﻿NCharacter = {
	RANDOM_CHARACTER_DIPLOMACY_MIN = 5
	RANDOM_CHARACTER_DIPLOMACY_MAX = 5
	RANDOM_CHARACTER_MARTIAL_MIN = 5
	RANDOM_CHARACTER_MARTIAL_MAX = 5
	RANDOM_CHARACTER_STEWARDSHIP_MIN = 5
	RANDOM_CHARACTER_STEWARDSHIP_MAX = 5
	RANDOM_CHARACTER_INTRIGUE_MIN = 5
	RANDOM_CHARACTER_INTRIGUE_MAX = 5
	RANDOM_CHARACTER_LEARNING_MIN = 5
	RANDOM_CHARACTER_LEARNING_MAX = 5
	RANDOM_CHARACTER_PROWESS_MIN = 5
	RANDOM_CHARACTER_PROWESS_MAX = 5
}

#NSkills = {
#	MAX_DIPLOMACY = 30		# Maximum possible diplomacy skill points per character
#	MAX_MARTIAL = 30		# Maximum possible martial skill points per character
#	MAX_STEWARDSHIP = 30	# Maximum possible stewardship skill points per character
#	MAX_INTRIGUE = 30		# Maximum possible intrigue skill points per character
#	MAX_LEARNING = 30		# Maximum possible learning skill points per character
#	MAX_PROWESS = 30		# Maximum possible prowess skill points per character
#}