﻿namespace = riseandfall_courtier_automation

# Hidden execution boundaries keep the Decisions tooltip builder out of the
# candidate and roster searches. Each event runs on the deciding character.

riseandfall_courtier_automation.0002 = {
    type = character_event
    hidden = yes

    immediate = { riseandfall_player_smart_invite_free_knight_se = yes }
}

riseandfall_courtier_automation.0003 = {
    type = character_event
    hidden = yes

    immediate = { riseandfall_player_smart_invite_paid_knight_se = yes }
}

riseandfall_courtier_automation.0004 = {
    type = character_event
    hidden = yes
    # Retain legacy direct-recruitment IDs; current decisions open browsers.
    orphan = yes

    immediate = { riseandfall_player_invite_best_free_courtier_se = yes }
}

riseandfall_courtier_automation.0005 = {
    type = character_event
    hidden = yes
    orphan = yes

    immediate = { riseandfall_player_recruit_best_paid_courtier_se = yes }
}

riseandfall_courtier_automation.0006 = {
    type = character_event
    hidden = yes
    orphan = yes

    immediate = { riseandfall_player_smart_invite_free_guardian_se = yes }
}

riseandfall_courtier_automation.0007 = {
    type = character_event
    hidden = yes
    orphan = yes

    immediate = { riseandfall_player_smart_invite_paid_guardian_se = yes }
}
