﻿# Standard Values
@pos_compat_high = 30
@pos_compat_medium = 15
@pos_compat_low = 5

@neg_compat_high = -30
@neg_compat_medium = -15
@neg_compat_low = -5

witch = {
	category = fame

	diplomacy = -1
	intrigue = 1
	learning = 1

	same_opinion = 20

	culture_modifier = {
		parameter = witch_trait_more_valued
		monthly_prestige = 0.25
	}
	culture_modifier = {
		parameter = negate_diplomacy_penalty_for_witch_trait
		diplomacy = 1
	}

	track = {
		50 = {
			diplomacy = -1
			learning = 1
			intrigue = 1
			culture_modifier = {
				parameter = witch_trait_more_valued
				monthly_prestige = 0.5
			}
			culture_modifier = {
				parameter = negate_diplomacy_penalty_for_witch_trait
				diplomacy = 1
			}
		}
		100 = {
			diplomacy = -1
			learning = 1
			intrigue = 1
			culture_modifier = {
				parameter = witch_trait_more_valued
				monthly_prestige = 0.75
			}
			culture_modifier = {
				parameter = negate_diplomacy_penalty_for_witch_trait
				diplomacy = 1
			}
		}
	}

	ruler_designer_cost = 20

	# Loc
	name = {
		first_valid = {
			desc = trait_witch
		}
	}

	# Loc
	desc = {
		first_valid = {
			#The trait can never go higher than the first level if it's not assigned to a character
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_witch_desc
			}
			desc = trait_witch_character_desc
		}
	}

	ai_compassion = very_low_negative_ai_value
	ai_boldness = very_low_positive_ai_value
	ai_rationality = very_low_positive_ai_value
	
	triggered_opinion = {
		parameter = witchcraft_illegal
		opinion_modifier = witchcraft_crime
		ignore_opinion_value_if_same_trait = yes
	}
	triggered_opinion = {
		parameter = witchcraft_shunned
		opinion_modifier = witchcraft_intolerant
		ignore_opinion_value_if_same_trait = yes
	}
}