﻿paranoid = {
	category = personality
	opposites = {
		trusting
	}
	diplomacy = -1
	intrigue = 3
	
	dread_baseline_add = 10
	stress_gain_mult = 0.5
	dread_gain_mult = 0.25
	
	scheme_discovery_chance_mult = 0.1
	enemy_personal_scheme_success_chance_add = -10
	
	character_travel_speed = -10
	character_travel_safety = 10

	flag = trait_unlocks_t2_countermeasures
	
	culture_modifier = {
		parameter = forest_trait_bonuses
		forest_min_combat_roll = 2
		taiga_min_combat_roll = 2
	}
	
	culture_modifier = {
		parameter = jungle_trait_bonuses
		jungle_min_combat_roll = 2
	}
	
	culture_modifier = {
		parameter = hill_trait_bonuses
		hills_min_combat_roll = 2
	}

	culture_modifier = {
		parameter = palace_politics_trait_bonuses
		monthly_influence = 0.15
	}
	
	opinion_of_vassal = -10
	
	ruler_designer_cost = -10
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_paranoid_desc
			}
			desc = trait_paranoid_character_desc
		}
	}

	ai_honor = low_negative_ai_value
	ai_boldness = low_negative_ai_value
	ai_rationality = low_negative_ai_value
	ai_vengefulness = low_positive_ai_value
	ai_compassion = very_low_negative_ai_value
	ai_sociability = medium_negative_ai_value
	ai_amenity_target_baseline = -0.1

	compatibility = {
		paranoid = @pos_compat_low
		cynical = @pos_compat_low
		honest = @pos_compat_low
		trusting = @neg_compat_high
		forgiving = @neg_compat_medium
		deceitful = @neg_compat_high
		sadistic = @neg_compat_high
		callous = @neg_compat_high
		vengeful = @neg_compat_high
		gregarious = @neg_compat_medium
		lustful = @neg_compat_medium
		greedy = @neg_compat_medium
		ambitious = @neg_compat_medium
		eccentric = @neg_compat_medium
	}
}




