﻿conquerors_frequency = {
	
	categories = {
		difficulty ai
	}
	
	default = default_conquerors_frequency

	default_conquerors_frequency = {
		flag = GG_can_change_rule
	}
	
	no_conquerors_frequency = {
		flag = GG_can_change_rule
	}
	
	few_conquerors_frequency = {
		flag = GG_can_change_rule
	}
	
	very_few_conquerors_frequency = {
		flag = GG_can_change_rule
	}
	
	many_conquerors_frequency = {
		flag = GG_can_change_rule
	}

	strong_default_conquerors_frequency = {
		flag = GG_can_change_rule
	}
	
	strong_few_conquerors_frequency = {
		flag = GG_can_change_rule
	}
	
	strong_very_few_conquerors_frequency = {
		flag = GG_can_change_rule
	}
	
	strong_many_conquerors_frequency = {
		flag = GG_can_change_rule
	}
}

conquerors_bonuses = {
	
	categories = {
		difficulty ai
	}
	
	default = default_conquerors_bonuses

	default_conquerors_bonuses = {
		flag = GG_can_change_rule
	}
	
	no_conquerors_bonuses = {
		flag = GG_can_change_rule
	}
	
	extreme_conquerors_bonuses = {
		flag = GG_can_change_rule
	}
	
	random_conquerors_bonuses = {
		flag = GG_can_change_rule
	}
	
	reduced_random_conquerors_bonuses = {
		flag = GG_can_change_rule
	}
}

conquerors_inheritance = {
	
	categories = {
		difficulty ai
	}
	
	default = primary_conquerors_inheritance

	default_conquerors_inheritance = {
		flag = GG_can_change_rule
	}
	
	primary_conquerors_inheritance = {
		flag = GG_can_change_rule
	}
	
	no_conquerors_inheritance = {
		flag = GG_can_change_rule
	}
}