﻿quarterly_playable_pulse = {
    trigger = {
        has_character_flag = number_of_children_given_away_flag
        is_ai = no
        religion = religion:christianity_religion

        # NEW: only if you have not already seen the debutante event
        NOT = { has_character_flag = skonester_present_debutante_seen }

        # OPTIONAL: simple cooldown, e.g. only once per year
        NOT = { has_character_flag = skonester_present_debutante_cooldown }
    }

    events = {
        TakeVows.1000
    }
}
