﻿namespace = persian_intro 
persian_intro.01= {
    type = character_event
    title = persian_intro.01.t
    desc = persian_intro.01.desc
    theme = new_royal_court
    override_background = estate
   
   trigger = {
		this = character:900651
   }
    left_portrait = {
        character = root
        animation = thinking
    }
    right_portrait = {
		character = character:900652
      animation = frontend_right_idle
    }
    option = {
       name = persian_intro.01.a
	   change_influence = {
			value = minor_influence_gain
			min = 150
		}
		add_prestige = 800
		add_piety = 400
		

    }
    option = {
       name = persian_intro.01.b
	   change_influence = {
			value = minor_influence_gain
			min = 600
		}
       set_culture = culture:han
       every_close_family_member = {
            limit = { is_alive = yes }
            set_culture = culture:han
        }
       
    }
    option = {
       name = persian_intro.01.c
	   add_short_term_gold = 800
       # Save scopes for loc
		primary_title = { save_scope_as = old_primary_title }
		capital_province = { save_scope_as = old_capital_province }
		if = {
			limit = { top_liege != this }
			liege = { save_scope_as = old_liege }
		}
		# Transfer landed titles
		every_held_title = {
			title_tier > barony
			limit = {
				OR = {
					is_landless_type_title = no
					is_nomad_title = yes
				}
			}
			add_to_list = target_titles
		}
		create_title_and_vassal_change = {
			type = conquest
			save_scope_as = change
			add_claim_on_loss = no
		}
		hidden_effect = {
			every_in_list = {
				list = target_titles
				change_title_holder_include_vassals = {
					holder = scope:laamp_inheritor
					change = scope:change
				}
			}
			resolve_title_and_vassal_change = scope:change
		}
		# Create Adventurer
		create_landless_adventurer_title_effect = {
			REASON = flag:voluntary
			FLAVOR_CHAR = scope:laamp_inheritor
		}
		scope:laamp_inheritor = {
			# Tooltip for player
			custom_tooltip = become_landless_adventurer_decision_title_scope_tt
			# Create a loving family so inheritance isn't so borked
			if = {
				limit = { has_character_flag = new_laamp_inheritor }
				trigger_event = game_rule.1001
				remove_character_flag = new_laamp_inheritor
			}
		}
		scope:old_liege ?= { trigger_event = ep3_laamps.0032 }
		adventurer_prestige_reset_effect = yes
		hidden_effect = {
			every_held_title = {
				limit = {
					is_noble_family_title = yes
				}
				root = { destroy_title = prev }
			}
		}
	}

    }

    
