﻿namespace = enfp_stress

enfp_stress.0001 = {
	type = character_event
	title = enfp_stress.0001.t
	desc = enfp_stress.0001.desc
	theme = faith
	cooldown = {years = 50}  

	trigger = {
		has_trait = zealous
		is_available_adult = yes
		NOT = {
			has_trait = stubborn
		}
	}

left_portrait = {
			character = root
			animation = stress
		}
# Why has God failed me! Woe is me
	option = {
	name = enfp_stress.0001.a
	add_stress = 50
	add_piety = massive_piety_loss

	}

# No! This is just another test!
	option = {
	name = enfp_stress.0001.b
	add_stress = 100
	add_piety = major_piety_gain

	}

}

namespace = enfp_stress

enfp_stress.0002 = {
	type = character_event
	title = enfp_stress.0002.t
	desc = enfp_stress.0002.desc
	theme = faith
	cooldown = { years = 50 }

	trigger = {
		has_trait = cynical
		is_available_adult = yes
		NOT = {
			has_trait = stubborn
		}
	}

	left_portrait = {
		character = root
		animation = stress
	}

	option = {
		name = enfp_stress.0002.a
		add_stress = 50
		add_prestige = major_prestige_loss
	}

	option = {
		name = enfp_stress.0002.b
		add_stress = 100
		add_prestige = major_prestige_gain
	}
}
