﻿riseandfall_browse_diadochi_targets = {
	# Use a verified base-game warfare illustration; the former multiplayer scene
	# is not present in every supported install and generated a repeated VFS error.
	picture = { reference = "gfx/interface/illustrations/decisions/decision_siege_warfare.dds" }
	sort_order = 37
	ai_check_interval = 0
	desc = riseandfall_browse_diadochi_targets_desc
	selection_tooltip = riseandfall_browse_diadochi_targets_tooltip
	decision_group_type = riseandfall

	is_shown = {
		riseandfall_can_see_diadochi_browser_trigger = yes
	}

	is_valid = {
		riseandfall_can_browse_diadochi_targets_trigger = yes
	}

	effect = {
		# Page zero is rebuilt from current legal targets each time the browser opens.
		set_variable = { name = rf_diadochi_browser_page value = 0 }
		riseandfall_diadochi_prepare_browser_targets_se = yes
		if = {
			limit = { exists = scope:rf_diadochi_browser_target_ruler_1 }
			trigger_event = riseandfall_diadochi_browser.0001
		}
		else = {
			riseandfall_diadochi_clear_browser_targets_se = yes
			# Always give the player feedback when every target is currently blocked.
			trigger_event = riseandfall_diadochi_browser.0004
		}
	}

	ai_potential = {}
	ai_will_do = { base = 0 }
}
