﻿# Standard Values
@pos_compat_high = 30
@pos_compat_medium = 15
@pos_compat_low = 5

@neg_compat_high = -30
@neg_compat_medium = -15
@neg_compat_low = -5

rd_gpt_conqueror = {
	category = fame
	flag = conqueror_bonuses_modifier
	flag = join_factions_more

	ai_war_chance = 100
	ai_war_cooldown = -100
	led_by_owner_extra_advantage_add = 8
	army_maintenance_mult = -0.4
	knight_effectiveness_mult = 0.4
	independent_ruler_opinion = -20
	fellow_vassal_opinion = -20

	
	shown_in_ruler_designer = no
	
	#ai_greed = 1000
	#ai_boldness = 1000
	#ai_honor = -1000
}

rd_gpt_transition_era = {
	category = fame
	flag = nomadic_philosophy_maa_trait
 #	flag = unlock_voluntary_laampdom_trait
	flag = agent_acceptance_25
	flag = can_improve_hostile_schemes_decision
	flag = trait_unlocks_t2_countermeasures
	flag = can_offer_strong_hook_to_agents
	flag = can_fabricate_hooks_on_rivals

	shown_in_ruler_designer = no
}

rd_gpt_conquest_era = {
	category = fame
	flag = can_foment_revolt_interaction
	flag = trait_enable_raiding_per_standard_restrictions
	flag = can_duel_criminals_interaction
 #	flag = can_duel_anyone_interaction
 #	flag = higher_chance_of_dying_in_battle
	flag = initial_legitimacy_nerf
	flag = join_factions_less

	shown_in_ruler_designer = no
}

rd_gpt_prosperity_era = {
	category = fame
	flag = nomadic_philosophy_introduce_heir
	flag = initial_legitimacy_boost
	flag = offer_vassalisation_25
	flag = better_war_hostages
 #	flag = can_improve_capital_decision
 #	flag = lower_chance_of_dying_in_combat
	flag = can_dismiss_hooks_interaction
	flag = join_factions_more
	flag = nomadic_philosophy_easier_to_hybridize

	shown_in_ruler_designer = no
}
