﻿smuggle_artifact_success = {
	random_events = {
		100 = smuggle_artifact_outcome.1001 # Standard Event: Success
	}
}

smuggle_artifact_failure = {
	random_events = {
		100 = smuggle_artifact_outcome.2001 # Standard Event: Failure 
	}
}

smuggle_artifact_ongoing = {
	trigger = {
		is_travelling = no
	}
	random_events = {
		100 = 0

		# Bribe someone who knows the target to distract them. A lover, friend, or potential person of interest
		# Forge a fake artefact to buy more time before the target realizes that the artefact is missing

		2 = smuggle_artifact_ongoing.1001 # Bribing the antiquarian to purposefully lower security
		2 = intrigue_scheme_ongoing.1001 # generic intrigue bribe

		#############
		# Generic Agent events
		#############

		3 = agent_events.9801				# Wrapper event for general agent events on_action.
	}
}