﻿on_game_start = {
    on_actions = {
        on_game_start_witch_improved
    }
}

on_game_start_witch_improved = {
	effect = {
		set_global_variable = {
			name = IMPROVED_WITCHCRAFT_is_loaded
			value = yes
		}
		
		#to get rid of the error
		if = {
			limit = {
				exists = global_var:IMPROVED_WITCHCRAFT_is_loaded
			}
		}
    }
}