﻿

###
##Unlock Caravanserai, tradeport
geo_modifier_natural_harobur_001 = {
	icon = compass_positive
	#tax_mult = 0.05
	###levy_size = 0.01
	development_growth_factor = 0.10
	development_decline_factor = 0.10
	supply_limit_mult = 0.25
}
##Unlock Caravanserai, regimenta grounds
geo_modifier_natural_harobur_002 = {
	icon = compass_positive
	#tax_mult = 0.10
	###levy_size = 0.01
	development_growth_factor = 0.20
	development_decline_factor = 0.20
	supply_limit_mult = 0.50
}
##Unlock Caravanserai, regimenta grounds
geo_modifier_natural_harobur_003 = { 
	icon = compass_positive
	#tax_mult = 0.15
	###levy_size = 0.01
	development_growth_factor = 0.30
	development_decline_factor = 0.30
	supply_limit_mult = 1.0
}
##Unlock Caravanserai
geo_trade_convergence_001 = { 
	icon = compass_positive
	#tax_mult = 0.04
	##levy_size = 0.03
	development_growth_factor = 0.05
	development_decline_factor = 0.05
	supply_limit_mult = 0.15
}
##Unlock Caravanserai, regimenta grounds
geo_trade_convergence_002 = { 
	icon = compass_positive
	#tax_mult = 0.08
	##levy_size = 0.05
	development_growth_factor = 0.10
	development_decline_factor = 0.10
	supply_limit_mult = 0.30
}
##Unlock Caravanserai, regimenta grounds
geo_trade_convergence_003 = {
	icon = compass_positive
	#tax_mult = 0.12
	##levy_size = 0.08
	development_growth_factor = 0.20
	development_decline_factor = 0.20
	supply_limit_mult = 0.60
}

##Unlock Estates, watermills
geo_modifier_lower_nile = { 
	icon = compass_positive
	#tax_mult = 0.12
	#levy_size = 0.12
	development_growth_factor = 0.20
	development_decline_factor = 0.20
	supply_limit_mult = 1.0
}
##Unlock Estates, watermills
geo_modifier_upper_nile = { 
	icon = compass_positive
	#tax_mult = 0.08
	#levy_size = 0.08
	development_growth_factor = 0.15
	development_decline_factor = 0.15
	supply_limit_mult = 0.75
}
##Unlock Estates, watermills, windmills
geo_modifier_po_valley = { 
	icon = compass_positive
	#tax_mult = 0.12
	#levy_size = 0.05
	development_growth_factor = 0.15
	development_decline_factor = 0.05
	supply_limit_mult = 0.4
}
##Unlock Caravanserai
geo_modifier_urban_italy = { 
	icon = compass_positive
	###tax_mult = 0.01
	###levy_size = 0.01
	development_growth_factor = 0.10
}
##Unlock Estates, windmills, orchards
geo_modifier_tuscany = { 
	icon = compass_positive
	#tax_mult = 0.08
	#levy_size = 0.04
	development_growth_factor = 0.12
	development_decline_factor = 0.12
	supply_limit_mult = 0.25
}
##Unlock Estates, windmills, orchards
geo_modifier_sicily = { 
	icon = compass_positive
	#tax_mult = 0.12
	#levy_size = 0.02
	development_growth_factor = 0.16
	development_decline_factor = 0.16
	supply_limit_mult = 0.3
}
##Unlock Farmlands, windmills, orchards
geo_modifier_italian_farmlands = {
	icon = compass_positive
	#tax_mult = 0.06
	#levy_size = 0.02
	development_growth_factor = 0.10
	development_decline_factor = 0.10
	supply_limit_mult = 0.20
}
##Unlock Estates, windmills, orchards
geo_modifier_rome_shade = {
	icon = compass_positive
	#tax_mult = 0.08
	#levy_size = 0.05
	development_growth_factor = 0.12
	development_decline_factor = 0.12
	supply_limit_mult = 0.25
}
##Unlock Estates, watermills
geo_modifier_ganges_valley = {
	icon = compass_positive
	#tax_mult = 0.05
	#levy_size = 0.20
	development_growth_factor = 0.18
	development_decline_factor = 0.18
	supply_limit_mult = 0.75
}
##Unlock Estates, watermills
geo_modifier_indus_valley = {
	icon = compass_positive
	#tax_mult = 0.08
	#levy_size = 0.10
	development_growth_factor = 0.14
	development_decline_factor = 0.14
	supply_limit_mult = 0.50
}
##Unlock Windmills, watermills
geo_modifier_low_countries = {
	icon = compass_positive
	#tax_mult = 0.12
	###levy_size = 0.01
	development_growth_factor = 0.12
	development_decline_factor = 0.12
	supply_limit_mult = 0.10
}

##Unlock Windmills, watermills
geo_modifier_silesia = {
	icon = compass_positive
	#tax_mult = 0.05
	###levy_size = 0.01
	development_growth_factor = 0.05
	development_decline_factor = 0.05
	supply_limit_mult = 0.05
}
##Unlock Watermills
geo_modifier_rheinland = {
	icon = compass_positive
	#tax_mult = 0.04
	#levy_size = 0.03
	development_growth_factor = 0.08
	development_decline_factor = 0.08
	supply_limit_mult = 0.15
}
##Unlock Watermills
geo_modifier_vistula = {
	icon = compass_positive
	#tax_mult = 0.02
	#levy_size = 0.02
	development_growth_factor = 0.04
	#development_decline_factor = 0.04
	supply_limit_mult = 0.05
}
##Unlock Watermills
geo_modifier_danube = {
	icon = compass_positive
	#tax_mult = 0.03
	#levy_size = 0.03
	development_growth_factor = 0.05
	development_decline_factor = 0.05
	supply_limit_mult = 0.10
}
##Unlock Logging Camps
geo_modifier_rus_forests = {
	icon = compass_positive
	#tax_mult = 0.01
	build_speed = -0.10
	development_growth_factor = -0.02
	development_decline_factor = -0.02
	supply_limit_mult = -0.05
}
##Unlock Farms, orchards
geo_modifier_persia_farming = {
	icon = compass_positive
	##tax_mult = 0.02
	development_growth_factor = 0.03
	development_decline_factor = 0.03
	supply_limit_mult = 0.20
}
##Unlock Watermills
geo_modifier_tigris_euphrates = {
	icon = compass_positive
	#tax_mult = 0.08
	#levy_size = 0.08
	development_growth_factor = 0.08
	development_decline_factor = 0.08
	supply_limit_mult = 0.30
}
##Unlock Orchards
geo_modifier_levant_farming = {
	icon = compass_positive
	##tax_mult = 0.03
	development_growth_factor = 0.03
	development_decline_factor = 0.03
	supply_limit_mult = 0.15
}
##Unlock Orchards
geo_modifier_maghreb_farming = {
	icon = compass_positive
	##tax_mult = 0.01
	development_growth_factor = 0.02
	development_decline_factor = 0.02
	supply_limit_mult = 0.10
}
##
geo_modifier_tibet_mountains = {
	icon = compass_positive
	##tax_mult = 0.01
	holding_build_gold_cost = 0.20
	build_gold_cost = 0.10
	development_growth_factor = -0.20
	development_decline_factor = -0.20
	supply_limit_mult = -0.25
}
##Unlock Cereal Farms, Orchards
geo_modifier_rhone = {
	icon = compass_positive
	#tax_mult = 0.07
	#levy_size = 0.10
	development_growth_factor = 0.06
	development_decline_factor = 0.06
	supply_limit_mult = 0.20
}
##Orchards
geo_modifier_south_france = {
	icon = compass_positive
	#tax_mult = 0.06
	#levy_size = 0.10
	development_growth_factor = 0.04
	development_decline_factor = 0.04
	supply_limit_mult = 0.15
}
##Orchards, forests
geo_modifier_burgundy = {
	icon = compass_positive
	#tax_mult = 0.05
	#levy_size = 0.12
	development_growth_factor = 0.04
	development_decline_factor = 0.04
	supply_limit_mult = 0.15
}
##Orchards, grain, hunting
geo_modifier_champagne = {
	icon = compass_positive
	#tax_mult = 0.03
	#levy_size = 0.12
	development_growth_factor = 0.04
	development_decline_factor = 0.04
	supply_limit_mult = 0.15
}
##grain, watermills
geo_modifier_north_france = {
	icon = compass_positive
	#tax_mult = 0.02
	#levy_size = 0.15
	development_growth_factor = 0.04
	development_decline_factor = 0.04
	supply_limit_mult = 0.20
}
##grain, orchards
geo_modifier_loire = {
	icon = compass_positive
	#tax_mult = 0.03
	#levy_size = 0.12
	development_growth_factor = 0.04
	development_decline_factor = 0.04
	supply_limit_mult = 0.20
}

##Grain, cattle
geo_modifier_castille = {
	icon = compass_positive
	#tax_mult = 0.03
	development_growth_factor = 0.03
	development_decline_factor = 0.03
	supply_limit_mult = 0.15
}
##grain, cattle, quarries
geo_modifier_navarre = {
	icon = compass_positive
	#tax_mult = 0.01
	development_growth_factor = 0.04
	development_decline_factor = 0.04
	supply_limit_mult = 0.20
}
##orchards, silk
geo_modifier_aragon = {
	icon = compass_positive
	#tax_mult = 0.04
	development_growth_factor = 0.04
	development_decline_factor = 0.04
	supply_limit_mult = 0.15
}
##orchards, silk
geo_modifier_andalusia = {
	icon = compass_positive
	#tax_mult = 0.05
	development_growth_factor = 0.06
	development_decline_factor = 0.06
	supply_limit_mult = 0.20
}
##timber
geo_modifier_galicia = {
	icon = compass_positive
	##tax_mult = 0.01
	development_growth_factor = 0.02
	development_decline_factor = 0.02
	#supply_limit_mult = 0.10
}
##orchards, silk
geo_modifier_genoa = {
	icon = compass_positive
	#tax_mult = 0.10
	development_growth_factor = 0.15
	development_decline_factor = 0.15
	#supply_limit_mult = 0.10
}
##silk
geo_modifier_venice = {
	icon = compass_positive
	#tax_mult = 0.15
	development_growth_factor = 0.30
	development_decline_factor = 0.30
	#supply_limit_mult = 0.10
}






