﻿riseandfall_is_ally = {
	scope = character
	is_shown = {
		is_allied_to = scope:player
	}
}

riseandfall_is_friendly = {
	scope = character
	is_shown = {
		scope:player = {
			OR = {
				is_allied_to = root
				target_is_liege_or_above = root
				target_is_vassal_or_below = root
			}
			NOT = {
				is_at_war_with = root
			}
		}
	}
}

riseandfall_is_enemy = {
	scope = character
	is_shown = {
		is_at_war_with = scope:player
	}
}
