﻿AuGu_AI_select_guardian_modifier = {
	#focus modifier 
	modifier = {
		add = {
			value = $GUARDIAN$.diplomacy
			subtract = medium_skill_rating
			multiply = AuGu_multiply_ai_value
		}
		$WARD$ = { has_focus = education_diplomacy }
	}
	modifier = {
		add = {
			value = $GUARDIAN$.martial
			subtract = medium_skill_rating
			multiply = AuGu_multiply_ai_value
		}
		$WARD$ = { has_focus = education_martial }
	}
	modifier = {
		add = {
			value = $GUARDIAN$.stewardship
			subtract = medium_skill_rating
			multiply = AuGu_multiply_ai_value
		}
		$WARD$ = { has_focus = education_stewardship }
	}
	modifier = {
		add = {
			value = $GUARDIAN$.intrigue
			subtract = medium_skill_rating
			multiply = AuGu_multiply_ai_value
		}
		$WARD$ = { has_focus = education_intrigue }
	}
	modifier = {
		add = {
			value = $GUARDIAN$.learning
			subtract = medium_skill_rating
			multiply = AuGu_multiply_ai_value
		}
		$WARD$ = { has_focus = education_learning }
	}
	modifier = {
		add = {
			value = $GUARDIAN$.learning
			subtract = medium_skill_rating
			multiply = AuGu_multiply_ai_value
		}
	}
	modifier = {
		add = -25
		$GUARDIAN$ = { has_education_rank_1_trigger = yes }
	}
	modifier = {
		add = -10
		$GUARDIAN$ = { has_education_rank_2_trigger = yes }
	}
	modifier = {
		add = 25
		$GUARDIAN$ = { has_education_rank_3_trigger = yes }
	}
	modifier = {
		add = 75
		$GUARDIAN$ = { has_education_rank_4_trigger = yes }
	}
	modifier = {
		add = 125
		$GUARDIAN$ = { has_education_rank_5_trigger = yes }
	}
	modifier = {
		add = 25
		$GUARDIAN$ = { 
			OR = {
				has_trait = intellect_good_1 
				has_trait = shrewd
			}
		}
	}
	modifier = {
		add = 50
		$GUARDIAN$ = { has_trait = intellect_good_2 }
	}
	modifier = {
		add = 100
		$GUARDIAN$ = { has_trait = intellect_good_3 }
	}
	modifier = {
		add = 50
		$GUARDIAN$.culture = { has_cultural_parameter = better_ward_education }
	}
	modifier = {
		add = -25
		$GUARDIAN$ = {
			num_sinful_traits = {
				value > 0
				target = scope:actor.faith
			}
		}
	}
	modifier = {
		add = 25
		$GUARDIAN$ = {
			num_virtuous_traits = {
				value > 0
				target = scope:actor.faith
			}
		}
	}
	modifier = {
		factor = 0
		$LIEGE$ = { ai_rationality < medium_negative_ai_value }
	}
	min = 0
}