﻿# "Craven:  "The Better Part of Valor," you gain stress as a craven character because you are leading an army or are in one

namespace = enfp_traits
enfp_traits.0001 = {
	type = character_event
	title = enfp_traits.0001.t
	desc = enfp_traits.0001.desc
	theme = war
	cooldown = {years = 10} #If the war keeps dragging on and you are craven, you should probably keep getting stressed out.

	trigger = {
		has_trait = craven
		OR = {
			is_commanding_army = yes
			is_in_army = yes

		}
	}

	left_portrait = {
		character = root
		animation = fear
	}

	option = {
		name = enfp_traits.0001.a
		add_stress = massive_stress_impact_gain
		trait = craven
	}

	option = {
		trigger = {
			has_trait = arrogant
		}
		trait = arrogant
		name = enfp_traits.0001.b #get less stress if you are arrogant and you fight how scared you are
		add_stress = major_stress_impact_gain

		
	}
	# if you are paranoid AND craven you are going to have a BAAAAAAAAAAAAAD time at war
	option = {
		name = enfp_traits.0001.c
		
		trigger = {
			has_trait = craven
			has_trait = paranoid
		}
		exclusive = yes
		trait = paranoid
		add_stress = massive_stress_impact_gain
		add_stress = 25
	}


}

# same thing as previous, but reversed for being brave, "Brave: In Your Element"
namespace = enfp_traits
enfp_traits.0002 = {
	type = character_event
	title = enfp_traits.0002.t
	desc = enfp_traits.0002.desc
	theme = war
	cooldown = { years = 10 }

	trigger = {
		has_trait = brave
		OR = {
			is_commanding_army = yes
			is_in_army = yes
		}
	}

	left_portrait = {
		character = root
		animation = random_weapon_celebrate
	}

	option = {
		name = enfp_traits.0002.a
		add_stress = massive_stress_impact_loss
	}

	option = {
		trigger = {
			has_trait = arrogant
		}
		trait = arrogant
		exclusive = yes
		name = enfp_traits.0002.b
		add_stress = massive_stress_impact_loss
		add_prestige = 100
	}

	option = {
		trigger = {
			has_trait = ambitious
		}
		trait = ambitious
		exclusive = yes
		name = enfp_traits.0002.c
		add_stress = massive_stress_impact_loss
		add_prestige = 100
		
	}
}
