﻿black_book_template = {
	can_equip = {
		always = yes
	}
	can_benefit = {
		house ?= {
			trigger_if = {
				limit = { has_game_rule = sas_scheme_renown_massive }
				has_house_modifier = sas_house_of_sabotage_and_subterfuge_modifier_renown_massive
			}
			trigger_else_if = {
				limit = { has_game_rule = sas_scheme_renown_major }
				has_house_modifier = sas_house_of_sabotage_and_subterfuge_modifier_renown_major
			}
			trigger_else_if = {
				limit = { has_game_rule = sas_scheme_renown_medium }
				has_house_modifier = sas_house_of_sabotage_and_subterfuge_modifier_renown_medium
			}
			trigger_else_if = {
				limit = { has_game_rule = sas_scheme_renown_minor }
				has_house_modifier = sas_house_of_sabotage_and_subterfuge_modifier_renown_minor
			}
			trigger_else_if = {
				limit = { has_game_rule = sas_scheme_renown_tiny }
				has_house_modifier = sas_house_of_sabotage_and_subterfuge_modifier_renown_tiny
			}
			trigger_else_if = {
				limit = { has_game_rule = sas_scheme_intrigue_xp_massive }
				has_house_modifier = sas_house_of_sabotage_and_subterfuge_modifier_intrigue_xp_massive
			}
			trigger_else_if = {
				limit = { has_game_rule = sas_scheme_intrigue_xp_major }
				has_house_modifier = sas_house_of_sabotage_and_subterfuge_modifier_intrigue_xp_major
			}
			trigger_else_if = {
				limit = { has_game_rule = sas_scheme_intrigue_xp_medium }
				has_house_modifier = sas_house_of_sabotage_and_subterfuge_modifier_intrigue_xp_medium
			}
			trigger_else_if = {
				limit = { has_game_rule = sas_scheme_intrigue_xp_minor }
				has_house_modifier = sas_house_of_sabotage_and_subterfuge_modifier_intrigue_xp_minor
			}
			trigger_else_if = {
				limit = { has_game_rule = sas_scheme_intrigue_xp_tiny }
				has_house_modifier = sas_house_of_sabotage_and_subterfuge_modifier_intrigue_xp_tiny
			}
			trigger_else_if = {
				limit = { has_game_rule = sas_scheme_renown_none }
				has_house_modifier = sas_house_of_sabotage_and_subterfuge_modifier_none
			}
			trigger_else = {
				always = no
			}
		}
	}
	can_reforge = {
		always = no
	}
	can_repair = {
		always = yes
	}
	fallback = {
		intrigue = 2
	}
	ai_score = {
		value = 100
	}
	unique = no
}