﻿namespace = he_reconquest

### A dormant house rallies to the camp (fired when the heir reaches its homeland) ###
he_reconquest.0002 = {
	type = character_event
	title = he_reconquest.0002.t
	desc = he_reconquest.0002.desc
	theme = faith
	left_portrait = { character = scope:risen_champion animation = personality_bold }
	right_portrait = { character = root animation = happiness }
	option = {
		name = he_reconquest.0002.a
		custom_tooltip = he_reconquest.0002.tt
		add_prestige = 150
	}
}

### You reached the homeland too late — the whole house has died out ###
he_reconquest.0003 = {
	type = character_event
	title = he_reconquest.0003.t
	desc = he_reconquest.0003.desc
	theme = faith
	left_portrait = { character = root animation = disappointed }
	option = { name = he_reconquest.0003.a }
}

### A living house answered a petition ###
he_reconquest.0011 = {
	type = character_event
	title = he_reconquest.0011.t
	desc = he_reconquest.0011.desc
	theme = faith
	left_portrait = { character = root animation = happiness }
	option = { name = he_reconquest.0011.a }
}

### Soft refusal ###
he_reconquest.0012 = {
	type = character_event
	title = he_reconquest.0012.t
	desc = he_reconquest.0012.desc
	theme = diplomacy
	left_portrait = { character = root animation = disappointed }
	option = { name = he_reconquest.0012.a }
}

### Hard refusal — exposed ###
he_reconquest.0013 = {
	type = character_event
	title = he_reconquest.0013.t
	desc = he_reconquest.0013.desc
	theme = intrigue
	left_portrait = { character = root animation = anger }
	option = { name = he_reconquest.0013.a }
}

### Coronation at Istakhr ###
he_reconquest.0030 = {
	type = character_event
	title = he_reconquest.0030.t
	desc = he_reconquest.0030.desc
	theme = faith
	left_portrait = { character = root animation = personality_bold }
	option = { name = he_reconquest.0030.a }
}
