﻿on_game_start_after_lobby = {
	on_actions = { he_start }
}

he_start = {
	effect = {
		character:he_ardeshir ?= {
			if = {
				limit = {
					is_alive = yes
					is_landless_adventurer = yes
				}
				if = {
					limit = {
						character:he_mehran = {
							is_alive = yes
							NOT = { is_courtier_of = character:he_ardeshir }
						}
					}
					add_courtier = character:he_mehran
				}
				if = {
					limit = {
						character:he_mehrdad = {
							is_alive = yes
							NOT = { is_courtier_of = character:he_ardeshir }
						}
					}
					add_courtier = character:he_mehrdad
				}
			}
		}
	}
}
