﻿######################################################
# Men-At-Arms Manager - Base Regular MAA Availability
#
# Scripted GUIs for base game regular MAA types
# Types: 11 base types (light_footmen through bombard, excluding house_guard)
# Scope: Character (player)
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maa_manager_can_show_light_footmen = {
	scope = character
	is_shown = { maa_manager_can_recruit_light_footmen = yes }
}

maa_manager_can_show_bowmen = {
	scope = character
	is_shown = { maa_manager_can_recruit_bowmen = yes }
}

maa_manager_can_show_light_horsemen = {
	scope = character
	is_shown = { maa_manager_can_recruit_light_horsemen = yes }
}

maa_manager_can_show_pikemen_unit = {
	scope = character
	is_shown = { maa_manager_can_recruit_pikemen_unit = yes }
}

maa_manager_can_show_armored_footmen = {
	scope = character
	is_shown = { maa_manager_can_recruit_armored_footmen = yes }
}

maa_manager_can_show_armored_horsemen = {
	scope = character
	is_shown = { maa_manager_can_recruit_armored_horsemen = yes }
}

maa_manager_can_show_crossbowmen = {
	scope = character
	is_shown = { maa_manager_can_recruit_crossbowmen = yes }
}

maa_manager_can_show_onager = {
	scope = character
	is_shown = { maa_manager_can_recruit_onager = yes }
}

maa_manager_can_show_mangonel = {
	scope = character
	is_shown = { maa_manager_can_recruit_mangonel = yes }
}

maa_manager_can_show_trebuchet = {
	scope = character
	is_shown = { maa_manager_can_recruit_trebuchet = yes }
}

maa_manager_can_show_bombard = {
	scope = character
	is_shown = { maa_manager_can_recruit_bombard = yes }
}

maa_manager_can_show_handgunners = {
	scope = character
	is_shown = { maa_manager_can_recruit_handgunners = yes }
}
