﻿spymaster_find_secrets_secret_discovery_chance = {
	add = scope:councillor.intrigue
	# SAS Change
	multiply = 2 # was 5, lowered to account for spy network
	# SAS Change End
	if = {
		limit = {
			employer ?= {
				has_character_modifier = spymaster_eyes_modifier
			}
		}
		add = 10
	}
	max = 95
}