	levy_reinforcement_rate = -0.1
	maa_damage_mult = -0.1
	maa_toughness_mult = -0.1
	legitimacy_loss_mult = 0.1
	}
	60 = {
	county_opinion_add = -4
	#monthly_county_control_decline_add = -0.4
	general_opinion = -4
	powerful_vassal_opinion = -4
	dread_decay_mult = 0.1
	enemy_scheme_secrecy_add = 5
	enemy_hostile_scheme_success_chance_add = 5
	levy_reinforcement_rate = -0.1
	maa_damage_mult = -0.1
	maa_toughness_mult = -0.1
	legitimacy_loss_mult = 0.1
	stress_gain_mult = -0.15
	}
	80 = {
	county_opinion_add = -4
	#monthly_county_control_decline_add = -0.5
	general_opinion = -4
	powerful_vassal_opinion = -4
	dread_decay_mult = 0.1
	enemy_scheme_secrecy_add = 5
	enemy_hostile_scheme_success_chance_add = 5
	levy_reinforcement_rate = -0.1
	maa_damage_mult = -0.1
	maa_toughness_mult = -0.1
	legitimacy_loss_mult = 0.1
	stress_gain_mult = -0.15
	}
	100 = {
	county_opinion_add = -8
	#monthly_county_control_decline_add = -0.6
	general_opinion = -8
	powerful_vassal_opinion = -8
	dread_decay_mult = 0.1
	enemy_scheme_secrecy_add = 10
	enemy_hostile_scheme_success_chance_add = 10
	levy_reinforcement_rate = -0.2
	maa_damage_mult = -0.2
	maa_toughness_mult = -0.2
	legitimacy_loss_mult = 0.2
	stress_gain_mult = -0.3
	}
	}
}


absenteelordai = {
	icon = absenteelord.dds
	category = base

	desc = {
	first_valid = {
	triggered_desc = {
	trigger = {
	NOT = { exists = this }
	}
	desc = trait_lifestyle_absenteelord_desc
	}
	desc = trait_lifestyle_absenteelord_character_desc
	}
	}
	
	#county_opinion_add = -10
	#monthly_county_control_decline_add = -0.1
	#powerful_vassal_opinion = -5
	#glory_hound_opinion = -5
	#dread_decay_mult = 0.2
	#general_opinion = -5
	county_opinion_add = -5
	dread_decay_mult = 0.1
	learning = -1
	martial = -1
	diplomacy = -1
	enemy_scheme_secrecy_add = 10
	enemy_hostile_scheme_success_chance_add = 10
	stress_gain_mult = -0.2
	#levy_reinforcement_rate = -0.1
	#maa_damage_mult = -0.1
	#maa_toughness_mult = -0.1
}
