﻿number_of_children_given_away_effect = {
	# Create variable if it does not exist.
	if = {
		limit = {
			NOT = {
				has_variable = number_of_children_given_away
			}
		}
		set_variable = {
			name = number_of_children_given_away
			value = 0
		}
	}
	if = {
		limit = {
			number_of_children_given_away = 3
		}
		add_character_flag = {
			flag = number_of_children_given_away_flag
		}
	}
	change_variable = {
		name = number_of_children_given_away
		add = 1
	}
}
